DM Alexander Kilcoyne's Rogue Trader (Warpstorm Trilogy) (Inactive)

Game Master Alexander Kilcoyne

“Greenskins detected massing in System Designate 035-1D4-3Y. Based on proximity, most likely target calculated to be Damaris.”

Astropathic report, Naval light cruiser Aegis

___________________________________________________________________________

The Tyr Dynasty-

Profit Factor- 19 (formerly 34; 15 invested)

Flagship- Aeternus

Senior Officers & Commanders-

First Officer- Iago Elias Mckie, Ship's Confessor- Casimir Nacht

Enginseer Prime- Varius Kavro, Master at Arms- Ludicus Marleno

Warp Guide- Trien, High Factotum- Ioneyse Patronius

__________________________________________________________________________

Player Cheat Sheets-

Combat Actions

Ship Combat Actions

Warp Navigation

Acquisition

__________________________________________________________________________

Notable NPC Gallery

Governor Kapak

General Remi Dante

Rogue Trader Jeremiah Blitz

Rogue Trader Lady Elizabeth Orleans

Lord Captain Sylvia Locke

__________________________________________________________________________

The Invasion!

Damaris City Map

Forsellis System Map


51 to 100 of 540 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

Complication 1d10 ⇒ 8 Resolute
Past History 1d10 ⇒ 5 Turbulent Past

Sovereign Court

Lord-Captain Silas Tyr wrote:
i will make some ship builds later according to the specs so far floated.

Don't forget the alias changes i've requested.


Irena Tyr reporting for duty.
Preferred Ship-Board role Chief Chururgeon

Hope it's all up to spec.

NB: +3 Ship Points are added to the mix,
Also I deliberately didn't take the lineage as Irena was cut off and it seemed like it was fairly pointless duplication anyway.

Dark Archive

Alexander Kilcoyne wrote:
Lord-Captain Silas Tyr wrote:
i will make some ship builds later according to the specs so far floated.
Don't forget the alias changes i've requested.

Yes. Am revising now.

Sovereign Court

Irena- Ensure you add the craftsmanship to your archeotech laspistol. Also, spacing after Int and WP. You may make a new roll for your wounds if you wish, won't hold you to Mr. Literati's as that was a separate character.

Your advancement spoiler is inside your gear spoiler, please fix.

Sovereign Court

Final Group Origin Path


Male Human

Arannis will be going for Choir-master Telepathica, and rather obviously might I add. :-P


Wounds: 1d5 ⇒ 5


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

Ludicus is happy in the role as master at arms, and as for the ship, my only wish is for it to have a lance, but that's not very important in the end.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

And what to do with the 3 extra SP?

Sovereign Court

Depends on which ship pitch you go for. Its pretty easy to edit. So far i've pitched one, as has Navis Yosarni.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

Ship Roles:
I'd like Iago to fill the First Officer position.

Ships:
I'll probably finish up a few ship designs tonight, but what'll sell me on other designs are concepts. For example, we may not have the most powerful combat ship around, but we're the fastest. Or I'd be happy to see us with an exploration style ship, or even a dedicated transport that our characters prefer had more guns. Anything that makes the ship "cool" is fine by me. (With that said, so far I like both designs, though I'm biased in favor of a torpedo carrying frigate for various reasons.)

I think this'll also help Radavel keep consistent with what he's written about his family. I know the fluff for our roll is that the dynasty is new, but we can modify that a little to still fit the numbers. Perhaps it actually is an ancient dynasty that never really distinguished itself, for whatever reason. Silas' father tried to change all that by getting a Grand Cruiser and went in search of an adventure. And apparently failed. The Dynasty still has some resources and a modest ship to supply to his son in the hopes that he'll carry on. (Perhaps most of the family hope that Silas will go back to making modest profits without any great risks. And, I assume, he has other plans.)


Hi guys :), lots of active people so I reckon this might be a pretty fun campaign! I won't be contributing much on the ship front because I don't have a whole lot of experience with rogue trader, and pretty much 0 on the ship front. So I will trust you guys to make us a ship worthy of our dynasty.

