DM Brainiac's Ironfang Invasion: Table 1 (Inactive)

Game Master DM Brainiac

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Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Someone should request reinforcements from the rangers on day one.
Karla should be in charge of training the freed slaves (she's the only one who can really do it).


Note that you have only one group of freed slaves at the moment, if you liberate more from the zironfang camps, you can take the action more times.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

A good incentive to go and attack the camps, then!


Wulfram Bartos wrote:

Someone should request reinforcements from the rangers on day one.

Karla should be in charge of training the freed slaves (she's the only one who can really do it).

I don't think I can help with that. It requires skills I don't have.

BTW, I'm away from Friday until Sunday night. Bad timing. I'll do what I can to contribute, but please bot me as needed.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I guess I'm getting mixed up between Perform (Orator) and the Orator feat.

In any case, I think you can do Perform (Orator) untrained. With a +5 Charisma modifier, Karla would succeed on a 10 or better.


Fair point. I'll post my tomorrow now since I'm leaving for a few days.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

So how many days do we have left until the attack? I don't suppose we could get a little counter up top to tell us, could we?


Still waiting on Eustoma's rolls for the first day of preps, but after that it will be 9 days. I will add a counter shortly.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Do we have a tally of how much we have to spend?


Ah, oops! I misread the preparations rules. You have time to do a TOTAL of three actions to increase defense points each day, not three each. I'll allow Rogar to fix up the walls on his own on day one because of his kineticist abilities, and I'll use the first rolls from each of you for day one and the second set for day two.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Really? Huh. That seems... odd. Ah well, we still have plenty of time.


I guess they don't want you to be able to do everything in like 2 or 3 days if you roll well, or for parties larger than 4.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Just going to say that my action will be to climb out of view and return to the bottom, in case that affects anybody's action/what happens.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Re-reading Overland Flight, Wulfram doesn't need a horse to keep up!

Overland Flight wrote:
When using this spell for long-distance movement, you can hustle without taking nonlethal damage (a forced march still requires Constitution checks). This means you can cover 64 miles in an 8-hour period of flight (or 48 miles at a speed of 30 feet).


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I don't know that we every resolved this, but Wulfram wanted to acquire the 1000 GP diamond dust for the material component of Restoration. I don't think that would be a requirement for countering a Madness, but I thought I'd mention it anyways.


That's fine. You had plenty of time to shop in Longshadow, and may do so retroactively once the loot split is calculated.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Is there a map of the tower available? I'm trying to visualize the layout of what we've explored so far.


Yeah, I will upload it in a few minutes.

EDIT: The battle map has now been updated. Sorry for the delay.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Does Rogar take Burn from using a composite blast, without gathering power for a full round? Infusion Specialization only reduces the burn for the infusions, I thought. I'll admit I'm still a little uncertain on how kineticists work, despite playing one in another game.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

According to Mark Seifter,

Mark the Fantastic wrote:
I will confirm that things that modify your blast all add up to form the cost of your blast.

Admittedly, it's presented as the answer to whether Metakinesis is affected by Infusion Specialization, but the way he phrases it makes it seem like Compound blasts are also included...

I'm in the same boat as you, really. Kineticists suffered from one too many passes in the cutting room, so we ended up with a few ambiguous abilities that are hopefully sorted out in PF2. It's why I keep referring to the fact I'm not 100% sure how my abilities work and I may be doing something wrong simply because of my DPR. Then I remember the source material and I feel a little better.

In the meantime (barring GM ruling), I'm assuming Mark did mean anything including Composites. It doesn't really affect my max power output much at all, just my minimum, which, admittedly, at this point, would drop to from an average 74 to 58 damage. Admittedly, that's a 16 point difference, but that's comparable to if I had one extra attack in a 3-attack routine. Perhaps a bit above the curve, but it's also single target, so... Do with that as you will. I'm dealing insane amounts of damage, sure, but it's also against a single target/round. I think it mostly balances, but *shrug* Kineticists are a bit of a one-hit wonder. If I roll badly, I do nothing. If I roll great, well... I gain the title Dragonslayer.


