DM Beckett's PFS PbP S04-21 Way of the Kirin (Subtier 3-4) (Inactive)

Game Master Beckett

DM Notes:

Human warrior 4
N Medium humanoid (human)
Init +5; Senses Perception +0
DEFENSE
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 34 each (4d10+12)
Fort +5, Ref +2, Will +1
OFFENSE
Speed 30 ft.
Melee mwk battleaxe +8 (1d8+3/×3)
Ranged shortbow +5 (1d6+2/×3)
STATISTICS
Str 15, Dex 12, Con 12, Int 9, Wis 10, Cha 8
Base Atk +4; CMB +6; CMD 17
Feats Improved Initiative, Toughness, Weapon Focus (battleaxe)
Skills Climb +5, Intimidate +3, Profession (farmer) +4, Stealth +1,
Swim +5
Languages Common, Tien
Combat Gear potion of cure light wounds, alchemist’s fire (2);
Other Gear leather lamellar, mwk battleaxe, portable ram

Init:

[spoiler=INIT ROLLS
[dice=Jorah]1d20+3[/dice]
[dice=Falom]1d20+4[/dice]
[dice=Ramesses]1d20+5[/dice]
[dice=Rravn]1d20+5[/dice]
[dice=Rravn]1d20+5[/dice]
[dice=Savage & Stormtooth]1d20+4[/dice]
[dice=Todric]1d20+3[/dice]
-------------------------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

The Way of the Kirin MAP

On the eastern continent of Tian Xia, the Pathfinder Society remains a small player in the greater political landscape, but Amara Li, head of the Lantern Lodge in the teeming city of Goka, has plans to change that. In order to secure the Pathfinder Society's place as an influential organization on the far side of the world from the Grand Lodge in Absalom, she must orchestrate an alliance with the mysterious Way of the Kirin. But the longtime rival of the Pathfinder Society, the Aspis Consortium, has plans to form an alliance of its own, and if the consortium succeeds, the Pathfinder Society's hopes of cementing their place in the Dragon Empires could be dashed forever.


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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sorry that was so long. A lot going on, and in order to speed things up, I went ahead and rolled Saves and AoO' for people. If I missed something, please feel free to let me know. Or if you'd rather roll yourself, I'm cool with that. Also, on the map, I've started adding the fires that have been building. They are still pretty small, so not really a risk of damaging you, YET, but I just wanted to give a visualization on what's going on.

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Perc: 1d20 + 8 ⇒ (1) + 8 = 9

Jorah will spend his turn putting the fire out on himself using create water if needed

-Posted with Wayfinder

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

did you include the resistances of jorah and savage, they are both Assimars. Ramesses, hearing the combat, puts an extra pep in his step and unleashes a huge pot of his new concoction. "Your bombs are nothin compared to mine!!!" he then kicks the pot over flowing like a waterfall catching multiple foes in the lava-like brew. A couple poor shmucks just outside have their skin melt right off their bones screaming only for a moment as it burns down their mouth.

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

assimars aren't resistant to fire

-Posted with Wayfinder

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

Storm tooth will move up and attack number 2

claw: 1d20 + 6 ⇒ (2) + 6 = 8

dmg: 1d6 + 1 ⇒ (5) + 1 = 6

Savage will unleash another ball of fire at number 2 as well

range touch: 1d20 + 5 ⇒ (10) + 5 = 15

dmg: 1d6 + 4 ⇒ (1) + 4 = 5

Savage will use move action to draw wand of clw

-Posted with Wayfinder

Liberty's Edge

Male Tengu Oracle 5 | HP 33/33 | CMD 19 | AC 23, t 13, ff 20 | Fort +3 Ref +5 Will +4 | Init +5x2, Perc +9 (Low-light vision, Darkvision 60ft. (also max range), Carrion Sense) | Act Con: blur

Survival: 1d20 - 1 ⇒ (10) - 1 = 9
Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Rravn will continue to slice and bite the bomber.

+1 falcata: 1d20 + 10 ⇒ (19) + 10 = 29 for Damage: 1d8 + 6 ⇒ (8) + 6 = 14
bite: 1d20 + 3 ⇒ (11) + 3 = 14 for Damage: 1d3 + 2 ⇒ (3) + 2 = 5

falcata's crit threat: 1d20 + 10 ⇒ (8) + 10 = 18
possible extra damage: 2d8 + 12 ⇒ (7, 2) + 12 = 21

"Bird. Message carried. Important," Rravn says in his monotone, odd voice.

