DM Barcas - Kingmaker: New Beginnings (Inactive)

Game Master Isaac Duplechain

An expedition from Brevoy attempts to tame the Stolen Lands, while civil war brews in the north between the nobles houses and a bandit king rises in the wilderness.


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Since no one has said otherwise, I'm going to assume that you decide to stay at the temple for shelter.

The storm grows worse as the expedition huddles in the outcropping, its cavelike entrance offering ample protection from the wind and rain. The cold wind buffets the entrance, demonstrating the wisdom of taking shelter in the temple, while heavy peals of thunder crash and echo through the cave. Their conversation is very subdued, largely just wanting the unfortunate weather to pass. Their fire is small, barely capable of keeping any of them warm.

In all this chaos, it is a wonder that any of them would be able to sleep. Human (and elf) nature proves otherwise, with each of them nodding off eventually from the fatigue of their exploration and combat. With the storm taking care of setting up a watch, they sleep huddled together for warmth.

Jemini:
You dream of a perfect white expanse, perfectly illuminated with no source of light. It stretches in all directions as far as you can see. Standing directly in front of you is a large white tiger, its intelligent eyes regarding you with a twinkle. You recognize it as the avatar of Chem Chem, one of Irori's favored servants. The tiger opens its mouth to speak in a deep voice. "Jemini of House Lebeda, Irori sees the potential for self-perfection in you. You will be tested in the coming years, each test more dangerous than the last. Trust in your destiny, Jemini, for it will protect you. Strive for self-perfection, for it will enlighten you. This land is your testing ground. Protect your allies, for they will one day protect you. Assist them in taming this land. You will not face your trials alone, nor will you allow others to." The white light envelops you, blazing in its fury and purity.

Verik and Taisper:
You dream of a massive vault, so large that one could spend lifetimes cataloging its contents and still have lifetimes to go. You look at one another in realization that you are inside the First Vault, perhaps as the first mortals in your generation to see it. You hear the thump of powerful wings from the other side of the impossibly large vault, turning to see a huge griffon flying towards you. As it lands, you recognize its mithril barding and intelligent eyes as Cobblehoof. It regards you both for a moment, then speaks. "Cleric and Inquisitor, you stand together in the quest to bring civilization to these lands. Abadar blesses your efforts and offers his guidance. You must establish a foothold of civilization on this wilderness, for those who would threaten civilization itself already have many machinations and schemes in progress. Stand together with your compatriots, for they have their part to play in Abadar's plan." He nods to you both, then envelops you in his huge wings.

Tandlara:
You dream of that terrible day, so many years ago. Willam reaches towards you, passing the horn your way. He spits out blood, the dragon's claws leaving a terrible gash in his midsection. "Tanny, take it! I'll be all right, just take it!" Unable to stop yourself, you perform the same action as you did that day and in nearly every night's dream since: you take the horn, turning to pass it back to your ally. As you turn back towards Willam, you see the dragon come up behind him, looming like a figure from the Abyss. It opens its maw with a terrible roar and a gout of flame. Willam, as was his nature, throws up a defensive shield for you but does not have enough time to save himself. You see his flesh scorched off his bones in slow motion, the terrible sight of his death seared into your memory. Your cry of anguish is lost in the echo of the dragon's roar. Tonight, however, you hear a voice: "There will be a chance for your bard to return to you, for love conquers all." As Willam's body hits the floor, you see him for the briefest of moments standing and intact above his own corpse. As the dragon flees from the cave, the blackness overtakes you, but without its usual anguish.

Berrin:
You dream of the man's dying visage, that unforgettable choking noise coming from his throat. Your hands are around his throat, crushing the life out of him. There is a bright flash, blinding you for a moment. When you look down, it is Alda underneath you, her eyes pleading with horrible desperation. You try to rip your hands away, but they only tighten. Melissa puts a hand on your shoulder and whispers, "Your past will come back to haunt you. They will discover what you are, who you are. You have not yet paid the price." With a crashing bang, the bright flash blinds you again.

Zander:
You dream of Lorek's camp, the first place you ever knew happiness. The old man is preaching the word of Milani, just as when you first met. When he sees you, he beckons you over and pulls you into a hug. "Welcome to the realm of dreams and visions, my boy. I hope the River Kingdoms are treating you well. I had another vision of you, this time from Erastil. I think Old Deadeye's trying to poach you for his own, though I don't think Milani would mind too much loaning you out. As in all things, though, it's your choice. Even the gods can't act like tyrants. The gist of the message was that there's a pretender there that you need to topple for him. As usual, it was vague." He smiles as the dream begins to fade away. "I'll see you soon, Zander. This message is from me: Don't forget where you came from."

Go fetch some experience in the OOC thread!


29 Pharast 4708

The six members of the expedition awaken to a clear day. The storm has passed, leaving behind a bright and warm morning. A faint breeze wafts through the cave as birds happily sing to greet the sun. The blue cloudless sky gives no indication of the terrible storm only a few hours past.


Female Elf Witch 4

Tandlara rises first this morning, and with her vague smile reinstituted. See even whistles a jaunty tune, and Riddleskin infected by empathy for his mistress' joy happily snuffles around in the temple. She rekindles the fire as quietly as she can and rather than preparing spells first thing, she instead begins to make breakfast from their supplies.

As she either cooks or in most case simply lays out food with steel travelling utensils on bit sof cloth she folds into neat triangles she is suffused with a sense of peace with the world. She lays out everyones breakfasts and leaves them fresh made and nicely arranged on a safe dry part of the temple, then shooing away Riddleskin she smiles at her sleeping companions and goes to sit on the platform the bear was on last night to commune for her spells.

She is neither naked, nor kills any small animals this morning!

Sovereign Court

Verik awakens reeling, and slips away in his chainshirt as swiftly as he can to be alone with his thoughts. The majesty of the First Vault looms large in his mind and with it he feels awe, and the pain of his own inadequacies. His hands are clumsy with crafts and his every attempt at craft has produced crude rubbish.

Of course civilization favors specialization and Abadar bestows talents upon everyone. But are my talents really suited to this task? Am I not a better bureaucrat than warrior? And did I not just prove that against the bear? No, Abadar has given me this task, I will not fail, I cannot fail.

He wanders out of sight and strips himself bare sighing as he looks upon his well muscled, but undeniably solid form. Everyone else is grand and imposing, Jemini an avenging angel, Berrin and Zander imposing warriors scarred by their past battles, Tandlara possessed of a mournful elven allure, and even Taisper handsome with that easy go lucky charm. And then there is me the little fat priest running along behind healing... But I suppose someone needs to handle the paperwork...

After a few minutes of silently contemplating he shakes his head vigorously and begins to call down water as if it can wash away his worries. He settles down nude against a tree pulling his legs beneath him and feeling the rough bark upon his back. After a few breezy moments he stands up again and pulls on his wet britches before sitting back down and shutting his eyes.

Dear Abadar,

I am humbled that you would show such faith in me, after... I do not know if I am worthy, but I swear I will do my best. I am honored beyond my ability to express by having been shown the First Vault, I know of far better men in your service who have not been so privileged.

