DM Beckett's PFS PbP S04-21 Way of the Kirin (Subtier 3-4) (Inactive)

Game Master Beckett

DM Notes:

Human warrior 4
N Medium humanoid (human)
Init +5; Senses Perception +0
DEFENSE
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 34 each (4d10+12)
Fort +5, Ref +2, Will +1
OFFENSE
Speed 30 ft.
Melee mwk battleaxe +8 (1d8+3/×3)
Ranged shortbow +5 (1d6+2/×3)
STATISTICS
Str 15, Dex 12, Con 12, Int 9, Wis 10, Cha 8
Base Atk +4; CMB +6; CMD 17
Feats Improved Initiative, Toughness, Weapon Focus (battleaxe)
Skills Climb +5, Intimidate +3, Profession (farmer) +4, Stealth +1,
Swim +5
Languages Common, Tien
Combat Gear potion of cure light wounds, alchemist’s fire (2);
Other Gear leather lamellar, mwk battleaxe, portable ram

Init:

[spoiler=INIT ROLLS
[dice=Jorah]1d20+3[/dice]
[dice=Falom]1d20+4[/dice]
[dice=Ramesses]1d20+5[/dice]
[dice=Rravn]1d20+5[/dice]
[dice=Rravn]1d20+5[/dice]
[dice=Savage & Stormtooth]1d20+4[/dice]
[dice=Todric]1d20+3[/dice]
-------------------------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

The Way of the Kirin MAP

On the eastern continent of Tian Xia, the Pathfinder Society remains a small player in the greater political landscape, but Amara Li, head of the Lantern Lodge in the teeming city of Goka, has plans to change that. In order to secure the Pathfinder Society's place as an influential organization on the far side of the world from the Grand Lodge in Absalom, she must orchestrate an alliance with the mysterious Way of the Kirin. But the longtime rival of the Pathfinder Society, the Aspis Consortium, has plans to form an alliance of its own, and if the consortium succeeds, the Pathfinder Society's hopes of cementing their place in the Dragon Empires could be dashed forever.


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Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Did you factor in Awesome Display for the HD on Color spray? Do they really have that many HD to begin with?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

They don't, but I didn't, as I need to look it up.

<EDIT>
Ok, small retcon. #2 is also knocked the F' out. :)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I'm going to remove them from the map/Init, too.

ROUND 1
-->>Rravn (), Falom (), Jorah (), & Savage ()
---------------------------------------------------
Conscript 1 (), Conscript 3 (), Conscript 4 (), &
Conscript 5 ()
---------------------------------------------------
Ramesses () & Todric ()

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

I tried to make it easy for you by adding the spoiler in my post :). Do we need to bother with a coup de grace?

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

i have no computer so moving will be hard.

Turning more raptor like with his new legs. Vandal will use his totem transformation to gain 10ft movement making his total 30. He will then move down stairs and try and get as close to front door as possible.

Storm tooth will move up to thug 1 and claw at him.

atk: 1d20 + 6 ⇒ (10) + 6 = 16
dmg: 1d6 + 1 ⇒ (6) + 1 = 7

btw team storm tooth can flank he has that trick.

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Perfectly understandable.

Savage enhances his pace and moves closer, sending his pet off to fight, and the little bastard draws blood.

Unfortunately, the warrior it attacked attacks back, swinging it's crude battleaxe over one-handed in a wide arch, cutting deep into the floorboards less than an inch from the little lizard.

Attack Stormtooth: 1d20 + 8 ⇒ (9) + 8 = 17 <miss>

Suddenly there is a loud cracking sound at the front door, indicating that someone is using a battering ram to make their way in, though they don't seem to manage to break through with all of the bits of furniture and junk in the way just beyond the door itself.

Str: 1d20 + 6 ⇒ (1) + 6 = 7

Upstairs, another cloacked warrior leaps over the wall of the lighthouse, landing near the catapult. She drops her climbing tools, and draws an axe.

