| Kaska of Red Talons |
Alright, here's Skald levels 12 & 13 combined:
+1 Strength
+2 BAB
+1 FORT, REF, WILL
Perform +4 Rounds
New Versatile Performance: Sing
Bardic Knowledge +1
Spell Kenning +1/day
Feat: Discordant Voice
Rage Power: Mighty Swing
New Language: Androffan
Skills: +1 Acrobatics, Linguistics, Stealth, Spellcraft
+2 Disable Device, Perception
+3 UMD
Background: +2 Perform Sing, Perform Oratory
Spells: 4th level: Wall of Sound, Dance of a Hundred Cuts
Spell Replacement: Drop Comprehend Languages for Touch of Gracelessness
Favored Class Bonus Spells: Allegro, Dispel Magic
| Kaska of Red Talons |
A few questions for everyone.
1. Since it's sharable with everyone via Raging Song, I'll ask about the new Rage Power to see what everyone would prefer. My current pick is Mighty Swing, which auto-confirms one critical hit per person per rage. The other one I was looking hard at was Lesser Moon Totem, which gives darkvision 30' or extends darkvision by 30' if you already have it. Which would anybody prefer?
2. I took a look at the loot sheet and there are some items Kaska will claim if it's alright with everyone.
Her UMD should be good enough to use the Wand of Fly by now so she'll take it.
It seems there's a +2 Laser Pistol unclaimed? She'll take it if so.
Same with the +2 Ring of Protection. No other takers?
There are a couple of Scrolls of Destroy Robot Kaska should be able to UMD in the future, if not quite yet. Want to keep them for a potential tight spot, or do you want the money from a sale?
Last, there are a couple of items Kaska still has that can be sold now that she has a better version. A +1 Chain Shirt at least and maybe more if she's taking all the stuff I've listed above. I'd like to keep part of the sale funds for making some scrolls.
Kaska can use Spell Kinning to make scrolls off the Wizard and Cleric lists, as well as spells on the Skald list that are not spells known. There are a few useful ones that might be nice to have on hand. She could probably make about a half dozen for 1000 - 1500 gp. Sound okay?
| Kaska of Red Talons |
Also oops, I forgot the 2 skill points for the Human Skilled Race Trait.
+1 Stealth
+1 K Arcana
| Meyanda, Scion of Gorum |
I feel like we’re hitting some analysis paralysis. DM, can you help us to move forward?
| Kaska of Red Talons |
Nah, you can keep the laser pistol Fifteen. Kaska already has a few pistols and she can also cast when she's not hitting things.
| Holg Redhawk |
Level 13
Cleric of Gorum
HP: +10
Feat: Furious Focus
Spell slots: +1 4th level, +2 7th level (can only use them for lower level spells until improving Holg's Wisdom)
Skills:
Diplomacy
K. planes
Background skills:
K. engineering
K. history
| Holg Redhawk |
1. Rage powers...
2. Wand of Fly...
+2 Laser Pistol...
+2 Ring of Protection...
couple of Scrolls of Destroy Robot...
Last, there are a couple of items Kaska still has that can be sold now that she has a better version. A +1 Chain Shirt at least and maybe more if she's taking all the stuff I've listed above. I'd like to keep part of the sale funds for making some scrolls.
Scrolls...
Both rage powers are useful on different situations to Holg, so either is fine to me.
Ok to the equipment take. I get the pistol is kept for Fifteen. Holg is not using a ring of protection because so far he has had enough uses of shield of faith for that every day.
You can keep the destroy robot scrolls if you think you are going to use them.
Fine for the selling, usually I say any party equipment sold should go to the party treasury, but if you are using it for party-wide scrolls I think that is fine.
