Tanner Nielsen |
I've had a chance to really read over the Sacred Mountain monk variant and Stalwart Defender. While they look like a great character concept, I ran the number and it turns out to be a rather sub-par build. Not sub-par as in, 'Oh, I can make that work with the right equipment and strategy', more like, 'This guy is going to get hammered every encounter.' Mind if I do a little surgery? It would just be switching a feat or two.
Navior |
I just wanted to pop in and say congratulations on passing the 1000-post mark! I've been following along and enjoying it. You've got a good group and a good DM!
My own Serpent's Skull game is approaching the 1000 mark as well. We're just shy of 900 right now, and I hope to reach 1000 sometime in the next week.
Tun'ada |
Quick opinion poll for the rest of the group. I will at sometime in his career take a one level dip into barbarian. Should I do that now or upon achieving 3rd or 4th level (assuming Tun'ada lives that long).
I'm leaning toward taking my 2nd level of Ranger for this level.
Tun'ada |
2nd Level Changes:
2nd level Ranger
Combat Style: Natural Weapons, Feat taken = Aspect of the Beast (Claws of the Beast)
HP: 19 (Added 1/2 die + 1, plus Con mod, + 1 Favored Class)
Saves: Fort: +4, Reflex +6, Will +1
Skill Changes:
Acrobatics +4 (+3 w/shield readied)
Heal +5
Intimidate +4
Perception +9
Stealth +8 (+7 w/shield readied)
Survival +6 (+7 when Tracking)
I imagine (should Tun'ada live that long) I'll stick with Ranger for next level and then take a dip into Barbarian for 4th.
Gwenyth |
Eh, I'll roll for HP, what the heck. It's not like I have much chance to get substantively better this level anyway... 1d8 ⇒ 5.
So, adding 8 (5+3 from CON) to HP, for a total of 19.
Will Save rises by one to a total of +4.
5 Skill points to allocate (4 +1 Favored Class):
+1 to Heal for a total of +7.
+1 to Diplomacy for a total of +8.
+1 to Survival for a total of +6.
+1 to Knowledge (Religion), from those late-night talks with Jask, for a total of +4.
+1 to Spellcraft for a total of +4, (+6 on Concentration).
...and yay, oh boy oh boy, I get to choose an extra Orison! I guess I'll take Stabilize.
I get Detect Undead as a first level mystery spell!! How useful! Sike!
Will edit as I think of all the other exciting benefits that come with being a level 2 Oracle (yawn).
Edit 1: Boosted Spellcraft instead of Sense Motive.
Morningstar attack (yes, I actually have one of those) to +0, Light XBow attack to +2, CMB to +0, CMD to +11.
Most boring level-up I have ever encountered in my 15+ years playing.
Chi T'reignial |
Perception = 7
Survival = 0 (+2 to find food)
Init +4
Would like to take the concentration bonus +2
With Chi's speedy learning from Ishorou, I think going for a Rogue at 2nd level is the thing to do, I'm thinking it would go with the concept of her stealthiness and stuff and fills a gap.
HPs +5 (4 + Con)
Gain
Sneak Attack
Trapfinding (+1 perception to find traps?/disable)
Proficiency with the hand crossbow, rapier, sap, shortbow, short sword and light armour.
+2 Reflex
+1 Will bonus vs Enchantment (Compulsion)
Fort 2, Reflex 5, Will 2 (+2 vs enchantment, +1 vs enchantment(compulsion)
So skill changes...8 rogue + 4 int.
7 Acrobatics = 3 + 1 + 3
8 Craft(alchemy) = 4 + 1 + 3
8 Craft(bows) = 4 + 1 + 3
8 Disable Device = 3 + 1 + 4 (+1 rogue level)
7 Escape Artist = 3 + 1 + 3
9 Knowledge(arcana) = 4 + 2 + 3
8 Linguistics = 4 + 1 + 3 (new language Infernal)
7 Perception = 0 + 2 + 5 (elf)
8 Perception = 0 + 2 + 6 (to find traps, +1 rogue level)
9 Spellcraft = 4 + 2 + 3
10 Stealth = 3 + 1 + 6 (Cat) (+2 Alertness, when near cat)
11 Stealth to find food = 3 + 1 + 7 (Cat,Trait)
5 Swim = 1 + 1 + 3
4 Use Magic Device = -1 + 2 + 3
Hope this is all correct, I'll update the character sheet later.
Vague possibility I'll head for an arcane trickster.
