Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33
Took me until 11 am PST today to get in from sometime last night. Seems to go down overnight, and take a couple hours to fix after Paizo gets in the office.
LE Male Tiefling Antipaladin (Tyrant) 1 | HP 11/11 | AC 22 TO 12 FF 20 | F +3 R +2 W +2 (*+2) | CMD 16 | Init +5 | Perc +0 DV | Cold 5 Elec 5 Fire 5 | Smite 1/1
Hi,
I'm posting this on all my PbPs, as player or GM - I had a family emergency last Monday, due to an accident, and had not been able to post or even communicate of my absence. In parallel, as a consequence of the situation not improving, my undivided attention on such matter will be required on the months to follow and, therefore, I'm stepping out of most of my activity online. I apologize for the inconveniences it might cause and I wish you all the best, and fun on your games. Thanks all for the understanding and for the opportunity to play with you.
We could split up the woodchopping: 2 people work 2 hours, and one works one hour (Wulfram can work 2). Wulfram's got his Healing Hex to help us recover afterwards (once per day cure light wounds on each person).
Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer
So, question about raising wolves:
If we have Edran raise the wolves, and have an NPC Aid him, would that count as two people for the purposes of tending to them, or just one? As one person can raise up to three, would we need to have three more people raising the last pup (+4 base, +2 Aid twice to make a take 10 DC 17)?
Also, how long is it until Aubrin is back on her feet? She could also raise the pups fairly easily.
The location on the mite's map is not too far east of us (4 miles perhaps?). We should probably go there next. The question is whether we should move the camp again right away, or see what's at the map location first.
Sorry for the delay in posting. For some reason I can't connect through my home wifi network, only 4G on my phone (other websites are fine). Router factory reset hasn't helped. I'll make a gameplay post in 3 hours or so.
Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33
I've noticed that for the last couple of weeks the boards go down in he middle of the day or late on Sunday, and aren't available until about 10:30 Monday morning.
My guess is that something causes the boards to go down, and there isn't anyone around on the weekend. Then it take a couple of hours to restart everything on Monday after they get in the office.
Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer
Yeah, it has been rough. I'll try to keep up, but my current schedule leaves me busy most of the day, so if the site goes down in the evening, I may not be able to update....
The only way my desktop can connect right now is through my phone's Personal Hotspot. If I try to connect through my home wifi network, it just times out.
GM: How far is the Chernsardo Ranger redoubt from the location on the mite map?
We could move the camp east if we wanted to, which would bring it to approximately the location on the mite map. I suppose it could be a problem if there was a substantial monster presence at that spot.
OK, it looks like the mite map location isn't on the way to the Ranger's redoubt. Perhaps the camp should stay where it is, while we go to the redoubt.
Please welcome Karla Teg to the game! She should provide the arcane support and social skills you need to round out the party. Assuming you can successfully rescue her from the hobgoblins, that is. ;)
Karla, when you're ready, you can start posting in the main thread. You're a bit tied up at the moment, but the hobgoblins didn't finish tightening the ropes completely, so you can try to wriggle free with an Escape Artist check.
You did hit, actually, if only just. Right on the money for the archer's AC. :)
I will be out of town from Saturday the 17th through Friday the 23rd. I will try to check in and post if I can, but I probably won't be able to post a whole lot until I return.
Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer
I'm actually not that bad off, relatively. I was undamaged- I had forgotten to update my health last night, and after DR 2 (unless the Hobs are using Adamantine arrows), my health is still 7. Not ideal, to be sure, but at least I took the crit and not someone else. Barring another crit or everyone hitting me, I can survive another round.
I can attest to that. This past year, we finished our tabletop Zeitgeist campaign after 5 and a half years of playing. I also had the privilege of doing the Pathfinder conversion work for about one-third of the adventure path. It is hands-down THE best AP we've played, and it comes with the highest recommendations.