Holg will be happy to cast for you any cleric scrolls you craft, and he or Fireday can carry remove X and restoration scrolls around. One particularly useful by this levels are Heal and later mass heal scrolls.
| Holg Redhawk |
Sorry to hear that Fifteen. I have some busy days finishing projects before Christmas' Holidays. But once I get some free days I will try to clarify how to use the sheet, and sort out all the selling stuff to give you a number of gp.
| Kaska of Red Talons |
Both rage powers are useful on different situations to Holg, so either is fine to me.
Ok to the equipment take. I get the pistol is kept for Fifteen. Holg is not using a ring of protection because so far he has had enough uses of shield of faith for that every day.
You can keep the destroy robot scrolls if you think you are going to use them.
Fine for the selling, usually I say any party equipment sold should go to the party treasury, but if you are using it for party-wide scrolls I think that is fine.
Holg will be happy to cast for you any cleric scrolls you craft, and he or Fireday can carry remove X and restoration scrolls around. One particularly useful by this levels are Heal and later mass heal scrolls.
I'll stick with Mighty Swing for the new rage power. Half the party or more already has Darkvision. Kaska can put the spell on a scroll for casting if we really need it. Mighty Swing only works 1 per rage, but it's shared so that's a lot of potential uses. It's better for a Skald than a Barbarian.
I don't think Kaska is getting a normal treasure share this time, which is why I suggested keeping the gold for the items she can sell off. There's nothing Kaska is in desperate need of, so that's fine. She just needs some money for scroll creation.
I'm not positive but I don't think Holg or Fireday can cast a spell for Kaska to convert to a scroll. I believe she has to be able to cast the spell herself. It's fine since she can use Spell Kenning to cast from the Wizard, Cleric, and Skald/Bard lists. Nothing is lost except a greater number of scrolls since she can only do 1 or 2 per day.
If anyone has any suggestions for good spells of levels 1 - 3 (4th level is expensive) to have as a scroll let me know.
I almost wonder if it wouldn't be better to take Expanded Spell Kenning as her feat rather than Discordant Voice. She would get access to the Witch and Druid lists as well. With Ill Omen Kaska could cause some serious trouble.
| Holg Redhawk |
I have finally engaged the daunting task of sorting out the party loot. Please be mindful and write down the handed equipment and properly record the coin given to do something memorable with it, because this has taken 5 hours of this quickly aging life form. Enjoy your shinny new toys, Papa Noël is here :)
First of all, on the last share I gave you 12000 gp, but later Coen was discounted. So after consolidation of that selling, we got 15.158,88 gp instead, that is 3158.88 more gp for Kaska, Fireday, Holg and Viv that it was initially stated.
Then after selling all the loot we got during chapter 4, the split is of 38831.20 gp each without Viv (that is for Fifteen, Molly, Kaska, Fireday and Holg). In the sheet this number is automated as the sum of all items marked as Selling in Treasure J column (Status), and the sum is done in Statistics B5. On Statistics columns A and B you can also see the amount of wealth you have on claimed items (A7:B13) and the share of previous Solds (A22 and down).
You can write your name in the Claimer column (K) of the Treasure tab for any item you are interested in. I usually move the name to "Currently in" column (L) once I notice the person has written down the item in their profile, so items do not remain without use with an unnoticed claim. The sheet is automated in a way that items are assigned to your character whether you write your name in K or L equally.
I have made already a potential distribution of the items, considering what I have seen people claimed and what I think might be useful for each character. Also considering wealth balance (as in Statistics tab in the green area) and previous items claimed but not transferred into your character profile. Please feel free to modify this distribution, is just a proposal to have us moving, and I probably missed you already claiming stuff in gameplay or discussion.
Kaska
scrolls of gaseous form
scroll of recharge
+2 chain shirt (in her profile)
+2 fire resistance chainmail (claimed but not in her profile)
scroll of destroy robot
ring of protection +2 (probably for another one as she has already a +1 one)
wand of fly (13 charges)
red access card
potions of cure moderate wounds
wand of displacement (10 charges)
Fifteen
goggles of minute seeing
black force field bracelet
+1 light fortification leather armor (the max Dex +6 does not impact your Dex for now, are you interested?)