I'll get my profile sorted later this evening, hopefully I can find a profile picture grisly enough for him.

Sovereign Court

The observant among you may have noticed a section at the top called "Default PlayerBot Actions".

Essentially, this boils down to being a tool for pacing. Ship combat can really drag waiting for every person to post their action in a timely manner and i'm not prepared to wait for people over and over.

Thus, will be instituting a botting rule to keep it flowing when people are posting too slowly. There are, after all, 8 of you.

N.B- You won't get any "crew actions" per ship turn on your ship. You have enough actions between the 8 of you to cover it all and it works out better for balance.

So- for each character i'll eventually propose a "Default Ship Action"- what your character will usually default to when botted. This might be, for example, a Command action from the RT to inspire the gunners. Or it might just be firing the guns, in the case of our void-master.


Meet your new friend PlayerBot...


S: 31 BS: 37 WS: 34 T: 46 Ag: 35 Int: 45 Per: 37 Wp: 53 Fel: 33, Wounds 10/10, Fate 5/5, Insanity 5, Corruption 10, AP 4 (all slots)

Trien reporting for duty.

Sovereign Court

Trien needs his skills listed- both trained and untrained. See my rather lengthy post, which I will quote here:

Alexander Kilcoyne wrote:

-4PF, +3 Ship Points and counting.

Please also ensure your profile has the following sections-

Attributes (WS etc.)

Trained Skills (with associated stat)

Basic Skills-

Excluding any basic skills gained from origin path, the default basic skills are as follows-

Awareness (Per)
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (S)
Command (Fel)
Concealment (Agi)
Contortionist (Agi)
Deceive (Fel)
Disguise (Fel)
Dodge (Agi)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Logic (Int)
Scrutiny (Per)
Search (Per)
Silent Move (Agi)
Swim (S)

Anyone can start with this list and add to it when finding basic skills from origin path, and remove from it when a skill is trained.

Talents-

Traits (anything from Origin Path, Race etc. that does not fall under a Skill or Talent- such as Brook No Insult)-

Gear-

XP-

In the format SPENT/TOTAL

Backstory/Appearance/Any additional fluff

Dark Archive

Navis' PlayerBot Default: Put Your Backs Into It!

On the topic of ship - I've put a something out there, and the focus was basically: A maneuverable frigate with good detection and some punchy weapons. The extra 3 ship points from our missionairy could easily be used upgrading some components for extra space.

Dark Archive

Also, my profile should be 100% ready to go. I've added in all conditional modifiers and ship role.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

1d5 - 1 ⇒ (4) - 1 = 3

Here's a ship proposal. I stole a bunch from the previous two, with a slightly different theme. I thought about going Destroyer as a Hull, but there's just not enough space. I think we could also make a decent Transport but I think people are set on a ship that can at least do something in a fight. And I'm not against that in any way.

Concept: This ship was initially built as a deep space exploration vessel. It was eventually pushed into service because of it's ability to move quickly and deliver hard hitting torpedo salvos, hit and run assaults, or long distance support as needed.

Falchion-class Frigate
Speed: 9 (8+1 modified drive)
Maneuverability: +17
Detection: +24 (+14+10 Augur Array)
Hull Integrity: 33 (36-3 from Planetbound)
Armour: 18
Turret Rating: 1
Space: 34 (34 Used)
Base SP: 42
Weapon Capacity: Prow 1, Dorsal 2 (of these slots, 1 prow slot comes pre-equipped with Components)

Torpedo Specialist: The Falchion has been designed as a torpedo gunship. The Falchion’s Prow weapon slot is occupied by a Voss-pattern Torpedo Tube Component. This Component may not be removed, and has half the usual ammunition capacity. The space required is already taken into account, but when this ship is constructed, it must provide one power to this Component.

Planetbound for a Millennia
3SP
Gravity's harsh Embrace: Decrease Hull Integrity by 1d5-1
Lost Relics of the Past: Modified Drive for no extra SP cost. Also, one additional Archeotech component (Teleportarium).
Dreams of Distant Worlds: +10 Maneuverability while within 5 VUs of a planet.

