DM Bloodgargler's Kingmaker - Stolen Lands

Game Master BinkyBo


>Kingdom and Exploration map< (updated 6/21/2020)

>Hope's Haven<

Kingdom Building Spreadsheet

>Loot List<

Oleg's Trading Post:

>Residents
Oleg - helpful carpenter, basic labor
Svetlana - helpful skinning, cooking, taxidermy

>Militia
Kesten - helpful Militia leader
Mauersberger
Loomis
Elbern

>Ex-Bandits (year in labor 5 months remaining)
Budgie (mostly human) - stable boy, housekeeping
Arliss (mostly human) - forager, small game trapper
Kressle (former bandit "team leader") - field hand, housekeeping
Rillo (gnome) - maintenance
Bunyon (gnome) - maintenance
>year in labor 9 months remaining (Topper's crew)
Cragger (human) - tree-felling, milling, construction
Garuld (human) - tree-felling, milling, construction
Linus (human) - farming

>Bounty Board

Chafwinth Crossroads:

>Residents
Olbrent Dover - helpful Town leader
Etson - friendly Owner of Bullseye Tavern
Wyelna - friendly Tavern server, strong voice of community.
Brother Aster - helpful Priest of Erastil

>Ex-bandits
Jence (working at Etson's Bullseye Tavern)
Mulgin (working with Blacksmith McMiggen)

Elmere:

>Residents
Mayor Judd Pfaelof - landowner east of Elmere (widower father of East Watchmen Stu and Wil)
>East Watch: all friendly Pfaelof Family (Stueben, Wilnsted.. also Mxylbilnik)
>North Watch: Tinkler Family
>South Watch: Rydinger Family
Twigjack Tower:

Twigjack Militia - friendly Aiden, Hegald
Papa Grundy - friendly master brewer/alchemist

Smedley and Fluene - traveling merchants (Restov, New Stetven, Oleg's Trading Outpost, Chafwinth Crossroads, Elmere, Twigjack Tower)

Calendar:
1) Abadius (ah-BAY-dee-us) --- (January) --- Winter
2) Calistril (KAHL-izz-trihl) --- (February) --- Winter

3) Pharast (fah-RAHST) --- (March) --- Spring
4) Gozran (GOHZ-ran) --- (April) --- Spring
5) Desnus (DEZ-nuhs) --- (May) --- Spring

6) Sarenith (sa-REHN-ihth) --- (June) --- Summer
7) Erastus (eh-RAS-tuhs) --- (July) --- Summer
8) Arodus (AIR-oh-duhs) --- (August) --- Summer

9) Rova (ROH-va) --- (September) --- Fall
10) Lamashan (lah-MAHSH-ahn) --- (October) --- Fall
11) Neth (NEHTH) --- (November) --- Fall

12) Kuthona (koo-THOH-nah) --- (December) --- Winter

Kingdom Building on PRD

Kingdom Turn Sequence on PRD

Current improvement edict caps (until kingdom is larger than 10 hexes):
Establish 1 settlement or create an army unit (...or expand, equip, return one to full strength)
Claim 1 explored hex
Build 2 terrain improvements (farms, mine, hex worth of road)
Build 1 housing building
Build 1 more building within a settlement of the kingdom

[dice=Durielle ]1d20+8[/dice]
[dice=Garborn ]1d20+13[/dice]
[dice=Marisol ]1d20+2[/dice]
[dice=Nico ]1d20+5[/dice]
[dice=Vladimir ]1d20+6[/dice]

[dice=Durielle init]1d20+3[/dice]
[dice=Garborn init]1d20+0[/dice]
[dice=Marisol init]1d20+2[/dice]
[dice=Nico init]1d20+7[/dice]
[dice=Vladimir init]1d20+3[/dice]

[dice=Enemy init]1d20+[/dice]