DM Beckett's PFS PbP S04-21 Way of the Kirin (Subtier 3-4) (Inactive)

Game Master Beckett

DM Notes:

Human warrior 4
N Medium humanoid (human)
Init +5; Senses Perception +0
DEFENSE
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 34 each (4d10+12)
Fort +5, Ref +2, Will +1
OFFENSE
Speed 30 ft.
Melee mwk battleaxe +8 (1d8+3/×3)
Ranged shortbow +5 (1d6+2/×3)
STATISTICS
Str 15, Dex 12, Con 12, Int 9, Wis 10, Cha 8
Base Atk +4; CMB +6; CMD 17
Feats Improved Initiative, Toughness, Weapon Focus (battleaxe)
Skills Climb +5, Intimidate +3, Profession (farmer) +4, Stealth +1,
Swim +5
Languages Common, Tien
Combat Gear potion of cure light wounds, alchemist’s fire (2);
Other Gear leather lamellar, mwk battleaxe, portable ram

Init:

[spoiler=INIT ROLLS
[dice=Jorah]1d20+3[/dice]
[dice=Falom]1d20+4[/dice]
[dice=Ramesses]1d20+5[/dice]
[dice=Rravn]1d20+5[/dice]
[dice=Rravn]1d20+5[/dice]
[dice=Savage & Stormtooth]1d20+4[/dice]
[dice=Todric]1d20+3[/dice]
-------------------------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

The Way of the Kirin MAP

On the eastern continent of Tian Xia, the Pathfinder Society remains a small player in the greater political landscape, but Amara Li, head of the Lantern Lodge in the teeming city of Goka, has plans to change that. In order to secure the Pathfinder Society's place as an influential organization on the far side of the world from the Grand Lodge in Absalom, she must orchestrate an alliance with the mysterious Way of the Kirin. But the longtime rival of the Pathfinder Society, the Aspis Consortium, has plans to form an alliance of its own, and if the consortium succeeds, the Pathfinder Society's hopes of cementing their place in the Dragon Empires could be dashed forever.


The Game Master has not yet created a description for this campaign.