DM Bloodgargler's Kingmaker (Inactive)

Game Master BinkyBo

{Kingdom Tracking Sheet} {Downtime} {NPC list} {District Grid}


251 to 300 of 1,406 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

So let's alice be the official driver


1d100 ⇒ 44

1d100 ⇒ 27


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Driver I shall be then. :D


Downtime Gnome Sorceror (draconic) 5

"We already know the story of the man with the crow. Why don't you tell us what you have to do with him."

Bluff 1d20 + 9 ⇒ (16) + 9 = 25


Male Human healer NPC

hmm we got something new ^

and private messaging! link


Downtime Gnome Sorceror (draconic) 5

Furiel is not impressing the lady bandit.


Or maybe you are .. you may bluff better than your wisdom realizes

Spoiler:

she's not impressed


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Sorry I missed the end of the journey.

I was wondering: since Norton has this trait that gives him a +2 diplomacy check on unfriendly creatures and could retry a missed roll, can I roll a diplomacy check on the bandits with no immediate purpose, but a kind of long term relationship building?

I mean: I don't want them to like Norton out of the blue, but if he keeps showing himself uptight and reliable, as well as kind in small ways, like letting them rest or helping to get on horseback, is feasible for them to start looking at him with less contempt?


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

How do we handle the bandits in the short term? Makes sense to discuss this OOC since characters had few hours to talk about the matter?

Do we have chains and manacles so we can pin a post to the ground and have them bound to that? I don't think they should be put in the guest room neither in the store room.


@Norton sure .. makes sense.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Well, I think Green has made his position about the leader clear, but the rest of the bandits would warrant some discussion.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Diplomacy check on Bandits, Day 11d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

@Green, I was more concerned about the short term. The party has been awaken for two days and one night straight, with two fights and a great deal of walking and riding. I bet they want just to drop and sleep, so the faster we find how to hold the scum, the sooner we go to sleep.
All the other decision can be made after a good deal of sleep.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

@Norton - Ah, I see your point (No, not a Bottom style knob gag), and that makes sense. Deal with the short term, then the long term.


Male Human (taldan) Fighter (Aldori Swordlord) 03

As I said in game I suggest we send them to Restov. It will prove we are already doing our work AND it will allow us to avoid further moral dilemma (well, those like Rogar with a CG allignment... he's not likely to kill prisoners if he can avoid it, and besides that he'll absolutely hate to kill a woman).


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

I was also of the same advice of Rogar, but then, can't remember if it was Furiel or Green, the point was raised that we might be regarded as responsible for the matters and sending them to Restov would seen as we being not able to handle the matter.

Maybe the GM could tell us something more about the topic, at least what the characters know about the idea behind the charter. Are we the law enforcers of Restov or are we in charge of the land of our own?


The charter is to explore and deal with bandits. It was given with a vague implication that a job well done would yield a grant of land.
Tough to say how Restov would view sending all the bandits to them, but I don't think they have given you a sign that it would be a huge misstep however you choose to deal with the bandits.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

So either or? Well, Green is a very much hands on practical sort of person. He would rather deal with the bandits in person. And he has no problems with executing the leader himself if need be.


Downtime Gnome Sorceror (draconic) 5

Furiel will do the execution too and take responsibility if need be. Executing them is a more lawful act than a chaotic one actually. We hold a tribunal and pass judgement. Kressle must go as the leaders of insurrections bear a greater burden than the poor people that follow, sometimes out of necessity.
Sending them back shows we can't deal with bandits in our own land. Not to mention the resources consumed in moving them and the risk of escape.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Ta'de-win will bunk up on the walkway on the wall, keeping sight of where the prisoners are kept, keeping an eye on them until she falls asleep from exhaustion (whenever dramatically appropriate for you).

Also sorry if I came off strongly on those last couple posts. Just seemed appropriate given the situaiton and all.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

I think the post were fine, characters' not players' talking.

The GM said the soldiers made camp outside Oleg's, can we get a roughly description of what is there?


The camp is about 20 feet east of the palisade. There are 2 one man tents and one larger tent that could fit 8, used for supplies. The framework of the structure they are building is another 100 feet northeast, alongside the South Rostland Road. They appear to have an area of 40 by 60 feet staked off. 50 feet north of the palisade is a fenced-in area for their three horses.