I want to be able to fight for you, but I am a coward. My rashness nearly cost Berrin dearly yesterday, and yet I could not promise I would do things differently. Seeing a creature like that, capable of rending me limb from limb, all I wanted to do was flee...

Finally after an hour of prayer he heads back to the shrine in wet clothing and nodding to his comrades changes into a fresh set of clothes and straps on his breastplate. He looks to Taisper, but cannot find the words and decides to allow his cousin to initiate any conversation about what he knows was a real experience.


Jemini wakes up with a starled yelp. She looks over to Tandlara and Verik, staring as if she's seeing ghosts. ...which isn't that far from the truth. A little frightened, a worried tone in her voice, she asks the two, "Is it just me? Do you see the spirits as well? Can you hear it?" It's almost like there are many Veriks and Tandlaras. And other things. Like they're overlapping. Or changing. Jemini looks to her own hands and is startled to find that she does not see many versions of herself - though even on and around her she spots the half-spoken truths of spirits and tufts of memories.


Female Elf Witch 4

Tandlara returns from communing as Jemini ask her questions. A worried frown creases her features at the tone in Jemini's voice. She fetches a waterskin and the folded breakfast for Jemini and puts them beside her, she then sits cross-legged beside the human woman.

'I had a portentous dream last night myself. But your back in the waking world now. At least as far as I can tell.' She smiles gently.

'Have something to eat perhaps. You can tell me about your dream if you'd like, I have good ears.' She smiles again and touches her long pointed ears.

'Or simply enjoy the morning and you can tell me if and when you feel ready.'

Sovereign Court

"I dreampt to, but it was real. We are being given a great responsibility here, I only hope I, that is, we, are up to it." Verik says in a quiet grave voice.

"This place does seem to be conducive to spirituality, maybe it is that it was a temple, or maybe that is why it was a temple. I doubt we will ever know. But it is certainly a sacred place and worthy of protection and respect."

He rises and looks about at the others, "Right we should lay this poor fellow to rest and then be on our way I think. Anyone care to help me dig a grave?"


"Your kind", Jemini smiles thankfully. "I don't think I'm still dreaming. That was very distinct - similar to when Erastil touched our dreams. This time it was a tiger, a big white tiger. It conveyed a message from Irori - I think the gods may have plans for us." She looks to her hands again, and then closely at - and through - Tandlara.

"I think my eyes aren't working the same anymore. It's similar to what I saw when I tried to determine if the bear was surrounded by an evil aura; and before that when we were riding, just before the stag came out - the one that led us to the statue of Erastil." She frowns. "It is hard to explain - on the one hand I see traces of things I know aren't there in the traditional sense. Half-transparent, indistinct. It's almost like I'm not seeing it, but have a memory of seeing it. And on the other hand you, and Verik," and as she looks a bit more, "and the others too, from what I can tell from here: it looks like there are many of you. As if there is a slight echo to what I'm seeing. The many yous don't all do the same thing; though most seem to follow your actions, and some look like they predict what you'll do next." Jemini lifts her left hand to her left cheek just a moment before Tandlara finds herself doing the same thing. "Like that!" Jemini looks slightly perplexed. "I've never heard of anything like this before. Do you have an idea?"

Sovereign Court

"Not a clue, magic noble powers?" Verik says with a half smile.

Knowledge Religion 1d20 + 5 ⇒ (2) + 5 = 7


Berrin opens his eyes with a start. Lying tensly still he takes in his surroundings before daring to take a breath. Hearing his companions voices as they discuss visions and dreams he remains still so as not to disturb them. 'That was a vision?' he wonders. 'If so, then I'm in trouble.'

Raising himself up without a word he glares at Jemini suspiciosly before slowly reaching for the hot food prepared for him. 'Does she know? Or suspect even?' he wonders as he sneaks glances her way.

"Here. I'll help." Berrin is quick to say when Verik talks about burrying the old druid. "It was a shock when that big bear turned into this old goat with me still trapped underneath him." he jokes with Verik as they burry the corpse.

Sovereign Court

Verik chuckles and then slaps a hand to his mouth guiltily, "Yes I suppose that must have been interesting. Honestly though I am just relieved things ended the way they did, I thought that beast was going to tear us apart. Wonder why exactly he turned into the bear. I mean the vision showed us him doing some sort of ritual it was him wasn't it? But I would have liked to know why he did it."


Berrin shrugs, "Men do stupid things when theyr angry. Some stupid enough to anger the gods I suppose." he says staring wistfully at the grave. "He seemed to regrett his actions. Do you think he'll be forgiven?" Berrin asks after a moments pause.

Sence Motive DC 1d20 + 6 ⇒ (18) + 6 = 24

Spoiler:
Berrin seems to honestly want an answer to his question and you sence your answer could be important to Berrin for some reson.

Sovereign Court

Sense Motive 1d20 + 10 ⇒ (20) + 10 = 30

Verik gives Berrin a searching look and looks up for a moment before speaking. "I think Erastil forgave him, there is a sense of peace here now. I believe forgiveness can be earned, but it requires genuine regret, and a willingness to take responsibility for your actions. A man can atone, for all but the most egregious of acts... But anger nor fear, is an excuse for our actions, we cannot hold it up as one.

A big part of the reason I am here is because my cowardice, and lack of martial training got a man I admired and respected killed. I am trying to change and be a better man. In the end that is all we can do.

I don't want to know about your past Berrin, I believe law needs to be absolute. But to an extent that is because we do not have the power to objectively judge each case upon its merits. If a man were to truly seek absolution through good deeds, and was cut by his guilt, I think the gods would forgive him. They can see the hearts of men.

I know it goes against the popularly glib phrase, but for me the important thing is to not forgive yourself. If it hurts to have done wrong that is good, pain can help us learn and grow."

The young cleric sighs, "And if nobody else can, or will, punish us, we must punish ourselves."


Female Elf Witch 4

A look of shock crosses Tandlara's face. She decides to further test Jemini on little things, making small movements, seemingly at random as she speaks. She mentally notes when Jemini guesses them first.

K (planes): 1d20 + 8 ⇒ (14) + 8 = 22 to see if I can learn anything further, decipher the meaning of the white tiger, details about oracles, etc.

'I do not know exactly what is occuring to you. It is a strange and rare thing I feel, a gift. You say that Irori visited you in a dream? Well it is said that there are rare, exceptional people who are chosen by the gods, and even forces greater than gods. They are called by many names, chosen, god-touched, witch,' She smiles slightly at that, 'The the people of Taldor called them oracles I beleive.'

She shrugs her shoulders after this, looking aside for a moment before returning her gaze to Jemini.

'I know little more than a name, and that the power is often not entirely of the gods, it comes with... a price.' She becomes worried again and mutters to herself 'There is always a price.'


Zander wakes peacefully from his dream in the early morning before the sun has touched the sky. Staring at the ceiling of the cave, he is lost in his thoughts. 'Old man Lorek... I've missed that old codger... A pretender he said... He must mean the Stag Lord. It's good to know the Gods are on our side in this.'

