DM Brainiac's Iron Gods (Inactive)

Game Master Brainiac

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RETIRED: advancing artificial medicine to save her wife's mind.
Fireday wrote:
Every time I notice a bunch of posts on this thread I get panicky before I realize a majority of them are just Molly and Fifteen being a cute couple. :P

We go through phases. ;)


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HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Yup! Never seen that kind of good coordination before between two characters! Are you mates in the real life? :D


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RETIRED: advancing artificial medicine to save her wife's mind.

Yeah. We finished another AP that Brainiac ran about six to eight months back and we play a lot of games together. We often team our characters up too after the first ones got married! :)


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

'Real Life' is a broad phrase, though. We live over 5000 miles (and eight time zones) away from each other and have never met FTF.


RETIRED: advancing artificial medicine to save her wife's mind.

So in the internet life. That is Real Life right? ;)


Female Android Kineticist 13 | 120/120 HP (13 temp) | Resist Fire 10 | AC 20 T 14 FF 16 | Fort +13 Ref +15 Will +8 | Initiative +5 | Perception +21 | Nanite Revival 1/1 | Nanite Surge 1/1

Close enough for androids!


Try this link for the image: Blighted Froghemoth


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

Isn't that an attractive fellow.


RETIRED: advancing artificial medicine to save her wife's mind.

That is... most unpleasant...


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)
Molly Fairlocks wrote:
'Real Life' is a broad phrase, though. We live over 5000 miles (and eight time zones) away from each other and have never met FTF.

That sounds much like real life nowadays xD


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Sorry I missed a day of posting. I was hanging out with an IRL friend I hadn't seen in a couple of weeks and went to the friendly local game store (with proper social distancing considerations). Picked up a couple of Forged in the Dark books!


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Gawd, the ONE time my strong Will Save would help! >:(


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Hi! As my holidays deep in, I will be away from Internet connection for the following few days. Do not expect much from me if anything until next Monday.

Please bot Holg as needed. In his current state of mind he is not supposed to be very active anyway :)


So, is somebody going to drop a light source in the hole or do something else?


Female Android Kineticist 13 | 120/120 HP (13 temp) | Resist Fire 10 | AC 20 T 14 FF 16 | Fort +13 Ref +15 Will +8 | Initiative +5 | Perception +21 | Nanite Revival 1/1 | Nanite Surge 1/1

Well, Viv is checking it with darkvision first. If nothing is visible, then it gets a light source.

Cue horrid tentacle coming out to grab and batter!


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

It's a Brainiac game; There's gotta be tentacles!


Holg and Viv are up, as is Kaska, if she's around.


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I will be on a staycation from work from Wednesday 8/26 until Monday 8/31. During this time, my posts will be significantly less frequent, especially on the weekend, as I am celebrating my birthday!


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Happy birthday master of the dice! Enjoy :)


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Happy birthday! Sorry it took so long to get back and post, it's been a LOOOOOONG work week.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

How ironic that I crit and roll a natural 1 for the damage!


Female Android Kineticist 13 | 120/120 HP (13 temp) | Resist Fire 10 | AC 20 T 14 FF 16 | Fort +13 Ref +15 Will +8 | Initiative +5 | Perception +21 | Nanite Revival 1/1 | Nanite Surge 1/1

At least you hit!


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Will make more concrete posts tomorrow, when I'm not in "work and birthday recovery mode."


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Happy birthday Fireday! I hope a great new year for you :)


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The map is now up to date!


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Thanks for the map Brainiac, it helps a lot :)


Viv is up!


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Quick question, now that my speed is boosted to 50 ft, I imagine I'll reach the enemy this round. Adding in my swift action to cast and move action to get there, do I still have a standard action to attack with?


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)
Fireday wrote:
Quick question, now that my speed is boosted to 50 ft, I imagine I'll reach the enemy this round. Adding in my swift action to cast and move action to get there, do I still have a standard action to attack with?

Yes, on each round you always have available a standard action, move action, swift action, and if you do not use any of those actions to move your token, you can also perform a 5-foot-step.

The only alterations to this rule are:
- full-round action: when you use a full-round action you consume both your standard and your move action, for example when you full attack, that is when you perform more than one attack in the same round, when you charge, or when you use special feats like spring attack or lengthy casting spells like summon monster
- a standard action can be used to perform a move action (no other action conversions are allowed)
- immediate action: some swift actions can be taken as immediate actions, which means they can be done out of your round, they consume your next round swift action
- free action: some actions are free and do not consume actions, like talking, although if you do a lot of this the GM can call you attention
- surprise rounds: when there is a surprise round at the beginning of combat, you only have a standard action and swift action available (remember you can convert the standard into a move action)
- effects limitations: some conditions and spells limit the actions you can take, for example staggered limits you to only a standard action, and nauseated limits you to only a move action
- non specified action: if activating an ability or item does not specify a type of action, then using a standard action is assumed by default by the game

Hope that summary helps. I recommend you have a full read at actions in combat a couple of times in different months to make a full picture of how that works.

Fireday wrote:
DM Brainiac wrote:
Fireday, the spell affects one ally per caster level. Your caster level is 11, so it could potentially affect up to 11 allies.

