By my understanding, the Ranger redoubt is south by southeast of our current location, so from now on we will be moving away from it. That was my thinking on going there next.
We should divide up some more of the loot. Various thoughts and questions:
1. Does Rogar want the boots? The extra speed would also help Wulfram, but he usually casts Bless on the 1st round of combat, so his slow speed isn't that bad. FYI, Wulfram will be taking the Cinder Dance Hex at 4th lvl (+10 base speed).
2. Karla should take the Wand of Magic Missles.
3. I notice the +1 dagger is still unassigned on the spreadsheet. Is Eustoma using it?
4. I see 5 potions of CLW (plus the two new ones) listed under Magic Gear. Is that in addition to the ones people are carrying?
5. Who wants (or is already carrying) the Handy Haversack?
6. Does Karla want the mwk Light Crossbow? It would give her a way to attack without burning through her spells. If not, Wulfram will take it, although he will only use it only rarely.
7. Wulfram would like a Smokestick (can occasionally be very useful).
I suppose the wand would give Wulfram a ranged weapon option when he needs it. It's helpful to be able to draw it and use it the same round, with no need to drop his spear (crossbows don't work too well for him from an action economy standpoint). Wulfram will take the Wand of Produce Flame.
Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33
Sorry about the lack of posts yesterday. Super busy.
I"m fine with Wulfram getting the ring. He gets hit most. Oh and what a crit. That was amazing. I'm going to try to figure out how to use brace weapons more often.
3 new herd animals, successful scout, 17 Provision Points. Instead of building shelters, the adepts can take 10 on Heal checks to treat the sick followers.
Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer
Agree about the heal checks.
Eustoma Hadlefoot wrote:
We found a club and a feather that makes the birds.
Yes, but that was only on one Trog. We fought three, plus the gecko (which may have had saddles or something valuable on it).
OOC, that seems like kind of a low treasure outcome for the battle.
IC, what did the others have? Was there only one armed, two with bird tokens, and one with nothing whatsoever? I mean, it's possible, it just seems unlikely.
We might want someone to craft a saddle for the gecko, if Eustoma is interested in riding it (it's medium size). Perhaps we would need the saddle before it could be trained for combat riding (not sure how that works).
There were two trogs and the gecko. Each trog only had a club and a feather token, but one of them used its token.
You can start training the gecko for combat riding without a saddle, though you'll want one before you take it into combat to avoid taking penalties to your Ride check.
Either Nyree, Lisa, or Kining have Craft (armor) and can make it for you. They can make either padded, leather or studded leather, but they would need a proper forge to make a chain shirt.
There's a link to the battle map in my previous post now. I started using Google Slides so you should be able to move your icons around on the map. I'm still a newbie with it so it's kind of rough right now. Go easy on me. ;)