DM Brainiac's Iron Gods (Inactive)

Game Master Brainiac

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Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

Level 8: Ranger (Galvanic Saboteur)

+1 Strength
+1 BAB
+1 FORT, REF
+9 HP

Note: I was thinking Kaska's HP seemed a little low so I recalculated from the beginning and it turns out I was right. I had never included her HP from having the Toughness Feat past levels 1-3. She's actually at 85 HP.

Class Ability: Technological Trapper

+1 2nd Level Spell

Skills: +1 to Diplomacy, Disable Device, Intimidate, K Nature, Perception, Stealth, Survival

Background: +1 to Handle Animal, K Engineering


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

As for loot and gear, Kaska will chip in on cure wands and any remove condition scrolls. Otherwise she won't spend anything right now.

I'll happily take the +1 Ring, Kaska is getting whomped on all the time now and anything that makes it a little harder to beat the snot out of her is very welcome.

Fireday, if you don't want the magical bow she'll take it. But it's yours if you want it.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]
Kaska of Red Talons wrote:

As for loot and gear, Kaska will chip in on cure wands and any remove condition scrolls. Otherwise she won't spend anything right now.

I'll happily take the +1 Ring, Kaska is getting whomped on all the time now and anything that makes it a little harder to beat the snot out of her is very welcome.

Fireday, if you don't want the magical bow she'll take it. But it's yours if you want it.

I mean...it probably would be a good idea, to have a back-up ranged weapon, and Fireday certainly has the DEX for it. Would you be okay if I kept it?


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Female Android Kineticist 13 | 120/120 HP (13 temp) | Resist Fire 10 | AC 20 T 14 FF 16 | Fort +13 Ref +15 Will +8 | Initiative +5 | Perception +21 | Nanite Revival 1/1 | Nanite Surge 1/1

AP: This one has laser guns and disintegrator rays!
Techno-warrior android: I'mma use a bow


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]
Viv Voltine wrote:

AP: This one has laser guns and disintegrator rays!

Techno-warrior android: I'mma use a bow

Well, those guns would require me to take more Exotic Weapon Proficiency feats, which my build really won't accommodate at the stage! :P


Male Human Starsoul Sorcerer 7 38/38 HP | AC 16 T 12 FF 14 | Fort +6 Ref +6 Will +8 | Initiative +1 | Perception +0

Pass on the Ioun Stone, Coen is doing fine for gear as Sorcerer is very low on gear needs with a dedicated party around it. That's ignoring the fact that he loaded up on gear that he made himself on the last break.

Eventually Coen will figure out that it's a +2 con stone and make a suggestion that one of the people who is commonly injured would make best use of it. The DC on identifying those stones is just super high.


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Then Kaska shall take the ioun stone or perhaps Vivi?

I am ok with Kaska also having the protection ring.


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

As Holg recently gained the capacity to rage, do you have any preferences as to what rules to use? The unchained rage gives temporal bonuses instead of modifying Strength and Constitution. Although Holg will lose a bonus on skills and Fort saves, the temporal HP would safe him from nasty auto-kill when he is hit to negative points or ends his rage with a low HP counter.


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We can use the unchained rage rules.


Male Human Starsoul Sorcerer 7 38/38 HP | AC 16 T 12 FF 14 | Fort +6 Ref +6 Will +8 | Initiative +1 | Perception +0

Hope the sphere isn't annoying anyone, it's useful crowd control for most levels so I couldn't resist adding it to spells known as Coen has almost nothing in that regard so far.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

No, it was incredibly useful. I figured Holg was just deliberately playing the dumb@ss for the purposes of comedy. :P


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HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Fireday is just totally right :))


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

@Fireday: You should totally take the bow. Things might change as we progress but the tech weapons seem underwhelming to me compared to the meat-and-potatoes weapons so far. Kaska could hand out some serious pain with the bow since she has archery feats, but she's really going to stick with melee for the most part.