DM Alexander Kilcoyne |
Any idea if Savarends archetyping or anything Tanner?
Group Survival Rolls (Level 2)
Chi-1d20 + 0 ⇒ (16) + 0 = 16
Savarend- 1d20 + 3 ⇒ (19) + 3 = 22
Ambroze-1d20 + 0 ⇒ (6) + 0 = 6
Tun'ada-1d20 + 6 ⇒ (1) + 6 = 7 (+7 when tracking)
James-1d20 + 7 ⇒ (12) + 7 = 19
Gwyneth-1d20 + 6 ⇒ (13) + 6 = 19
Group Perception Rolls (Level 2)
Chi-1d20 + 7 ⇒ (13) + 7 = 20
Savarend- 1d20 + 8 ⇒ (15) + 8 = 23
Ambroze-1d20 + 2 ⇒ (16) + 2 = 18
Tun'ada-1d20 + 9 ⇒ (9) + 9 = 18
James-1d20 + 6 ⇒ (16) + 6 = 22
Gwyneth-1d20 + 1 ⇒ (8) + 1 = 9
Group Initiative Rolls (Level 2)
Chi-1d20 + 4 ⇒ (15) + 4 = 19
Savarend- 1d20 + 2 ⇒ (2) + 2 = 4
Ambroze-1d20 + 3 ⇒ (5) + 3 = 8
Tun'ada-1d20 + 4 ⇒ (4) + 4 = 8
James-1d20 + 3 ⇒ (10) + 3 = 13
Gwyneth-1d20 + 2 ⇒ (9) + 2 = 11
Please check over the rolls I have for your character and point out any mistakes. Also, remember BAB increases contribute to CMD/CMB. Thanks.
Tun'ada |
2nd Level Changes:
2nd level Ranger
Combat Style: Natural Weapons, Feat taken = Aspect of the Beast (Claws of the Beast)HP: 19 (Added 1/2 die + 1, plus Con mod, + 1 Favored Class)
Saves: Fort: +4, Reflex +6, Will +1
Skill Changes:
Acrobatics +4 (+3 w/shield readied)
Heal +5
Intimidate +4
Perception +9
Stealth +8 (+7 w/shield readied)
Survival +6 (+7 when Tracking)I imagine (should Tun'ada live that long) I'll stick with Ranger for next level and then take a dip into Barbarian for 4th.
Crap. Forgot my extra 1 skill point for being human. It will go into Handle Animal, which will now be +5.
Gwenyth |
Tanner Nielsen wrote:I'm just going to go straight Monk, using the Hungry Ghost variant abilities.
Savarend's initiative should be +3.
Noted, thanks.
Yeah Level 2 of Oracle is usually a bit painful. +1 BAB, +1 Will Save, Skill Points, an Orison, a bonus Spell and an extra spell per day ;).
Which would be fine if the Bonus Spell wasn't Detect Undead, the most useless spell in D&D history. By the time I've confirmed their existence, James will have already destroyed them all.
Alexander Kilcoyne |
Alexander Kilcoyne wrote:Which would be fine if the Bonus Spell wasn't Detect Undead, the most useless spell in D&D history. By the time I've confirmed their existence, James will have already destroyed them all.Tanner Nielsen wrote:I'm just going to go straight Monk, using the Hungry Ghost variant abilities.
Savarend's initiative should be +3.
Noted, thanks.
Yeah Level 2 of Oracle is usually a bit painful. +1 BAB, +1 Will Save, Skill Points, an Orison, a bonus Spell and an extra spell per day ;).
Could be useful when approaching a shipwreck.
Gwenyth |
Meh.
Gwen: Hey guys, there are undead in there.
Team Shipwreck: Good to know. *SMASH!* *POW!!* *KA-BLAM!!* Not anymore.
I've used it one time, and that was as a Cleric in a game with a Paladin, so that he knew the right Smite targets. I'd honestly rather have Dispel Fart. But, I'm just whining, don't mind me - I knew about 2nd Level when I chose the class :-p
Ambroze |
Ambroze is updated. Changes made:
Second Bard (Archivist) level gained.
7 hp gained total - (half d8 + 1) + 2 CON.
Reflex and Will saves increase +1.
New 0-level spell: Mage Hand; New 1st level spell: Vanish (APG p253).
