DM Bloodgargler's Kingmaker (Inactive)

Game Master BinkyBo

{Kingdom Tracking Sheet} {Downtime} {NPC list} {District Grid}


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Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

I actually prefer not knowing, I like levelling a lot (especially as a spellcaster or someone trying to earn a prestiage class), but not knowing how close we are makes it easier to relax and enjoy the game, not worrying about earning those last few experience needed.


+50xp


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

I'm getting confused, I apologize.
trip from bandits camp to Oleg was supposed to last one day and one night or just twelve hours?
We left Oleg's early in the morning (bandits were there fist light, fight lasted less than a min, half an hour to questioning and get ready), now is dusk and we are at the river?


correct ... budgie gave the impression it was much further, whether he exaggerated, they travel very slowly ... not immediately obvious.


Downtime Gnome Sorceror (draconic) 5

Last thing is want to be is the troublemaker here. Maybe that is the chaotic side of Furiel coming out.


Furiel:

Its all good .. there is no appointed leader at this point, you are all equals. Rogar and Norton seem to be both leading. I think Rogar assumes the position is his by default speaking character-wise not player Norton seems more aware that his position of leadership should be earned. It makes for a great dynamic, and Furiel "challenging" out loud with the best of intentions (especially until he establishes his function in battle to Norton) is a nice way to amp up that dynamic..


Male Human (taldan) Fighter (Aldori Swordlord) 03

DM & Furiel:
Rogar thinks they are all equal when it comes to decisions actually. All those who compose the party have a right to express their opinion and the majority will lead. Of course, he's also arrogant enough to believe everyone will see he's right and will agree with him. Rogar at the moment is pretty naive: he wants to suceed to get glory, money and redeem his name, but he's also a free spirit (CG) maybe what he whishes for and how he intends to get it (by giving everyone justice and freedom as he conceives them) will clash soon (it already happened when he was forced to put down that bandit... he put himself in a position that didn't contemplate the fact he could be forced to make good on his menaces, but he didn't really want to kill an unarmed prisoner... basically his choices forced him to do it


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

about the above:

I like personal interactions in a game too, much more than mere combat.
On my side, I built Norton to be a leader, but I don't expect him to be acclaimed as such out of the blue. It would spoil the fun.
Rogar has the potential to be a great "lead by example" leader, always the first to run at foes. Norton is a more the "wise man" leader type: lead your people building on their strength, crush your opponents digging on their weaknesses.

If these two are going to find a balance, end up fighting, or be replaced by someone else, we don't yet know, and that is just awesome (at least for my likings).

btw, is there any particular reason we are putting all this in spoilers?


Downtime Gnome Sorceror (draconic) 5

We just need to find our rhythm. We are in the forming and storming phase of group development.


splitting the group up in spoilers .. I'll post within the hour.


feel free to do some discussing here .. I don't mind a little bit of table talk if situations are at all confusing in gameplay


Here we go .. Furiel-powered Big Man Japan fight!


Sorry I posted Initiative rolls a little early .. combat hasn't started yet, you can take a little time to figure out how to use your surprise round.


Downtime Gnome Sorceror (draconic) 5

I haven't crunched the numbers to seeing if being enlarged really helps the weapon finesse fighter build of Rogar. Alice is definitely the best use of enlarge with the reach and STR bonus to both attacks and Green with a 2d10 melee weapon sees big jumps in DPR.


Male Human (taldan) Fighter (Aldori Swordlord) 03

Rogar will get a worse AC but will cause more damage (no change to TAB), let him fire a couple of harrow first though (those will get a worse TAB)

Edit: actually no, Rogar will get -2 to hit and -2 to AC in exchange for 2d6+4 dmg... Mmmmh I think he'll do better without the spell, thanks though.


Downtime Gnome Sorceror (draconic) 5

If the party agrees, I plan to--
Enlarge on Alice and then Green while both are off their horse.
When we see Green grow we start our surprise round. I plan on putting one of them on fire when Rogar fires his arrow before they can react.
The two 'giants' attacking should make it hard for them to get to us in the back. That gives Alice 5 rounds big and Green 6.
If Norton wants to fight dismounted, I enlarge him too, but I assume not.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

I would like to know from Tar, if she is confident enough to go around and be on the opposite side, to cut out the retreat


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

I can most definitely try, and would be willing to. Only a +3 stealth mod means I'll keep my distance and take the long route around for the distance penaltys to their perception checks.


@Ta'de-win circling around north or south of map?


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

We traveled for 12 hours, we can wait 5 minutes for your reckon. You can take my crossbow, if there is no problem, we will wait for a shot from you, Rogar ready with his bow will shoot as soon as he sees your. Alice an I can then charge in the middle with all the party. Sounds good?


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Just remember, we need one of the blighters alive for further questioning.
I'm not sure how we will recognise "one of the two" however.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

South I'd say


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Won't take the x-bow, not proficient, but ty


No one detected your miss .. shoot again


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Crossbows are simple weapons (what made them great back in times), you should be proficient


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

I think Druids are limited in weapon choices because of a spiritual promise, or have they changed that in Pathfinder?


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Druid have a specific list of weapons. There's no Restriction on what I can/cannot use in the same sense as armor (where I lose my abilities), but I don't have proficiency it the crossbow.


