DM Bloodgargler's Kingmaker - Stolen Lands

Game Master karlprosek


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Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

You rest up and dream of what you plan to write! :D


INACTIVE - GAME DIED

Yeah, do that! :D


M Human (Taldan) Wizard (Evoker) 5; Init +7; HP 37/37; AC 14/11/14; F/R/W 3/4/5

Definitely rest and get better! As someone who is currently spending most of the days lying flat on their back, I am all for that idea.

Also, FYI: Today is our tabletop group's monthly PF game (obviously I am not able to attend it in person, but I am joining via Skype). I won't have much time to post here until late in the day.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Thanks for the head's up. Enjoy your game!


About ready to head out? Temple of the Elk first?


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Sounds like a plan to me.


INACTIVE - GAME DIED

Fine by me!


M Human (Taldan) Wizard (Evoker) 5; Init +7; HP 37/37; AC 14/11/14; F/R/W 3/4/5

Yes!


Male Half-Elf Wild Shadow 4 | HP 40/40 | AC 18, T 12, FF 16 | Fort +6, Ref +6, Will +5 | CMD 20 | Init +2 | Perception +11

Sounds good to me. :)


M Human (Taldan) Wizard (Evoker) 5; Init +7; HP 37/37; AC 14/11/14; F/R/W 3/4/5

Would Mount cover my horse needs? Each casting at his level lasts 8 hours. If that's not flexible enough (he could do it twice, in a pinch) then he'll need a loan.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

I suspect that would do the job. :)


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

As long as you have magic to spare if we get jumped by the RET, it should be fine I imagine. :)


INACTIVE - GAME DIED

Nico, although I'm a spontaneous arcane caster, don't forget that working in tandem you can use my spells for item creation, so if I know a spell that you want and don't have, we can work together to scribe a scroll of it, which you can then use to transcribe into your spellbook.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

I'm thinking I should buy some medium armor and a shield for Durielle to have when the team knows it's time to get serious aside from just her light armor for the field and travel.

What kind would Oleg have on hand and what would be their "wilderness costs", O great and wise DM?


Sorry.. thought we were a go from the responses I got here in discussion.

Durielle - Armored Coat, Chainmail, and Hide... light, light steel, and heavy shield... all normal prices.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

I thought we ready too, but I'm fine either way.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

*sigh* I guess I'm the only one confused. I thought Durielle was continuing an existing conversation; I was unaware time had advanced other than noting Vladimir stating he was ready for time to advance.


INACTIVE - GAME DIED

No, I think you're right, we all said "Ok we're ready to advance" but we hadn't actually advanced a day in-game. Then I posted about getting mounted in armor with the assumption that we had advanced a day.

I got really confused this weekend, it seems!


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

No worries at all. If you still have RPing that you would like to do, go for it.


INACTIVE - GAME DIED

I feel like I'm ready to tackle the next phase of exploration, but if Durielle or Nico or anyone has more that they want to discuss I am certainly down to do so. I know Durielle was a day or so behind our posts so maybe she still has things she wants to say/do?


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Nothing in particular. Just wanted to have a couple lines with Nico more or less. We're free to skip time if no one has anything else they wanted to say or do which would include Durielle.


INACTIVE - GAME DIED

RP with Durielle is always a treat, but I don't want to push the issue if you don't have anything that you feel needs to be addressed!


M Human (Taldan) Wizard (Evoker) 5; Init +7; HP 37/37; AC 14/11/14; F/R/W 3/4/5

I am happy to do a few more lines with Durielle as part of spinning up with everyone. But, don't wait on my account.


Male Half-Elf Wild Shadow 4 | HP 40/40 | AC 18, T 12, FF 16 | Fort +6, Ref +6, Will +5 | CMD 20 | Init +2 | Perception +11

Likewise, I'm working a post to wrap up Balter's morning discussion with Durielle, but it's already in spoilers. I have no problem with moving on.


M Human (Taldan) Wizard (Evoker) 5; Init +7; HP 37/37; AC 14/11/14; F/R/W 3/4/5
Marisol Surtova wrote:
Nico, although I'm a spontaneous arcane caster, don't forget that working in tandem you can use my spells for item creation, so if I know a spell that you want and don't have, we can work together to scribe a scroll of it, which you can then use to transcribe into your spellbook.

Excellent. I will almost certainly take advantage of this.


M Human (Taldan) Wizard (Evoker) 5; Init +7; HP 37/37; AC 14/11/14; F/R/W 3/4/5

What are the mechanics for overland travel here? I see the hexes are 12 miles, and the overland movement rules put most horses at 40 miles/day (5 mils/hour, 8 hours of travel). So, 3 hexes/day?


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Per the rules in the AP:
.
.
.
.
.
Traveling (Time to cross 1 hex)
Party Speed.....Plains....All Other Terrains
15 feet.........11 hours..16 hours
20 feet.........8 hours...12 hours
30 feet.........5 hours...8 hours
40 feet.........4 hours...6 hours
50 feet.........3 hours...5 hours

Exploring (Time to fully explore 1 hex)
Party Speed.....Plains.....Forest/Hill/Swamp.....Mountain
15 feet.........3 days.....4 days................5 days
20 feet.........2 days.....3 days................4 days
30 feet.........1 day......2 days................3 days
40 feet.........1 day......1 day.................2 days
50 feet.........1 day......1 day.................1 day


M Human (Taldan) Wizard (Evoker) 5; Init +7; HP 37/37; AC 14/11/14; F/R/W 3/4/5

Huh. These differ from the Core overland movement rate for Plains (trackless) (3/4 x base), which would be:

_
_
_

Rate .......Time (hours)
15 feet.....10.6666
20 feet......8
30 feet......5.3333
40 feet......3.5555
50 feet......2.8444

It looks like they are rounding the fractions to the nearest hour.

