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Alice Morell |
![Urgathoa](http://cdn.paizo.com/image/avatar/Urgathoa_final.jpg)
** spoiler omitted **
Just forgot to change it (Originally was going to do 12 con, but the -2 racial constitution makes it rough to do so!). I use herolab, so I don't look at it often. Thanks for pointing it out!
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Alice Morell |
![Urgathoa](http://cdn.paizo.com/image/avatar/Urgathoa_final.jpg)
DM Bloodgargler
I have a request. I envision Alice as a feral kind of fighter. Hence using claws instead of flurrying in the first combat with the canines. I was going to take Feral Combat Training for claws eventually to further build on that idea.
Anyway thinking about my character and the archetype I chose, I don't think Qingqong monk makes much sense. I never have played a monk so I never really went through and checked out all the archetypes. After reading a little bit I think the Master of Many styles archetype would compliment her better. I am thinking of using Panther, Snake, and eventually Boar styles (With Feral Combat Training of course). Since combat has been limited, and it's still early I figure now would be the time to ask if I could change. If you don't want to go down that road I understand and will still enjoy the game and my character. I just figured it wouldn't hurt to ask since it is still very early in the game. Don't worry I won't ask this in the future, as I know as a DM it can be bothersome to always have people petitioning for change.
Thanks!
Also sorry I haven't been posting much, I have been quite busy the last few days. I should have more time now though.
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Alice Morell |
![Urgathoa](http://cdn.paizo.com/image/avatar/Urgathoa_final.jpg)
DM Bloodgargler:
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DM Bloodgargler |
![Zombie Elf](http://cdn.paizo.com/image/avatar/Paizo_DrowSlaughter_HRF.jpg)
Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are flat-footed.
and we might have to adjust how I post attacks on you a bit (like not post damage on hits against you until you've had a chance to decide whether to use "sense motive dodge")...we can let it play out as normal and see what needs to be adjusted if anything.
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Alice Morell |
![Urgathoa](http://cdn.paizo.com/image/avatar/Urgathoa_final.jpg)
DM Bloodgargler
I have no ranks in Sense Motive this leve, so it won't be an issue yet.
Just to clarify.
I can use an immediate action to use a sense motive check for my AC during an opponents attack. My next turn I don't get a swift action, but I could use snake style again the next time I was attacked, using up the swift action from the next turn.
Basically I could keep using it, but I wouldn't get swift actions on my actual turn until I didn't use it one round right?
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Simon Hayes |
![Ailson Kindler](http://cdn.paizo.com/image/avatar/Horrors-OldHunter.jpg)
Hey! Hi there!
we missed you :)
as for the story: after accepting the charter for exploration of the area we headed for this Oleg's trading post along with this merchant.
We had a brief encounter with some wild dogs/wolfs but we managed ourself. We got at Oleg's after dark, had meal and slept.
Chatting with Oleg and his wife, Svetlana, we found that bandits are racketeering Oleg. Next payiment is due tomorrow.
Now is morning and we just discussed the plan.
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Rogar Valertis |
![Valeros](http://cdn.paizo.com/image/avatar/4_Imrons_Gallery.jpg)
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Norton Ambrosi |
![Baron Hannis Drelev](http://cdn.paizo.com/image/avatar/PZO9034-Hannis.jpg)
For me is fine either way. Don't know if a sorcerer or rouge are a must in this AP. And XPs usually are bound to the different chapters of the AP, so no problem.
About combat. I get confused about whose turn is it.
could we put something like
Round # (Turn/AoO/etc.)
in our posts
And when the turn is finished then a post from the DM with
Round # start
Please?
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Ta'de-win of the Gale |
![Amiri](http://cdn.paizo.com/image/avatar/PZO9033-Amiri.jpg)
I don't think we actually have anyone trained in Spellcraft at all at present, so I'd lean towards a Wizard/Sorcerer/Summoner/Bard myself. In fact a Bard could be real useful in alot of way.
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Ta'de-win of the Gale |
![Amiri](http://cdn.paizo.com/image/avatar/PZO9033-Amiri.jpg)
Ah, yea, that's right. Battle herald if I recall, correct?
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Rogar Valertis |
![Valeros](http://cdn.paizo.com/image/avatar/4_Imrons_Gallery.jpg)
Well, in my experience mages and sorcerers become very important once the game levels up. But we can manage anyway probably. Rogues are useful in a lot of ways but unless the cronicle is full of traps they are not usually mandatory. Then if someone thinks to level up as an arcane caster that would certainly help. At the moment if I recall correctly we have:
-Rogar (melee): going for full Warrior levels OR adding some duellist levels later on (unlikely btw)
-Alice (melee): Going for full Monk build IIRC
-Norton (melee): Going for Cavalier/Bard then Battle Herald
-Ta'de-win (Divine caster): Druid thinking of multiclassing as an arcane caster.
-Green (Divine caster): Going for Oracle/Barbarian then Rage Prophet.
One thing I want to say is the MOST important thing is we are happy with our characters. Having a well developed group is certainly important but having fun with our roleplay is much more important, so don't change the way you'll develope your character just because it will make for a better choice in terms of group performance. If we think we can do without arcane casters or rougue types I certainly endorse that decision, we'll just have to make up for that with better play.
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DM Bloodgargler |
![Zombie Elf](http://cdn.paizo.com/image/avatar/Paizo_DrowSlaughter_HRF.jpg)
A few words about exploration
Your current main objective is to explore and map out the area of your charter, in preparation for colonization. You can get sidetracked from that main objective whenever you wish.
Passing through a hex will take 3 to 12 hours depending on group speed and terrain. This quite often will give you an idea of the dominant terrain, you may have encounters, obvious landmarks could be found.
Exploring a hex will take 1 to 5 days depending on group speed and terrain. You will have enough info to flesh out terrain in map, less obvious landmarks found, and good chance to find "hidden things"
your trip to the bandit camp counts as passing through
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Rogar Valertis |
![Valeros](http://cdn.paizo.com/image/avatar/4_Imrons_Gallery.jpg)
So we go south from Oleg's and then south again, right?
I think we will just follow the bandits indications taking Survival checks (or any other checks you deem appropriate) when we need to.
Me, furiel, Norton and Green are ready in the saddle, Ta'de-win and Alice need to post and tell us what they wish to do then we may start hunting down the bandits.
P.S.
I noticed you don't give us xp. It means you are the one keeping track, right? ;)
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Ta'de-win of the Gale |
![Amiri](http://cdn.paizo.com/image/avatar/PZO9033-Amiri.jpg)
Ta'de-win wants to hurry after the bandits as fast as possible. When discussing travel plans, she'd offer to ride ahead of the group a ways to scout out for trouble and signs of danger.