Full Name |
Balter Farshadow |
Race |
Half-Elf |
Classes/Levels |
Wild Shadow 4 | HP 40/40 | AC 18, T 12, FF 16 | Fort +6, Ref +6, Will +5 | CMD 20 | Init +2 | Perception +11 |
Gender |
Male |
Size |
Medium |
Age |
27 |
Alignment |
Chaotic Neutral |
Languages |
Common, Elven |
Strength |
18 |
Dexterity |
15 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
10 |
About Balter Farshadow
Male half-elf ranger (wild shadow) 4
CN Medium humanoid (human, elf)
Init +2; Senses low-light vision; Perception +11
DEFENSE
AC 18, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 natural)
hp 40 (4d10+12)
Fort +6, Ref +6, Will +5; +2 vs. enchantments
Immune sleep
OFFENSE
Speed 30 ft.
Melee +1 longsword +7 (1d8+5/19-20), mwk cold iron short sword +7 (1d6+4/19-20) or +1 longsword +9 (1d8+7/19-20)
Ranged +1 composite longbow +7 (1d8+3/x3)
Special Attacks favored enemy (humanoids [humans] +2)
Ranger Spells Prepared (CL 1st; concentration +3)
1st-animal messenger
STATISTICS
Str 18, Dex 15, Con 14, Int 10, Wis 14, Cha 10
Base Atk +4; CMB +8; CMD 20
Feats Double Slice, Endurance, Power Attack, Two-Weapon Fighting
Skills Knowledge (geography) +7, Knowledge (nature) +7, Perception +11, Sense Motive +9, Stealth +9, Survival +9
Languages Common, Elven
Traits Armor Expert, Pioneer
SQ dual minded, fey thoughts (Acrobatics, Sense Motive), favored terrain (forest +2), track +3 (+1 in urban areas)
Gear +1 mithral shirt, +1 longsword, masterwork cold iron longsword, masterwork cold iron short sword, +1 composite longbow with 17 arrows, amulet of natural armor +1, cloak of elvenkind, bedroll, belt pouch, cold weather outfit, flint and steel, iron pot, masterwork backpack, mess kit, rope, torches (10), trail rations (10 days), waterskin, 234 gp
SPECIAL ABILITIES
Favored Enemy (Ex) Gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of selected type.
Track (Ex) Gains +3 bonus on Survival checks made to follow tracks, +1 in urban areas.
Wild Empathy (Ex) Can make a wild empathy check to improve the initial attitude of an animal within 30 feet. Can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but takes a -4 penalty on the check. Bonus to wild empathy check is +6 in non-urban settings, but +2 in urban settings.
Favored Terrain (Ex) While in a favored terrain, gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth and Survival skill checks. While traveling through this terrain, leaves no trail and cannot be tracked.
Woodland Stride (Ex) Can move through any kind of undergrowth at normal speed without taking any damage or suffering any other impairment.