Male Human (taldan) Fighter (Aldori Swordlord) 03

@ Ta'de-win: no problem for the posts, it's your character talking, not you. And the same it's true for Rogar and me of course. For example Rogar will agree with Green's idea of raiding the Stag Lord fort asap, because he is that kind of person (one who acts before thinking as exeplified by his WIS 07 score), I think that to be pretty suicidal (a big bad outlaw chief, some pretty nasty enchemen and 30 or so bandits... not something you deal with at level 2 usually).
To me the whole exercise of role-playing is to act as someone different than me and, possibly, doing things differently than I normally would because the one I'm impersonating has a different personality than me. So no problem, if you stay consistent with your character personality that's just good roleplaying to me.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

I'm Genuinely confused? Green was pretty clear that he DIDN'T want to go there right away.
Have I been unclear, or have there just been a mix-up somewhere?

The biggest irony is that if The Green Man had overheard the conversation the others had, his biggest issue would be Rogar making a difference between men and women.
He has fought besides Ta'de-win and Alice, and against Kressel, so he genuinely do not understand the concept of treating women differently.
The clashing of civilized society and the wilderness.

Might be fun to roleplay, but on the other hand, The Green Man is not much for conflicts.


Male Human (taldan) Fighter (Aldori Swordlord) 03

Well, I took your talking about disguises and code words as your way to push for an early attack to the Stag Lord fortress. My bad if I misunderstood.
As for Rogar is he's actually meant to have an "outdated" sense of what's proper and what's not... he's a Taldan dispossessed noble after all! He thinks to be gallant and charming, while he may be perceived as misogynistic by carefree spirits like Alice and Ta'de-Win, cause they can take care of themselves at least as well as him (probably better!), but he's oblivious to this, he may respect them as warriors but they'll be always women first.

Now, if the way I'm playing Rogar is offensive for some just tell me, I'll stop stressing these "flawed" aspects of his character. I want this to be enjoyable for everyone, so sorry if I offended some sensibilities, my point was just that Rogar comes from a very different society than our own and his values are therefore different too.


Downtime Gnome Sorceror (draconic) 5

No offense taken, the roleplaying is great. There is no political correctness in the Sword Lands. Rogar's attitude towards women is probably more common than the opposite. Furiel knows drow females are far from weak, so does not underestimate females in any way.

Furiel had personal experience of being bullied, and the bandits definitely remind him of bullies. Miss De-Win has much more reason to be angry and want justice.

Finally, an early attack on the Stag Lord becomes more called for if we do not decisively answer the bandit problem with a symbolic act. The man with the crow is more vulnerable, so taking out this ally of the bandits further isolates the Stag Lord and may provide more information.

Decisive justice allows us to map the surrounding area and let the Stag Lord get complacent again.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Well, The Green Man is not all that wise, but he is smart enough to know that a frontal assault would not be the best idea, so he was looking for options.
But those options are for when the group is ready to tackle the Stag Lord. Green is still in favour of cutting the Stag lords legs out from under him first, by making sure he does not have other bandit gangs to call on.

And I am not offended either; the clash between Rogars way of seeing things and Greens is simple practicality.
Green is mostly a bit of "salt of the earth" sort of man, unable to comprehend some of the things you do in high society since they have little use in the wild.

It's good to discuss things, we can avoid misunderstandings that way.


Downtime Gnome Sorceror (draconic) 5

Plus rushing to the Stag Lord fort is like rushing to the third level of the dungeon without opening any of the doors on the first two levels! :-)

I will be traveling the next week but should still get to the internet overseas.

I still think we have a trial for Kressle under the law.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

From Ta'de-win's perspective it's less about the gender aspect and more about the societal apsect. She's spent most of her life living off the land, and only a handful amongst civilization. In her eyes, this is a simple matter. We've bested Kressle's pack, and now we wish to lay claim to it. There can't be two packleaders so the current must be removed. Delaying the decision only brings harm to the pack and weakens the new packleader's position as it shows weakness.

