DM Brainiac's Ironfang Invasion: Table 1 (Inactive)

Game Master DM Brainiac

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Yes, waiting on her actions.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

With the level of damage that the monsters are putting out, I don't think Wulfram can take point any more. I think Rogar is going to have to take the lead.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30
Karla Teg wrote:
Am I the only one who gets this strange behaviour? When I post, my post doesn't appear. It does only once I reload the page.

I have also been experiencing this recently, although not every time.


I have seen it too. Sometimes it takes a few seconds to show up. Have to hit refresh a bunch.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Ironically enough, that just happened to me when I went to check new posts here a couple minutes ago- Wulfram's post didn't show up (but was counted in the post total) until I refreshed a couple times. I think it's just a server response time error- where it redirects you back to the page before it's updated with the new post.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Sorry for the slow posts. The last coupe of days have been super busy.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I'm a bit confused about Rogar's saving throw modifiers; shouldn't his Reflex save be quite a bit higher than his Will? Reflex has a good save progression for kineticists, while Will has a low progression, and Rogar's dex is higher than his wis.

Edit: Another thing I noticed is that Mark Seifter has confirmed that Infusion Specialization does not apply to a Composite's Blast's burn cost.

As a minor note, Elemental Overflow's damage bonus doesn't apply to Kinetic Blade.

BTW, I'm pretty sure that Weapon Finesse applies to Kinetic Blade, so that's something for Rogar to consider picking up.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I'm likewise a bit confused about Rogar's saves. I'm currently working on redoing the math for all of them.

Yeah, Kinetic Blast is quite a bit stronger without the Blade, but I mainly picked up Kinetic Blade because it served as a melee backup and I wasn't using Pushing infusion. My Kinetic Overflow provides a +6 damage bonus, and allows my Diadem to work. If I end up going melee more often, I might grab Weapon Finesse, but I'm not planning at the moment.

Also, on Infusion Specialization: Huh. It's so hard to actually get a straight answer on how Kineticists work. I'll keep that in mind going forward.

EDIT: Okay..... It seems like my Will save was too high by 1 (not sure where it came from), my Reflex save was too low by 2, and even my Fortitude should be 1 higher. Updated now.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I think sometimes clear writing get's sacrificed on the alter of word count. I really wish Paizo was more willing to issue updated FAQs.

The advantage of Kinetic Blade is that it allows you to make melee full attacks. FWIW, Mark also is of the opinion that Haste should work with Kinetic Blade (I think RAW it doesn't).

Kinetic Blade is also the prerequisite for Kinetic Whip, which gives you a proper AoO (at the cost of yet another point of burn).


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

FAQs are even worse off for Kineticists compared to a lot of classes, which is sad, as their unique not-casting mechanic is what really could benefit from a lot more clarification. Still, they do seem to be pretty good at dealing damage most with interpretations.

Yeah, building around Kinetic Blade can absolutely be really strong, though at this point it sounds like it'll keep me from using Metal Blast, so I doubt I'll really invest too much into it (ironically my 'default' attack routine of Maximized Empowered Metal Blast is completely right- Gather Power now reduces 2 Burn for me). But should I find myself in the situation where we have Haste/Blessing of Fervor going and I'm surrounded by enemies, it's nice to have the option of melee.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I think Wulfram could carry someone else while flying down to the Morlock cave, for what it's worth.


I'll assume you all can manage to get down there in various ways. Post coming.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram simply doesn't have any real steath abilities; the closest would be Alter Self and Silence. But he's not going to be able to sneak by a bunch of enemies.


Perhaps Karla could just use dimension door to teleport you all to the proper room, based on Iuwlas's description?


Thanks! That sounds perfect! I was stuck on burrowing.

Let's do it.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Is the dwarven door shown on the map? I'm not seeing it.


I didn't have a chance to upload the new map. You're on a lower dungeon level now. I will try to get the map up in the next day or two.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Does anyone else have something to add, or should we go looking for Grax?


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I can try moving the rock or burrowing through for a peek (or to try and steal the key), I just have had a really busy weekend so I haven’t been able to post.


Someone should quote Ghostbuster to this false god...


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

If someone asks if you're a god...


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

It costs Rogar 2 burn to use a composite blast without gather power, correct?


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I took Mobile Gathering as my 7th-level feat, which allows me to move half my speed (30 feet thanks to Blessing of Fervor) and still Gather Power. But otherwise, yes, it would take 2 Burn to use Metal Blast.


Please note that I’ll be on the road quite a bit for the next month. Please bot me as needed.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

I will be away from Nov 10-14. I won’t have access to the boards. Please bot me as necessary.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram has 41 charges left on his remaining wand of CLW (we've used 22 charges so far today). I suggest we start using our potions of CLW.

Note: When he meditates, Wulfram is going to memorize a Mass Cure Light Wounds, so wait before you cure up to full.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram will take the Pearl of Power (I don't think anyone else can use it), the scroll of Raise Dead, the scroll of Restoration, and one potion of cure serious wounds.