'"Don't forget where you came from", the old man had told him. I haven't forgotten. But I haven't forgiven either...' As Zander closes his eyes, he thinks back to his first memories after the fire. Much of it was blank and blurred before he reached the monastary, but there was a moment that he recalled, though he often tried to forget it. He was in his bed and he was alone. He couldn't move... his body was so weak... He saw the door open and saw his father's face. His mother was there too, but he couldn't see her. Then she looked up and he could see her. Her expression was horrified, she couldn't even look at him. She burst into tears and ran out of the room... He was left alone with his father. His father's face was a mask as their eyes locked. He was never an overly emotional man, but Zander couldn't detect a hint of any feeling on his father's face that day. After staring into those blank eyes for what seemed an eternity, his father turned away and shut the door behind him. 'I'll never forget.'

His reverie is broken by Jemini's yelp and the sounds of the others rising from their bedrolls. He listens to their conversation, feigning sleep for some time, but after Verik and Berrin leave, as the girls are discussing Jemini's strange new abilities, Zander rolls over in his bedroll, resting his scarred chin on his forearms, and speaks up, "I know a man like that, an oracle. My old mentor in Brevoy, Lorek. His eyes are white and sightless, but he can see the world clearer than anyone I've ever met. He too receives messages from the Gods."


Male Human Heretic 5 Master of Many Styles 1

Taisper awakes in exultation, adrenaline thrilling through his body. For the first time in his short life, he was completely speechless. The vision from Erastil had been one thing; a clear sign the gods were paying attention to his new community, his new family, and that they mattered, he mattered, his actions were justified, sanctified, approved and sacrosanct.

But...this. This. THIS! This was...this was just too...

He springs to his feet. "YouguysheyyouguysIhadthisdreambutyouallprobablydidtooI'mgoingforarunberigh tbackIpromiseokaybye!" Not waiting for a reply, the inquisitor dashes out the cave in bare feet. Spying Verik and Berrin he makes a beeline for his cousin, crashing into him with a giant bear hug, knocking him to the ground. Taisper is laughing loudly, clearly overcome with some immense joy. Standing up, he looks down at his cousin the cleric. Meeting his eyes, he looks about to burst. "...Verik!..." Taisper then slugs Berrin in the arm, "HI BERRIN!" and dashes off into the woods.


Male Human Heretic 5 Master of Many Styles 1

Tearing through the woods, Taisper is still laughing. it's all true you guys mom dad it was not for nothing everything they said everything you did the things i heard i know you worried mom UNIQUE OPPORUTNITY but it was all true he knows he knows he knows master hunter was right and the priests were right and the factory workers were right and the kids in the neighborhood and you you never needed worry it's all proved it's all right it's all right it's alright it's alright Completely overcome, Taisper trips over a branch and tumbles to the ground in a small clearing. He is still laughing, but the laughter has taken a strange edge, and he starts to cry it's alright it's alright NEVER BACK i just wish i could tell you i just wish NEVER AGAIN his slim frame is wracked with giant sobs, but his eyes are bright and he is still smiling and laughing, then sobbing. He holds his fists to his temples and shuts his eyes. i heard you yelling guys you didn't play the quiet game quiet like mice i know you didn't believe mom i know but dad did he believed and it's okay mom it's okay they were right i was right you didn't have to doubt it's okay i just wish i could tell you but rules are rules NEVER AGAIN and i always knew i just knew i didn't have to even...

The vision of Cobblehoof returns to him, then, and his sobs begin to slow. His face is slick with tears and spit and snot as the inquisitor shakes his head and stands slowly and looks around the woods, as if having no idea how he got where he is.

He takes three deep breaths, then, and drops to the ground for Exercises. His adrenaline is still going and he nearly does double sets of everything, practically by accident. control. precision. they will all be Judged. as You command it. none shall stand. Blades of grass. Back up. Blades of grass. Back up. Couple of ants. Back up. Blades of grass. Back up.

Taisper stands when finished, feeling new divine knowledge insinuating itself into his mind; new magics, new abilities. the cogs turn. a door unlocks. what is revealed is a facet. more shall come. i am patient. i will be relentless. i am the joyous relief of death for transgressors. for Him. for Us. for What Is To Come.

Flush from activity, well-rested and utterly alive, Taisper heads back to camp. "Ugh." He says as he notices his filthy state. "Hah. Time to find some water I guess."


About to replie to Verik Berrin is interrupted as Taispar bowls the cleric over. Staring on in stunned disbelief he hardly registers as Taispar punches him and runs off into the woods. Tearing his eyes from the spot Taispar disapeared into he looks at Verik arching an eyebrow as if wondering if that realy happened. "Is your cousin ok? Is he prone to do that?"

Sovereign Court

Verik to stares after Taisper, "I am not sure, but yes he has always been like that. If he's broken he's been broken for a long time. But i think a man can be allowed a little eccentricity after a religious revelation... Me and Taisper, we were in The First Vault... It was... Magnificent."

Verik turns and begins smashing into the ground with his morningstar again and kicking away the dirt. Glad of the chance to hide his flush, why am I shy about the dream, something like that should be shared not hoarded.


"The what..?" "Well alright then." he says gruffly, turning away and going into the cavern. Walking away he can't help but ponder the priests words.

Did he feel guilt? No, not realy. Maybee for not getting to Alda sooner, a pang of regrett for letting the bastard toy with her for as long as he did. But for killing him? No. Not realy. All in all Berrin felt the bastard deserved what he got.

What worried Berrin was the fact that he didn't have a clue as to who he had been. He had no idea who, or even if anyone, would be looking for retribution for the kids death. Berrin had trouble thinking of it as murder. Was that a warning sign? He wasn't sure. Maybee he should be feeling guilty. Maybee he was feeling guilty but couldn't put his finger on it. After all, what were all those dreams about?

'Best not dwell on it.' he decides as he enteres the cavern where the rest of the party are still in conversation. "Should we be heading back to Oleg's?" he asks as he goes to his bed and starts gearing up, doning his armor and putting away his gear.


Looking up as Berrin re-enters the cave, Zander sits up in his bedroll and says, "Heading back? We've still got more exploring to do!" Pulling out his map, he makes some new markings to indicate the temple grounds, talking as he works, "We've gone a day off course, but we've been making good time and should be able to still get new ground covered before we have to go back to Oleg's and resupply. We should cut North, through these hills and up the mountain, then travel East into this area here and then we can loop back around to the North and go back to Olegs. We might have to forage a bit at the tail end of the journey, but I think we'll be okay." Turning the map around and showing it to the party, he indicates the course that he is proposing.

Map

I don't think Jemini ever posted the updated map image so I updated the adjacent hexes using the spoilered DM Rolls from the post when we moved into this hex. I don't know where the river flows though, so hopefully that image gets posted soon and I can update the map with it. Also I switched to uploading my images to Tinypic instead of Imageshack as I was getting some weird popups that I didn't want to deal with at work. Let me know if anyone isn't able to view the image.


