DM Alexander Kilcoynes Serpents Skull PbP- Chapter 2, Racing to Ruin (Inactive)

Game Master Alexander Kilcoyne

"I might toss her back into the sea for good measure"

Nkechi "The Tempest", speaking about Willow Whisperwood.


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Sovereign Court

Yeah I believe Gwen claimed the medium sized masterwork backpack.

Anything Flute had on his person is gone.

Probably best to assume the broken scimitars were discarded.


Human Psychomancer

Savarend would like to claim two potions of CLW. Monks don't really need much else ;)


Male Human Fighter 5 50/50 hp 4hp nonlethal

Marcus would like James other potions: cure moderate and water walking plus an alchemists fire and a crowbar (although happy to swap the light and moderate around).


Male Human Fighter 5 50/50 hp 4hp nonlethal

Alex perhaps not the best time but I wanted to ask how you wanted to treat the castaway bonuses with Marcus given he joined after they were shared. Would be a bummer to miss out but I guess lets see who actually survives at this point :)

Sovereign Court

I was going to give them to you when you levelled up, but to be fair Jask's mantras have been taught to other group members anyway. Sasha's red mantis training will need to have her alive to teach it.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Damn I was looking to play Marcus as a bit attracted to the crazy against his will but now there are permanent initiative bonus at stake she must be saved!

Liberty's Edge

Male Rat Editor 3/Grammarian 3

Hear, hear. [/britishparliament]

Sovereign Court

20XP each if someone spots the Dragon Age reference ;).


Human Psychomancer
Alexander Kilcoyne wrote:
20XP each if someone spots the Dragon Age reference ;).

"History won't remember how dramatic our doomed-to-fail frontal assault looked."

Sovereign Court

20XP each.

:D


Human Psychomancer
Alexander Kilcoyne wrote:

20XP each.

:D

Is that an Alistair quote? It sounds like him...

Sovereign Court

Its a tip on the loading screens telling you to flank.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Definately Alistair.


Updated Inventory Lists:

Individual Equipment and Magic Items:
From the Jenivere:
-- Potion: Cure Light Wounds (James, now Savarend)
-- Potion: Cure Moderate Wounds (James, now Marcus)
-- Potion: Cure Light Wounds (Tun’ada)
-- Potion: Cure Light Wounds (Ambroze)
-- Potion: Cure Light Wounds (Flute, now LOST)
-- Potion: Lesser Restoration (Flute, now LOST)
-- Potion: Lesser Restoration (Ambroze)
-- Potion: Lesser Restoration (Chi)
-- Potion: Lesser Restoration (Chi - used)
-- Potion: Water Breathing (Gwen)
-- Potion: Water Walking (James, now Marcus)
-- First Mate Alton Devers' masterwork studded leather armor (Tun’ada)
-- First Mate Alton Devers' masterwork short sword (given to Sasha)

From The Golden Bow:
-- Set of Thieve's Tools (Chi)
-- Masterwork Backpack, Small-sized (Ambroze)
-- Flask: Alchemists Fire (Marcus)
-- Flask: Alchemists Fire (unclaimed?)
-- Flask: Holy Water (unclaimed?)
-- Vial: Antitoxin (grants a +5 alchemical bonus on fort saves vs poison for one hour) (unclaimed?)

From the Brine Demon:
-- Gold Locket (Chi)
-- Wickedly-sharp masterwork dagger (Ambroze)

From Ishorou’s Pirate Treasure:
-- Bejeweled, master-crafted cold iron Starknife (given to Ishorou)
-- Masterwork darkwood buckler that glows softly with a blue light (James, now Gwen)
-- Watertight mithril scroll tube, currently containing a single, well-sealed scroll [Raise Dead] (Gwen)

From the Bearded Harpy:
-- Masterwork scimitar (unclaimed?)