ROUND 1
Rravn (), Falom (), Jorah (), & Savage ()
---------------------------------------------------
Conscript 1 (), Conscript 3 (), Conscript 4 (), &
Conscript 5 ()
---------------------------------------------------
-->>Ramesses () & Todric ()

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

If in striking distance Ramesses will draw his curve blade move up and gracefully strike at the foe in an upward arcing motion. I will inable relentless footing(persistence inquisition) ability:+10 landspeed as a swift action. "Gorum give me strength!!!"Attack: 1d20 + 7 ⇒ (20) + 7 = 27 Damage (S): 1d10 + 8 ⇒ (7) + 8 = 15 possible crit. Confirm: 1d20 + 7 ⇒ (12) + 7 = 19 Damage (S): 1d10 + 8 ⇒ (2) + 8 = 10

-Posted with Wayfinder

Liberty's Edge

Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1

Tod will follow behind Ramesses, maneuvering to help drive off the climber.

I've got a hard corner to walk all the way around. Based on the published stats, the crit won't quite finish the conscript, so I'll tag along in case Ramesses rolls low next round.

-Posted with Wayfinder

Liberty's Edge

Male Tengu Oracle 5 | HP 33/33 | CMD 19 | AC 23, t 13, ff 20 | Fort +3 Ref +5 Will +4 | Init +5x2, Perc +9 (Low-light vision, Darkvision 60ft. (also max range), Carrion Sense) | Act Con: blur

Already having the power of a bull, the protection of his faith, and the multitude of his personas from different times, Rravn takes a stronger grip from his sword and once again readies himself for the upcoming battle. A few divine words and it's as if the gods themselves look favorably on the abnormal tengu.

(Standard action, Divine Favor)

His eyes turn from gold to red, and his grin turns into a twisted menace. "Do I have to open the door for you? Are you shaking with fear already? You're all meek, unworthy for the battle! I can hear the rattle of your bones!" Rravn taunts, finishing his speech wish a maniacal laughter.

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

Falom moves behind a chair and hides again before firing. stealth: 1d20 + 18 ⇒ (13) + 18 = 31

attack:
arrow1: 1d20 + 7 ⇒ (20) + 7 = 271d8 ⇒ 2
sneak attack: 2d6 ⇒ (4, 3) = 7
arrow1 crit: 1d20 + 7 ⇒ (18) + 7 = 252d8 ⇒ (3, 6) = 9
sneak attack: 2d6 ⇒ (5, 4) = 9
sneak attack: 2d6 ⇒ (2, 1) = 3

30 damage... lovely crit.

Liberty's Edge

Male Tengu Oracle 5 | HP 33/33 | CMD 19 | AC 23, t 13, ff 20 | Fort +3 Ref +5 Will +4 | Init +5x2, Perc +9 (Low-light vision, Darkvision 60ft. (also max range), Carrion Sense) | Act Con: blur

Sneak attack doesn't multiply on critical hits.

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

Had to check that myself. Okay, it doesn't... bummer... 18 damage instead of 30...

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

Savage will move toward the front door and cast entangle making the first square in the door the edge of the spell so it wont entangle friendlies.

"here my friend let me hold them for you"

Storm tooth will full atk the man in window

claw 1: 1d20 + 6 ⇒ (18) + 6 = 24
dmg: 1d6 + 1 ⇒ (2) + 1 = 3

ckaw2: 1d20 + 6 ⇒ (15) + 6 = 21
dmg: 1d6 + 1 ⇒ (4) + 1 = 5

bite: 1d20 + 6 ⇒ (15) + 6 = 21
dmg: 1d4 + 1 ⇒ (4) + 1 = 5

-Posted with Wayfinder

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Jorah glides over towards the barricaded doorway and prepares for the attackers.

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

i say we leave that door way alone for now and prepair for everywhere else.

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Able to hit with ease, Falow sends an arrow flying, catching the warrior directly in the throat, and sending a spray of blood out all over what remains of the window behind him while Stormtooth unleashes a mad fury of tiny claws and teeth, finally sending the warrior dead tot the floor without so much as a scream.