If the bomber then falls, he'll turn his attention to the flames, trying to put them out once able to do so.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

ROUND 2 <Bolded may act>

With an exceptionally well placed strike, Rravn cuts into the scum infront of him, calling upon his temporal mastery to alter time slightly as it happens, dragging out the pain that much more before he falls to t ground bleeding.

Storm Tooth attacks, but just can't seem to touch the bomber again, while Savage hurls another mini-fireball, again hitting his target in the chest, but it's just not enough to really do much.

Suddenly, strange liquid fire seems to seep through the roof, and just outside the door, you see a large torrent of it fall, hitting and clinging to some of the enemy's troops gathering outside for the next assault. Many of them run around scream, them within seconds disintegrate in front of your eyes, as if covered in both acid and fire, and leaving small puddles of viscous, flaming goo where they had just stood moments before.

Bomber 2 (-20), & Bomber 3 (-28)
-------------------------------------------------------------------
Rravn (-2), Jorah (-12), Ramesses (), Savage (-12, On Fire)/Storm Tooth (-12), Todric (-19), & Falom ()

Liberty's Edge

Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1

Tod shouts ut in pain as the flames burn him yet again. He quickly pulls himself back mentally and stabs at one of the enemy's grenadiers.

Attack: 1d20 + 11 ⇒ (4) + 11 = 15
Damage?: 1d6 + 7 ⇒ (3) + 7 = 10

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

Unable to do anything about the fires, Falom moves back to the bay window and fires an arrow if she sees anyone outside of it. attack: 1d20 + 7 ⇒ (9) + 7 = 161d8 ⇒ 3sneak attack: 2d6 ⇒ (6, 2) = 8

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Knowing they can not hope to win, much less survive with so many of their allies already fallen, they flee, rushing past Todric and jumping out the window.

Todric AoO: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d6 + 7 ⇒ (6) + 7 = 13

Grabbing the rest of your gear, and quickly searching the bodies in the room, you find a set of 4 potions, 8 Alchemist's Fires, 3 Smoke Sticks, 2 Fuse Grenades, a Battering Ram, and a handful of Battle Axes and Daggers.

On the strange bird, you find a note quickly scrawled on a scrap of paper.

Note:
"The enemy has found us, and we need your immediate aid. Follow our path to find us!”

Retreating down the hidden staircase and blocking it the best you can, it leads down to a small room carved from the natural volcanic rock, and then to a tunnel that seems to have been cut through from free-flowing lava. As promised, Amara-Li has left direction to follow, small marking in chalk along the way, leading you what seems like half way across the island. Eventually you spot a bit of light coming ahead of you, as see the tunnel opens up to a larger area.

A sand-floored cave of igneous rock narrows to the north, offering access to a lava tube passage. Natural stone columns support a ceiling fifteen feet above, and the uneven walls irregularly bulge outward, creating small alcoves. To the south the cave rises in elevation, and the smell of seawater and a fresh breeze suggests the outside is close by.

As you walk closer into what appears to be some sort of ritual chamber, you first see a large lit fire in the back sending up an odd green smoke, likely the method of summoning aid mentioned earlier. Noticing you immediately, you also see a heavily armored man with a drawn katana standing, or rather gloating over the fallen Amara-Li and Iko Tsuneo, his enlarged body eager for another battle, and you can see various magical protections still active from his last battle, causing a slight haze as he moves. Both Amara-Li and tsuneo are still bleeding from multiple wounds but lay unmoving on the ground. Two other assassin stand close to their master.

Off to the side you see the slain bodies of Amara-Li's two servants, as well as a few other bodies, indicating the Venture-Captain and the Samurai put up a great fight. The standing warrior, turns to you and nods. This must be Shimazi.

Heal DC 15:
Noticing that their wounds are still bleeding, and spotting the slightest rising and falling of their chests, you notice that both Amara-Li and Iko Tsuneo still live, though they seem to be unable to move.

It took you about 20 minutes to reach this point, so it's likely all your previous buffs have expired.

INIT ROLLS:

Jorah: 1d20 + 3 ⇒ (17) + 3 = 20
Falom: 1d20 + 4 ⇒ (18) + 4 = 22
Ramesses: 1d20 + 5 ⇒ (2) + 5 = 7
Rravn: 1d20 + 5 ⇒ (8) + 5 = 13
Rravn: 1d20 + 5 ⇒ (20) + 5 = 25
Savage & Stormtooth: 1d20 + 4 ⇒ (13) + 4 = 17
Todric: 1d20 + 3 ⇒ (9) + 3 = 12
-------------------------------------------
Shimazi: 1d20 + 0 ⇒ (13) + 0 = 13
Thugs: 1d20 + 5 ⇒ (4) + 5 = 9

The Final Fight Init:

Round 1

Rravn (), Falom (), Jorah (), & Savage/Storm Tooth (/)
---------------------------------------------------------
Shimazi ()
---------------------------------------------------------
Todric ()
---------------------------------------------------------
Assassin 1 () & Assassin 2 ()
---------------------------------------------------------
Ramesses () -> Round 2

New Map is up.