Leaning over Zanders map Berrin ponders his suggestions. "But aren't we near the border of our designated land? Should we maybee head weat to the border and zig-zag our way north and follow the northern boarder to Oleg's? That would be a nine days journey but would have let us explore the entire north-western part of our lands."


I completely forgot about the map, since I was working in the office that day. It's uploaded and you'll find it here: kingmaker maps - the new file is "Stolen Lands 004.JPG"


"Oracle? I have heard of them before - but not like this. Flames, heralds of battle, embodiment of life or the weather. I don't know what this is." Jemini looks up at the mention of a cost, "Irori's message was to seek perfection in myself - that tests would come our way, more and harder, again and again. We will all have to face them together. Is this the price you talk about?"


Zander looks back at the map and nods, "Yes, that could work. To be honest we are making much better time than I thought we would. Something like this maybe?" He holds the map back up to Berrin and traces his finger along a zig-zagging path back to Oleg's.

Map

We actually still have 16 days worth of rations so unless we get really slowed down in those mountains, this should be fine.


"Yeah. Somthing like that." Berrin says, nodding in approval. "Could you help?" Berrin says hopefully, indicating the straps on his armor.


Nodding as he moves to the familiar task of helping Berrin into his armor, Zander finishes the task and moves to packing up his own gear, preparing for the journey.


Male Human Heretic 5 Master of Many Styles 1

After cleaning up as best he can with whatever fresh water he can find, Taisper returns to camp to change and pack up. "Everybody! Good morning! By His infinite keys it is so beautiful out here today, I think it's even better 'cos of all the rain yesterday. Don't you think? Hey Tandlara I saw another En-car-than bee-eater today!" Taisper does his best to pronounce the word correctly. "There's lots of neat creatures out there. No more bears though, thankfully." Kneeling at his bedroll, Taisper starts rolling it up tightly and stowing it in his pack. Suddenly he stops, a thought seeming to have occurred to him. "Hey Jemini? Something you said earlier has been buggin' me, kind of sitting in my head but I can't figure it out. What exactly is 'pillow talk'? You said it was something you didn't think I would like. Something like that."


Jemini discusses the route they intend to take with Zander and Berrin. She agrees that the resources are still aplenty and there would be little need to hurry back to Oleg at the earliest sign of inconvenience. "But," she adds, "I would appreciate if we can take a day off whenever we have returned to Oleg's. A bit of a breather, shake the travel stiffness from our bones. Recline in a hot bath." And it will also give chance to communicate with Father and Mother thoroughly. I doubt that the letter could have already reached them, but maybe a merchant has already passed through Oleg's.

Seeing Taisper return and walk into the cave with what can only be described as a spring-in-his-step, she begins to laugh at his innocent naivety. "Is Verik around? He probably would also benefit from these lessons. Pillow talk is the meaningless banter between lovers; usually after a bout of love making. Topics can cover pretty much anything, but the most recent and near-future sexual endeavors are usually popular."


Male Human Heretic 5 Master of Many Styles 1

Taisper looks at Jemini, pie-eyed. His eyebrows appear to be trying to crawl off the top of his head.
"..."
*blink*
"...oh." He turns away and goes back to stowing his gear, then starts putting his raiments on, clearly deep in thought, mumbling to himself; "...'most recent or near future'...?"


Swallowing uncomfortably, Zander decides that this would be a good time to make his exit. His gear packed, he heads outside to saddle his horse and spots Verik near the newly dug grave. "Ready for some more exploring Verik? Berrin and I have been planning a new course for our expedition." Walking over to the cleric he pulls out the map and shows him the course planned. "It's a little all over the place, but it will cover the most ground and get us back to Oleg's within a few weeks' time, weather permitting. What do you think?"

FYI Zander hasn't remembered to put his mask on yet.


"Sure. Rest will do us good. It's not like we're in a hurry is it?" Berrin nodds to Jemini.

"..hur hur hur.." Berrin chuckles at Taispars predictable responce. "Seriously Taispar. You and your cousin need to get out more."


Male Human Heretic 5 Master of Many Styles 1

Taisper looks at Berrin, a slightly stunned look still on his face. He laughs weakly. "Heh! Heh. hhh...Yeah! Yeah, I uh...I guess!" Slinging on his pack, he goes out to prepare his horse.


Quieter to Berrin, "You don't suppose that he took that weirdly? Do you think Verik or Taisper is the stranger of the two?"


"I honestly do not know." Berrin replies shaking his head. "They both seem to be alright sorts but both have their quirks it seems. Verik may have been cloistered all of his life but Taispar seems so eerily detached. That or hyper active... I duno.." Berrin stares after Taispar for a bit before shrugging. "Ah, well. Let's get the horses ready. Do you need help donning your armor?" Berrin says with an almost hopefull gleem in his eye.


"Thanks, it's nothing really. Barely more effort than pulling over a shirt," as she pulls over her armor. And gets her arm stuck in a loop. "Okay, this isn't usually necessary, but please hold this bit for a moment... - there, thank you."


DM Rolls:

Northwest Hex Elevation 1d100 ⇒ 91 Mountain
-->Foliage N/A

West Hex Elevation 1d100 ⇒ 15 Flat
-->Foliage 1d100 ⇒ 24 Forest

Southwest Hex Elevation 1d100 ⇒ 17 Flat
-->Foliage 1d100 ⇒ 56 Forest

Landmark 1d23 ⇒ 2

# of Surprises 2d6 ⇒ (3, 4) = 7
Against 1d6 ⇒ 6

As the expedition sets out to the west from the temple, the terrain is similar: a hilly forested area. Crossing over the base of the Thorn River where it is shallow, the elevation rises and falls with the rolling hills. They make frequent changes in their pattern to accommodate the many trees. The wooded foothills would likely cause quite a fight between an elf and a dwarf as to who had more of an ancestral claim to them.

The expedition is mostly happy and smiles from their dreams, though Berrin is a bit uncharacteristically quiet. Amidst their conversation, the group travels through a bit of heavy underbrush, thick with the fallen leaves from a long winter.

Zander Perception 1d20 + 5 ⇒ (10) + 5 = 15
Bear Trap vs. Zander's Horse: 1d20 + 12 ⇒ (12) + 12 = 24
--> Damage 2d6 + 3 ⇒ (4, 5) + 3 = 12

With a sudden metallic clap, a hidden bear trap snaps shut on Zander's horse. Its back left leg caught in the trap, it rears up in shock and pain. Blood spurts out from its wounded leg as it cries a horrible squeal of pain.

Zander, please make a DC 10 Ride check to stay in the saddle. If you fail, make a DC 15 Ride check to try to fall clear. If you fail, take 1d6 damage and fall prone next to the bucking horse.


Berrin was geting used to riding with this party. Having only spent a week with them he already felt he knew them better than he knew most, they were getting close to him. Looking at ech in turn he quetly enjoyes the ride through the clean forest air.
Tandlara, with her small smile and a look on her face like she wasn't fully present. 'Maybee all elves are like that?' Berrin wondered.
Zander, riding unmasked for the first time in Berrins recolection. 'I wonder if the scars can be healed?'
Taisper, looking about and asking naive question. What was it about him? Somthing didn't seem quite right about the young inquisitor, Berrin felt somthing was off with him.
Jemini and Verik arguing as always. Was it by purpose? Was their arguing some sort of religeus mating ritual? 'Why don't they just get it over with?'

