DM Brainiac's Ironfang Invasion: Table 1 (Inactive)

Game Master DM Brainiac

Battle Maps on Google Slides


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Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

GM: Is Eustoma with 30ft for PBS? The extra +1 damage might make a difference.


She is. I will factor in the extra damage.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Updating spreadsheet with gear.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

GM: What time of day is it, and where are we on the map?


It's just before noon, and you're about halfway between your camp and the mite map location.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I keep forgetting about dwarves not being slowed by encumbrance. Wulfram will let Rogar carry the extra equipment.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

What's the situation with the doorway and the Kinetic Cover? Is there a barrier between us and glowing-eyes man?


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

It would have been destroyed by the arrow trap. They're quite fragile.


The lynx is female, by the way. Didn't have a good place to mention that before.

You didn't discover any clue to her name, so feel free to give her a new one. :)


Thanks!

I think Karla will choose a name based on a lost sibling.


Btw, do you prefer the lynx to have its own alias?


Yeah, having an alias makes things easier.


I assume you are heading back to the camp now? Let me know if you want to explore further first.

I'll need to know the NPC assignments for the day, if they have changed any since last time.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Yeah we have quite the haul so back to camp sounds good. I don't see any reason to change the NPC assignments today.


NPC Die Rolls:
Handle Animal: 1d20 + 6 ⇒ (9) + 6 = 15
Handle Animal: 1d20 + 6 ⇒ (13) + 6 = 19
Handle Animal: 1d20 + 6 ⇒ (9) + 6 = 15
Handle Animal: 1d20 + 6 ⇒ (5) + 6 = 11

Stealth: 1d20 + 5 ⇒ (12) + 5 = 17

Survival: 1d20 + 5 ⇒ (10) + 5 = 15
Survival: 1d20 + 4 ⇒ (14) + 4 = 18
Survival: 1d20 + 4 ⇒ (17) + 4 = 21
Survival: 1d20 + 4 ⇒ (3) + 4 = 7

Survival: 1d20 - 1 ⇒ (2) - 1 = 1
Survival: 1d20 - 2 ⇒ (19) - 2 = 17
Survival: 1d20 - 2 ⇒ (15) - 2 = 13

One sheep, successful scout, 14 Provision Points, 4 new temporary shelters.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Grumble grumble... stupid internet. Anyway, it's working again, so spreadsheet updated. Post coming momentarily.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

By my understanding, the Ranger redoubt is south by southeast of our current location, so from now on we will be moving away from it. That was my thinking on going there next.

GM: Was Kining attacked near Veld's hut?


She was attacked a bit to the northeast of her hut. You could go to the area and make a Survival check to try to track the boar.

I'll put up an updated map tonight or tomorrow.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30
Rogar Befin wrote:
When? I only see Eustoma having done that?

See my post at the beginning of the day, just before we left camp.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Huh. My bad, sorry. For some reason I thought it was tomorrow, and we were discussing our plans for the day. I apologize.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

NP. Wulfram will certainly try again in the morning. Maybe 4th time will be a charm with the boots:)


Updated map. It reflects the new location of the camp after moving it this day. Linked in Campaign Info thread too.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

We should divide up some more of the loot. Various thoughts and questions:

1. Does Rogar want the boots? The extra speed would also help Wulfram, but he usually casts Bless on the 1st round of combat, so his slow speed isn't that bad. FYI, Wulfram will be taking the Cinder Dance Hex at 4th lvl (+10 base speed).

2. Karla should take the Wand of Magic Missles.

3. I notice the +1 dagger is still unassigned on the spreadsheet. Is Eustoma using it?

4. I see 5 potions of CLW (plus the two new ones) listed under Magic Gear. Is that in addition to the ones people are carrying?

5. Who wants (or is already carrying) the Handy Haversack?

6. Does Karla want the mwk Light Crossbow? It would give her a way to attack without burning through her spells. If not, Wulfram will take it, although he will only use it only rarely.