Once again, someone outside tries to break their way in, slamming something hard against the door, in hopes of battering their way in, and allowing the rest of the army outside to swarm inside. Fortunately, they seem to be the most inept beings in the universe at this relatively simple task, and your reinforcements are not helping.

Str: 1d20 + 6 ⇒ (2) + 6 = 8 <FACEPALM!!!>
DM Star Reroll: 1d20 + 9 ⇒ (2) + 9 = 11

Party:
I normally reserve this incase a Player gets hit with a crit and might die or something that might take them out of the game (sleep), but in hopes of moving this on, I'll go ahead and use it here. <EDIT, and never mind.>

Upstairs, Ramesses and Todric move into engage the the would be assassin that had climbed the Lighthouse tower, leaving a large gash across her chest, but it's not enough to take her out just yet. Grabbing her axe with both hands, heaves it around in a fashion more akin to swinging a club, but with luck manages to catch him square in the shoulder, cutting deep, though not so much as to remove the limb, or even hinder it's usage much.

Attack vs Ramesses (AC 18): 1d20 + 8 ⇒ (10) + 8 = 18 <HITS>
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Sadly, Entangle is not really an option here for two reasons. 1.) there really isn't enough plant life here for the spell to function, and secondly, you don't have line of sight outside the house fromt he first floor (except through the windows). So, if you where to cast it, it would have to fill the room, and most of the entire 1st floor). I'm going to default you to Moving closer, Drawing Club as you move, and casting Shillelagh. Let me know if you want to change that, and we can retcon it later.

ROUND 3
Ramesses (-7), Todric (), Rravn (), Falom (), Jorah (), & Savage ()
-----------------------------------------------------------------------
Conscript 3 (), Conscript 4 (), & Conscript 5 (-18)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ramesses and Test, can I also get a Perception check for a bit later, please.

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Ramesses sees the axe coming his way and attempts to block with the buckler, but is just slightly too slow and gets caught in the shoulder. "Aaahh, you do have a little bite in you!" He grins as he fluently turns his block attempt into another swing this time straight across at her hip.Attack: 1d20 + 7 ⇒ (8) + 7 = 15 Dmg (S): 1d10 + 8 ⇒ (4) + 8 = 12 Just a note DM if I attack my AC goes to 17 cuz the buckler is on my wrist.Perception: 1d20 + 15 ⇒ (15) + 15 = 30

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The woman returns in broken Common "Yes, Outsider. We bite 'ard, and we zall drive you like mongrel dogz before . . . arg!!!! I see zat even mongrel dogs can occasionally bite as well." as she begins to bleed profusely from a second jagged cut a little too closer to her vitals.

Good to Know. Thanks for the heads up.

ROUND 3
Ramesses (-7), Todric (), Rravn (), Falom (), Jorah (), & Savage ()
-----------------------------------------------------------------------
Conscript 3 (), Conscript 4 (), & Conscript 5 (-30)

Liberty's Edge

Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1

Still on mobile, so no map editing.

Seeing Ramesses dispatch the intruder, he throws the half-elf a jaunty salute and heads back for the stairs.

Please move my token as close as I can get to the action. Double move, total of 60'

-Posted with Wayfinder

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

Falom moves to the window on the side of the house and shoots anything she sees. attack: 1d20 + 7 ⇒ (19) + 7 = 261d8 ⇒ 8sneak attack: 2d6 ⇒ (5, 1) = 6

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

I did 25Dmg and 12Dmg so that should be 37total right? U have the guy at -30 which would mean still up.

-Posted with Wayfinder

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Nvm that wasn't the guy I attacked, sorry.

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Please keep I mind the DM Notes tab was supposed to be hidden info. But looking back, I'm not sure how that happen. I have -18 for your first attack, but that should have been -25, which would mean your second attack did in fact drop her. So I'm going to roll with that.

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

he can draw spear instead and will not cast spell

-Posted with Wayfinder

Liberty's Edge

Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1

Sorry, I wasn't trying to deliberately metagame. I'll just ignore info there next time, whether or not it's hidden. I moved my token what I think is 60'.