From The Scallywag:
-- Masterwork Backpack, Medium-sized (Gwen)
-- Harrow deck (Gwen)
-- Fuse grenade (Savarend)
-- Everburning torch (unclaimed?)
-- Vial: Antiplague (unclaimed?)
-- Vial: Antiplague (unclaimed?)
-- 4 light crossbows and 60 bolts (unclaimed?)

From abandoned campsite:
-- Masterwork Red Mantis Dagger (Chi)

From first encounter with cannibals:
-- 6 Broken Scimitars (discarded)
-- 2 Javelins (unclaimed?)
-- 6 Light Wooden Shields (unclaimed?)

Group Survival Supplies:
From the Jenivere:
-- Sea charts and maps,
-- Captain's Log,
-- Block and tackle (+5 bonus on checks to lift heavy objects),
-- Tools,
-- Lumber,
-- 3 large Canvas sheets,
-- 2 Fishing nets,
-- Grappling Hook,
-- 2 Bullseye lanterns,
-- 12 flasks Oil,
-- 150 ft Hemp rope,
-- 5 Shovels
-- 24 days Rations (enough to feed all castaways for 2-3 days – likely all consumed by now)

From The Golden Bow:
-- 2 well-made Folding Chairs,
-- Block and tackle (+5 bonus on checks to lift heavy objects),
-- 3 metal Crowbars (granting a +2 bonus on checks to force open doors, chests and the like) (1 claimed by Marcus),
-- 2-pound bag of Caltrops,
-- Set of basic Manacles

So, as far as unclaimed equipment goes, we have the following:
-- Everburning torch
-- Flask: Alchemists Fire
-- Flask: Holy Water
-- Vial: Antitoxin (grants a +5 alchemical bonus on fort saves vs poison for one hour)
-- Vial: Antiplague
-- Vial: Antiplague
-- Masterwork scimitar
-- 4 light crossbows and 60 bolts
-- 2 Javelins
-- 6 Light Wooden Shields
Plus anything anyone may want from the Group Survival Supplies.

Sovereign Court

Your fine for food for at least a week- the savages didn't think to raid your larder o' crab.


Female Human Oracle 4

I'll be adjusting my HP tonight or tomorrow morning - the site isn't letting me have access to my profile for some reason. Unless anyone has grievious wounds (less than 10 HP) after the night's rest and my morning channel, I'd say Gelik should maybe hold off for now.

Sovereign Court

Think Chi is on 8? Everyone else should be significantly higher. Tun'ada might not have much either. I'm tracking the NPC's, they are all on full HP or close enough.


Between Gwen's burst at the hut, Ambroze's CLW, 8 hours of rest, and Gwen's morning burst, Tun'ada's at full HP and -1 WIS (Current Score 12).


Male Human Fighter 5 50/50 hp 4hp nonlethal

Chi for my two cents I'd suggest message (for scouting), a mage armour for you and Savarend and sleep for the rest. Dancing lights could potentially get mileage against supersitious cannibals as well.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27
Marcus Alanto wrote:
Chi for my two cents I'd suggest message (for scouting), a mage armour for you and Savarend and sleep for the rest. Dancing lights could potentially get mileage against superstitious cannibals as well.

If only I could have that many spells... :) ... I know Ambroze can cast sleep, but don't know if he's memorizing it. I think if we can cast 2 sleep at the start of the assault, then we might take a few natives down, before melee engagement. Then my other spell would be Mage armor, to be cast on Savarend. I would have Chi use her longbow then, or witch abilities or run into hiding. I'll add Dancing Lights and Message too.

Sovereign Court

As a Bard, Ambroze is a spontaneous caster.


Female Human Oracle 4

I might be able to cause some problems with Cause Fear, too - although I wouldn't count on it. I rue the day I took that spell, and am looking to replace it at my earliest opportunity.


My 1st level spells are Cure Light Wounds, Sleep, and Vanish. I can cast a total of 3 per day. I also have the cantrips Dancing Lights, Daze, Detect Magic, Mage Hand, and Prestidigitation. I can also cast Comprehend Languages and Message once per day each.

