Sable Company Elite Marine

Marcus Alanto's page

840 posts. Alias of Dan E.


Full Name

Marcus Alanto

Race

Human

Classes/Levels

Fighter 5 50/50 hp 4hp nonlethal

Gender

Male

Size

6 feet 2 inches

Age

29

Languages

Common

Occupation

Reluctant Pirate / Mercenary

About Marcus Alanto

Stat Block:

MARCUS ALANTO
Male Human (Taldan) Fighter (Two-Weapon Fighter) 5
N Medium Humanoid (Human)
Init +4; Senses Perception +6
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DEFENSE
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AC 23, touch 13, flat-footed 18 (+7 armor, +2 shield, +3 Dex, +1 natural)
hp 50 (5d10+10)
Fort +6, Ref +4, Will +5 (+1 vs fear and compulsion)
Defensive Abilities Bravery +1, Defensive Flurry

--------------------
STATISTICS
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Str 18, Dex 16, Con 14, Int 10, Wis 12, Cha 7
Base Atk +5; CMB +9 (+1 with sword in hand); CMD 22 (24 vs. Grapple 24 vs. Trip)
Feats Exotic Weapon Proficiency: Falcata, Improved Shield Bash, Power Attack -2/+4, Two-weapon Fighting, Weapon Focus: Falcata, Weapon Specialization: Falcata, Iron Will

Traits Boarded in the Shackles: Will Save Heirloom Weapon: Falcata Heirloom Weapon (Falcata) - "Widows Lament" was owned by Marcus' grandfather Claudius an officer in the Taldane army who fought several campaigns against Quadira (and the hilt is that of a charging Taldane cavalry horse). Marcus considers the weapon his good luck charm. Masterwork weapon, +1 trait bonus to hit
Boarded in Shackles +1 trait bonus to will saves

Skills Acrobatics +0, Escape Artist -1, Fly -1, Linguistics +1, Perception +5, Stealth -1, Survival +7
Languages Common, Celestial

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SPECIAL ABILITIES
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Bravery +1 (Ex) +1 Will save vs. Fear
Defensive Flurry +1 (Ex) +1 AC vs. melee when making a full-attack with both weapons.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
+1/+1 hit and damage with full attack with both hands

[Spoiler=Offense]

Spd 20 ft in armour / 30 ft no armour

Melee Falcata +12 (1d8+7 /19-20/x3) (one-hand)
or
Melee Falcata +10 (1d8+11 /19-20/x3) (one-hand, power attack)
or
Melee Falcata +12 (1d8+9 /19-20/x3) (two-hand)
or
Melee Falcata +10 (1d8+15 /19-20/x3) (two-hand, power attack)
or
Melee Falcata +11 (1d8+6 /19-20/x3) and Light Spiked Bashing Shield + 9 (1d8+3 /20/x2) (dual wield)
or
Melee Falcata +9 (1d8+11 /19-20/x3) and Light Spiked Bashing Shield +7 (1d8+5 /20/x2) (dual wield, power attack)

Ranged Composite Long Bow +8 (1d8+3/20/x3)

Skills:

Trained Skills

Swim (1 rank) +7 (+4)
Ride (1 rank) +7 (+4)
Climb (1 rank) +7 (+4)
Perception (5 rank) +5
Survival (3 rank) +7
Acrobatics (3 rank) + 6 (+3)
Linguistics - Celestial (1 rank) + 1

Armour Check - 3

Equipment:

Armour:
- Breastplate (Masterwork)
- Armored Kilt
- +1 Bashing, darkwood, quickdraw, spiked, light, wooden shield
- Amulet of Natural Armour + 1

Weapons:
- Falcata + 1
- Composite Longbow (+3 str)
- Dagger

Belt:
- (starting) 1 potion Cure Light Wounds
- (from group supplies) 1 potion Cure Moderate Wounds
- 22 gp

Backpack:
- Gwen's morningstar
- Bedroll
- Waterskin x2
- Trail Rations 14 days
- 50' silk rope
- Shovel
- Small Tent
- Crowbar (+2 open checks)
- Misc clothing

Waterproof Bag:
- Journal
- Chalk x3
- Flint and Steel
- Fishook x3
- Line
- Sewing needle x2
- Thread
- Shaving Kit
- Soap
- Dice
- Whetstone x2

