
Rogar Befin |

24 hours for them to become permanent, yeah. That's when I'd get an extra point of Burn, I can get feats with a prereq of CON 22 and so on. Until then, it functions similarly to a bear's endurance cast on me- I get bonus HP, bonus to my Fort saves, and +1 to fort-based rolls. I just happen to get Fort-to-damage and -to-bull-rush. Just like Wulfram with his potion of bull's strength.

Rogar Befin |

If you're referring to the hobgoblin, yeah. He just took a Blast to the chest (possibly even a crit) and is still unfazed. Hopefully this round will drop him.
If you're talking about Rogar.... basically, yeah. He's basically a rock.

Wulfram Bartos |

Wulfram will take the magic breastplate, since he's the only one that can use it.
If no one has an objection, he'd like to use the Aegis of Recovery from our loot. I would have felt a lot safer having it this fight:)
Finally, he'll replace the potion he used with a potion of CMW.

Rogar Befin |

I mean, considering we don't have much of a magic mart available right now, we have no reason to not be using all of our magic gear. It's not like anyone benefits from the stuff sitting in our bags.
In other words? Go for it.

Wulfram Bartos |

Rogar should take the Belt, and the Buckler.
Wulfram already has a ring of protection. He'd be interested in the cloak, although he's taking the magic breastplate already.

Wulfram Bartos |

Wulfram now has a speed of 30ft (+10 movement from the Cinder Dance Hex). He's no longer a slowpoke:)

Rogar Befin |

Let's see....
So, between the level-up, using one of the +1 bucklers, and the belt of Con, here's what's new:
+1 Ref, BAB
+2 Fort saves
+16 HP
+1 DR (and +1 max)
+1 rank in Acrobatics, Climb, Craft (weapons), Profession (soldier), Stealth, and Perception
The Earth Climb utility talent
A 30 foot Climb speed (and a +11 climb modifier)
+2 AC when I'm not Gathering Power
+3 Constitution
I think that's it, but I might have missed something.

Rogar Befin |

I mean, the boots do say that they,
These boots increase the wearer’s base land speed by 10 feet.
Which I read as them also increasing effects that depend on base land speed. Of course, I could be wrong, that's just my interpretation.

Karla Teg |
Woohoo! Level 4! Nice job everyone :)
+1 Chr
+7 skill points: Linguistics (Infernal), Perception, Spellcraft, UMD, K arcana, K nature, Handle Animal
+1 cantrip known: Detect Poison
+1 (FC) 1st level known: Grease
+1 2nd level known:Glitterdust
Switching Enlarge Person for Long Arm (4th level sorcerer).

Eustoma Hadlefoot |

Yay Level 4
+1 to Wisdom
New Spells:
Versatile Weapon
Restoration, Lesser
Skills:
+1 Profession Trapper
+1 Know Geography
+1 UMD
+1 Spellcraft
+1 Know Dungeon
+1 Survival
Will the bridle and saddle fit the lizard? I take it the barding is to big for Sia.

Wulfram Bartos |

Lvl 4:
+1 Strength
Skills:
+1 Craft Blacksmith
+1 Diplomacy
+1 Handle Animal
+1 Knowledge Planes
+1 Spellcraft
+1 Survival
FCB: +1 HP
Hex: Cinder Dance
(Class Ability: Wandering Spirit)

Sia-Wolf |

Sia is updated.
+1 to Con.
I calculated her HP incorrectly she now has 32 HP at level 4

Wulfram Bartos |

Wulfram could make good use of the Pearl of Power.
How about the Belt of Dexterity? Does Eustoma want that?

Rogar Befin |

Sorry I've been... a bit spotty recently. On top of packing/traveling and getting sick, A good friend of mine died recently (hiking accident), so I'm still a bit in shock. Hopefully I'll be back to frequent posting soon .In the meantime, feel free to bot me if necessary.

Wulfram Bartos |

Wulfram's Goals/Suggestions:
1. Get the Forge working.
2. Fortify the entrance to the caves from outside.
3. Fortify the entrance to the caves from the Darklands. Construct a gate if possible.
4. Harvest some timber for use in 3.
5. Build up food stores in case the caves come under seige. Use Goodberry spells to supplement food stocks.
Edit: Wulfram can cast Wood Shape to help with the fortifications and gate.

Eustoma Hadlefoot |

i agree with Wulfram on the Forge and fortifications.
Eustoma's wants/hopes for the downtime.
1. Armor for Sia (Light)
2. A composite longbow. :)
2. Training with the riding lizard.
3. She can trap for furs and food while we're staying put.

Wulfram Bartos |

Time to put together our shopping list!
Wulfram is interested in buying the +1 Heavy Mace. The prayer beads are interesting, but I think too expensive for us; with Wulfram being a prepared caster, I don't think we really need them.
Mundane Gear for Wulfram:
Climber's Kit 80 GP
10 silver crossbow bolts 21 GP
20 cold iron crossbow bolts 2 GP
I would suggest that Eustoma might want to load up on cold iron arrows. They're quite cheap.
We should probably sell the magic weapons that no one can use.
Note: I went into the loot spreadsheet and claimed some lesser items for Wulfram. I suggest everyone else do the same; we might as well use our stuff!