'Lots of holy going around here. I wonder how they would judge me?' Berrin inadvertedly thinks back to his 'dream' last night. It was quite different than usual. Firtly, he never strangeled Alda. Then it was Melissas calm. The girl had been frantic, not calm. Was this a portent? A warning? He hoped not, he would rather his past didn't chase him here. He had a good thing going here. 'Ah well.' Berrin knew he could not control the fates. 'Come what may. I will deal with it when it comes.'

The clang of the trap brings Berrin snapping back to the present. "Zander!" he reaches out for the archer as his horse rears, nowhere near enough to help him.


Ride: 1d20 + 3 ⇒ (8) + 3 = 11

"Whoaa!" Zander yells out as his horse rears up into the air. He is barely able to stay saddled and as the animal brings its forelegs to the ground, he dismounts as quickly as possible and moves to dislodge the trap from around the beast's leg.

Strength: 1d20 + 2 ⇒ (3) + 2 = 5

He strains to pull the metal teeth apart, but is unable to make it budge in the slightest. "Berrin, help me out with this thing!"

According the the item entry for bear traps it's a DC 26 strength check to pull the trap off so we're probably going to need multiple people assisting.


Cursing under his breath as he scrabbles of the saddle Berrin hurries over to Zander. "Try geting a wedge between the teeth! Here use this!" pulling his handaxe out he tries to use the shaft for leverage to pry open the trap. 1d20 + 4 ⇒ (7) + 4 = 11

Sovereign Court

Earlier

After saying a few quiet words over the grave, and wishing the accursed fellow well in the afterlife Verik returns to the shrine.

Verik, ears burning, scowls suspiciously at Berrin, Taisper, and Jemini, as Zander approaches him. But he looks over the map with a peculiar intensity as he desperately tries to keep his treacherous eyes from sneaking peaks at Zander's burnt face. Maybe if it were injured again and I healed it, or regeneration? Hmmm, I wonder if it still hurts, probably a lot of stiffness. Ah, don't make him self conscious, ah, ah, no, no, stop looking!

"The route looks fine to me Zander. Uh, ah, Zander, your, um, what have you tried for your, um, burns? I just wonder for healing purposes and all you see, and I know I probably cannot help, but I used to work in the hospice sometimes and some of the more powerful priests... Well I mean, great things are possible is all." The young clerics feels the flush starting and tries to force it down, but fails as heat flares in his cheeks.

Later

Wincing in horror at the damage to Zander's poor horse's leg, Verik slumps from Virtue's saddle and hurries over to help. Swallowing his own bile he helps Berrin and Zander pull realizing that healing the horse will do it little good while it remains trapped.

"Easy their, easy, we are going to fix it, stay calm, stay calm." He whispers to the horse.

Taking 10 to aide continuously until Berrin or Zander succeeds.


Earlier

Not having realized that he was still unmasked, Zander feels a bit embarrassed and looks away, running a finger along his scarred forehead as he speaks slowly, "I, uh, I think there was some magical healing attempted when I was younger, but I uh, really don't remember much from back then. I suppose, if you'd like, you could try to um, see what you can do?" Looking up at the red-faced priest, he feels a bit comforted that he isn't the only one who feels awkward at this conversation.

Now

Glad for the help, but still unable to free the trapped horse, Zander heaves some more, "Argh I can't budge it. Keep trying guys, on the count of three..."

"One."

"Two."

"Threeeeee!"

Taking 10 to assist Berrin since he's got the best chance.


Female Elf Witch 4

Earlier
Tandlara gives Taispar a strange look as he arrvies back in the camp. She shrugs and goes about packing while keeping an eye on Jemini should she get another bout of strangeness. After they set off she keeps her eyes ont heir surroundings, watching around them for trouble from the trees and sky. She never thinks to watcht he ground until Zander's poor horse collides with the bear trap.

Later
Tandlara tries her best to keep the horse calm as the men go to pull the trap from its leg. She is largely unsuccessful, its eyes rolling in terror and nostrils flaring in agony. She tries to hold its reins hard so it won't kick or jump when the trap is opened and her companions susceptile to a hoof in the face.

'Easy now... That's right... Easy... Hush... Hush...'

Untrained Handle Animal, DC 12 push check to have it stand still.

1d20 + 1 ⇒ (19) + 1 = 20


With Tandlara quieting the animal, the others pry the bear trap away from its leg. The horse pulls its leg out long enough for them to shut it safely, its sharp edges still dripping with blood. Its whimpers softly, obviously in terrible pain, as it tries to keep its injured leg from touching the ground.

Sovereign Court

Verik swiftly reaches for his holy symbol and calls upon the healing power of Abadar sending golden light lapping at the brutal wound and slowly diminishing it until it vanishes altogether.

"There you are, all better and ready to bruise, stink, and widdle again at full capacity." He says as he stands and heads back over to mount Virtue. "I suppose we ought to take the trap - I wonder who set it? Some trapper I suppose."

Channel Energy 1d6 ⇒ 4 1d6 ⇒ 2 1d6 ⇒ 3 1d6 ⇒ 1 1d6 ⇒ 3


"I'm not good at nature and hunting - but I understand that actions have purpose. Can somebody figure out what the intention of the trap was? Are we on an animal trail? If so what animal?" Jemini studies the trap itself as she speaks, looking to see if it is well maintained, or rusty.


It appears to be clean and rust-free, likely placed this season to trap bears. The fur trade is fairly lucrative with Brevoy exporting mass quantities to Taldor and Cheliax. Close inspection shows that the words "B. Orlivanch" are carved onto the side.


Female Elf Witch 4

'Terrible thing,' Tandlara says as she glares at the now sprung bear trap. She walks around it at a safe distance before walking up to a tree and grabbing some twigs and branches. She begins to bind them together, putting feathers into the construction of a strange fetishes. She then gets a longer branch and places the fetish atop it, before berying it in the ground next to the trap. When she's done she takes a step back to admire the creepy twig figure, bits of feather and unidentifiable hair blowing in the slight breeze.

'I hope this trapper is a suspicious man,' she grins viciously, more a showing of teeth than a smile.

Sovereign Court

"Hmmm, there is probably no law as such about this - if there is I don't know it. But a trap like that could have killed someone, I say we take it back to Oleg's and figure the matter out once there." Verik says looking torn. "This is a wilderness, but how would another trapper have avoided the thing? Surely there needs to be some kind of regulation... Maybe a sign? Bears would not be put off by a sign I imagine?"


"Prety thoughtless, placing that thing out here." Berrin looks around, seeing if he can find some tracks to determine if this is a game trail. 1d20 + 3 ⇒ (16) + 3 = 19

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Zander Orlovsky wrote:

I'm trying to formulate some sort of Death and Taxes gag, but it's not coming together.

