DM Brainiac's Iron Gods (Inactive)

Game Master Brainiac

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Female Android ADVENTURE PATH COMPLETE

No worries, +1 is cheap anyway!


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

I counted the noqual as full value treasure in the money I handed everyone, assuming you can use it as a component for your crafts Fireday. Is that ok GM?


That's fine.


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

@Viv: I don't know how well Kineticist plays with dipping, but if you really want the craft pharma feat, a single level of Rogue could get you 11 skill points. If you also need K Nature in class, Investigator would get you that and 9 skill points.


Female Android ADVENTURE PATH COMPLETE

I don't need it in class, I just need 9 ranks; I have Plans(TM). Doesn't need to be right away. Viv's idea of a clinic can be a gradual thing.

Kineticists are terrible with dipping, though, as all of their combat output comes from their kinetic blast, which is purely level-based.


RETIRED: advancing artificial medicine to save her wife's mind.

Extra traits as a feat works nicely too as a way to get Knw Nat as a class skill.

One level of rogue would net you a free feat (since I'm assuming you have weapon finesse?) as well, if that's any incentive? Or a headband of Int could give you full ranks?


Female Android ADVENTURE PATH COMPLETE

I'm probably just going to retrain out of some other skill ranks. For now though I'm all right to hit up the Scar of the Spider portion of the adventure and see where that takes us. Another level or so won't hurt anyway.


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

I am curious, what kind of musket is Molly using? Is it bullets and powder?


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

She has both bullets/powder and paper alchemical paper cartridges.

The alchem cartridges increase the misfire range to 1-3, but with her current set of feats they reduce the load time to a free action.


1 person marked this as a favorite.

Map uploaded to the second slide. Your current location is C. E is the location of the machine caves where the four-armed woman resides. F is where the other humanoids live. L is the Butchers' ship and M is their hive.


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Thanks for the map!


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

I'm assuming a 12 doesn't confirm the crit?


Unfortunately, no. :(


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]
DM Brainiac wrote:
Unfortunately, no. :(

*shrug*

I figured, just wanted to make sure. Thanks! :)


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

Hi everyone, very sorry for the absence. Work has been very heavy and I really needed the long weekend to do things other than the stuff I usually do.

I'll get caught up and post tomorrow or the next day.


Female Android ADVENTURE PATH COMPLETE

Good to see you're still with us, Kaska!


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

No worries, I know how that feels. I myself only just started my weekend!


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Holg might not be impressed, but I am. Oh man, what kind of perverted mind came up on that. Life keys?


Map updated.


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

Hey everybody,

I'm sorry for going missing on you. It's been a very hectic couple of weeks. At work we had two back to back short notice and short deadline extra projects added on top of our regular work. With what free time I've had I really needed to do other things than sit in front of a computer yet more.

Things should be getting back to normal now, and I'll be catching up on reading up to date on posts and posting myself. Within a day or two I should be all caught up and back in the flow.


Female Android ADVENTURE PATH COMPLETE

Get 'em Kaska!


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Shrugs Kaska, I hope this situation comes back to normal for all of us.


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

Question:

Molly can craft her own ammo given the raw resources. Would she be able to collect those raw resources from defeated/destroyed robots?


Sure I’ll allow it. Just pay half price for the ammo.


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

Happy to pay the coin to craft the ammo to keep the balance. I need to come up with a in-game explanation for what and where she's spending the gold on. :) :)


RETIRED: advancing artificial medicine to save her wife's mind.

She uses the metals as part of the crafting?


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

Ooo... silver and gold slugs!

We're all set come werewolves. :)


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Could Molly not just use quick clear to fix the musket before it is destroyed?


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

Yeah, but that's a standard action that she would have had to wait until the next round to do.

She continued firing after the misfire, gambling that she wouldn't get another misfire that same round. Clearly, she lost that bet.

And technically it's not destroyed since it's magical. It'll just take an hour of downtime, however, to fix it.


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Thanks for the rage buffs Kaska! Yay! :D

One note on something that might pass unnoticed, stance rage powers require a move action to activate and only one stance can be active at a given time. They can then be maintained as a free action.

