DM Bloodgargler's Kingmaker - Stolen Lands

Game Master karlprosek


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Would you rather RP the requests for leadership roles, or just skip ahead to whether or not they accept (and their terms if any)?

I personally suggest we skip ahead to Spring, and the start of construction. I can post a summary of what has happened from now until then, and set the scene as things are.

Hope's Haven, Wildhome, or another name for your capital?
Tuskwater Keep, Kameland Castle, Kameland Keep, or another for your castle?
Be thinking about Kingdom name... least important of the names at this point in time. Just try to have one by the end of the first six months.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

I'm good with a summary and skipping ahead.

Personally, I like Wildhome for the city and Hope's Haven for the castle. Anyone else have any preferences/thoughts?


M Human (Taldan) Wizard (Evoker) 5; Init +7; HP 37/37; AC 14/11/14; F/R/W 3/4/5
Vladimir Ducheski wrote:
I like Marisol's idea of either Maybe a dock on the lake, or a granary for the next build. Any thoughts from anyone else?

This is a set of rules I am not familiar with, but will spend some time this weekend catching up.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Any thoughts from anyone else?

As a side note, anyone heard from Durielle lately?


Male Half-Elf Wild Shadow 4 | HP 40/40 | AC 18, T 12, FF 16 | Fort +6, Ref +6, Will +5 | CMD 20 | Init +2 | Perception +11

Sorry about the radio silence on my part. I'll try to get a post up a little later on.

I would flip around Wildhome and Hope's Haven for the castle and city respectively, but I could go either way. I can't see Balter tearing himself apart over the matter though, so I'd happily cede to our Baron's decision. ;)

As far as Durielle goes... regrettably I don't chat with her player as often as I used to, so I can't say what is going on with any certainty.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

I'm fine with flipping the names of the castle and city, particularly if there is a second for Balter's suggestion.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Still alive; sorry for being so absent. I'll be along shortly.


First month (Pharast)

Upkeep Phase - skip for first month

Edict Phase
1) Assign Leadership - done
2) Claim or Abandon Hexes - done
3) Build Terrain Improvements - For now, you may select up to two each month

Possible Terrain Improvements:

Farm*

A Farm helps feed your kingdom.

Terrain: Desert (requires canal, coastline, or river), hill, or plain.

Effect: Consumption decreases by 2 BP.

Cost: See the Terrain and Terrain Improvements table. (4 BP)

Fishery*

A Fishery is like a Farm, except it provides abundant fish rather than planted crops.

Terrain: Coastline, water, river, or marsh.

Effect: Consumption decreases by 1 BP.

Cost: 4 BP.

Mine

A Mine extracts metal, coal, salt, or other useful materials from the earth.

Terrain: Cavern, desert, hill, or mountain.

Effect: Economy +1, earn +1 BP per turn when collecting taxes during the Income phase.

Cost: 6 BP.

Quarry

A Quarry extracts workable stone from the ground.

Terrain: Cavern, hill, or mountain.

Effect: Stability +1, earn +1 BP per turn when collecting taxes during the Income phase.

Cost: 6 BP.

Road*

A Road speeds travel through your kingdom and promotes trade. You can upgrade a Road to a Highway.

Terrain: Any land.

Effect: Economy +1 for every 4 hexes of Road, Stability +1 for every 8 hexes of Road; improves overland travel speed.

Cost: See the Road column of the Terrain and Terrain Improvements table.

Mine and Quarry cannot share a hex with another terrain improvement. Also, they both yield an extra BP every month if built on a hex with the appropriate resource.

4) Create and Improve Settlements - Upgrading fort to castle. May also build one type of residence.

5) Create Army Units - probably skip this (you don't have enough food to feed an army for starters)

6) Issue Edicts
Holiday - Number of holidays increases Loyalty at the cost of Consumption
Promotion - Increases Stability at the cost of Consumption
Taxation - Increases Economy at the cost of Loyalty

After claiming first hex, and castle construction, you have 23BP in your treasury.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Alright, so the mine and quarry can't share a hex with another improvement, got it. What is the limit for the others? Could a hex, in theory, have a road, farm, and fishery? Or just two of the three?

Depending on the answer to the above I would suggest doing a farm at minimum, and possibly adding either a road or fishery.

For step 4 we have the castle and wouldn't be opposed to adding a house unit.

Skip step 5.

Step 6: I would suggest at least 1 holiday (our founding), a token promotion, and normal taxation.

Thoughts?


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Anyone else have an opinion?


M Human (Taldan) Wizard (Evoker) 5; Init +7; HP 37/37; AC 14/11/14; F/R/W 3/4/5

Step 6 works for me. Start simple.