Essential Components:

Essential Components -
STC Drive: Modified Jovian Pattern Class 2 Drive: Modified Drive (Archeotech)
Overcharged: The strange and exotic nature of the materials used in the drive’s containment domes allows for a hotter plasma ‘burn,’ while taking up less space. This adds +1 to the ship’s Speed, decreases the space the drive takes up by 4, and is of extreme interest to agents of the Mechanicus.
Power Generated: 45, Space: 6, SP:0

Warp Engine: Strelov 1 Warp Engine
Power: 10, Space: 10

Geller Field: Geller Field
Power: 1, Space: 0

Void Shields: Single Void Shield Array
Power: 5, Space: 1

Ship's Bridge: Combat Bridge
Damage Control Station: As long as the bridge remains undamaged, all Tech-Use Tests to repair the ship gain +10.
Power: 1, Space: 1

Life Sustainers: Vitae Pattern Life Sustainer
Power: 4, Space: 2

Crew Quarters: Clan-kin Quarters
For Hearth and Home: All Command Tests to defend against boarding and hit and run actions gain +5. In addition, all sources of Morale loss are reduced by 1, to a minimum of 1.
Power: 1, Space: 4, SP: 1

Augur Arrays: Deep Void Auger Arracy
External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
Eye of the Omnissiah: The exceptional sensitivity of the array grants +10 to the ship's Detection.
Power: 7, Space: 0, SP: 1

Supplemental Components::
Supplemental Components: -
Arboretum
Replenishing supplies: Double the time a ship may remain at void without suffering Crew population or Morale loss. Increase Crew Population permanently by +2.
Power: 2, Space: 2, SP: 1

Trophy Room
Past Experiences: When working toward an Exploration, Trade, or Criminal objective, the players earn an additional 50 Achievement Points toward completing that objective.
Power: 1, Space: 1, SP: 1

Teleportarium (Archeotech)
Surprise Strike: Characters may make Hit and run attacks without a piloting test, as they travel directly to the heart of the enemy vessel. When using the teleportarium to perform such an attack, the attacker receives +20 to his Command Test. (The teleportarium may be used in any number of other was, such as guaranteeing escape from sticky situations on a nearby planet, at the GM's discretion.)
Power: 1, Space: 1, SP: 1

Supplemental Components, Weapons: -
Torpedo Tubes: Voss-pattern Torpedo Tubes
These tubes are capable of firing two torpedoes in each salvo. It can store 6 torpedoes, plus an additional two if the ship’s captain does not mind keeping two “in the tubes.”
Volatile: If this Component is Damaged or Destroyed (but not Unpowered or Depressurized) while torpedoes are loaded, it has a 10 percent chance of exploding. In this event, the Component is destroyed and the ship takes 2d5 Hull Integrity damage.
Power: 1, Space: already accounted for

Macrobatteries: x2 Dorsal Mounted Best Quality Sunsear Laser Batteries
Best Quality: -1 Space, +1 Strength, +2SP (+4 total)
Strength: 5 (4+1 from Best Quality)
Damage: 1d10+2
Crit Rating: 4
Range: 9 VU
Power: 12 (6x2), Space 6 ([4-1]x2)


---
Total Power Used: 45 (45)
Total Space Used: 34 (34)
Total SP: 56


WS 41, BS 44, S 40, T 39, Ag 34, Int 46, Per 36, WP 38, Fel 28, Wounds 12/12, FP 4/4, Insanity 2, Corruption 0, AP 5 all

I believe I have my alias character sheet properly formatted. Read all the ship roles from Into the Storm. While there are three that are Explorator driven, I will go for the most obvious of Enginseer Prime.

That said, in game my character will be uncomfortable with the role, feeling that he is ill-equipped for such a duty and that it would be far better assigned to a more traditional and experienced Mechanicus. Kavro is keenly aware that he is 'different' from other servants of the Omnissiah. He knows that while some look at him as a gift (the anomaly as a blessed new discovery), others look at him as a mutated servitor-soldier that should have been destroyed lest he corrupt more of the Omnissiah's blessed creations.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)
Iago Elias McKie wrote:

Ship Roles:

I'd like Iago to fill the First Officer position.