So caster level impacts spells regardless of the spell's actual level? I start out able to cast the spell to impact that many people right out of the box? That seems...a little OP. I thought because it was a higher level spell, I would only start being able to affect 1 ally and that'd steadily increase. Then again, I've never played a caster character long enough to cast spells this high.

Blessing of Fervor is a cleric spell, who can cast it at level 7, which means 7 targets. Even haste, which is similar but a level 3 spell, can affect 5 targets by when a wizard or bard can start to cast it. That means this type of spells can virtually always affect all your allies.

Spell level only affects the DC of the spell saves. This is very different to Pathfinder 2 where the spell level affects virtually everything and caster level is basically irrelevant.


Molly is up!


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Brainiac, I love the way you make things just work :)


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Just trying to facilitate a fun game!


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Yay level 12th! Holg learns his first rage power!


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

Gunslinger 12

Dex +1

BAB +1
HP +8

Fort +1
Ref +1
Will +1

Bonus Feat:
Improved Critical - Muskets

Skills: 4+2
Diplomacy +1, Disable Device +1, Knowledge (local) +1, Perception +1, Craft (firearms) +1, Craft (jewelry) +1


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Level 12

Cleric of Gorum
HP: +10
Ability increase: +1 Str
Spell slots: +1 5th level, +1 6th level
Domain rage power: Scent
Skills:
Diplomacy
K. planes
Background skills:
K. engineering
K. history

Also magic vestment, greater magic weapon, shield of faith, divine power and armor specialization bump up +1!


Kaska hasn't posted since August 14th. Hopefully she is still around!

For now, she'll fade into the background until her player returns.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Level 12

Warpriest of Iomedae
HP: +7
Ability increase: +1 Dex
Spell slots: +1 2nd level, +1 4th level
Class features:
Bonus Feat (Two-Weapon Defense)
Sacred Weapon +3
Skills:
Diplomacy
Perception
Sense Motive
Spellcraft
Background skills:
C. mechanical
Linguistics (New Language: Aklo)

Again, please let me know if I screwed up somewhere. Fireday is now officially the highest-level Pathfinder character I've ever played (though honestly he's been that for a while).


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

Welcome to the mid-level game. :)


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Next time you will build in a different way that would take better into account how things work in the double digits. But I think you are doing fairly well Fireday, specially if this is your first character to reach this high :D

Your sacred weapon damage (1d10) will start to pay off your double fighting style. I have noticed you have started to make more use of your magic both for Fireday and the group, and that is very good. It is what helps you keep on par with a full fighter.

My only advice would be to pay more attention on your blessings and combat spells. Both with quicken blessing and fervor you really have there the advantage to get the best tool for each combat without renouncing to attack. The others do not have that flexibility and it is what makes the warpriest stronger, being able to buff, and attack the same round, and chose the best spells to bypass the enemies defenses and obstacles. Try to use one of those on each round of combat, by this level you have more resources than you can expend in a normal day.

Enjoy :)


Female Android Kineticist 13 | 120/120 HP (13 temp) | Resist Fire 10 | AC 20 T 14 FF 16 | Fort +13 Ref +15 Will +8 | Initiative +5 | Perception +21 | Nanite Revival 1/1 | Nanite Surge 1/1

Kineticist 12

+1 Dex
+9 hit points
+1 BAB, all saves

Skills: +2 ranks of Knowledge (nature); +1 each of: Acrobatics, Heal, Perception, Use Magic Device; Knowledge (engineering), Sleight of Hand

New class feature: Elemental Overflow +4
New utility wild talent: Kinetic Healer


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)
Fireday wrote:
Fireday barely has time to respond as Holg and Molly systematically slaughter the machine.

I think it was all with the couple of critical hits Molly fantastically managed to score in the robot with the musket, at x4 damage the scorpion had a tough day :P


Female Halfling Gunslinger 17 | HP 129/129 | AC 32 T 23 FF 20 | Fort +14 Ref +20 Will +11 | Initiative +13 | Perception +25 | Grit 3/3 | Fly 1/1

Head Shot!


Female Android Kineticist 13 | 120/120 HP (13 temp) | Resist Fire 10 | AC 20 T 14 FF 16 | Fort +13 Ref +15 Will +8 | Initiative +5 | Perception +21 | Nanite Revival 1/1 | Nanite Surge 1/1

Looks like maybe we have lost Kaska for good? :(


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

I think she is ok, just busy. I guess due COVID she is having to overwork like a lot. She has managed to put some posts with other aliases, so I think she might come back when things go back to normal.


Female Android Kineticist 13 | 120/120 HP (13 temp) | Resist Fire 10 | AC 20 T 14 FF 16 | Fort +13 Ref +15 Will +8 | Initiative +5 | Perception +21 | Nanite Revival 1/1 | Nanite Surge 1/1

Oh good. I would hate to lose her, especially with the story that's been unfolding for her.


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Yup, I also tend to think her story was the most interesting one, I really wanted for her to become a leader of the kellids :)

I am also interested to see if Fireday and Viv get to met their creator in the end, and whether if Fireday ends up being some leader in the crusades or at Fort Urchin or we convince him to become Torch's protector.

Besides I believe is Fireday's round!


Yes, Fireday may still take his actions for the round!


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Note Fireday can feel emotions and benefits from morale effects. So he gets the +1 from heroes' feast in his attacks ;)


The map has been updated!


Fifteen and Viv are both up.

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