I say farm and road to start with, but my opinion isn't based in mechanics so much as what makes sense.


Some thoughts before your final decision on what to build....

With castle and farm, you have 18 BP remaining in the treasury.

A road (3BP cost) has no benefit until you have 4 adjacent hexes with roads.

A House (3BP cost) reduces Unrest by 1. You have an Unrest of 0 to start, but your current Stability is 9, and if you fail a DC21 Stability check at the beginning of next month your Unrest will rise by 1. (or by 1d4 if you fail by 5 or more)

In your first Income phase, you should earn 4-11 BP depending on roll.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Some good points, DM BG.

Let's forgo the road for this month, as all it provides is cost.

The thought behind the house was to set it up to build a shop or an inn in the next month, but mechanically I suppose it makes sense to wait a month to take advantage of the mechanical benefit should we need to.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

I assume nothing occurred in the Event Phase or do you need me to roll that as per the Who Rolls the Kingdom Check? portion of the Kingdom Turn Sequence rules?

If my assumption is correct, then I suspect it is on to Month 2. By the same rules linked above, Balter would need to roll the Kingdom's Stability check.

After Oleg's great work on our behalf, we should have 29 BP in the treasury before consumption, which should drop us to 27 remaining.

Prior to getting into the Edict Phase of management, I would like to explore Hex E5 so that we can claim that one as our next hex. Having control of that bridge at the confluence of the Shrike and Thorn rivers seems like a pretty good idea to me. (1 BP, 26 Remaining)

In attempt to mitigate more of the consumption I would be in favor building a farm on the newly claimed hex as well (4 BP, 22 Remaining) Is it possible to build a Fishery in the same hex as a Farm? Not sold on building one this turn, but I am curious for the future.

As far as buildings go, I would think a House (3 BP, 19 Remaining) and a Mill (6 BP, 13 Remaining) would be in order. I am certainly open to other suggestions for the non-House building. (Inn? Shop? Smithy? Trade Shop? Something else?)

For now, I say skip step 6 (Army Units), and leave the Edict Levels where they are at.

Hopefully after that we can get another stellar Economy Roll out of Oleg.

Thoughts?


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Sorry for the extended silence. Let me refresh on the kingdom building rules, and I will deliver my opinions...but don't wait on me. You know I often get distracted. >_<


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Ugh, so much roleplay to do in this (these) scenes. I'm letting myself get overwhelmed and failing to post in any of them!

I'm going to try and get some small things in, and I might even get some roleplay PMs sent if anyone is interested in that.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

By all means, please PM/post away!


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Bump for any commentary on the above plan for month 2.


Male Half-Elf Wild Shadow 4 | HP 40/40 | AC 18, T 12, FF 16 | Fort +6, Ref +6, Will +5 | CMD 20 | Init +2 | Perception +11

Hey guys, sorry about the radio silence again. Unfortunately, I do have a spot of bad news.

I think it is long past time for Balter to fade into the background and for me to step away from this campaign. I'm sorry that this has to happen now, when we've finally reached the kingdom building aspect of this adventure path.

I would be lying if I said that this game did not have plenty of great moments. I'm very grateful that Bloodgargler has kept the game running, and that you guys have provided such compelling characters. But the truth is that my enthusiasm for this game evaporated a long time ago. I've been sticking with it stubbornly, hoping that inspiration would strike me. I've phoned in posts every now and then - nobody has ever really given me a hard time about it - but it just makes me feel guilty about not being able to give it my all.

That said, I like this group. I really want to try to stick it out in Serpent's Skull - I feel like I have a much easier time with Dereje than I do with Balter for some reason, though my post rate could obviously use some serious improvement.


No worries... I hear ya. I appreciate the post.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Sorry to see you go, Balter. If you aren't feeling the game or the character, I know I certainly understand.

I guess that brings up the question of where do we go from here? Do we regroup and recruit? I would only think that would be the case should those of us left can pick up the pace a bit and re-establish the game.

Thoughts?


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

I must again apologize for my absence. On April 12th my partner and I were subjected to the horrible situation of premature labor and delivered our son. He was not able to survive.

This last week has been one of immense sorrow, and my attention has been elsewhere as you can imagine. I encourage you to bot me as needed. I am not certain when I will return, but I aim to provide you with information as to my future in the game once I have made that decision.

Please continue and enjoy this slice of fantasy imagination away from the often harsh reality we must endure.

Responding to Vladimir: For me personally Durielle is a character that I deeply love. I do myself wish to keep playing with her, but as I have already said in the past, I know I have been awful with keeping current. I hope to find peace within my heart soon which will allow me to pour my own pain into beautiful writing, and Durielle's presence will once again flourish and inspire.


