RETIRED: advancing artificial medicine to save her wife's mind.
Fireday wrote:
Every time I notice a bunch of posts on this thread I get panicky before I realize a majority of them are just Molly and Fifteen being a cute couple. :P
RETIRED: advancing artificial medicine to save her wife's mind.
Yeah. We finished another AP that Brainiac ran about six to eight months back and we play a lot of games together. We often team our characters up too after the first ones got married! :)
Sorry I missed a day of posting. I was hanging out with an IRL friend I hadn't seen in a couple of weeks and went to the friendly local game store (with proper social distancing considerations). Picked up a couple of Forged in the Dark books!
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)
Hi! As my holidays deep in, I will be away from Internet connection for the following few days. Do not expect much from me if anything until next Monday.
Please bot Holg as needed. In his current state of mind he is not supposed to be very active anyway :)
I will be on a staycation from work from Wednesday 8/26 until Monday 8/31. During this time, my posts will be significantly less frequent, especially on the weekend, as I am celebrating my birthday!
Quick question, now that my speed is boosted to 50 ft, I imagine I'll reach the enemy this round. Adding in my swift action to cast and move action to get there, do I still have a standard action to attack with?
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)
Fireday wrote:
Quick question, now that my speed is boosted to 50 ft, I imagine I'll reach the enemy this round. Adding in my swift action to cast and move action to get there, do I still have a standard action to attack with?
Yes, on each round you always have available a standard action, move action, swift action, and if you do not use any of those actions to move your token, you can also perform a 5-foot-step.
The only alterations to this rule are:
- full-round action: when you use a full-round action you consume both your standard and your move action, for example when you full attack, that is when you perform more than one attack in the same round, when you charge, or when you use special feats like spring attack or lengthy casting spells like summon monster
- a standard action can be used to perform a move action (no other action conversions are allowed)
- immediate action: some swift actions can be taken as immediate actions, which means they can be done out of your round, they consume your next round swift action
- free action: some actions are free and do not consume actions, like talking, although if you do a lot of this the GM can call you attention
- surprise rounds: when there is a surprise round at the beginning of combat, you only have a standard action and swift action available (remember you can convert the standard into a move action)
- effects limitations: some conditions and spells limit the actions you can take, for example staggered limits you to only a standard action, and nauseated limits you to only a move action
- non specified action: if activating an ability or item does not specify a type of action, then using a standard action is assumed by default by the game
Hope that summary helps. I recommend you have a full read at actions in combat a couple of times in different months to make a full picture of how that works.
Fireday wrote:
DM Brainiac wrote:
Fireday, the spell affects one ally per caster level. Your caster level is 11, so it could potentially affect up to 11 allies.
So caster level impacts spells regardless of the spell's actual level? I start out able to cast the spell to impact that many people right out of the box? That seems...a little OP. I thought because it was a higher level spell, I would only start being able to affect 1 ally and that'd steadily increase. Then again, I've never played a caster character long enough to cast spells this high.
Blessing of Fervor is a cleric spell, who can cast it at level 7, which means 7 targets. Even haste, which is similar but a level 3 spell, can affect 5 targets by when a wizard or bard can start to cast it. That means this type of spells can virtually always affect all your allies.
Spell level only affects the DC of the spell saves. This is very different to Pathfinder 2 where the spell level affects virtually everything and caster level is basically irrelevant.
Warpriest of Iomedae
HP: +7
Ability increase: +1 Dex
Spell slots: +1 2nd level, +1 4th level
Class features:
Bonus Feat (Two-Weapon Defense)
Sacred Weapon +3
Skills:
Diplomacy
Perception
Sense Motive
Spellcraft
Background skills:
C. mechanical
Linguistics (New Language: Aklo)
Again, please let me know if I screwed up somewhere. Fireday is now officially the highest-level Pathfinder character I've ever played (though honestly he's been that for a while).
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)
Next time you will build in a different way that would take better into account how things work in the double digits. But I think you are doing fairly well Fireday, specially if this is your first character to reach this high :D
Your sacred weapon damage (1d10) will start to pay off your double fighting style. I have noticed you have started to make more use of your magic both for Fireday and the group, and that is very good. It is what helps you keep on par with a full fighter.
My only advice would be to pay more attention on your blessings and combat spells. Both with quicken blessing and fervor you really have there the advantage to get the best tool for each combat without renouncing to attack. The others do not have that flexibility and it is what makes the warpriest stronger, being able to buff, and attack the same round, and chose the best spells to bypass the enemies defenses and obstacles. Try to use one of those on each round of combat, by this level you have more resources than you can expend in a normal day.
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)
Fireday wrote:
Fireday barely has time to respond as Holg and Molly systematically slaughter the machine.
I think it was all with the couple of critical hits Molly fantastically managed to score in the robot with the musket, at x4 damage the scorpion had a tough day :P
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)
I think she is ok, just busy. I guess due COVID she is having to overwork like a lot. She has managed to put some posts with other aliases, so I think she might come back when things go back to normal.
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)
Yup, I also tend to think her story was the most interesting one, I really wanted for her to become a leader of the kellids :)
I am also interested to see if Fireday and Viv get to met their creator in the end, and whether if Fireday ends up being some leader in the crusades or at Fort Urchin or we convince him to become Torch's protector.