Also work has been real slow today so I put together a character portrait here.

That's really cool. How'd you create it?

Sovereign Court

Lol, love it downrightamazed, and even more so as I get to keep Verik unchanged. Yay! Makes me think of the joker in The Dark Knight a bit, especially when he's giving those speeches about how he his "smile".

If I get in I will warn you all now I shall be organizing Taxfest! I love the fact that that's one of Abadar's prime holidays.

Dark Archive

Alright, now that I'm relaxed and able to sit down (since class starts in like 20 minutes) I need to make some edits before I go further.

Change Alignment to 'Lawful Neutral.'
Change Personality to 'Domineering'.

The very, very basics of his background at this stage is being from Cheliax, but there's more to it than that...

and as for the comedy routine? Hah! I see it now...

"He's only half-dead! I'll be back Thursday to pick up the corpse." "But I can't wait 'til Thursday, I've got a meetin' with the wife's folks!" "Tell you what." *THUMP* "There. See you next week!"


Dare I ask what Taxfest is?


Made it using Heromachine 3. It's a pretty neat little webtool that can take up way too much time playing around with :)

Sovereign Court

Its listed as one of Abadar's two major holidays, takes place after taxes are paid. I just really love the name, and the idea, you've just paid your taxes let's party!


It always amazes me how much interrest the kingmaker adventure path gets on these boards.

-Name Berrin Myrdal
-Race Human
-Gender Male
-Class Fighter
-Deity Beeing a born and bred in Restov he venerates Pharasma and Gorum, knows Adabar is out for his money but holds Cayden Cailean in the highest regard
-Combat Role Melee
-Social Role Intimidator (General/Warden)
-Alignment Chaotic Good
-Personality Relaxed


It's because its damned awesome! And everyone wants a kingdom!


I was thinking of doing a straight wizard. I am going to try and work something up.

Dark Archive

I'm actually going to drop - I'm too conflicted on what I want to play, and I'm taking too long to do it. If anything, I'd need another day to really iron out what I feel like making, y'know? But I'm being too indecisive.

Good luck, gents and ladies.


Okay, I've taken Rizzym out of my chart and added RaFon.

I'm sold on two spots and fairly certain on three, but the sixth spot is still up in the air. If I fully settle, I'll end the recruitment drive early.

Kind of makes me wish I was as ambitious as downrightamazed, who started two campaigns when faced with the same issue. If some enterprising DM wants to take the others and run a concurrent campaign, that might be interesting.


I'm actually going to try some DMing over on the Living Pathfinder section of Enworld, and there is always a chance that once I get comfortable there, I might try something here, with Kingmaker being a logical choice, seeing how I already have the first part as I was interested in the exploration rules. Barcas, did you have any questions regarding my change to bard?


@Edrukk Checking it over right now. I see Oratory and Comedy as his Performance skills, which somewhat conflicts with ranks in Diplomacy (because of Versatile Performance). Why Savage Skald over Archivist, since you're putting such an emphasis on knowledge checks?

The Exchange

I've always thought it would be interesting to run two groups through Kingmaker at the same time, with them eventually meeting up or co-existing.


Unless they've errata'd it, comedy covers bluff and intimidate, while oratory covers diplomacy and sense motive. I'll have to check the updated version on my computer to see if that has changed. I went with savage skald because 1)he's a dwarf and being a battle singer of sorts just fits and 2)archivist changes a lot of the base class features I want, like versatile performance (gotta love the getting 3 skills for the price of one skill rank).

Edit: I see what you are referring to now; it has been corrected as that rank in diplomacy should have been deleted earlier.


Shieldknight wrote:
I've always thought it would be interesting to run two groups through Kingmaker at the same time, with them eventually meeting up or co-existing.

That would be pretty interesting. Paizo should run a huge event along the lines of "settling the new world" or something where dozens of adventurers would run separate kingdom founding campaigns and eventually all interact with each other and have to deal with diplomacy and strategic resources and the like... that would be pretty epic.


Two groups at once interacting with each other would be interesting, it would also be a major challenge, since I suspect keeping one step ahead of just one group gets to be difficult in the later stages.


Pathfinder Rulebook Subscriber
Edrukk Igmar wrote:
Two groups at once interacting with each other would be interesting, it would also be a major challenge, since I suspect keeping one step ahead of just one group gets to be difficult in the later stages.

I actually have four right now; two IRL and two here, all concurrent in the same world. We're going to do a big thing where both my IRL campaigns get together for a giant crossover battle that's going to happen, and I'm definitely planning on something similar for my two PBP groups.


Pathfinder Rulebook Subscriber
DM Barcas wrote:
Kind of makes me wish I was as ambitious as downrightamazed, who started two campaigns when faced with the same issue. If some enterprising DM wants to take the others and run a concurrent campaign, that might be interesting.

Heh. Thank you. "Ambitious" is one word for it. "Insane" would also be appropriate. :-D But, as was pointed out, the chance to have a campaign of all flying PCs was too good to pass up.

Here's Taisper as an Inquisitor, BTW. I took Perform(Comedy) just like I promised, so Edrukk and I need to start practicing our act. Other than that tried to keep everything else focused on what was appropriate for his background and personality. I also re-did him as a 20-point build.

New Taisper Stat Block:

Taisper Stosz
Male Human; Medium Humanoid ( Human, Human )
Inquisitor1
Hit Dice: (1d8)+1
Hit Points: 9
Initiative: +1
Speed: Walk 20 ft.
AC: 19 (touch 11, flatfooted 18)
Attacks: Crossbow, Light +1; *Morningstar +1;
Damage: Crossbow, Light 1d8; *Morningstar 1d8+1;
Vision:

Face / Reach: 5 ft. / 5 ft.
Special Attacks: Judgment, Judgment / Destruction, Judgment / Healing, Judgment / Justice, Judgment / Piercing, Judgment / Protection, Judgment / Purity, Judgment / Resiliency, Judgment / Resistance, Judgment / Smiting, Stern Gaze
Special Qualities: Bonus Feat, Monster Lore, Skilled, Touch of Law
Saves: Fortitude: +3, Reflex: +1, Will: +7
Abilities: STR 13 (+1), DEX 13 (+1), CON 12 (+1), INT 12 (+1), WIS 16 (+3), CHA 14 (+2)
Skills: Acrobatics: -6; Appraise: 1; Bluff: 6; Climb: -6; Craft (Untrained): 1; Diplomacy: 8; Disguise: 2; Escape Artist: -6; Fly: -6; Heal: 3; Intimidate: 8; Knowledge (Religion): 5; Perception: 7; Perform (Comedy): 3; Perform (Untrained): 2; Ride: -6; Sense Motive: 7; Stealth: -2; Survival: 3; Swim: -6;
Feats: Armor Proficiency, Light, Armor Proficiency, Medium, Iron Will, Persuasive, Shield Proficiency, Simple Weapon Proficiency
Traits: Charming, Magic Talent (Guidance)
Challenge Rating: 1/2
Alignment: Lawful Neutral
Possessions: Chainmail; Crossbow, Light; Morningstar; Outfit (Explorer's); Shield, Heavy Steel;

Inquisitor - Spells per Day: (0/2/0/0/0/0/0/0/0/ DC:13 + spell level); Known: Level 0: Detect Magic, Disrupt Undead, Light, Read Magic Level 1: Shield of Faith, Wrath


Aaaaand now with an updated profile as well.