"Number One, how many torpedoes do we have?"

Can't seem to find that number in the books without extensive reading which I do not have right now.

Luckily, our seneschal has intimated his desire to be the Master of Whispers.

Sovereign Court

From my Falchion pitch-

"It can store 6 torpedoes, plus an additional two if the ship’s captain does not mind keeping two “in the tubes."

Its rare to even be able to get torpedo's on a Frigate which was the main draw of the hull.

Iago, I like your improved Falchion. I know Radavel is keen on that design too. Do we have a winner, ladies and gents, or are there more pitches to come?


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

I have PMed Iago with my suggestions.

And yes, Silas is not afraid to keep 2 in the tubes.

Note to self: keep track of torps fired.


Male Human

Can the ship and its components be upgraded in the course of the group's adventures? Or can it be entirely replaced for that matter as our dynasty grows in power and prestige? I am currently at work so I do not have access to the books to look it up.

Sovereign Court

Definitely feasible. With your low PF, this will be exceptionally difficult until your dynasty grows significantly in power.

Dark Archive

AK - do we need to acquire our torpedos at the start of the game? -or do you assume we have a full complement to start with.

According to Battlefleet Plasma Torpedos are Rare (-10), which when combined with scale of 3-5 (+20) and our PF of 34 = 44 % chance of success before modifiers when we need to reload.

Just something to consider.

Sovereign Court

Plasma Torpedo's are not the default, I believe? Can you check for me as I was not certain.

I was going to assume you have essentially acquired enough basic torpedo's that you can generally not worry about restocking them- you'll just go back up to 6 when you resupply. Its more of a limit per battle than anything else.

Dark Archive

There's no 'default' torpedo that I can see. Plasma is the easiest to acquire with an availability of 'Rare' - everything else is 'Very Rare' or worse.

Plasma's fluff also has These explosives are the standard armament for Imperial torpedoes.

Sovereign Court

Gotcha. I'll consider them your default then and treat as above, if you go with a Falchion. You have a fair chance every time you restock anyway so i'm not fussed about that.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

The main downside to the ship build I presented is that all the power and space are used up initially. With a few Good/Best Quality upgrades over time, we can squeeze more stuff in, but it'll always be tight.

I was trying to figure out how to fit in an Empyrean Mantle and initially had Augmented Retro-Thrusters. In the end I didn't want to drop the Arboretum because a lot of the theme gets lost (without it, it feels like a straight up combat vessel). But, if it's dropped, and the beams are dropped from best to good quality (keeping the space saving quality), it's possible to fit in one or the other. It would have to be a good quality with a -1 Power Reduction, but it can be done.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

Iago, lets just maintain the ship as is and forget the empyrean mantle and augmented retro-thrusters. In this light I am voting for Number One's ship build. Of course, I reserve the right to submit my own short history about the ship.

Incidentally, since the falchion class has a sleek shape, I suggest naming the ship "Peerless".


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

"Peerless"...not bad, and in line with how the empire work, we need something suitably archaic to go with it, something that will inspire fear in our enemies.
Peerless Wrath is too corny, but you get the idea.
We could also go with a longer name, like "The peerless wrath of Maccarius", but obviously not that.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

Or "Knight Errant", but I find that name too long when used as part of a vox communication unlike "Peerless".

Or A not so original name is: "Righteous Indignation". But this one works well if the ship's former role was that of a pirate killer.

Or "Fury Unbound" though this one suggests adherence to the forces of Chaos.


Male Human

How about the Event Horizon? Heh heh heh... ;-)


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)
F. Castor wrote:
How about the Event Horizon? Heh heh heh... ;-)

Now that's a scary one lol

The Inquisition won't let us out of our padded cells...
that is if they don't dip us in molten brass.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

Since the nature of this ship was initially an exploration vessel, it might be best to try for something more "into the unknown". Here are a couple examples that I'd think would be cool:

Word of Man
Star of Chiron (after the Centaur that trained greek heroes)
Areion (the extremely swift horse offspring of Poseidon)
Al-Buraq, or Buraq, or the Sound of Buraq (This is the horse that brings prophets in many middle eastern myths. It means lightning in Arabic)
Infinity or The Infinite
Odysseus
The Auryn


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

for an explorer, how about "Venture" or "Endeavor"? and 'less we forget... Enterprise.