I assume we are using an 8-hour travel day?


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

I think I will go ahead and purchase the chain mail & heavy shield for Durielle. Go big, right? :P

Also, is there a mule or donkey we could purchase? Or maybe we could get another horse and a cart as a group? And I seriously think we should get a hireling guard or two to watch our horses and stuff when we run off to explore ruins and caves and hunt tatzlwyrms. That way we have an off-camera helper who is protecting our animals, so it doesn't feel too un-immersive that our mounts and stuff don't get killed in the wild.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

I think the hireling idea is a pretty good one. Were you thinking a fresh hireling or taking on one the reformed bandits?

The horse/mule/donkey and a cart isn't a bad idea, I'm just not sure I like the idea of how much that would slow us down while we are traveling/exploring. (see post above for average speed and travel/exploration times.)


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Do they really slows us down? My thought was to have fleet-footed animals to help distribute weight and thus remove possible encumbrance issues as well.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

DM BG: Thoughts on the topic above?


Should be alright. It would take more than a cart can bear for a pony/donkey/mule to be encumbered in terms of "drag weight".

edit: I believe under 500 lbs is a light load for drag weight.
A cart can bear 300 lbs


Though it does say in the vehicles section that max speed for a cart is twice the pulling creature's speed -10. Therefore maybe it could be a -5 to normal speed? Dunno... not too worried about it overall, though there may be situations where it would cause minor complications - such as crossing rivers.


Male Half-Elf Wild Shadow 4 | HP 40/40 | AC 18, T 12, FF 16 | Fort +6, Ref +6, Will +5 | CMD 20 | Init +2 | Perception +11

I agree that the hireling might be a good idea. Balter would be iffy about using one of the former bandits, but they are good candidates otherwise.

The terrain might be a bit too rough on a cart, but a pack mule would be able to go anywhere our horses could.


If you want someone now - from Oleg's, there are only ex-bandits available. The militia will not leave without replacements.

>Residents
Oleg - helpful merchant carpenter, basic labor
Svetlana - helpful skinning, cooking, taxidermy

>Militia
Kesten - helpful Militia leader
Mauersberger
Loomis
Elbern

>Ex-Bandits (year in labor 7.5 months remaining)
Budgie (mostly human) - stable boy, housekeeping
Arliss (mostly human) - forager, small game trapper
Kressle (human former bandit "team leader") - field hand, housekeeping
Rillo (gnome) - maintenance
Bunyon (gnome) - maintenance
>year in labor 11 months remaining (Topper's crew)
Cragger (human) - tree-felling, milling, construction
Garuld (human) - tree-felling, milling, construction
Linus (human) - farming


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Kressle would be the most capable of the bunch while we are out and about. That being said, she's also the most likely to bolt out the bunch too.

Budgie has been at Oleg's the longest and might be the best fit for someone to watch the horses and whatnot while we explore.

Cragger and Garuld might be useful to help out with rebuilding the Stag Fort once we get there with their construction backgrounds.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Promise kept! A bit later than I planned, but PM to Marisol and spoiler for Balter.

Feel free to engage Durielle as much as desired during the trip out. I will be more responsive!


Have we a decision on hireling, and pack mule or cart?


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

My vote is for a pack mule, leave the cart. If we are bringing on a hireling, my vote is for Arliss or Budgie (in that order)


INACTIVE - GAME DIED

Agreed, mule is probably easier to manage!


Male Half-Elf Wild Shadow 4 | HP 40/40 | AC 18, T 12, FF 16 | Fort +6, Ref +6, Will +5 | CMD 20 | Init +2 | Perception +11

The mule sounds good, and I am not opposed to bringing along Arliss. :)


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

That's 3 of the 5 of us. Sounds like the mule is a go. Bringing Arliss has 2 votes, one more to carry the motion.

Yes, I do recognize the irony of democratic decision making in a game call Kingmaker. ;)


Male Half-Elf Wild Shadow 4 | HP 40/40 | AC 18, T 12, FF 16 | Fort +6, Ref +6, Will +5 | CMD 20 | Init +2 | Perception +11

Now you have to go campaigning in Chafwinth and Elmere, lest you lose the kingdom's first presidential election to Dovan!

Vote for Vlad!


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

I suggested the mule! You can assume I'm on board. I just wasn't sure a mule was specifically available, so I thought of the horse & cart as an alternative.

As far as the bandit hireling, Durielle feels she would be happy with any as their presence and continued help would just help prove the faith she has shown in their rehabilitation. Especially if any of the ones she gave the visions to accompany. She imagines her presence would help sober up any thoughts of returning to previous ways! :P

Doom!


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

The ones Durielle vouched for were from Topper's crew. I'm fine with one of those as well.

@Balter - I think I can carry Chafwinth just fine, but my odds in Elmere are probably about as good as a far right republican in California/far left democrat in Texas.


M Human (Taldan) Wizard (Evoker) 5; Init +7; HP 37/37; AC 14/11/14; F/R/W 3/4/5

It probably goes without saying that I don't have the background to support one option or another, so whatever you all decide is good.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

I’m not advocating a hireling other than the one proposed already by the majority. Just a random comment, lol.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

@DM BG - Okay, sounds like we a go for the mule/pack horse depending on what is available and bringing Arliss along for the ride as hireling/henchman to watch the horses and whatnot.


Ok.. we're off. But it's bedtime for me. I will update tomorrow after work.

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