+2 laser pistol
potions of cure moderate wounds
potions of cure serious wounds
skillslot
mark IV Acrobatics skillchip
Fireday
adamantine longsword
scroll of holy smite
amulet of natural armor +2
staff of healing (Fireday has been interested into doing more healing, but if you do not want it Holg will take the staff)
Holg
scroll of share language
scroll of wind wall
golden wayfinder inlaid with bits of chrysoberyl
strand of prayer beads (lesser)
scroll of water breathing
Molly
lesser burrowing bullets
arc rifle
veemod goggles with a green veemod installed (I see you have this in your profile but I am not sure if you picked them from the evaporated Technique League agents or if it is something you already bought with your initial coin)
potions of cure moderate wounds
potions of cure serious wounds
Ohter items
boots of striding and springing (+10 feet speed and +5 competence Acrobatics) <- Fifteen perhaps?
thoracic nanite chamber mark II (+4 enhancement Con)
staff of the Dark Tapestry (+1 impact quarterstaff and extra spells) <- Fireday can use it as a double weapon and casting device perhaps?
skillslot (allows installing skillchips)
mark III Acrobatics skillchip (+6 enhancement Acrobatics)
cybernetic eyes (+4 circumstance Perception and can install a veemod)
memory facet (aggression)
memory facet (ego)
memory facet (compassion)
memory facet (ingenuity)
Party items
nanite canister x6
batteries x21
cardioamp (can resurrect someone)
Casandalee interrogation memory
Casandalee AI
I have added tabs for Fifteen, Molly and Meyanda. If you keep track of the items you buy in there, then the "Gold remaining" cell always tells you how much money you have left without having to manually track added shared gold and expenses.
| Fifteen |
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I gotta say Holg, your spreadsheet-fu is mighty and I still don't understand basically any of it :D Thank you for all the hard work though!
What I take from my tab is that I have 40,086.2gp to spend, and if I don't take some of the items (I don't want the armor or the forcefield for example) then I would add their values onto that as well?
Which would leave me with 64,246gp or so to spend? Although I like the boots of striding and the thoracic nanite chamber so that might be some of it... linked to that would I 'pay' 16K (sale price) for the chamber or 32K (full price)?
| Kaska of Red Talons |
Thanks Holg! It truly is a daunting task, which is exactly the kind of task I don't like.
I'll take a close look as soon as I get a chance. Offhand I can say yes, the Ring of Protection +2 is an upgrade so Kaska's old +1 version is available to be taken by someone else or sold.
I took the +2 fire resistance chainmail but then realized that while both Barbarian and Skald have medium armor proficiency, both of Kaska's archetypes in those classes limit her to light armor. I just forgot to un-take it when it turned out she couldn't use it.
I wasn't expecting to be getting a cut of the loot this time, so Kaska won't need to keep the money fro items sold. I'll get that info to you so you can figure it into the tally.
I've never played at his high a level before and I suddenly have so much money I'm not even sure what to do with it! No doubt it will go fast though when I put my mind to it.
| Holg Redhawk |
@Fifteen, so far we have played it in here that when someone does not want a piece of party item, it is given back to the stash for the benefit of the whole party. That tends to favor using the campaign treasure giving a bit more of variety to what people equips. But Fifteen and Molly did not have an opportunity to have a say on this way of working. Thus if you prefer we handle equipment in a different way, for example as you are suggesting, considering items part of people's payment and splitting coin as a compensation for those who gets less items instead of equal coin parts, let's talk it.
@Kaska, about the ring, you can hand the ring of protection +1 to Molly as she seems to be the only one without a deflection bonus.
The chainmail, if Kaska does not want it, I think Fireday can do the best use of it instead of his breastplate +1. If you confirm the exchange, I will put his breastplate (Kulgara's breastplate) to sell.