Liberty's Edge

Male Tengu Oracle 5 | HP 33/33 | CMD 19 | AC 23, t 13, ff 20 | Fort +3 Ref +5 Will +4 | Init +5x2, Perc +9 (Low-light vision, Darkvision 60ft. (also max range), Carrion Sense) | Act Con: blur

Rravn is still redeyed, breathing heavily and impatiently waving his sword. The tengu keeps taunting the foes bashing the door. "You infidels! Worthless, puny sacks of putrid meat! Your families will be glad I'll decimate your malformed bodies of dishonor and failure!"

Delay, maybe? Awful rolls there, GM.

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Jorah continues babbling away while waiting for the enemy.

Just delay until they break through I guess

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Todric Callaster wrote:
Sorry, I wasn't trying to deliberately metagame. I'll just ignore info there next time, whether or not it's hidden.

No worries. I know with the Wayfinder app sometimes if there are too many codes in use, it will stop showing them, and I put the NPC stats in a spoiler, called "DM Notes".

It takes a few more solid tries before the remaining conscripted soldiers manage to break through, but not long after they do charge in, they are cut down with ease.

Outside, you can hear their leader shouting commands, or perhaps curses, and catch a glimpse of the army arrayed against you. There are some 30 or more individuals out there, broken up into small squads that make it very difficult to toss out a few well places spells and end this quickly. It also seems that the invaders are acting rather tactically, sending in their most expendable troops in to test the structure's defenses before advancing further.

Something bugs you in the full 3 minutes it takes before the next assault begins. Something you can't place your thumb on, almost until it's too late.

Like I said, there is a full 3 minutes between this and the previous combat, so keep that in mind for your buffs, but it does mean you have a chance to heal up if needed. I'm also going to assume that everyone came back down stairs for now. Please let me know if you healed up or if you want to stay back upstairs. You do have one "trap" that could be used, but only from upstairs, pouring down the large pot of alchemical goodness on the advancing troops.

Suddenly something slams into the section of wall right next to the broken door, and then explodes in a small inferno of flame. Then another one. It's not close enough to harm anyone directly, but gives you a clue as to what to expect next.

Ramesses:
That nagging feeling that something is off here keeps getting to you. Why are they waiting so long. You don't think it's a ply, no, they are waiting on something. Just before the first bombs hit, you think you know what it is, and suddenly rush over to the broken windows on the far side of the room. Crap!!! That's it. They where just waiting for everyone to be in place, as scaling the cliff, you see 5 cloaked and hooded individuals making their way up. You grab the first thing you can and hurl it down, hitting one of them on the top of the head, and sending them falling to their inevitable death on the rocking beach below. You grab something else, a chair leg, perhaps, your not sure, and hurl it as well, catching another in the face as they just happen to look up to see how much further they have to go, (not much), likewise sending them cometting to a painful death at the bottom. And then the bombs hit,. . . You are the only one that knows this, and I'm also giving you a Surprise Round.

INIT ROLLS:

Jorah: 1d20 + 3 ⇒ (15) + 3 = 18
Falom: 1d20 + 4 ⇒ (2) + 4 = 6
Ramesses: 1d20 + 5 ⇒ (9) + 5 = 14
Rravn: 1d20 + 5 ⇒ (19) + 5 = 24
Rravn: 1d20 + 5 ⇒ (10) + 5 = 15
Savage & Stormtooth: 1d20 + 4 ⇒ (6) + 4 = 10
Todric: 1d20 + 3 ⇒ (4) + 3 = 7
-------------------------------------------
Saboteurs: 1d20 + 6 ⇒ (7) + 6 = 13

SURPRISE ROUND
->->Ramesses

ROUND 1
Rravn (), Jorah (), & Ramesses ()
-----------------------------------------------------------------
????
-----------------------------------------------------------------
Savage (), Todric (), & Falom ()

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

[ooc]Just so I know am I on the 1st floor looking out one of the broken windows? This might determine what I do.[ooc]

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

That's correct, unless you would rather be somewhere else.

