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Rravn's page
135 posts. Organized Play character for Deussu.
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Full Name |
Rravn |
Race |
Tengu |
Classes/Levels |
Oracle 5 | HP 33/33 | CMD 19 | AC 23, t 13, ff 20 | Fort +3 Ref +5 Will +4 | Init +5x2, Perc +9 (Low-light vision, Darkvision 60ft. (also max range), Carrion Sense) | Act Con: blur |
Gender |
Male |
Size |
Medium |
Age |
17 |
Alignment |
Chaotic Neutral |
Deity |
Shyka |
Languages |
Common, Tengu |
Homepage URL |
Link |
Strength |
16 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
9 |
Wisdom |
9 |
Charisma |
15 |
About Rravn
Current Conditions:
Male Tengu Oracle of Time 5
Chaotic Neutral Medium Humanoid (Tengu)
Player Deus (2205-10)
Xp 12
Faction Liberty's Edge
Prestige/Fame 17/21
Favored class Oracle (Tengu alternative, +1/2 to oracle's curse ability)
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Init +5 (Temporal Celerity, roll twice)
Senses Low-light vision, Perception +8, Darkvision 60 ft., Carrion Sense (Scent, only dead or wounded)
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AC 23, touch 13, flat-footed 20; (+8 armor, +2 Shield, +3 Dex)
hp 33 (5d8+5)
Fort +3, Ref +5, Will +4
Special Defenses
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Speed 20 ft. (30 ft. w/out armor))
Melee
Normal Bite +6 (1d3+3, x2, P&B&S)
Normal +1 falcata +8 (1d8+4, 19-20/x3, S)
Full attack +1 falcata +8 (1d8+4, 19-20/x3, S) & Bite +1 (1d3+1, x2, P&B&S)
Ranged
Normal Javelin +6 (1d6+3)
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Spells
2nd (5/day) — Cure Moderate Wounds, Gentle Repose, Bull's Strength
1st (5/day) — Cure Light Wounds, Divine Favor, Shield of Faith, Memory Lapse, Remove Fear
Orisons — Create Water, Detect magic, Mending, Spark, Stabilize
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Str 16, Dex 16, Con 12, Int 9, Wis 9, Cha 15
Base Atk +3; CMB +6; CMD 19
Feats Heavy Armor Proficiency, Weapon Focus (Falcata), Extra Revelation (Erase from Time)
Skills (ACP -5;3 sp/lvl) Diplomacy +10 (5), Knowledge (History) +3 (1), Perception +9'^1^' (5), Stealth +4 (0), Use Magic Device +9 (4)
Traits
Reactionary (Basic, Combat): You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You are time itself. You gain a +2 trait bonus on initiative checks.
Spirit Sense (Basic, Faith): You are so attuned to the spiritual world that it is hard to get the jump on you. You gain a +2 trait bonus on Perception checks to avoid being surprised and to detect invisible or incorporeal creatures.
Languages Common, Tengu
Special Qualities
Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks.
Swordtrained: Tengus are trained from birth in swordplay, and as a result are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Carrion Sense: Many tengus have a natural ability to sniff out carrion. While their sense of smell isn’t as keen as that of other species, it is particularly attuned to the scent of injuries or death. Tengus with this racial trait have a limited scent ability, which only functions for corpses and badly wounded creatures (50% or fewer hit points). This racial trait replaces gifted linguist.
Oracle's Curse (Clouded vision)
Mystery (Time)
Revelations
Temporal Celerity (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results.
Time Flicker (Su): As a standard action, you can flicker in and out of time, gaining concealment (as the blur spell). You can use this ability for 1 minute per oracle level that you possess per day. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 7th level, each time you activate this ability, you can treat it as the blink spell, though each round spent this way counts as 1 minute of your normal time flicker duration. You must be at least 3rd level to select this revelation. (3/4)
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On person +1 Falcata (4 lb), Javelin (2, 2 lb), +1 Tatami-do (45 lb), +1 buckler[/b] (5 lb), [i]Cloak of Resistance +1 (1 lb), Wand of Cure Light Wounds (30 charges) (1 lb), Spell component pouch (2 lb), Cleric's Vestments (6 lb)
Other Oracle's Kit (29 lbs), Bladeguard, Weapon cord, oil of bless weapon, potion of fly, spring-loaded wrist sheath, potion of lesser restoration
Wealth 366 gp 4 sp
Encumbrance 96 lb. ([b]0-76 lb. light[b]/77-153 lb. medium/154-230 lb. heavy)
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