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

Not having an advantage, Falom stats to move, pulls out a potion of Invisibility, drinks it and vanishes. She moved 30 feet, and stopped.

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

On the way down the hidden passage, Jorah heals himself with his wand.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Heal: 1d20 + 4 ⇒ (5) + 4 = 9

He notices the bodies of their allies but they appear dead to him. With a loud cry in celestial, he rushes forward a few steps as colors spray from his shield.

Casts Color Spray DC:16 in a cone that hits Thug 1 and BBEG

Awesome Display (CHA +4):
Your phantasmagoric displays accurately model the mysteries of the night sky, dumbfounding all who behold them. Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier (if positive).

If anyone else needs heals I can use my wand or theirs if they have one on the way down the passage

Liberty's Edge

Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1

Tod asks Jorah for assistance with his wand on the way here.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

-Posted with Wayfinder

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

Jorah if you end this now i will kill you lol

Savage will move up 20 ft and cast stone discus.

atk: 1d20 + 5 ⇒ (19) + 5 = 24

dmg: 4d6 ⇒ (2, 1, 5, 6) = 14

Storm tooth will charge and claw

charge: 1d20 + 8 ⇒ (20) + 8 = 28
dmg: 1d6 + 1 ⇒ (3) + 1 = 4

-Posted with Wayfinder

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

i also fully heal savage and storm tooth coming threw cave

crit confirm : 1d20 + 8 ⇒ (20) + 8 = 28
crit dmg: 1d6 + 1 ⇒ (4) + 1 = 5

-Posted with Wayfinder

Liberty's Edge

Male Tengu Oracle 5 | HP 33/33 | CMD 19 | AC 23, t 13, ff 20 | Fort +3 Ref +5 Will +4 | Init +5x2, Perc +9 (Low-light vision, Darkvision 60ft. (also max range), Carrion Sense) | Act Con: blur

Heal: 1d20 - 1 ⇒ (6) - 1 = 5

Rravn isn't noticeably shaken by the display, Amara-Li and Iko Tsuneo both down. He has his weapon drawn and moves forward but instead of attacking anyone, he instead uses his magic to keep Amara-Li within the realm of the living.

Move action: move; Std actino: cast stabilize on Amara-Li

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

cure light wound rolls

1: 1d8 + 1 ⇒ (2) + 1 = 3
2: 1d8 + 1 ⇒ (7) + 1 = 8
3: 1d8 + 1 ⇒ (5) + 1 = 6
4: 1d8 + 1 ⇒ (5) + 1 = 6

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Assassin's Save: 1d20 + 1 ⇒ (9) + 1 = 10
Shimazi's Save: 1d20 + 6 ⇒ (18) + 6 = 24

So the bbeg is fine, but the assassin drops to the ground, knocked out, and effectively out of the fight.

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Not happy with how this seems to be going so far, Shimazi swings at Storm Tooth, knowing he needs to destroy the nuisance before he can make his way to his true target. He calls out an order to his remaining troop, then points at Jorah.

Katana vs Storm Tooth (AC 22): 1d20 + 11 ⇒ (8) + 11 = 19 <miss>
Damage: 2d6 + 9 ⇒ (2, 4) + 9 = 15

Round 1

Rravn (), Falom (invisible), Jorah (), & Savage/Storm Tooth (/) 
--------------------------------------------------------- 
Shimazi (-23) 
--------------------------------------------------------- 
Todric ()
--------------------------------------------------------- 
Assassin 2 () 
--------------------------------------------------------- 
Ramesses () -> Round 2

-Posted with Wayfinder

Liberty's Edge

Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1

Tod rushes forward, rapier flashing. He tries to bring down the big warrior so others can rescue their fallen friends.

Attack: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

No map access, just move 20' straight ahead. No power attack, so I won't try to kill steal. This will likely provoke an AOO though...

-Posted with Wayfinder

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

On Ramesses turn he will swift action bane special ability against humanoids of the human subtype, by saying a quick prayer. And cast shield of faith on himself. Heal: 1d20 + 6 ⇒ (2) + 6 = 8 Ramesses notices the fallen commrades but assumes they are dead."By the blessing of Gorum my allies will be avenged. Prepare thyself, for the true wrath of Gorum!!!"