Rogar Befin |

Okay, lots of catch-up to do (in a lot of games), so sorry if I missed something:
Rogar's goals:
1: remove the cave from the map entirely- perhaps collapse the entrance and create a new (hidden) one a little ways away, to make sure the Hobs don't know where we are.
2: ensure the defenses are secure, with plenty of chokepoints and tunnels that are easy to collapse with little effort, but are solid otherwise.
3: get the forge up and running.
4: try to expand the caverns, make them nicer, bigger, and expand them into a full, proper base of operations. Who says we can't restart Kassen before the hobgoblins are gone? We could make this into a proper city by the time this is done ;).
5: harvest some crystals from the walls of the cave. (That was mentioned at some point, right? I'm not just imagining things?)
6: get everyone outfitted for at least basic combat gear, helping Kining at the forge
Rogar's shopping list is pretty simple:
Masterwork studded leather armor (175 gp)
Oh, and he'd like to get rid of the defaced +1 buckler that Kining made.
Maybe we should buy a bunch of bear traps, as well. At 2 gp apiece, we can get a ton. With a +10 to hit and 2d6+3 damage, not to mention the 'held immobile' part, they could make a serious dent on hobgoblin attackers.

Rogar Befin |

Regarding our magical items:
I think Karla should take the Bracers of Armor (or wand of mage armor) and Cloak of Resistance. She has the weakest saves overall, and the rest of us all wear armor.
A lot of the potions can just be kept on hand, same with the Feather Tokens.
I somehow ended up with the lowest AC (besides Pele and Karla), so I guess I'll take the Ring of Protection if nobody else wants it.

Wulfram Bartos |

Bear traps: we'd have to make sure our own NPCs don't get caught in them. So not on a main path, and perhaps subtly marked in some way.
Is someone using the handy haversack? There's always more 'just in case' stuff we could be packing along.
Someone should be carrying the dust of appearance. If we happen to encounter an invisible enemy, we'll want it available.

Rogar Befin |

I mean, we could also use the current cave entrance a s a 'false entrance,' lining it with traps and having it lead a long way in the wrong direction, while Rogar digs out a small path some other way (perhaps a tunnel that comes out somewhere completely unexpected?). Alternatively, yes, have some path not trapped, and make sure that nobody blunders into one.

Karla Teg |
Regarding modifications:
I prefer Rogar's approach to mine. Karla would help Rogar as much as she can, then work on training some beasts to guard the caves or to be used against an attack.
Karla could also help supervise some of the foraging with the intent of trading with the underworld. Such things as tea and fresh herbs, fruits, or vegetables might fetch a good price down there.
Regarding items:
I had already put the wand of mage armour on my list. Karla could use the bracers for normal use. That would allow her to use the wand on others or on Nik'o. As for the cloak, I would wear it proudly! :)
For the handy haversack, who is always fetching for random items?
As for the dust of disappearance, someone else should have it than me. I now have Glitterdust.

Rogar Befin |

I would say either Eustoma or Rogar would get the most use out of the dust as the primary scouters in the party. Either one of us (or just whoever has the Haversack) could carry it.
Speaking of the Haversack, maybe Karla could take it? We're getting quite the collection of scrolls and the like that would be useful to have on hand. Wulfram already has an impressive strength, Rogar can deal with a heavy load without slowing down (as can Wulfram now), and that only leaves Eustoma and Karla that really need the extra help with carrying capacity- and Eustoma has a decent Str.

Karla Teg |
I would say either Eustoma or Rogar would get the most use out of the dust as the primary scouters in the party. Either one of us (or just whoever has the Haversack) could carry it.
Speaking of the Haversack, maybe Karla could take it? We're getting quite the collection of scrolls and the like that would be useful to have on hand. Wulfram already has an impressive strength, Rogar can deal with a heavy load without slowing down (as can Wulfram now), and that only leaves Eustoma and Karla that really need the extra help with carrying capacity- and Eustoma has a decent Str.
I'd wear it proudly! :)
Ok, so the armbands, the cloak and the haversack?

Eustoma Hadlefoot |

I'll take 50 cold Iron Arrows from the trader.
I'd like to be working on training the lizard for riding.
Riding (DC 15) An animal trained to bear a rider knows the tricks come, heel, and stay. Training an animal for riding takes three weeks.
Do you want three checks or one check a week for training it for riding?

Eustoma Hadlefoot |

Perfect now I need to come up with a name for the riding lizard, and remember to take the feats that allow me to fire my bow from the saddle.
Thank you Rogar for insisting we keep the lizard alive. I would have never thought of it on my own. :)

Rogar Befin |

Wait- was that me? Rogar's usually been of the "Blast first, questions later" persuasion.
*checks*
Ah, it was Wulfram. He's the one you want to thank. That makes more sense. I just made a comment about becoming a circus.

Wulfram Bartos |

We'll need to pay for our purchases.
Wulframs purchases:
+1 Heavy Mace 2012 GP
Climber's Kit 80 GP
10 silver crossbow bolts 21 GP
20 cold iron crossbow bolts 2 GP
Total 2115 GP
Can we use the +1 War Hammer as part of our payment? I don't think anyone is going to be using that.

Wulfram Bartos |

If no one has any objections, that would leave us with 2115-1006 = 1109 to pay for Wulfram's stuff.