Kaska can sword and pistol fight from her barbarian level and I'm going to try it out now and then to see how it goes. She kept that +1 battle axe for that purpose. I don't think it's her most effective way to go, but it sure looks like fun if the fight isn't a high stakes one. :)

I'd say Fireday should take the ioun stone as well unless Viv wants it. That 12 CON is still an issue unless Fireday is going to become a dedicated ranged combatant. That said, Kaska will take the ioun stone if both Fireday and Viv decide to pass on it.

I just see her getting mostly pissed off with it buzzing around her head all the time. :P


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Unfortunately, they said the stone won't stack with my belt...


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Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Sorry for the delay, folks. I got roped into helping my brothers and a friend make Starfinder characters IRL and after work the next day my parents wanted to go shopping, so I was so burnt out it was setting off smoke alarms!


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HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Family shall come first, no need to apologise. I hope you enjoyed the time together.

By the description of the situation this sounds like we might be facing a worm that walks. If you have played the Age of Worms AP you know why that is so terrible news.


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The map has been updated.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

So are we throwing things at the robots or waiting for them to come to us?


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Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

What we do mostly depends on how to robots react to us. If they will leave the room to attack us then the doorway is a bottleneck that gives us a chance to destroy, or mostly destroy the first one through before the second one can arrive in the melee.

If the robots won't follow us out, for example they're set to guard the room and ignore what's not in the room, we'll need to change things up.

They're armed with shields and hammers so we don't have to worry about ranged attacks. Things are starting to hit harder and limiting the enemy's ability to have multiple foes in the fight at the same time will cut down on the healing we need to do and potentially save a life or more as time goes on.

Kaska is really into longevity as a personal goal. :)


The robots are going to move through the door to attack you on their turn, so you can plan accordingly.


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

If Holg does not have the space to engage personally the robots, he will try to use his spell-like domain abilities to increase the group's damage output.

Or maybe he should just drink one of those enlarge potions and wave his oversized blade all over your heads :D

I generally agree with you Kaska, battlefield control is usually the most effective to survive. Being a low Int cleric of Gorum Holg can be too engaging, but he usually can be convinced to act strategically by a battle leader. Anyway, thanks to shield of faith and magic vestment, and other magical defenses he should be able to withstand most combats at this level.


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Are we waiting for the robots round (aka GM heroes xD) or do you need extra input for someone of us Brainiac?


Sorry, I have been busy the last few days. I will post tomorrow morning.


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I am off work until next Thursday December 5th, so my posts may be sporadic until I return.


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Enjoy the days with your people Brainiac! :)

Xoud's image is impressive, I really like that kind of art.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

'Ave fun! :D


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Brianiac, do you know anything about Coen? He has posted nothing for almost a month. I hope he is ok and only busy.


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He recently moved to a new apartment and doesn't have internet there yet.

I will try to get an update for you guys tomorrow.


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

If Xoud has become a ghost, then we probably have to guess out why and finish whatever is cursing him or he will come back once and again even if we are lucky enough to survive this combat :/


I'll bot Fireday and Coen for this round. Update to come later this morning.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Sorry for the radio silence for the past few days. I've had an eight-day stretch at the hotel, and my brothers had some big events a few days ago so my time and my mental health have kind of been stretched a little thin...


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

It's alright Fireday. You can take some time away if you need to. Things come up now and then. I hope everything is alright now.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

It is now that I've got a couple of days off to recover and catch up.


There are two different staircases going up. Let me know if you want to take the ones in the southwest corner or the ones at the end of the central hallway.


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

I meant the ones at the southwest, the ones in the center I had not realized :P

It seems I am the only pusher in this campaign, aside from our industrious GM, but what just happened with the trap shows Holg is not a good fit for scouting or checking ahead of the party.

I do not mind having to make most of the daily decisions if it helps moving the campaign swift, but I will feel bad if it places the party or Holg in a bad situation because he has poor stealth and perception and mediocre Reflex saves against traps.