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

i can take the guys climbing if you guys want the ones coming in the house by the bombs. If anyone has a better idea i am all ears

-Posted with Wayfinder

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

flee, all is good if we survive... jk... nothing, just wanted to point out that Falom is a coward.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Savage 1 wrote:

i can take the guys climbing if you guys want the ones coming in the house by the bombs. If anyone has a better idea i am all ears

-Posted with Wayfinder

What guys climbing?

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

[ooc]I will

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Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Having internet problemsRamesses will lobby an Alchemist fire at the climbers. "The guys at the door were just a distraction. They're climbing up the cliffs!!!" He says in a suprised tone. Range touch: 1d20 + 5 ⇒ (5) + 5 = 10Dmg (Fire): 1d6 ⇒ 6

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Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Do I get a bonus for elevation, couldn't remember .

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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Suddenly Ramesses rushes to the window, and without a word begins throwing a few random bits of wood down the cliff side. Finally, he grabs an vial, hurling it down as well, just before the home is bombarded with explosives from outside.

Ramesses' vial catches one of the climbers in the face, exploding and burning him and forcing him to loose his grasp. But as the flaming man falls, he slammed into another of the climbers below him, sending both to their dooms, and only two more making their way up the cliff, only perhaps 15ft away.

ROUND 1 
->->Rravn (), Jorah (), & Ramesses () 
----------------------------------------------------------------- 
???? 
----------------------------------------------------------------- 
Savage (), Todric (), & Falom ()

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

on my turn ill full withdraw up the stairs to me trap I made, and hopefully use it."I suppose you guys can handle these pests out the windows?"

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Liberty's Edge

Male Tengu Oracle 5 | HP 33/33 | CMD 19 | AC 23, t 13, ff 20 | Fort +3 Ref +5 Will +4 | Init +5x2, Perc +9 (Low-light vision, Darkvision 60ft. (also max range), Carrion Sense) | Act Con: blur

After the short battle, Rravn's eyes finally turn back to the normal blue and orange configuration.

"Shame. Lives lost. Pointless."

Confident even the climbers are a distraction, Rravn stays near the front doors.

Rravn's armor and all are so heavy, and he's almost completely focused on melee attacking, so there's no point in trying to rush headlong across the room from one fight to the next. Action? Delay.

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Jorah stays near the front door as well, still mumbling nonsense and yelling obscenities.

He delays too. He has no idea what's going on at the windows since nobody said it in celestial

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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

As Ramesses rushes upstairs, Rravn and Jorah step into position and await the enemy to finally show their face. It doesn't take long, as suddenly one man approaches the front door and hurls a small bomb into the room. Just after that, two more manage to climb in through the two rear windows, quickly grabbing a few vials, mixing them together, and then hurling the concoctions into the party.

#1 aims at a cross section between Jorah and Rravn for splash damage in a 10ft Radius.
Bomb vs AC 10: 1d20 + 11 ⇒ (3) + 11 = 14 <HIT>
Fire Damage: 2d1 + 2 ⇒ (1, 1) + 2 = 4

Refl DC 14:
On a Success, you take half damage (2), and DO NOT catch Fire. On a Failure, you take full damage (4) and DO catch fire.

#2 goes for a direct hit on Stormtooth, but is able to catch Savage in the blast as well for splash damage.
Bomb vs Stormtooth (Flat-Footed Touch AC 10?): 1d20 + 11 ⇒ (19) + 11 = 30 <HIT>
Fire Damage to Stormtooth, no Save: 2d6 + 2 ⇒ (4, 4) + 2 = 10
Fire Damage to Savage, who get a Refl Save: 2d1 + 2 ⇒ (1, 1) + 2 = 4

Refl DC 14:
On a Success, you take half damage (2), and DO NOT catch Fire. On a Failure, you take full damage (4) and DO catch fire.