7. Wulfram would like a Smokestick (can occasionally be very useful).

8. Someone should carry the Spyglass.


Took the wand and the crossbow :)


Please note that I'll be away between Wednesday and Tuesday, with VERY limited access to Internet. Please bear with me and bot me as needed.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

produce flame is on the shaman list. Wulfram I think you should have that instead of me.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I suppose the wand would give Wulfram a ranged weapon option when he needs it. It's helpful to be able to draw it and use it the same round, with no need to drop his spear (crossbows don't work too well for him from an action economy standpoint). Wulfram will take the Wand of Produce Flame.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Sure, I'll take the boots. Thanks. It'll be nice to have added mobility, and keep pace with the rest of the group.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

GM: How late is it in the day? If it's early enough, we could try searching for Kining's missing equipment.


It's just after noon. You have some time to search around a bit before heading back.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Who do we want with the ring? Karla has the wort AC, but also isn't a front liner.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram wouldn't say no to the ring. He tends to get up close and personal with the enemy.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Sorry about the lack of posts yesterday. Super busy.

I"m fine with Wulfram getting the ring. He gets hit most. Oh and what a crit. That was amazing. I'm going to try to figure out how to use brace weapons more often.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

It was mostly the x3 crit. The brace just added another die of damage (plus strength modifier).


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Karla could probably take down the bird with the Wand of Magic Missle, if she wanted.


NPC Die Rolls:
Handle Animal: 1d20 + 6 ⇒ (17) + 6 = 23
Handle Animal: 1d20 + 6 ⇒ (12) + 6 = 18
Handle Animal: 1d20 + 6 ⇒ (11) + 6 = 17

Survival: 1d20 + 5 ⇒ (5) + 5 = 10

Survival: 1d20 + 5 ⇒ (10) + 5 = 15
Survival: 1d20 + 4 ⇒ (16) + 4 = 20
Survival: 1d20 + 4 ⇒ (20) + 4 = 24

3 new herd animals, successful scout, 17 Provision Points. Instead of building shelters, the adepts can take 10 on Heal checks to treat the sick followers.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

I think we should do heal checks instead of shelters. What does the group think?


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Agree about the heal checks.

Eustoma Hadlefoot wrote:
We found a club and a feather that makes the birds.

Yes, but that was only on one Trog. We fought three, plus the gecko (which may have had saddles or something valuable on it).

OOC, that seems like kind of a low treasure outcome for the battle.
IC, what did the others have? Was there only one armed, two with bird tokens, and one with nothing whatsoever? I mean, it's possible, it just seems unlikely.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Heal checks sounds good.

We might want someone to craft a saddle for the gecko, if Eustoma is interested in riding it (it's medium size). Perhaps we would need the saddle before it could be trained for combat riding (not sure how that works).


There were two trogs and the gecko. Each trog only had a club and a feather token, but one of them used its token.

You can start training the gecko for combat riding without a saddle, though you'll want one before you take it into combat to avoid taking penalties to your Ride check.


Or falling off when it climbs a wall...


Heh, yeah, that too. :)


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Huh, there were only two. My bad. Still, the bird will come in handy.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

We're going to have an animal army.

A riding gecko sounds awesome. I can see her taking mounted combat feats.

On another note. Sia needs light armor. I'd like to have one of our NPCs work on light armor for Sia. If that's ok with everyone else.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Having an NPC work on armor for Sia sounds good to me.


Either Nyree, Lisa, or Kining have Craft (armor) and can make it for you. They can make either padded, leather or studded leather, but they would need a proper forge to make a chain shirt.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Studded leather works. AC 14 is tough for when she gets into melee with the baddies.


There's a link to the battle map in my previous post now. I started using Google Slides so you should be able to move your icons around on the map. I'm still a newbie with it so it's kind of rough right now. Go easy on me. ;)


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Eustoma: Using a wand doesn't provoke an AoO.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Yay! That's awesome.

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