Skill points = 9 (6 + 2 [INT] + 1 [favored class]):
-- +1 rank Acrobatics (+6 total)
-- +1 rank Escape Artist (+6 total)
-- +1 rank Knowledge (engineering) (+7 total)
-- +1 rank Knowledge (local) (+7 total)
-- +1 rank Knowledge (nature) (+10 total)
-- +1 rank Linquistics (+7 total) [2 new languages (Gift of Tongues): Azlanti, Infernal]
-- +1 rank Perception (+6 total)
-- +1 rank Spellcraft (+7 total)
-- +1 rank Stealth (+10 total)
New Abilities:
Lore Master (Ex): At 2nd level, an archivist may take 20 on Knowledge checks once per day, plus once per six levels beyond 2nd. This ability replaces versatile performance.
Magic Lore (Ex): At 2nd level, an archivist gains a bonus +1/2 the bard's level on Spellcraft checks to identify magic items or decipher scrolls and may take 10 on such checks. An archivist can use Disable Device to disarm magical traps as per a rogue’s trapfinding ability and gains a +4 bonus on saves against magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind. This ability replaces well-versed.
Plus boons from Aerys and Jask:
-Will bonus +1 vs. Enchantment (Compulsion) effects
-Concentration check bonus +2
Deevor |
Gwenyth wrote:I'd honestly rather have Dispel Fart.Hmm... does Golarion have late-night infomercials? If we could put this in a wand, I smell a fortune to be made.
If there's a dispel fart, there has to be a create fart, obviously a su ability of orcs and half-orcs, only really effective in confined spaces like lifts, tents and can be accumulated in sleeping bags for maximum effect.
Deevor |
AK, all -
Today is my three-month-old daughter's baptism. It's pretty much an all day event for me, so I'll be out of the loop. Please feel free to bot me, AK - I think you know my playstyle with this character by now :)
Also, please don't kill me. Thanks! LOL
Jeremy
Hope you and your family have a wonderful day.
Alexander Kilcoyne |
Perception and survival went up by one, third rank put into climb. Rage Power chosen was Animal Fury. BAB and fort save went up.
HP: d12
:DDD
With my keen eyesight and close-to-anal character sheet combing over I noticed you said in this post above that the 'third rank put into climb'. As a Barbarian, you do indeed get 4+Int modifier skill points, so three in your case.
But as you didn't mention it I thought i'd ask- you remember you got a fourth skill point from being human right?
Alexander Kilcoyne |
Lol, I expect that particular one will throw me for quite some time, its so strange to think of something replacing the human skilled trait as its so iconic!
Just an FYI, me and Kyle are in a RL game tonight i'm running so posting will be limited- i'll update when I get back. From what you can tell, the only exit from the pit is to swim down underwater and investigate...
Deevor |
Alex, it's against my better judgement...but I feel the need...
I'm thinking of running a short game on here, a GameMastery Module rather than an AP, but before I start I wanted to get some advice on the creating the maps you use, or any other tools you find useful to keep the game going. What I find very good are your maps used in combat, so any help to get me off in the right direction would be really appreciated.
I already have a game on another site, which provide some nice mapping capabilities, but I'd like to have a go on here.
Alexander Kilcoyne |
Google Maptools and Tokentool, you should be able to download them both from the same site.
With Maptools, the more you fill up your library the easier it becomes. I have tens of thousands of images in mine from various sites, and onthe rare occasions I have to draw something I have an army of textures to choose from- I made the map for the treasure pit encounter in about 2 minutes.
Alexander Kilcoyne |
I could but it would take me forever, and i've already had a warning from my ISP this month about upload/download.
To get you started, here are some great links. One is a huge torrent which will help you a great deal.
The CSUAC stuff was nice too so its a shame its not up currently, but the page I just linked has links to other good sites. Be prepared to spend hours adding images you may never use to your carts- it does pay off in the long run. The shipwreck maps on both the main smugglers map and also the battle maps i've used for ships were drawn from my 'Shipwreck' sub-folder.
Also, create an organised folder for all of your images or it becomes very bloated very quickly.
My sub-folders along the left in maptools are...
Creatures
Default
Devin Nights Tokens (go to file, add resource to library, and click on the red symbol- there are a few nice resources in there)
Dorponds Generic Town
Furniture
Large Mapping Torrent (I have given you the link to find this, its a hefty 2.7 gigabytes and is well organised so let it be a sub-folder in itself)
Maps
Objects
Pathfinder
Player Tokens
Smugglers Shiv
Structures
Vegetation
Vehicles
^ This is AFTER organisation, so you can see its hard to keep bloat down.