Norton you will find your movement requires a DC 15 Ride check to jump over logs (around S-10), or stop short, or ride around (to U-6)


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

I was thinking going through U13, are there obstacles too?


the obstacles are in the dim but not dark area around the campfire (Q-10 to U-7) two three-foot thick logs lying down, end to end.


@Norton .. nevermind I just made it a jump check for Murak


OK ignore my mention of green casting shield of faith .. that is this round (round1)


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Are we able to shout (post) outside our turn or it messes things up?


I don't mind .. maybe give some ooc indication that shows it is a "non-action" post if you are concerned about confusion.


Downtime Gnome Sorceror (draconic) 5

Excellent map--incredibly well done.
Alice--excellent positioning.
Getting my bad rolls out of the way early.


Thanks .. and yes Alice is set up. I'm waay overcaffeinated for a pbp combat right now .. really excited about seeing how this plays out. Need to run around house for a bit. (Arthur Brown? really?)


Downtime Gnome Sorceror (draconic) 5
DM Bloodgargler wrote:
Thanks .. and yes Alice is set up. I'm waay overcaffeinated for a pbp combat right now .. really excited about seeing how this plays out. Need to run around house for a bit. (Arthur Brown? really?)

Any better links for when Furiel is feeling is fiery dragon side?


OK not sure about what AC on ranged touch attack on unaware bandit .. do you not include Dex and dodge? Or is it just a +2 to hit as if invisible/concealed?
Edit:@ Furiel .. hehe no that's fine .. just wasn't expecting it. Saw the font of the text in beginning of vid and was expecting death metal


Downtime Gnome Sorceror (draconic) 5

For a range touch no dex no armor no dodge if flatfooted, unfortunately strength is the modifier not DEX as a ray.
Was this more what you were expecting--opening scene XXX with Vin Diesel.


Male Human (taldan) Fighter (Aldori Swordlord) 03

A surprised creature is considered flat footed so they don't have any dex bonus to AC, ranged touch attack ignores armor, so I guess all a flat footed bandit has against a ranged touch attack is is base AC of 10.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Touch AC is generally Base 10 + Dexterity + Dodge + Deflection (lose armor, natural armor, shield). Force effects like Mage Armor I believe still apply.


Thanks .. have been playing with the same group for so long, there are a few things I can't remember if they are house rule or RAW.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

I hear that. I play in one group, DM another group, and occasionally do Soceity play. Sometimes it feels like 3 different sets of rules rather than variations on the same set.


@Green .. I confused myself a bit last night .. since you all had the opportunity to determine when to start surprise rounds I let people place their pre-surprise round movement and spell prep at the same time people were posting just surprise round actions. Anyway I accidentally posted your round 1 action (casting shield of faith) as your surprise round action .. just for clarification your surprise round was to move to (S16), round 1 (bottom of the initiative) you move to (P16) and cast cure light wounds .. You have not yet cast Shield of Faith and you are at P16


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Did those guys getting out of bed provoke AOOs? Just curious. I have reach too being large. (And Combat Reflexes for that matter.)


these could help .. copy and paste onto your profile for copy and paste into combat posts. Use if you care to, or adapt to your liking

Furiel:

[ooc][[/ooc]ooc][ooc][[/ooc]b]Round #[/b]
AC 13, touch 13, flat-footed 11
hp 10/10
Fort +3, Ref +2, Will +0
Effects:*
* action:[/ooc]

Ta'de-win:

[ooc][[/ooc]ooc][ooc][[/ooc]b]Round #[/b]
AC 14, touch 12, flat-footed 12 (+2 w/shield)
hp 9/9
Fort +3, Ref +2, Will +6
Effects:*
* action:[/ooc]

Norton:

[ooc][[/ooc]ooc][ooc][[/ooc]b]Round #[/b]
AC 14, touch 10, flat-footed 14 (+2 w/shield)
hp 12/12
Fort +4, Ref +0, Will +1
Effects:*
* action:[/ooc]

Rogar:

[ooc][[/ooc]ooc][ooc][[/ooc]b]Round #[/b]
AC 18, touch 14, flat-footed 14
hp 12/12
Fort +3, Ref +4, Will -2
Effects:*
* action:[/ooc]

Green:

[ooc][[/ooc]ooc][ooc][[/ooc]b]Round #[/b]
AC 13, touch 13, flat-footed 11
hp 10/10
Fort +5, Ref +2, Will +2
Effects:*
* action:[/ooc]

Alice:

[ooc][[/ooc]ooc][ooc][[/ooc]b]Round #[/b]
AC 16, touch 15, flat-footed 14
hp 9/9
Fort +2, Ref +4, Will +6
Effects:*
* action:[/ooc]

will look like this on your profile:

[ooc][b]Round #[/b]
AC 13, touch 13, flat-footed 11
hp 10/10
Fort +3, Ref +2, Will +0
Effects:*
* action:[/ooc]

..and this in your post

Round #
AC 13, touch 13, flat-footed 11
hp 10/10
Fort +3, Ref +2, Will +0
Effects:*
* action:


ooh yeah large reach .. nearest bandit provoked AoO L15


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

I might regret waiting until second level to put a point into sense motive! LOL

Ok I will take the AOO, and I may change my action a little depending on how it goes.


Male Human (taldan) Fighter (Aldori Swordlord) 03

A CROCODILLE??? REALLY??? :D


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

At least it's not a Stingray.

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