DM Bloodgargler's Kingmaker - Stolen Lands
Game Master
karlprosek
Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1
In the past it had been Vladimir on 1st watch, Vorik on 2nd, and Jaestra on 3rd.
Given our current membership how does something like this sound? (mostly Perception Score based)
1st Watch: Vladimir and Coramus (+6 and +4)
2nd Watch: Vorik and Hrafen (+2 and +8)
3rd Watch: Glenrenil and Rook (+10 and +8)
Obviously I'm open to other suggestions.
Male NG Human Wizard (Conjurer) 4 | HP: 18/22 | AC: 13 (13 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +2, R: +3, W: +6 | Init: +4 | Perc: +2, SM: +2 | Speed 30ft | Hero: 2/3, Acid Dart: 9/9 | Spells: 1st 6/6 2nd 5/5 | Active conditions:
Male Human Paladin 3, HP: 26/26, AC: 16(18), Fort: +6, Ref: +3, Will: +6 (Horse HP:17 /17)
That works. We definitely don't want Vorik on his own for watch if it can be helped. ;)
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
It would be best if Hrafen did not have the middle watch - in order to recover spell slots, he needs eight hours of uninterrupted rest...
Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1
While spontaneous casters do require 8 hours of rest, there is nothing on pg 220 of the core rulebook that says these hours must be continuous. With that said, if you would like to switch watches that's fine by me.
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
*Shrug* If that is the case, and the GM is happy with that interpretation, I honestly do not care what watch Hrafen is on (OOC), but he would still probably argue for eight hours of uninterrupted rest (IC), mostly because he does not like getting up in the middle of the night ;-)
Male NG Human Wizard (Conjurer) 4 | HP: 18/22 | AC: 13 (13 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +2, R: +3, W: +6 | Init: +4 | Perc: +2, SM: +2 | Speed 30ft | Hero: 2/3, Acid Dart: 9/9 | Spells: 1st 6/6 2nd 5/5 | Active conditions:
I'm fine with moving to second watch.
Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1
Ok, so first and second watch will switch.
Female Elf 3rd lvl Druid Init +2/Perc+10/AC19/T12/FF17/HP24/24/F+4/R+3/W+6
Sounds fine to me
I'm going to have to keep an eye on the discussion tab. I didn't even notice until just now.
As long as the basic ideas are represented in gameplay, feel free to discuss the potential plan a bit here. I don't want this to slow us down too much.
I will be away this weekend, but I will check in when I have service.
Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1
@Coramus - No worries. We do not just set them free, they enter a term of essentially indentured servitude to prove they can be productive members of society. If they choose this route and they still fail to see the error of their ways, a noose or a blade awaits.
I would imagine this would have been discussed while riding here or while waiting for these bandits to arrive.
Male NG Human Wizard (Conjurer) 4 | HP: 18/22 | AC: 13 (13 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +2, R: +3, W: +6 | Init: +4 | Perc: +2, SM: +2 | Speed 30ft | Hero: 2/3, Acid Dart: 9/9 | Spells: 1st 6/6 2nd 5/5 | Active conditions:
I know, just role-playing it out. He's LN, so he has a little different take on things. It's all good! :)
exploring the "Old Sycamore Hills" hex next?
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
Male NG Human Wizard (Conjurer) 4 | HP: 18/22 | AC: 13 (13 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +2, R: +3, W: +6 | Init: +4 | Perc: +2, SM: +2 | Speed 30ft | Hero: 2/3, Acid Dart: 9/9 | Spells: 1st 6/6 2nd 5/5 | Active conditions:
Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1
Male Human Paladin 3, HP: 26/26, AC: 16(18), Fort: +6, Ref: +3, Will: +6 (Horse HP:17 /17)
Sounds good. FYI, I am heading into the wilderness through Thursday. No phone, internet, or other access until next weekend. Feel free to bot Vorik as needed.
Adding Rook to map to Glenrenil's right.
Moved Coramus to P,23
Hrafen staying mounted?
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
Yes. Why walk when you can ride? ;-)
Desktop unavailable... I can't update the map at the moment, hopefully in an hour or two.
If you have special defenses that might be pertinent, treat spider's ability as Bard's Fascinate(Ex) ability.
Female Elf 3rd lvl Druid Init +2/Perc+10/AC19/T12/FF17/HP24/24/F+4/R+3/W+6
@DM I am assuming, that while traveling I am also hunting. If you what me to make the individual rolls I will just let me now. Also as a scout I should be about 100 feet ahead of the party on horseback, 60 feet on foot, in most cases. Just giving you a frame of reference. For example an ambush.
Also thank you very much for running this game, I've read the past posts and realize you have picked up this game out of the goodness of your heart. So once again Thank You!
OK I will keep that in mind.
Aw shucks, no sweat.
Male Human Paladin 3, HP: 26/26, AC: 16(18), Fort: +6, Ref: +3, Will: +6 (Horse HP:17 /17)
Sorry, I've not been posting as often. Work and home life have been crazy busy this last couple of months. Hopefully things will calm down a little by mid-month and I can be more active.
Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1
No worries, Vorik. Been there myself before.
Finish exploration of this hex, and then travel to the crossroads?
That (including eight hours rest) will get you to the crossroads around 2pm tomorrow.
EDIT err make that noon.
Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1
Male NG Human Wizard (Conjurer) 4 | HP: 18/22 | AC: 13 (13 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +2, R: +3, W: +6 | Init: +4 | Perc: +2, SM: +2 | Speed 30ft | Hero: 2/3, Acid Dart: 9/9 | Spells: 1st 6/6 2nd 5/5 | Active conditions:
Vladimir is up next.
Working out mite actions... I'll post in a few.
Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1
Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1
It would seem the answer to my question is yes. Do we wish to carry on with four (we do seem to have a balanced party at the moment), or do we want to recruit yet again?
Male NG Human Wizard (Conjurer) 4 | HP: 18/22 | AC: 13 (13 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +2, R: +3, W: +6 | Init: +4 | Perc: +2, SM: +2 | Speed 30ft | Hero: 2/3, Acid Dart: 9/9 | Spells: 1st 6/6 2nd 5/5 | Active conditions:
Having someone with a good survival skill is always a blessing. At this level, though, money and storage for rations isn't really a problem. I am indifferent on the matter.
If anyone knows someone who might be a good fit, I'm open to a new player.
I'll do recruitment after my classes end in 4 weeks if we still could use another.
Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1
Coramus Thallon wrote: Having someone with a good survival skill is always a blessing. I agree, it would be nice to have someone with wilderness leanings, particularly in this AP.
Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1
I'm guessing this one is dead, right?
Sadly, I think so.
I'd thought it was OK to take the lulls as they come, and not push. But I've learned slow/fast/slow pace games don't work. I need to keep pushing the whole time... I'm learning that "phoning it in" from time to time is better than waiting too long for the time to construct a decent post.
I realized we were in trouble, and was trying to get you to the fort quickly - using the Crossroads as a new staging area (closer than Oleg's).
From the Crossroads bandits you were to find the camp of Natty Tulnov's boss Dovan who (after being relieved of duty by the Stag Lord) had plans to take the Stag Fort for himself.
Good characters, and I enjoyed it. I'll mark inactive after I sit and sigh for a bit.
Hope to see you all around!
Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1
Thanks for running the game. Please keep Vladimir in mind should you ever need a replacement in your other Kingmaker game.
Male NG Human Wizard (Conjurer) 4 | HP: 18/22 | AC: 13 (13 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +2, R: +3, W: +6 | Init: +4 | Perc: +2, SM: +2 | Speed 30ft | Hero: 2/3, Acid Dart: 9/9 | Spells: 1st 6/6 2nd 5/5 | Active conditions:
A shame. I appreciated the game, regardless.
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
Well, thanks for having the decency to let us know, rather than just letting things drift off.
It was fun whilst it lasted :-)
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Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1
Hello, DM Bloodgargler.
Thank you for even being willing to discuss this with us. Hopefully we can make something work out for all of us.
Like I said in a PM to you, the current version of Vladimir is a bit different than the original version. I would be willing to change him back to something closer to the Vladimir you may remember (Weapon Master/Bard, for those of you that do not know about that version) but would greatly prefer to switch out the Fighter part for the Daring Champion Cavalier.
Male Human Cleric (Crusader) of Iomedae 13 | 50/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
Greetings, folks.
I met Vladimir in another game and he's graciously invited me over here as a potential recruit.
I am eager to meet everyone.

Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50
Hello, this is Durielle, a Seer Archetype of a Time Mystery Oracle. My goal with her was to take advantage of the time available in Kingmaker to present a character whose curse of future sight becomes more powerful and more precise as time passes.
I like to roleplay a lot, and often take storytelling liberties with the kinds of effects the Time Mystery has on Durielle in my descriptions and posts. I do try to make it very flavorful and non-meta, so I hope I can continue that. I have been roleplaying her Distraction drawback from past memories instead to conflicting visions of future time.
Which of course brings up the question, what type of character creation or revision would you like to see in order to consider moving forward with us?
We have all been fairly good about posting, so you shouldn't have a problem with that aspect from this crowd.
I echo the sentiments above and wish to thank you for considering this.
Male Human Cleric (Crusader) of Iomedae 13 | 50/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
Pursuant to Durielle's comment above, I'm also quite willing to build a different character if need be for party composition or story purposes.
Welcome all - You may use your characters as is. If you prefer to alter your existing character or create a new one from scratch, you may use the same character creation guidelines. You may keep your gear as is, or select new using standard wealth by level (6000gp).
One thing (which would be player knowledge) I always add to Kingmaker is...
Several decades ago there was a considerable drive to colonize the Greenbelt. Most were driven out or killed by a surge of malevolent fey, but handful have remained.
There are many things I often change or add based on the full story behind that history, but I will decide that as we go.
What we need to decide is whether we continue where this thread left off, or start a new thread at a to-be-determined point in Book 1.
If we start a new thread, we can have some of the northern parts of the map already explored - by your group or recent surveying updates from a gnomish expedition.
Male Human Cleric (Crusader) of Iomedae 13 | 50/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
Do we have a breakdown of what the new party composition is? For instance, if we have no arcane casters or no trap-disarmers, some rebuilding may be in order!
Of course, I am amenable to whatever you think is a good way to reboot your story!
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
*waves*
Reporting for duty, as requested :-)
I PM'd a couple players who were with this game when I had to go inactive.
I'll figure out how we'll do this if and after we hear from them, and your bard(?).
Heya Hrafen!
One idea...
Start with your group arriving at Chafwinth Crossroads. They (Hrafen+?) will have had a challenge against their charter upon having lost the main charter-holders. That is when your charter was granted. After the challenge to their charter was resolved, the higher-ups merged the charters - you are essentially compelled to work together by order of the Regent.
Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1
Hey Hrafen! Long time no see. Good to see you are back!
@Donovan - The "Temple" that we discovered in the other game was created whole cloth by the DM. There is an a temple in Book 1 of Kingmaker, but it has nothing to do with Zon-Kuthon.
@DM Bloodgargler - My preference would be to resume the original thread, but I am certainly willing to do something different if that is the preference of the rest of the group. Do you want us to drop back to 3rd level or do you want Hrafen to bump himself up to 4th?
Ah good to know about temple - thanks for list Donovan, and clarification on temple Vladimir.
Hrafen up to 4th.
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