Although you were not active during a part of last book I think it is only fair you get the same cut as others to keep Kaska at the same wealth level.
| Fifteen |
I don't mind how we do it - Molly and I came into your game so I at least am happy to conform.
For me my cash priorities are increasing my belt (20k) and then buying the best bracers of armor I can afford (ideally +5 or more so around 25k). Out of the stuff that's on my tab I actively don't want the black forcefield (it doesn't do what I hoped it would) or the armour - but I would quite like the nanite chamber - Fifteen has nearly died enough that I think a con boost is in order!
So could I do the following?
- Politely return the forcefield, the goggles and the armor.
- Take the thoracic nanite chamber instead.
Ideally I'd also like an extra 5K cash so I could get +5 bracers rather than +4 ones, but that's not a big deal.
Is that reasonable under how you guys do it? I confess I still don't entirely get it so do tell me if I'm trying to take too much or something!
| Holg Redhawk |
I put the forcefield and the light fortification leather on Selling, and assigned the thoracic nanite chamber to Fifteen.
With the extra cash the share increases to 41247.20 gp for everyone which I think leaves Fifteen with 42502 gp available.
If no one wants the boots of striding and springing, the staff of the Dark Tapestry or the cybernetic eyes, we will end up with more money to split, and so I think you will have enough money for those bracers, but if not I am happy to lend you whatever money is missing.
| Fireday |
While I don't want to impose, that Thoracic Nanite Chamber really stuck out to me, what with Fireday's somewhat lacking CON. Would anyone else benefit more from it?
| Holg Redhawk |
Fireday, the thoracic nanite chamber gives an enhancement bonus, it would not stack with the enhancement bonus of your Belt of Mighty Constitution +4.
You could improve the belt to +6 for 20000 gp or make it a +4 Con/Dex for 24000 gp.
Are you interested in any of the two staves, the cybernetic eyes or the boots of striding?
You should also take the +2 fire resistance chainmail that Kaska did not pick in the end.
| Fireday |
Was afraid of that...You think the larger single boost or the smaller boost to two stats would be more efficient? Fifteen can have the Thoracic Chamber.
I'll take the chain, and the Healing Staff as Holg suggested.
How hard would it be to hide the eyes, considering we'd be installing them before walking into the metaphorical dragon's lair?
| Holg Redhawk |
Was afraid of that...You think the larger single boost or the smaller boost to two stats would be more efficient? Fifteen can have the Thoracic Chamber.
I think you need a boost your AC; the extra +2 from the Dex would do better than the 1 hp/level from going Con +6. With that and the extra AC of the chainmail you will at least have some AC to stop some of the secondary and tertiary iterative attacks.
| Meyanda, Scion of Gorum |
This is especially funny b/c I was told by a player in a different game not to worry about AC at high level, because you'll never be high enough to keep the monsters from hitting you, and you should worry about being able to save vs. instant death/condition effects and having enough HP to suck up things that will hit you without a roll. :)
| Holg Redhawk |
I am in line with what Fifteen said. Fireday has a long run to have enough AC to avoid being hit, but often is enough to stop the 2nd or at least the 3rd attack to survive. Specially with Fireday ability to self-heal with fervor.
The +1 to Fort is nice, but improving the cloak of resistance is probably cheaper.
| Holg Redhawk |
Yup! I think that is :)
| Holg Redhawk |
As work and Russian lessons seem to keep me busy and away from checking for high level equipment I am going for a straightforward spending of Holg's funds:
Improving belt of Dex +2 to +4: 12000 gp
Improving headband of Wis +2 to +6: 32000 gp
Total spent: 44000 gp
Gold left: ~750 gp
GM note Holg's Initiative becomes +4 after this change.
Have a nice weekend!
| Holg Redhawk |
If everyone is fine with it, I will discount the 5000 gp from the party funds, as it seems probable we will need this for something during the adventure.
| Holg Redhawk |
Pushing an attempt on the Diplomatic path, although it is a bit out of character for Holg to sit and write a letter to avoid combat :O