Or as suggested by our Master-At-Arms, add "Peerless"

We'd end up with:

"Peerless Venture"
"Peerless Endeavor" or
"Peerless Enterprise"


Male Human

How about the Aeternus, which is the Latin (i.e. High Gothic) word for eternal, neverending, lasting, immortal? It could be named so in reference to our dynasty's eventual power, influence and legacy.

Hey, why be modest, right?


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

I like Aeternus. Nice ring, and suitably pretentious for an Imperial ship.


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

Aeternus is EXACTLY the kind of archaic thing the empire would love, but most ships do have a two word name, and peerless would not work well with Aeternus...so we need a better pre/suffix for that.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

Many do, but not all. But if we *must* have one, perhaps Aeternus Imperialis?

Sovereign Court

Plenty of ships in the Imperium have one name. Note Aegis at the top of the page as one example ;).

But I don't actually have a horse in this race, so i'll just wait till I know what you guys decide :).


Male Human

I rather like Aeternus by itself. Short and sweet. But if we do decide on a two-word name, then with aeternus being an adjective, we would need a noun, and I think that comes before the adjective with Latin. So, *Noun* Aeternus, or at least I think so.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

I'm a fan of Aeternus by itself as well.


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

*Shrugs* Well, I do admit that leaving it alone and thus having the people interpret it on their own is also a suitably impressive way to do it.
Besides, Sailing on a ship called "Immortal"? That's good for morale.


S: 31 BS: 37 WS: 34 T: 46 Ag: 35 Int: 45 Per: 37 Wp: 53 Fel: 33, Wounds 10/10, Fate 5/5, Insanity 5, Corruption 10, AP 4 (all slots)

Sorry about that, I've now added my skills.

Alexander Kilcoyne wrote:

Trien needs his skills listed- both trained and untrained. See my rather lengthy post, which I will quote here:

Alexander Kilcoyne wrote:

-4PF, +3 Ship Points and counting.

Please also ensure your profile has the following sections-

Attributes (WS etc.)

Trained Skills (with associated stat)

Basic Skills-

Excluding any basic skills gained from origin path, the default basic skills are as follows-

Awareness (Per)
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (S)
Command (Fel)
Concealment (Agi)
Contortionist (Agi)
Deceive (Fel)
Disguise (Fel)
Dodge (Agi)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Logic (Int)
Scrutiny (Per)
Search (Per)
Silent Move (Agi)
Swim (S)

Anyone can start with this list and add to it when finding basic skills from origin path, and remove from it when a skill is trained.

Talents-

Traits (anything from Origin Path, Race etc. that does not fall under a Skill or Talent- such as Brook No Insult)-

Gear-

XP-

In the format SPENT/TOTAL

Backstory/Appearance/Any additional fluff


S: 31 BS: 37 WS: 34 T: 46 Ag: 35 Int: 45 Per: 37 Wp: 53 Fel: 33, Wounds 10/10, Fate 5/5, Insanity 5, Corruption 10, AP 4 (all slots)

Role: Warp Guide

Sovereign Court

Ok. One thing some sheets may be missing is movement. Heres an example of movement with AB3 (Agiltiy between 30 and 39)

Movement (Formula: AB, ABx2, ABx3, ABx4)
Half Move- 3, Full Move- 6, Charge- 9, Run- 12

Looks like we're set on Iago's modifications. Iago, can you make an alias for the ship and finalise its stats?


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

we can do Pax Aeternus.

then Belli Aeternus.

1 to 50 of 540 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Alexander Kilcoyne's Rogue Trader (Warpstorm Trilogy) Discussion All Messageboards

Want to post a reply? Sign in.