Does anyone not have a +3 or better cloak of resistance already?
Karla should take the scroll of Vampiric Touch.
I presume Karla should get the Circlet of Persuasion.
Perhaps Eustoma would like the pink rhomboid ioun stone (+2 enhancement to Con)? She has the lowest HP.
There's also a dusty rose prism ioun stone (+1 Insight bonus to AC).
Everyone should take a potion of cure serious wounds.


Wulfram Bartos wrote:

Wulfram will take the Pearl of Power (I don't think anyone else can use it), the scroll of Raise Dead, the scroll of Restoration, and one potion of cure serious wounds.

Does anyone not have a +3 or better cloak of resistance already?
Karla should take the scroll of Vampiric Touch.
I presume Karla should get the Circlet of Persuasion.
Perhaps Eustoma would like the pink rhomboid ioun stone (+2 enhancement to Con)? She has the lowest HP.
There's also a dusty rose prism ioun stone (+1 Insight bonus to AC).
Everyone should take a potion of cure serious wounds.

I'll take the scroll. Not sure about the circlet. Karla's social high skills come from linguistics through feats. As such, the circlet would only improve her "back up" stats. still, it would also raise UMD. Ok, I'll take it for now, but if you feel we can use the cash, parting with it won't be a big deal.


Confirming Karla and Eustoma still have fast healing.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

The circlet would help Wulfram's Diplomacy, so he'd gladly take it if it's not useful to Karla.


Wonderful! It's all yours then.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

As soon as he has finished meditating, Wulfram is going to cast a Mass Cure Light Wounds, so save your healing until after he does that.


You finish your mediation without interruption, Wulfram, so you can cast it now.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

We can always try to negotiate our way past the morlocks (I think the potion of tongues might still be in effect). They may insist on fighting, though.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Have we found some sort of clue about where the caverns lead to?

Edit: We have a map showing several tunnels that lead from the morlock caverns to the dwarven sky citadel of Kraggodan.


Correct. More insights can be found in the journals when you get around to deciphering them.

Won't have time to type up the full description of this level and the lower one until Monday morning.


Map updated. Slide 1 shows the current level, slide 2 is the one below it, and slide 3 is the top level.


Just a reminder that I'm still travelling for the next three weeks, with unreliable access to Internet, so please bot me as needed.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Do we have some way of carrying the brass plates? I figure they might be nice to have as we head to a Dwarven city, almost certainly "a place where dwarven artistry is appreciated."


You could probably strap them onto Nik'o's or Sia's back. They're big and strong enough to carry several without being encumbered.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Level 12 Summary:
+17 HP
+1 CON
+1 BAB
+1 Fort, Ref
Elemental Overflow +4 (Bonus to hit and damage)
Utility Talent: Ride the Blast
Skills: Perception, Stealth, Acrobatics, Profession (stonemason), Knowledge (engineering), Linguistics (undercommon)


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram lvl 12 highlights:

+1 Wis
+1 BAB
+1 Fort
+1 Ref
+1 Will
+8 HP

Spells/day:
+1 5th lvl
+1 6th lvl

Greater Wandering Spirit (Battle):
Enemies Bane 2/day (Swift Action: Bane special ability for one minute)

Hex: Secret (Quicken Spell)

FCB: +1 Cleric Spell (Divine Favor)

Adventuring Skill Ranks:
+1 Diplomacy
+1 Fly
+1 Knowledge Nature
+1 Perception
+1 Spellcraft

Background Skill Ranks:
+1 Linguistics (Dwarven)
+1 Profession Soldier

I decided against taking Dazing Spell, because it's really too good.


Level 12! Amazing work everyone!

Now, as I mentioned, I'm traveling for a few weeks, with pretty packed days. I'll do my best to update Karla and Nik'o, but level 12 has a lot of options, and I'm bad with lots of options ;)

Just bear with me.


Level 12 highlights:

+1 Chr
Spells per day:
3x lvl 6 (+1 from Chr)

Spells known:
1 x lvl 6: Veil
1 x lvl 5 (favored class): Teleport.

Skill levels: Linguistics, Perception, Spellcraft. Knowledge Arcana, Use Magical Device.
Background: Handle Animal, Perform.

Question for other players: I chose Teleport and Veil, but these might be of limited help depending on our strategy. For example, Teleport works for four additional people until next level, and we'll need to make our animal companions smaller to even bring one of them, which means two trips in most cases, meaning four castings... Veil also makes little sense if we do not go fur subterfuge. Anyhow, let me know what you think. I'm really not sure about these spells.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

I'm not sure how useful teleport would be if it's going to take two trips. It would be nice to move back to Longshadow quickly, but if we're using it in battle, splitting wouldn't be a good idea.

Level 12:

Teamwork Fee: Share Healing
Spell: Control Water
+1 Constitution

+Skills
UMD
Survival
Spellcraft
Perception
Heath
Climb
Prof Trapper
Craft Armor


I have a staycation planned next week from Monday through Wednesday. My posts will be less frequent until I go back to work on Thursday.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Have an awesome time off.


Sorry for the delay. I won't have access to a real computer until Thursday when I go back to work in order to create a battle map for the next encounter.


Wulfram, the ceiling here is 40 feet high, giving you plenty of room to fly up.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Are we waiting on someone?

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