People remember the +1 morale from bless!


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

245 damage in 1 round. Nice rolls all around. :o

We have certainly jumped a level or two on the damage dealing field! From this level onward is in my experience a lot about you either end it fast or you suffer.

In my Shackled City we are at THAT encounter with 14 NPCs 8 of which are great villains of the plot, a crazy CR 20 encounter for a level 13 party. I thought it was going to be dangerous, but they throw them almost everything in the surprise round and left most of them hardly alive. Had I not converted the stats from D&D3.5 to Pathfinder only the two guys with evasion and the golem would have survived that first standard action.

What I mean is this game can be brutal from level 10 onward!


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Whoa! I suppose that's handy for Fireday's survivability...but that also means I'm even MORE useless. <_<


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Uh-oh...I've gotten us into a right pickle now haven't I? Sorry everyone! D:


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

I will leave it there for now, because letting the Gorum cleric to lead the conversation cannot other but end in a destructive combat xD


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Cure Fireday shooing Holg and the others away from the androids like a daycare worker herding preschoolers off the playground.


1 person marked this as a favorite.

I will be on vacation from 6/13-6/21. During this time, my posting will be limited. Some days I will probably not be able to post at all. I'll catch up on everything again when I return.


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Level 11th, yay! :D

Will new spells be ready available or we leveled after breakfast this morning?


Female Android ADVENTURE PATH COMPLETE

Kineticist 11

+1 BAB
+9 hit points

Class features: Infusion, infusion specialization 3, internal buffer 2, supercharge

Kinetic blast damage increases by 1d6

New infusion: Disintegrating infusion

Feat: Craft Cybernetics

Skills: +1 each of: Acrobatics, Heal, Knowledge (nature), Perception, Stealth, Use Magic Device; Knowledge (engineering), Profession (masseuse)


You have access to your new spells now.


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

Gunslinger 11

BAB +1
HP +7

BAB +1
3rd iterative attack

Feat:
Signature Deed: Bleeding Wound

Skills: 5+2
Diplomacy +1, Disable Device +1, Perception +1, Stealth +2, Craft (firearms) +1, Linguistics +1 (elven)

Deeds Gained:
Bleeding Wound, Expert Loading, Lightning Reload


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Warpriest 11

BAB +1
HP +7

Feat:
Quicken Blessing (War)

Skills: 4+2
Diplomacy +1, Perception +1, Sense Motive +1, Spellcraft +1, Craft(Mechanical) +1, Knowledge(Engineering) +1

Fervor increased to 4d6


RETIRED: advancing artificial medicine to save her wife's mind.

Fighter 8

+1 BAB
HP +9

Feats: Critical Focus, Greater Weapon Focus.

Skills: some.


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Level 11

Cleric of Gorum
HP: +10
Spells slots: +1 3rd level, +2 6th level
Feat: Improved Critical (greatsword)
Class features:
channel energy +1d6
armor training 3 -> Advanced Armor Training: Armor Specialization (heavy armor) [Holg get’s this through Gorum’s Ironbound Master and sash of the war champion]
Skills:
Diplomacy
K. planes
Background skills:
Linguistics (Aklo)
K. history


Map updated


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

I'm not belaboring Fireday's mistrust of Hyrsek, am I?


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

Nope. Molly trusts him just about as much. She's just more a woman of action rather that words.

**HEADSHOT**


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Holg does like boldness and honesty, and he is too dumb to rationalize the implications of a scout of the Technique Siege potentially handing reports about the Torch Bearers/Red Talons and what is our agenda and strengths/weaknesses.

You do well to mistrust Hyrsek and would do good to be inquisitive about him :)

At the best he might be corrected into the right path!


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

I'm just worried I'll cross the line into bullying him, which Iomedae'd probably frown on, being the chivalrous sort...


RETIRED: advancing artificial medicine to save her wife's mind.

I'm correct that Raging Song is a morale bonus so we androids get no benefit right?


1 person marked this as a favorite.

Correct, unless you have the Empathy feat.

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