I can use Bardic Performance for 9 rounds per day. My Naturalist ability grants all allies within 30 feet of me a +1 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities used by creatures of a specific kind of monster if I've identified them using the appropriate Knowledge skill. Is it safe to assume that identifying the cannibals to allow the use of my Naturalist ability would require a Knowledge (local) check?

If no one else wants it, I'll take the unclaimed vial of antitoxin and an unclaimed vial of antiplague.

Sovereign Court

It is safe to assume, yes.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Thanks for the last map link Alex, very cool and useful map.

Sovereign Court

Chi T'reignial wrote:
Thanks for the last map link Alex, very cool and useful map.

:) happy to oblige and always nice to hear my efforts are appreciated.


Female Human Oracle 4
Alexander Kilcoyne wrote:
always nice to hear my efforts are appreciated.

Oh, always, always... BUT STOP WITH THE SPIKE TRAPS PLEASE. :-)

Sovereign Court

Gwenyth wrote:
Alexander Kilcoyne wrote:
always nice to hear my efforts are appreciated.
Oh, always, always... BUT STOP WITH THE SPIKE TRAPS PLEASE. :-)

:P.

The traps were something I chose not to scale up to a 6 man party, seeing as they are so annoying.


Peronsally, I don't think we've seen enough spike traps.

*points at eyes with two fingers, points at DM*

Bring it. :P


Savarend Whiteroot wrote:

Peronsally, I don't think we've seen enough spike traps.

*points at eyes with two fingers, points at DM*

Bring it. :P

You know you can have too much of a good thing...but these spike traps aren't good thing!!!! said Chi her body looking like a colander.


Male Human Fighter 5 50/50 hp 4hp nonlethal

More traps seems to equal Chi gets hurt and all the rest of us get XP. Its kind of amusing that we completely and ransomly bypassed this stretch previously just because we were going along the coast.

At a meta level I wonder if these traps are pre-placed or the cannibals only stick them there when they become aware of the party.


Marcus Alanto wrote:

More traps seems to equal Chi gets hurt and all the rest of us get XP. Its kind of amusing that we completely and ransomly bypassed this stretch previously just because we were going along the coast.

It's the life of a rogue type character, I get the XP when you guys get into a fight, whilst Chi will be staying at a distance....hopefully.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Marcus feels like his plan is on the table and I feel like further posting is just being bossy until other people weigh in.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Things seem a bit confused particularly with npc opinions in the mix. I suggest that we vote seperately on what we want to do.

Marcus wants to keep following the trail while its there using a stealth team when we seem close. He would also go as a backup with the posted plan which was an attempt at compromise between following the trail and the ambush plan. The only thing he won't go for is doing something else entirely.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

First pop at the ambush plan....

1) We have to wait until Jask and Sasha our our side of the bridge.
2) sleep the guards holding Jask and Sasha, we get them out as quickly as possible.
3) try and sever the bridge once they are across...can we make a trap or something we can pull from distance or is there a way to fire the bridge?
4) You guys go in and do your worst...I'll ping arrows from afar or Evil Eye, if I gcan get within 30ft safely....
5) You target the old woman in melee and stuff....

I will cast Mage Armor on Savarend

I don't expect this to be the best plan...I'm sure you all can make better ones...but its a start...

Sovereign Court

Any trap you put on the bridge itself is likely to be noticed, but the bridge is very limited anyway- someone could cut the ropes with a blade or an extremely accurate shot from a bow or crossbow.

From experience, you know that there will be no outrunning the cannibals. They have a move speed of 45 feet.


Male Human Fighter 5 50/50 hp 4hp nonlethal
Chi T'reignial wrote:

First pop at the ambush plan....