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

It does indeed draw an opportunity attack, and he takes every opportunity he can, swinging his massive katana around, but just missing the mobile and dexterous warrior as he come sin to sink in another blow. As Todric's sword pierces his thigh, he, this dark samurai, begins t look worse for wear, but still has that inner fire to press on.

AoO vs Todric (AC 21): 1d20 + 11 ⇒ (4) + 11 = 15 <miss, SOB!!!!>

The assassin, the only other opponent remaining, heeds his master's command, and rushes at Jorah with his axe.

Rravn's AoO: 1d20 + 8 ⇒ (12) + 8 = 20 <HIT>
Falcata Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Savage's AoO: 1d20 + 8 ⇒ (3) + 8 = 11 <miss>
Storm Tooth's AoO: 1d20 + 10 ⇒ (2) + 10 = 12 <miss>

Axe vs Jorah (AC 16): 1d20 + 10 ⇒ (13) + 10 = 23 <HIT>
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Round 2

Ramesses (), Rravn (), Falom (invisible), Jorah (-9),
& Savage/Storm Tooth (/)

---------------------------------------------------------
Shimazi (-33)
---------------------------------------------------------
Todric ()
---------------------------------------------------------
Assassin 2 (-12)

Round Recap:
Rravn casts a simple, but life saving spell on his Venture-Captain and fellow Pathfinder, but finds it odd. The spell absolutely worked, but for some odd reason simply didn't work, and he can feel it in his magic. Strange. Falom draws and drinks a potion, then vanishes from sight, while Jorah, heedless of the possible danger of getting so close to such a large enemy, runs to the front and unleashes a blast of multicolored lights, not designed to harm, but rather hamper the mind, and while he fails to overcome the dark samurai, he does manage to incapacitate one of his cronies. Savage moves forward, sending his pet in to nip at the warrior's heels while he summons a few sharp stones out of nowhere, then sends it's flying at the warrior and landing hard as it smacks him in the face.
---
The Dark Samurai, not liking how things have progressed, attempts to slaughter the little lizard, but fails to connect, and then again as the party's warrior runs up and thrust his rapier in deep. The assassin, seeing an opening, rushes at Jorah, the spellcaster, leaving a large gash on his chest, but taking a hit himself as he moves. The, from behind the fray, suddenly there is a loud challenge, as the last calls on divine protection.

Ramesses: Move?

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Jorah curses loudly in the celestial tongue as the assassin's axe hits him square in the chest. He retreats safely behind his comrades and chants a prayer to Desna. The butterfly symbol on his shield starts to glow, as if it were molten lava, as the samurai's katana starts to have the same reaction.

Casts Burning Disarm DC:15

Damage: 3d4 ⇒ (3, 4, 1) = 8

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Refl: 1d20 + 6 ⇒ (4) + 6 = 10

Suddenly hit with another magical attack, the dark warrior holds his blade tight, and sucks it up, but as Jorah flees, the Assassin sees a chance, and strikes once more, but only catching air as he flees from reach.

AoO vs Jorah (AC 16): 1d20 + 10 ⇒ (1) + 10 = 11 <miss>

Round 2

Ramesses (), Rravn (), Falom (invisible), Jorah (-9),
& Savage/Storm Tooth (/)
---------------------------------------------------------
Shimazi (-41)
---------------------------------------------------------
Todric ()
---------------------------------------------------------
Assassin 2 (-12)

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

I already posted my turn a few posts up unless they dont count

-Posted with Wayfinder

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

if it counted i will post next turn

-Posted with Wayfinder

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

already posted we must have posted at about the same time. I activated bane and casted a spell on myself.

-Posted with Wayfinder

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Its a new round now. Your attacks were for the first round

-Posted with Wayfinder

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

i didnt see them mentioned in his dialog so i didnt know

-Posted with Wayfinder

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

Falom takes two arrows out of her quilver and fires at the big guy.
[spoiler=attacl]
attack: 1d20 + 7 ⇒ (16) + 7 = 231d8 ⇒ 2 __ sneak attack: 2d6 ⇒ (6, 1) = 7
attack: 1d20 + 7 ⇒ (5) + 7 = 121d8 ⇒ 8 miss, i bet.

Liberty's Edge

Male Tengu Oracle 5 | HP 33/33 | CMD 19 | AC 23, t 13, ff 20 | Fort +3 Ref +5 Will +4 | Init +5x2, Perc +9 (Low-light vision, Darkvision 60ft. (also max range), Carrion Sense) | Act Con: blur

Seeing visions of the venture-captain dying, and mystified by his magic's ineffectiveness, Rravn rushes over to Amara-Li barely caring for the big bad guy's attacks. (eep, provoking an AoO first from the assassin, then the bbeg!)