#3 goes for a direct hit on Todric.
Bomb vs Todric (Flat-Footed Touch AC 10): 1d20 + 11 ⇒ (6) + 11 = 17 <HIT>
Fire Damage: 2d6 + 2 ⇒ (5, 4) + 2 = 11

As this barrage of flaming death hits, a lot of the furniture and finery inside begin to catch fire. It's not a threat at the moment, but could quickly become one, especially as you plan on holding up inside to by time for your Venture-captain.

ROUND 1
Bomber 1 (), Bomber 2 (), & Bomber 3 ()
-------------------------------------------------------------------
Rravn (-?), Jorah (-?), Ramesses (), Savage (-?)/Stormtooth (-10), Todric (-11), & Falom ()

Bolded may act. Just to be clear, I need a Refl Save from Jorah, Rravn, and Savage to take half damage and NOT catch on fire.

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Ref: 1d20 + 2 ⇒ (19) + 2 = 21

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Liberty's Edge

Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1

With a quick shout Todric rushes at the man directly in front of him and tries a stab with his rapier.

Attack: 1d20 + 11 ⇒ (18) + 11 = 29 Damage?: 1d6 + 7 ⇒ (6) + 7 = 13

Confirm if first hits: 1d20 + 11 ⇒ (1) + 11 = 12
Addl Dmg?: 1d6 + 7 ⇒ (2) + 7 = 9

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Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

Falom hides behind the chair stealth: 1d20 + 18 ⇒ (5) + 18 = 23 and fires an arrow at the one in the left window.

attack: 1d20 + 7 ⇒ (4) + 7 = 111d8 ⇒ 8

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

ref: 1d20 + 5 ⇒ (1) + 5 = 6

sounds right for most flat footed touch ac. What would count other wise

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Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

Savage will cast produce flame and throw it at guy in window

atk: 1d20 + 5 ⇒ (20) + 5 = 25

dmg: 1d6 + 4 ⇒ (3) + 4 = 7

Storm tooth will attack guy in window

claw1: 1d20 + 6 ⇒ (8) + 6 = 14
dmg: 1d6 + 1 ⇒ (5) + 1 = 6

claw2: 1d20 + 6 ⇒ (7) + 6 = 13
dmg: 1d6 + 1 ⇒ (4) + 1 = 5

bite: 1d20 + 6 ⇒ (3) + 6 = 9
dmg: 1d4 + 1 ⇒ (1) + 1 = 2

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Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

savage confirm: 1d20 + 5 ⇒ (5) + 5 = 10
savage dmg: 1d6 + 4 ⇒ (5) + 4 = 9

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Liberty's Edge

Male Tengu Oracle 5 | HP 33/33 | CMD 19 | AC 23, t 13, ff 20 | Fort +3 Ref +5 Will +4 | Init +5x2, Perc +9 (Low-light vision, Darkvision 60ft. (also max range), Carrion Sense) | Act Con: blur

Reflex save: 1d20 + 5 ⇒ (10) + 5 = 15

Furious at the bomb throwing fellow, Rravn moves over to slash with his taldan sword.

+1 falcata: 1d20 + 10 ⇒ (12) + 10 = 22 for Damage: 1d8 + 6 ⇒ (1) + 6 = 7

At the moment he doesn't seem interested in the burning furniture.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Rravn steps forward to engage, slashing down the man's shoulder and leaving a small open wound, and right behind him, Jorah sends a bolt flying, but Rravn's swing is timed just s that his mighty Taldan blade accidentally deflects it from the intended target.

Light Crossbow: 1d20 - 1 ⇒ (3) - 1 = 2 <miss>

Ramseses rushes upstairs, nearly making it to his intended target, as Savage and Storm Tooth close in on another of the bombers. Savage plunges his sear into the mans side, while Storm Tooth attempts to nip at his lower extremities, but just can't seem to latch on, followed up by a solid arrow from the hidden Falom.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Sneak Attack: 2d6 ⇒ (1, 2) = 3

In the next room, Todric rushes the enemy, stabbing deep into the man's gut, but only barely missing the vitals within.

Around, you, the building is slowly starting to catch fire, and filling with a slow mixture of both the fog from outside as well as a bit of smoke. It's not yet enough to obscure vision inside, but it could quickly become so.