1) We have to wait until Jask and Sasha our our side of the bridge.
2) sleep the guards holding Jask and Sasha, we get them out as quickly as possible.
3) try and sever the bridge once they are across...can we make a trap or something we can pull from distance or is there a way to fire the bridge?
4) You guys go in and do your worst...I'll ping arrows from afar or Evil Eye, if I gcan get within 30ft safely....
5) You target the old woman in melee and stuff....

I will cast Mage Armor on Savarend

I don't expect this to be the best plan...I'm sure you all can make better ones...but its a start...

I didn't read this before I posted on the thread but this is pretty much what I think.

1) Yes. This is the bugger. If they move the two early we're looking good. If they move them last we're screwed and may need to call things off for now.

2) Yes. Definately.

3) I think alchemists fire is best. I've given one to Aerys. Two shots would be better.

4) Squishies should stay as far away as they can given they are likely to have javelins. My worry is Gwen she may need to get up close to heal.

5) Its a bit meta but "old woman" is obvious spellcaster. We should try and smack her but shooting the crap out of her seems more likely.

Sovereign Court

4. Gwen isn't particularily squishy remember :)


Male Human Fighter 5 50/50 hp 4hp nonlethal

True. She is tough squishy :)

I just meant we're in trouble if a dozen barbarians throw javelins at her.


Female Human Oracle 4

Yes, yes you are :-)


Female Human Oracle 4

I have to say, AK - my blood is rushing. This has the making of a Thermopylaen struggle.

Sovereign Court

Yes it does... Interestingly this is definitely NOT how the fight with the cannibal tribe should go down, and you should have probably been level 3- but that said you have NPC assistance.

It should be a damn good fight. Bonus points if Savarend can knock a cannibal into the river.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Yes very exciting! And hey those who live will make level 3.

Edit 2: I stand corrected again about the alchemists fire. We seem to have 3, mine has gone to Aerys have assuming she accepted it. Maybe Gelik would make a better choice, I wasn't sure whether she would want to enter melee.

Sovereign Court

Aerys wil be meleeing- but she goes into fights bare-fisted...


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Once across the bridge, does the terrain still allow us to keep the tribe in a confined area, or can they spread out and swarm over us?

I can use my bow to try and take out the bridge or go for the old woman....

Sovereign Court

See the map I linked you to on the game thread. Its quite open terrain.


Female Human Oracle 4

Bow users should concentrate on the old woman. Gwen knows a spirit guide when she sees one. :-)

Sovereign Court

More will become clear when the maps come up, but both the red headed leader and the old woman have yet to cross.


Male Human Fighter 5 50/50 hp 4hp nonlethal
Chi T'reignial wrote:

Once across the bridge, does the terrain still allow us to keep the tribe in a confined area, or can they spread out and swarm over us?

I can use my bow to try and take out the bridge or go for the old woman....

I think the answer is no and yes :)

With an extra 3 or 4 guys up after sleep and the mooks having more than 6hp we may now struggle to fight our way to the bridge before they can bring enough guys across. Makes a big difference if they can double move across then we get 2 guys a round, 1 if they need to single move. Hopefully Aery's can fire the bridge before too many and/or leader guy make it.

Either way we can't run away they have crazy movement.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Sorry I feel like I've dictated our strategy by moving first and not giving anyone else a chance to comment but I didn't feel like I could stop my action for a big ooc discussion.

My thinking is:

1. We have 13 bad guys up. They can all charge at the melee group this round assuming a +1 bab.

2. If we just double move up at max move strung out then we each eat two raged charges and likely significant damage. Then we hit back likely wounding but not killing any and then they all attack again (minus whoever gets slept). We attack and kill say 4 or 5. They attack again etc.

3. If we ready and attack we hit first likely wounding, we likely eat one charge. Then we attack and kill a few before their second attack.

Hopefully they bunch up. Aerys who I guess is a monk can run action near to the bridge in one round and then fire it. At that point hopefully we have the fight under control.

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