You can keep the Inevitable Domain if you prefer.


DM Barcas wrote:
You can keep the Inevitable Domain if you prefer.

I think I'm okay with Law, actually, I like how it plays in with his background and desire for order and community. And order WITHIN a community.


Well, folks, time for the nuts and bolts. In order to keep this interesting, I've decided to randomize the exploration process. Ooooooo. Here's the general rules for what I envision:

Spoiler:

- A hex's terrain is determined when you finish exploring an adjacent hex. (So exploring early in the game will reveal several hexes at once.) Its features are based on that just-explored hex.
- The first feature is elevation: flat, hilly, or mountainous. If exploring flat terrain, adjacent hexes have a 75% chance to be flat and 25% chance to be hilly. If exploring hilly terrain, adjacent hexes have a 25% chance to be flat, 50% chance to be hilly, and 25% chance to be mountainous. If exploring mountainous terrain, adjacent hexes have a 50% chance to be hilly and a 50% chance to be mountainous.
- The second feature is marshes and forests. Marshes only appear on flat terrain with a 25% chance next to any body of water (including marshes). Forests can appear on flat terrain with a 40% chance or a 25% chance on hilly terrain. The chance for a forest is increased by 20% if the explored square has a forest. Thus there is a chance between 60% and 35% for the hex to be clear of both forests and marshes.
- The final feature is the rivers. An existing river has a 10% chance to end, a 30% chance to go straight, a 50% chance to curve, and a 10% chance to fork. If no river exists on a hex, there is a 10% chance to be the beginning or end of a new one.

Here's an example:
This is the map at the beginning of the game, courtesy of the hex-based Civilization 5's world builder. There's no need for river rolls because there is a river in the hexes (which is difficult to see on that map.)

Spoiler:

Hex 1
Elevation 1d100 ⇒ 23 Flat
Forest/Marsh 1d100 ⇒ 17 Marsh

Hex 2
Elevation 1d100 ⇒ 86 Hilly
Forest/Marsh 1d100 ⇒ 42 Clear

Hex 3
Elevation 1d100 ⇒ 18 Flat
Forest/Marsh 1d100 ⇒ 62 Forest

Hex 4
Elevation 1d100 ⇒ 75 Flat
Forest/Marsh 1d100 ⇒ 70 Clear

Hex 5
Elevation 1d100 ⇒ 97 Hilly
Forest/Marsh 1d100 ⇒ 7 Forest

Hex 6
Elevation 1d100 ⇒ 66 Flat
Forest/Marsh 1d100 ⇒ 66 Clear

Hex 7
Elevation 1d100 ⇒ 58 Flat
Forest/Marsh 1d100 ⇒ 63 Forest

Hex 8
Elevation 1d100 ⇒ 50 Flat
Forest/Marsh 1d100 ⇒ 56 Forest

Hex 9
Elevation 1d100 ⇒ 27 Flat
Forest/Marsh 1d100 ⇒ 30 Forest

Hex 10
Elevation 1d100 ⇒ 93 Hilly
Forest/Marsh 1d100 ⇒ 25 Forest

Hex 11
Elevation 1d100 ⇒ 71 Flat
Forest/Marsh 1d100 ⇒ 29 Forest

Hex 12
Elevation 1d100 ⇒ 17 Flat
Forest/Marsh 1d100 ⇒ 75 Clear

Hex 13
Elevation 1d100 ⇒ 52 Flat
Forest/Marsh 1d100 ⇒ 87 Clear

Hex 14
Elevation 1d100 ⇒ 12 Flat
Forest/Marsh 1d100 ⇒ 36 Forest

Hex 15
Elevation 1d100 ⇒ 16 Flat
Forest/Marsh 1d100 ⇒ 11 Marsh

Hex 16
Elevation 1d100 ⇒ 11 Flat
Forest/Marsh 1d100 ⇒ 39 Forest

Hex 17
Elevation 1d100 ⇒ 4 Flat
Forest/Marsh 1d100 ⇒ 3 Marsh

Hex 18
Elevation 1d100 ⇒ 36 Flat
Forest/Marsh 1d100 ⇒ 53 Forest

Hex 19
Elevation 1d100 ⇒ 96 Hilly
Forest/Marsh 1d100 ⇒ 38 Forest

This is what it looks like afterwards (still in hex form). This is what it looks like when rendered in 3D via Civ5.


Oooh fancy. Another useful tool that I've found for mapping hexes is Hexographer. It of course can't do sweet 3D renders like Civ 5, but it's pretty snazzy and easy to use for map-making purposes. If you are planning to use Civ 5 renders to show us what we've explored thus far, I vote higher resolution screenshots :)


Those are just examples to show the idea. Once we get in the game, I'll get higher resolution grabs.


That's a pretty neat result. I was worried that the statistical approach would result in an unnatural looking distribution, but it looks great. Maybe that's just the skill of the Civ5 render, but I'm impressed.


OK, here is my submission. Stats in profile.

---------------------------------------

Background-
As the youngest of seven sons of a rural Baron, Gavin was bullied relentlessly by older siblings,
to the point of dodging assassin when he left. With no way to inherit on his fathers death, he left to make his own way in the world.
Winning some basic arms and a horse in a tournament, he
Swearing to outstrip them all, he dedicated his life to ambition; he would rise in rank to become greater than all of them.
This has made him into somewhat of a Glory hound.

Campaign Trait:
Issian: You were raised northern Brevoy, a land of misty shores and harsh hill lands, of snowy vistas and violet-hued mountains.
You are descended from an able and intelligent people, and you have grand ambitions, a mind alert for opportunity, and the tenacity to fight for your goals no matter the challenge.
You care for little more than achieving your aspirations and opportunities to win wealthy and grandeur, for which few costs prove too great.
You see yourself as a citizen of Brevoy through and through.
The call for champions willing to help take back your country’s rightful holdings in the Stolen Lands has inflamed your dreams of profit and possibilities, so you have joined an expedition to quest south.
Your agile mind grants you a +1 trait bonus on all Will saves made to resist mind-affecting effects.


One of the things I'd want to do (eventually) is map out (in Civ5) the entire River Kingdoms area and its borders with Brevoy, Numeria, Ustalav, Razmiran, Kyonin, Galt, and Ioberia. If you, say, wanted to expand and conquer the entire region.


The maps look awesome. Can't wait to see the higher resolution versions.


DM Barcas wrote:
One of the things I'd want to do (eventually) is map out (in Civ5) the entire River Kingdoms area and its borders with Brevoy, Numeria, Ustalav, Razmiran, Kyonin, Galt, and Ioberia. If you, say, wanted to expand and conquer the entire region.

Great! I like that! Being able to get up your neighbours borders, build roads to that point. Squabble of tenous territoory!