This would indeed conflict with Rogar, as he (I presume) considers his actions towards women strength of character. Ta'de-win is unable to grasp this concept. Her only real teacher for gender roles would have been the animal kingdom, and there's enough variety there to not really making any defining characteristics as a whole.

This is further clouded that there isn't a clear cut packleader amongst the group yet. She sees 3 viable candidates at present (Rogar, Norton and Green) who have demonstrated leadership qualities, but none that have truly assumed the role. This would actually cause her some confusion based on her way of seeing things. Not saying we need to choose, but the animal world isnt' exactly a democracy.

And besides everything else, conflict is great. If people were always all happy happy with each other, it'd get boring fast. Not saying yes to war, but a good disagreement can be quite enjoyable.

Speaking a little more out of character, I'd go with the trial option. Ta'de-win would settle for it to be decided here by trial rather than sending her back to Restov. She admits to her own bias, but would feel compelled to give proper judgement regardless.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Heh, Green has not considered himself a leader, He would step up yes, and maybe be a good leader too, but he would be a reluctant one.


Sorry was recovering from late-night paper writing.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

In all this I forgot 2 things:
first Norton took a 6 hp blow, so if someone has a cure wounds spare that would be good
second haven't decided my spell yet I'll have a look to them ASAP

I can't find where we discussed, but I get we have 5 prisoners
The woman, two gnomes a boy, and somebody else, Can we have more detailed description of them (especially the boy and the fifth)?

Norton is of the idea of bring one of them on the survey, could be useful and maybe covert the one to our cause. The question is: which one?

if needed Sense Motive 1d20 + 1 ⇒ (11) + 1 = 12


Downtime Gnome Sorceror (draconic) 5

Trying to lighten the mood. Time to explore some land. Enlarge lasts 12 rounds now and will go on Green and Alice first. Next level I will get Mage Armor for Alice and add Summon Monster I to the mix.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Ready to roll, just added my magic


On campaign info I put up map of hexes traveled through, but not explored. I will update as you go, and add explored map as well.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

I lost the link to the summary for land movement.

Are we going to be away more than one day? I think that for the beginning we should explore the near zones, especially if we leave the bandits at Oleg's. We can discuss it in game, but before saying anything stupid I have to find that link...


here is movement, both travel and explore times.

the map of where you have traveled and just travel time is on campaign info tab.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

So, 3 days just for an hex, that's a lot of time far from Oleg's.
Let's take some food...


Downtime Gnome Sorceror (draconic) 5

Agreed, we should probably have Oleg advance us a week of trail rations and day or two of the fresh stuff. Furiel feels the trail rations interfere greatly with his 'regularity'.


So .. starting with the hex southeast of Olegs?


Downtime Gnome Sorceror (draconic) 5

Yes.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

I can hunt as well to supplement rations, but not 100% what that will do to exploration time. Plus you can't get much more fresh than "we're skinning it".


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

And The Green Man will help with hunting or gathering.


ready to move on? Or should I wait for an answer to Ta'de-win?


Downtime Gnome Sorceror (draconic) 5

Furiel tried to get this resolved when he joined; he was told it was somewhat of a democracy. I think we can move on.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

I didn't think to mention this before, but Ta'de-win would be keeping an eye out for things like major feeding grounds of predators, game trails, the like of natural environs. Since the eventual goal is to establish a kingdom here, she would keep an eye out for areas where the impact to the environment could be minimized.

Whether her recommendations are taken or not (by the group or, more likely, eventual settelers) remains to be seen.

Of course if everyone wanted to build a tree-top city, I would not be opposed...


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Are we really approaching the Goblins having left the horses with the prisoners?
It doesn't seem a good idea to me, I guess we will really found out if they are ready to jump the fence or not...


Male Human (taldan) Fighter (Aldori Swordlord) 03

The outlaws should be with us. I never thought we could leave them unsupervised.


Downtime Gnome Sorceror (draconic) 5

someone may have to say with them--goblins shouldn't be a challenge--Green and Alice could do it alone.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

I thought prisoners were coming with us.

251 to 300 of 1,406 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Bloodgargler's Kingmaker OOC All Messageboards

Want to post a reply? Sign in.