I missed it by a couple of weeks, but I wanted to wish everyone a happy anniversary! The first gameplay post was on May 2, 2017, and in a year's time we have made it through 2 books and a third of the way through the third! Nice going!


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

It's great that we've managed to maintain such a good pace! Well done, DM Brainiac!


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Congratulations everyone. That's awesome. Thank you everyone for your consistent posting, and Brianiac for your consistent and amazing GMing.

I really enjoy playing with you all and I think our characters work well together. Here's to another year.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Oh wow! I knew we were getting close, but yeah! This is definitely my fastest paced game, and I’m certainly enjoying myself! It’s certainly fun and here’s to another year!


Wow, an amazing accomplishment! Congrats all! DM, you've done an amazing job of keeping things moving!


The Zeitgeist game I'm in is looking for a fifth player. Please PM me if you're interested.


I'm leaving for the weekend, returning Sunday night. Please bot me as needed.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Anyone have anything to add about going after Navah now vs resting first?

If there's no clear preference, I'm good with resting first.

I'm OK if someone want's to try talking to Navah first, although I think she may not listen to reason. If combat is inevitable, Wulfram will try to grapple and pin her. Once she's restrained, he will cast Restoration on her.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

So what do people want to do here? I'd like to move forward.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

We need you to rest to prepare Restoration, correct? If we need to rest for that, let's do it. I don't want to try to keep a spellcaster contained for an entire day.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

That's correct; I didn't leave any 4th lvl spell slots open, so I need to rest to memorize Restoration.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram is going to claim a potion of heroism. I encourage everyone to look though the list of consumables for things they want.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram is ready to rest and replenish spells.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Despite my unplanned week of silence (yay Finals and travel...) I’m following as closely as I can and can move on whenever.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Niko makes a friend? You may have seen (or heard) this video of two lynx meeting up.


Sorry, I was sick yesterday and didn't have a chance to post. Updating now!


I'm leaving on two back-to-back trips, returning in a week and a half or so. Sorry for the disruption. Please bot me as needed.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

GM: I'm glad you are feeling better.

I’ll be away on and off for the next two weeks.

May 25-28 Paizocon
May 29-May 31 Regularly scheduled programming
June 1-June 5 on vacation.
It is incredibly unlikely that I’ll be able to post each day during the con and the vacation. Please don’t let me slow the games down, and feel free to bot me. I’ll check in as I can.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Longshadow Defenses

I think this is roughly what we've done so far:

• City Walls: 30/30 Completed

• Internal Defenses: 10/15

• Militia Drills: 20/30

• Reinforcements: 0/30

Rangers summoned
Freed Slaves: 1 available, 0 trained
Could train 4 more if rescued

• Siege Supplies: 5/10 completed Edited to reflect missed check.

• Townsfolk Readiness: 10/10 completed

So I think we have 2 checks available (Internal Defenses and Reinforcements (freed slaves). After that we need to free more slaves by raiding an Ironfang camp.


One of the siege supply gathering checks failed, so you could still try to get that done again.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I wonder if we could get Navah to teleport us to the general area of the Ironfang camps? She couldn’t return us, of course, but it would reduce the length of those days.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram will take the spear. He already has a wisdom headband, so he can't benefit from the Ioun Stone.


She can prepare two teleport spells each day to take you to and from a camp. She knows the region well enough that each one would have a pretty good chance of success.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Let's work on reinforcements, and internal defenses.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram seems to be the only one who's taken their action to bolster the town's defenses. Karla (player travelling) should try training the freed slaves again.


Everybody else is away or busy with exams, so I will wait till they are back and they can make their rolls.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

So.... Do we think we should investigate the accidents? I imagine there's some cause to us losing defense points and earlier, randomly failing checks. Not sure Rogar would IC think of it, though.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Where are we at timewise? Is it the morning after we returned from Navah's tower?


Yes, unless you want to do anything that night.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Anyone have a preference for which camp to attack? It doesn't matter to me.

Munitions camp?

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