If you have any ideas on how we can handle better this aspect of the game... please share!


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

I don't get enough time these days to think as tactically about what we're doing, especially since most of the posting seems to happen either when I'm at work or when I'm asleep! I'm TRYING to stay committed but it's hard to keep up with Holg sometimes!


Finally updated the map. Still need Viv's actions. Fireday, your initiative is after the enemies so I'll use your rolls for next round.


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

@Holg: Yes, it would be much better for Kaska to be the person on point since she can disarm and unlock things and has good Perception and Reflex saves. Unfortunately in RL I’m just not in a position to push things along at this point in time. That might (hopefully) change in the near future, but if and until things did change, it would slow the game down.

Maybe there could be some sort of solution to this by having Kaska botted for those basic scouting actions? They’re fairly rote and repetitive: advance, perception check, if something’s spotted disable, unlock, or report to others, etc. etc. Maybe Brainiac or Holg would be willing to bot her if needed to move on to the next thing and make the needed rolls?


I am willing to bot Kaska for standard door procedures. :)


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

If Kaska and Brainiac are ok with it, I think that can work for this group and campaign. I will keep moving things around with Brainiac rolling for Perception, traps and locks with Kaska when needed.

Anyway, if you others post before Holg feel free to direct the group or suggest a course of action. Please do it! You are welcome :D

Fireday wrote:
I don't get enough time these days to think as tactically about what we're doing, especially since most of the posting seems to happen either when I'm at work or when I'm asleep! I'm TRYING to stay committed but it's hard to keep up with Holg sometimes!

Holg is in fact a bot sent by the Technique League, he has no need to eat or sleep :D


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Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

I'M supposed to be the bot in this group. >:P


Female Android Kineticist 13 | 120/120 HP (13 temp) | Resist Fire 10 | AC 20 T 14 FF 16 | Fort +13 Ref +15 Will +8 | Initiative +5 | Perception +21 | Nanite Revival 1/1 | Nanite Surge 1/1

Hey, we can all be bots.


The last gearghost is still up after Holg and Fireday's attacks. Viv and Kaska may act!


I will be out of town from 12/21-12/30. Updates will be sporadic until I return.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Have a happy holiday!


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)
Fireday wrote:
I'M supposed to be the bot in this group. >:P

Nah! Fireday is the most human of the group, that I am sure :D

Viv wrote:
Hey, we can all be bots.

Bots don't have that style!

Brainiac wrote:
I will be out of town from 12/21-12/30. Updates will be sporadic until I return.

Enjoy your holidays Brainiac! :)

I do also start mine on Monday but my wife still has to work. That means I am home and most probably more active than ever.

I will try to update the equipment sheet and plan ahead the next level up, but if you have anything else I can help with, just let me know.


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

Happy Holidays everyone!


HP 207+34/207 DR 3/- AC 45 TAC 20 FF 40 CMD 39| F +20 R +15 W +20 | Resist cold 5 acid 5 | Ch:4/7 Ki:4/4 DS:0/8 BR:8/8 R:12/17 WM:9/17 Ext:2/3 Staff:6/10 L1:5/7+1/1 L2:5/6+1/1 L3:2/6 L4:2/6 L5:2/6 L6:4/5 L7:3/4 L8:1/3 L9:2/2 | Ini: +5 | Senses: +11
Skills:
Acr+10,Climb+11,Diplomac+12,Heal+12,K.arcana+4,K.eng.+13,K.history+17,K.nob ility+4,K.planes+17,K.religion+14,SenseMotive+10,Spellcraft+4,Stealth+3,Sur vival+8,Swim+9,ProfessionMine+10,Concentration+22
Human male Cleric of Gorum 17 | Treasure | (Completed Iron Gods)

Merry Christmas!!! :D


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Everyone have a Merry Crystalhue? :3


A very merry one indeed! Back home now, so let's get things moving again. :)

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