I'm so sorry... that is devastating.


M Human (Taldan) Wizard (Evoker) 5; Init +7; HP 37/37; AC 14/11/14; F/R/W 3/4/5

That is awful news, Durielle. Please accept my condolences.

Best wishes to you Balter. I understand the feeling of not being inspired.

To Valdimir's question, I am here and am happy to continue with the game, latecomer though I was.


INACTIVE - GAME DIED

DM do we need to make any kind of administrative decisions or are we on to our next adventure?


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

I guess one question would be if we can keep Balter as an NPC, at least for the time being - while we find a storyline reason for someone else to fill the role. (Assuming we don't choose to recruit a replacement for him).


So exploration of E,5 before next month of Kingdom building?


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

That was my suggestion. Without any opposing opinions, I say we go for it.


M Human (Taldan) Wizard (Evoker) 5; Init +7; HP 37/37; AC 14/11/14; F/R/W 3/4/5

I have been working ridiculously long hours for the past couple of weeks. I think the end is in sight, but my apologies for the extended absence.


I am going out of town for a few days. I will be back Sunday. I should be able to post some, but will not be able to post or update any maps.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

I am feeling up to returning, but my computer at home is currently disconnected since the apartment management required some furniture to be relocated while they affect some repairs on our building. I hope to have that situated again shortly.

I will keep you advised.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Sounds good. Hope to see you around here regularly again soon.


I've been terribly busy.. hope to update tomorrow.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

No worries, life happens.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1
DM Bloodgargler wrote:
Once we've finished founding the kingdom you'll level. Considering there will be no encounters before then, you're welcome to level now if you like.

Reminder for those of you who have not leveled yourselves to 5th level.


Ooh yeah.. thank you. I’d forgotten to post a reminder.


INACTIVE - GAME DIED

Magus (eldritch scion) 5

+6 hit points

Feat: Cosmopolitan - new class skills: Diplomacy, Perception; new languages: Necril, Sylvan

Bonus magus feat: Weapon Focus: Cutlass

New 2nd level spell: glitterdust

Skills: +1 each of: Bluff, Diplomacy, Knowledge (arcana), Ride, Spellcraft


M Human (Taldan) Wizard (Evoker) 5; Init +7; HP 37/37; AC 14/11/14; F/R/W 3/4/5

I am still alive. And I'll get leveled in the next day or two.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

We have someone new! How did I miss this exciting update? :O

I just read all the gameplay posts, and I’m all caught up. I am planning to post here shortly.

@DM Bloodgargler: Am I assuming Durielle is with them, or is she further back down the trail with our baggage handlers?


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

I plan to post some What Durielle was up to posts, so I would like to confirm the dates. I see we should be at the start of Gozran for the current scene, yes?

When the party first encountered Brarim Broadhammer, was the month Kuthona, Abadius, or Calistril? My guess is mid-to-late Kuthona, but I may be off.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Based on posts in the thread, I would assume that it was mid Kuthona when we met up with Brarim.

In this post, DM BG says three months had past since our first encounter.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

I did see that, but wasn't sure if he meant three months from that moment, or if that also included the micro-advancements he did through the month of Pharast which would make current time either three or four months from the first meeting.

Sorry to sound nitpicky, just want to make sure I'm being accurate regarding holidays and other time related stuff for my posts. :)


INACTIVE - GAME DIED

No worries, and it's good to see you back in action. :)


Durielle - Glad to see you back. Up to you... feel free to enter now, or catch up with Arliss in tow.

And yes, you met Brarim in Kuthona. Today is the 8th of Gozren.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

I believe I need to level up Durielle to 5. I will try to get that accomplished shortly.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Impressive post, Durielle. Good to have you back.


M Human (Taldan) Wizard (Evoker) 5; Init +7; HP 37/37; AC 14/11/14; F/R/W 3/4/5

Welcome back, Durielle!


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Thank you!

Now for a request. I loaded up my HeroLab last night to discover that I have already leveled Durielle up to Oracle 5...except for a feat!

And I stared at the feat lists, and I'm having trouble deciding.

Anyone have recommendations? :)


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Depending on what thoughts you may have for Durielle's further advancement, Eldritch Heritage can be fun if you find one thematically appropriate.

Otherwise, it's really hard to argue against Extra Revelation.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Yeah, I admit I've been eyeing Temporal Celerity...

But Combat Advice seemed pretty in keeping with the whole time visions thing, so that's been another feat on my radar, but then Combat Casting or Warrior Priest have also seemed tempting.

And Toughness...just always good, lol.

I'm pretty torn on this one it seems.

Eldritch Heritage requires the Skill Focus feat though, so I would have to plan ahead for that. I'll look through the options.

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