Bowcase:
- Composite Long Bow
- String x3

Quiver:
-40 arrows (common)

To add
303.50gp plus 22gp starting funds.
Hot weather outfit 8gp
Trail Rations 14 days 7gp
Weapon Cord .1gp
Combat Scabbard 1gp
Armored Kilt (this will only go on when Marcus is especially expecting trouble rather than just travelling, I will try and be clear) 20gp
Perfume x 3 3gp
Weapon blanche silver x 3 15gp
Whistle .8gp
Potion of enlarge person x 2 100gp (1 used)
Potion of shield of faith x 2 100gp

Background:

Marcus was born to minor Taldane nobility, a old family with more pride than power. However, his own natural gifts and a bequest from an aged aunt allowed him to study at one of Oppara's most prestigious fighting schools and Marcus spent several years studying the Rondelero style of falcata and buckler.

A gifted, but somewhat unfocused student, Marcus found it difficult to avoid the heady temptations of the city. An illconsidered liason with a married woman followed by a few even more poorly thought out attempts to resolve the situation, led him to a duel with an enraged husband and superior swordsman. The duel was not to the death so it was a shock to the assembled onlookers when one of Marcus' ripostes took his opponent through the heart a few beats in. Truth be told it was a shock to Marcus himself. He simply could not recall willing the strike.

He was ejected from the school in disgrace and while not quite enstranged from his family he found after a time their disappointment impossible to bear.

He became a mercenary and, with his training, a good one and spent several years fighting his way up and down the nations of the Inner Sea for a variety of causes. The demands of mercenary life required a more pragmatic approach than he was used to and over time the spoilt noble became replaced by a more pragmatic reasoned man, albeit with a core of Taldane nobility and decency that never managed to quite wear away.

His last commission, as he realised almost immediately, was a huge mistake. An Aspis Consortium sponsored assault on one of the Shackles pirate communities near Quent. Poor leadership, poor supplies, an inside man (Marcus was sure) and after a few initially successful skirimishes, Marcus found himself surrounded by pirates and the dead bodies of his company. At that point he asked the pirates if they would possibly consider surrendering. Luckily, the opposing captain found his bravado amusing and rather than impaling him (or something similar) on the spot only made him fight three of his men for his life.

Again, when it counted, Marcus somehow managed to survive and became one of the 60 man crew of the Red Death, a schooner out of Drenchport. As a pirate, Marcus was a definite failure. He couldn't sail. He disliked being dirty. And feeding a boatload of innocent people to the sharks after taking all of their worldly possessions wasn't to his liking either. Unfortunately this wasn't a commission he could just walk away from. After a few months he became more and more desparate and determined that at the next landfall he was leaving piracy, one way or the other.

However, the Red Death didn't get that far. At sea the ship was attacked by sahaugin, the sharklike creatures swarming on to the ship in droves, killing the sentries and attacking the rest of the crew. After a fierce battle the creatures were finally repelled but with most of the crew dead and the ship damaged there was nothing to prevent the Red Death from running onto a reef and promptly sinking. Luckily, Marcus managed to lash a couple of pieces of wood together to form a makeshift raft and even more luckily managed to make landfall on a nearby beach. Soaked and exhausted he gazed around at the desolate landscape. Perhaps being a pirate wasn't so bad after all.

Personality

Marcus has a dry, ascerbic wit but when it comes to combat acts like the professional fighter he is. He is most definately in most things for himself but often has difficulty supressing that inner voice that nags him to do good and make more of himself.

Ultimately he hopes to return home rich and respected and able to reconcile with his familiy.

Build Notes / Progression:

20 pts
5 levels of favoured class = 3hp, +2cmd vs grapple and trip

Provisional Lvl 6 build
+1 fighter
9 hp (fc)
+1/+1 BAB
+ 1 all saves
skills: acrobatics 2, perception
feat: shield slam

Provisional Lvl 7 build
+1 fighter
9 hp (fc)
+1 BAB
skills:
feat: improved two weapon fighting

Provisional Lvl 8 build
+1 fighter
9 hp (fc)
+1 BAB
skills:
feat: improved critical falcata

Faction Info:

Pathfinders 1 TPA / 1 CPA

+1 Gelik rescue