Once Rravn gets over to Amara-Li (hopefully) he casts a stronger healing spell on her.

Move action: move 20ft to Amara-Li, Std action: cast cure moderate wounds (provokes again, if BBEG has Combat Reflexes)
CMW healing: 2d8 + 4 ⇒ (3, 5) + 4 = 12

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

See the Round Recap Spoiler, above.

Liberty's Edge

Male Tengu Oracle 5 | HP 33/33 | CMD 19 | AC 23, t 13, ff 20 | Fort +3 Ref +5 Will +4 | Init +5x2, Perc +9 (Low-light vision, Darkvision 60ft. (also max range), Carrion Sense) | Act Con: blur

I did read it. That's why I made Rravn advance to Amari-Li. Or did I misunderstand something? Initially Rravn was just supposed to hit the assassin with a +10 bonus, but I figured the venture-captain is still in need of healing.

Edit: Oh, right, the assassin had his/her AoO already.
Editedit: And stabilize wouldn't have succeeded at all if the target is not a living creature, as per the spell description. My interpretation: stabilized, but is then unstabilized.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

No I meant Savage. :) There is one other reason that Stabilize would not work, too. Nothing you did wrong. I just have not been able to update yet.

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

I will move up and cast bull str on storm tooth.

Stormtooth will attack the big guy

claw 1: 1d20 + 8 ⇒ (6) + 8 = 14
dmg: 1d6 + 3 ⇒ (4) + 3 = 7

claw2 : 1d20 + 8 ⇒ (2) + 8 = 10
dmg: 1d6 + 3 ⇒ (4) + 3 = 7

bite : 1d20 + 8 ⇒ (17) + 8 = 25
dmg : 1d4 + 3 ⇒ (4) + 3 = 7

-Posted with Wayfinder

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

Reroll on a claw

claw reroll: 1d20 + 8 ⇒ (13) + 8 = 21

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Falom forsakes her illusionary concealment to launch an arrow, catching the dark samurai in the flank just as Storm Tooth runs up to bite him. Surrounding the Tien warrior, you cut him down to a blood mess, and then finish off the two assassins with ease.

After a few moments, both Amara-Li, looking much better than before, and Iko Tsuneo, still heavily wounded, begin to move, then they stand. Iko bows to you in a deep sign of respect, while the Venture-Captian explains that Shimazi's blade had been poisoned, and both had fallen to it's effects, and had been left there helpless, and would have died had it not been for your timely arrival.

Iko Tsuneo again bows, "I am suitably impressed with your performance here. I was confident before, of your character, and thus that of this Pathfinder Society, but now, I am certain. The Way of the Kirin agrees to your proposed alliance.!"

Venture-Captain Amara-Li smiles, holding in the emotion welling up within her. "“Several years ago I arrived in Absalom as a nearly unknown figure who spoke of a nearly unknown land, and together we endeavored to bring the wonders of Tian Xia to the Pathfinder Society and in doing so draw the Society’s attention to our land. We brought the Decemvirate knowledge of the Hao Jin Tapestry, and it was we who guarded it against further intrusion when our enemies exploited gaps in the demiplane’s weave. With our efforts it is now one of the greatest treasures and tools of the Society. Were that not enough, we have now secured an alliance with an ancient and honorable organization. There is much honor in what we have done, and so much of it belongs to you for your years of service."

“I have a few last tasks to conclude before I return to Goka to lead an expanded lodge there—the Society’s new regional headquarters. While our accomplishments thus far are great, even greater work lies ahead for me, and I cannot split my attention between the whole of Tian Xia and interests in the Inner Sea. I shall always support you when you are in Tian Xia, but your oaths and obligations to me are now officially fulfilled. Do not think that you are being abandoned. If you wish to seek a new patron, you will receive a letter of introduction penned by my own hand. If you wish to continue to serve me, do so by working alongside your fellow Pathfinders and sending me news of your travels. For now, rejoice, for we are victorious!"

The End. . .

Liberty's Edge

Male Tengu Oracle 5 | HP 33/33 | CMD 19 | AC 23, t 13, ff 20 | Fort +3 Ref +5 Will +4 | Init +5x2, Perc +9 (Low-light vision, Darkvision 60ft. (also max range), Carrion Sense) | Act Con: blur

"How return? Absalom far. Teleport?" Rravn asks afterwards, "away here. Stupid place. Then celebrate."

Regardless of the methods of their return, Rravn keeps being weird and uncaring, sharing only odd tidbits of his persona when asked.

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