Know Engineering or Survival DC 15:
The flames are not a threat, but each round, there I a 25% chance that they will spread, and it's going to take a little effort (a Standard Action) to extinguish an individual area.

Ramesses:
On this round, by combining Move action to get the rest of the way, and a Standard action to use it, you can pour the boiling pot down the side of the house and through the murder holes, hitting #1 as well as a few others outside, for 4d8 damage. No roll needed. Feel free to describe your fiery death of a few namely NPC's outside if you like :)

As the bombers inside begin to retaliate, the one at the front door hurls another bomb, aimed at Jorah, catching him directly in the chest, but when it explodes, it's not enough to also get Rravn this time.

AoO from Rravn: 1d20 + 10 ⇒ (9) + 10 = 19 <HIT>
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Bomb vs Jorah (Touch AC 11: 1d20 + 11 ⇒ (18) + 11 = 29 <HIT>
Fire Damage: 2d6 + 2 ⇒ (3, 5) + 2 = 10
Jorah's Refl vs Catching Fire: 1d20 + 2 ⇒ (4) + 2 = 6 <FAIL> If you have any rerolls, feel free to use the as needed

------------------------------------------------------------------------

Not liking being cornered, the other two move away from much close combat, taking the retaliating attacks from Todric as they try to slide by his watchful eye.

#2 Acrobatics to avoid AoOs: 1d20 + 10 ⇒ (13) + 10 = 23 <succeed>
#3 Acrobatics to avoid AoOs: 1d20 + 10 ⇒ (11) + 10 = 21 <FAIL>

Todric AoO: 1d20 + 11 ⇒ (14) + 11 = 25 <HIT, and nice!!!>
Damage: 1d6 + 7 ⇒ (6) + 7 = 13

Bomb vs Todric (Touch AC 14): 1d20 + 11 ⇒ (10) + 11 = 21 <HIT>
Fire Damage: 2d6 + 2 ⇒ (1, 5) + 2 = 8
Todric Refl: 1d20 + 5 ⇒ (5) + 5 = 10 <FAIL> If you have any reroll, feel free if needed

and finally, the last one, able to avoid taking any hits, removes himself from direct threats and hurls another bomb, catching both Storm Tooth (direct) and Savage (splash), in it's blast.

Bomb vs Storm Tooth (Touch AC 16: 1d20 + 11 ⇒ (4) + 11 = 15 <MISS>
random square: 1d8 ⇒ 8 Splash catches Storm Tooth, Savage AND #3
Storm Tooth Refl: 1d20 + 7 ⇒ (18) + 7 = 25 <success>
Refl: 1d20 + 5 ⇒ (20) + 5 = 25 <success>
Refl: 1d20 + 10 ⇒ (17) + 10 = 27 <success>
Fire Splash Damage: 2d1 + 2 ⇒ (1, 1) + 2 = 4
extra Damage to Savage for being on fire: 1d6 ⇒ 6

------------------------------------------------------------------------

Random roll (01-25): 1d100 ⇒ 88
Random roll (01-25): 1d100 ⇒ 99
Random roll (01-25): 1d100 ⇒ 78

Random roll (01-25): 1d100 ⇒ 92
Random roll (01-25): 1d100 ⇒ 80
Random roll (01-25): 1d100 ⇒ 4 <uh, oh. . .>

------------------------------------------------------------------------

Suddenly, flying through one of the windows, you spot a small little bird, native to these parts. It lands on one of the overturned chairs, and begins to shake, drying itself off from the rain outside, then looking at you questioningly.

Perception DC 15:
It has something in one of it's talons that looks like crumpled paper.

ROUND 2 <Bolded may act>
Bomber 1 (-7), Bomber 2 (-15), & Bomber 3 (-28)
-------------------------------------------------------------------
Rravn (-2), Jorah (-12, On Fire), Ramesses (), Savage (-12, On Fire)/Storm Tooth (-12), Todric (-19), & Falom ()

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