The map is awesome! Will changing the terrain make it hard to run the pre-built encounters, or will you just ad-hoc their position as you go along?


The Stolen Lands is only about 1/10th of the River Kingdoms, so it would take quite some time and effort to conquer all the way to the borders of one of the other true nations.

For the most part, it won't change the encounters. They'll be in different places and different orders.

Sovereign Court

Wow, that's a really nifty tool, the final map looks lovely. Of course you are an evil git for taunting all of those who aren't going to get in with shinies. Here's what you could have won! *sob*

Dark Archive

I'm already in a KM game on these boards, so I won't apply for this one, but it really sounds interesting, and I'll probably lurk in the background to see how this mapping program works out.

Good hunting (and kingdom-building) all!


Okay, I've officially decided on five out of six spots.

1. downrightamazed as Taisper Stosz, Human Inquisitor of Abadar
2. Sigz as Berrin Myrdal, Human Fighter
3. smashthedean as Zander Orlovsky, Human Archer
4. vagrant-poet as Tandlara Esirrian, Elf Witch
5. Rellen as Verik Jarrow, Human Cleric of Abadar
6. ___________________________________________________________

The last spot is a toss-up between a handful of players, all of whom I wish I could bring in. For the five of you who have secured spots, I've started the OOC Thread to begin planning.

Sovereign Court

Woot! Delighted to get in and looking forward to playing with you all, looks like we have a nice balance. My commiserations to those who did not make it - hope to play with you in the future.


Well, there's still one spot left. Someone will get it, so don't everybody go losing hope.


Whether I make it or not, this has been a fun thread to participate in. Its had lots of fun people and lots of great ideas.


Woot! Nice!

Good luck and good gaming :)


Good showing and choices. May the luck of 6th fall onto a worthy character


Without completely reworking the character, Edrukk is as complete as I can make him. I just got one final idea to give him the best chance he can get. Cancel out the racial wisdom bonus and the charisma penalty; he was raised by humans and has lived in a variety of cultures up to this point. Retaining the racial bonus to CON makes sense, as that is a physical aspect of being a dwarf, whereas the wisdom and charisma adjustments are cultural things that Edrukk would not have experienced until later in life after he had already reached adulthood. On a purely mechanical level, it lets him have a 15 charisma to start, and with the attribute boosts from leveling, that would put him in a good position to fill any of the charisma social roles of the kingdom, which is something the current 5 are lacking.

With that final pitch, I will respectfully await the final decision.


Jemini of Lebeda wrote:

Good showing and choices. May the luck of 6th fall onto a worthy character

Agreed; a lot of worthy characters are going to be left for the next opportunity no matter who is picked.


It's a bit late - but since submissions still running; I do have a second character that I've had on hold for a while now, he's slated to play in our real-life campaign when Crown of the Carrion King starts. He has many mechanical similarities with Jemini in terms of the build, but is a different personality from the ground up. The character would primarily be a monk (with a couple of paladin levels, and 1 level dip into oracle).

Note on his stats: 20pt buy, and aged 1 age category; this can be adjusted though to your liking

Full build in profile, background and personality here for your enjoyment:

Background

Meloku has lived a life in service of Irori - spending countless hours seeking ever deeper mastery of the human self. He had nearly achieved the pinnacle of self-perfection and was slated to become Irori's herald on this plane.

Irori, though, was not satisfied with Meloku's progress. You seek to reach me, and this I applaud. But your ambition has led you down a path that I have cleared of obstacles and you follow a trail that I have blazed. If you would still seek to be by my side - you must give up the studies you have completed and seek perfection anew.

Meloku agreed to Irori's terms, he stood unblinking as Irori layed his hand on him. Irori's touch was gentle as that of a loving parent, then - just for a moment - Irori unleashed his ki upon Meloku. It penetrated Meloku's body and sealed his spine, rendering Meloku paralysed and sealing much of his ability; a wound that no power but Irori's would be able to overcome.

For months Meloku recuperated, cared for in a monastery dedicated to Irori. Where his body deteriorated from lack of physical exertion, his mind and spirit grew by leaps and bounds. After a year Irori appeared to Meloku in a dream, guiding him to seek out the wisdom of the ancients far away in the west. Irori's instructions led Meloku to Osirion where he studied the ancient mysteries of the civilizations gone before - and discovered the reason Irori had led him here: ancient hieroglyphics that detail the power of the spirit over flesh. Where the original intention was to allow a spirit to recover mastery of dead flesh - exemplified by the mummies so common in Osirion - the same theories could be molded to apply to living flesh. It took years still for Meloku to fully grasp and master the basic teachings, but then - fully 10 years after his encounter with Irori - Meloku emerged unsteadily from an ancient pyramid, facing the morning sun in the east, for the first time in a decade he stood on his own two legs.

Now Meloku makes his way to the River Kingdoms; eager to find his feet again as a servant to Irori.

Notes:

Some of the background foreshadows distant abilities that Meloku will acquire when he gains sufficient experience. One of these is the guiding dreams of Irori that Meloku will eventually receive (his monk levels will cover the ki mystic archetype).

Likewise the archetype "undead scourge" comes from his superior understanding of the nature of what animates and bestows unlife to the restless dead.

Personality

Meloku is a man driven to great deeds by his devotion to his god, Irori. He must, by nature of his affliction, rely heavily on his force of presence and spirit to accomplish the tasks before him. He carries himself with absolute conviction and his presence can at times be palpable. In combat he relies on the force of his spirit (dazzling display) to sap the will to fight from enemies, hoping to defeat them before blood need be spilled.

Meloku is a paladin and monk of Irori, with emphasis on knowledge. He feels compelled to harbour knowledge of all forms - sometimes to protect knowledge from corrupting hands, but sometimes to protect innocents from corrupting knowledge.


If it is at all possible, please hold submissions open until 1/14/2011. This is the first time I've "auditioned" and I'm trying to get it right.

I'm hoping to have something submitted today...may be late (eastern time).


A W E S O M E ! So. Psyched.

Thanks, DM Barcas, glad to have been selected, looking forward to it! :-D

@Vagrant-Poet, eagerly anticipating that country song...


Huzzah! I'm super pumped to be in on this. Big thanks to DM Barcas for the nod :)


#---G---C---D
There was a man,

#---G---C---D
With great big hands,

*sudden noise*
'Look a badger fight!'

*makes es-cap-eh*


Congrats to those that made it!

It has definitely been fun pitching and reviewing all these characters. Good luck to the rest of us!


Pathfinder Rulebook Subscriber
vagrant-poet wrote:

#---G---C---D

There was a man,

#---G---C---D
With great big hands,

*sudden noise*
'Look a badger fight!'

*makes es-cap-eh*

Badger? What? Where?!

*checks bushes*
*sees V-P escaping into the distance*
Man, I fall for that every time.


Well here is RaFon's submission.

I will fill in the game-stuff as soon as possible. He is a run of the mill wizard (I'm a purist). He won't have anything too spectacular. The ring he carries is a bonded object.

Let me know what you think.


Interesting. Why the spread-out stats?

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