
Uriah Lewis |

Uriah is a half elf, they live a long time.

Ravvek the Avenger |
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I picture Anton like Chun from Remo Williams, the Destroyer... Anton, you're amazing! No, I am better than that!

Myastan Zayless |

I hit 30

Scramsax |
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Scramsax holds the torch closer to the aged party members faces "...you're not going to tell me you need to go to bed soon, are you? Let's get on with it!"
Long term strategy: build house at this location including lawn, aged people move in, tell orcs and undead to get off lawn. Dungeon clear, mission accomplished.

Greycastle |

Lol Scram.
The party moves through the western door. Ravvek focuses his senses as you do. These rooms seem to be part of a larger living quarters area for the dwarves. Ravvek is able trace the location of multiple undead in the room to the furthest SW. No other room seems to set off his senses.

Ravvek the Avenger |

I sense a disturbance in the force... urm, Undead, Southwest room.

Myastan Zayless |

"Kill'em a second time I guess."

Greycastle |

As Anton pushes the door open he sees some sort of barracks. Several bunks stacked on top of one another with aged footlockers at thier base. He sees several skeletal remains of dwarves scattered around the room.
There is a strange tension in the air as nothing moves in the time ravaged room, but everyone knows there are still undead creatures waiting for you to enter.

Scramsax |

Scramsax cracks his knuckles loudly "Now we're talking. Welp, these chests aren't going to open themselves..." he moves in to inspect and loot the footlockers.
Perception: 1d20 ⇒ 11
Investigation: 1d20 + 3 ⇒ (7) + 3 = 10

Greycastle |

As Scram enters the room, the piles of bones stir with necrotic energy swirling them into humanoid forms. Six dwarven skeletons rise to greet the rogue, boney versions of thier former selves.
Raiden: 1d20 - 1 ⇒ (9) - 1 = 8 Uriah: 1d20 + 3 ⇒ (2) + 3 = 5
Sashah: 1d20 ⇒ 4 Scramsax: 1d20 + 3 ⇒ (18) + 3 = 21
Ravvek: 1d20 + 4 ⇒ (20) + 4 = 24 Anton: 1d20 + 4 ⇒ (19) + 4 = 23
Zayless: 1d20 ⇒ 12
Skeletons: 1d20 + 2 ⇒ (3) + 2 = 5

Scramsax |

Assuming Anton and/or Rav close to melee before my turn...
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Attack, off: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg: 1d6 + 2d6 ⇒ (6) + (6, 2) = 14
Scram lodges his blade between a few ribs and twists, popping them apart in splinters.

Anton Jiang |

Anton moves toward a group of skeletons, whirling in a series of punches and roundhouse kicks.
Unarmed Strike: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Unarmed Strike: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Unarmed Strike: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d4 + 4 ⇒ (3) + 4 = 7
flurry of blows

Raiden Bartok |

Player offers prayer to dice gods
Raiden steps up to a skeleton in range, one that hasn't already been hit if possible, and attack: 1d20 + 5 ⇒ (15) + 5 = 202d6 + 3 ⇒ (6, 2) + 3 = 11 and yawps when his sword shatters it.
The dice gods were pleased.

Ravvek the Avenger |

Rav pick a target and strikes!
+1 rapier: 1d20 + 7 ⇒ (16) + 7 = 23
damage w hunter's mark: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (1) = 9

Myastan Zayless |

Zayless goes trough familiar motions and blasts the nearest skeleton.
Eldritch Blast: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d10 ⇒ 6

Greycastle |

Raiden’s Weapon Damage reroll: 1d6 ⇒ 4 close enough.
The group expertly enters and dispatches the skeletons. Anton being the most impressive dropping one with every blow of his hands and feet. Searching the rooms, you find them already looted but in this room particularly you find a body that appears to be more recently deceased. An adventurer of some sort. He has a few coin on him but nothing spectacular.
That appears to be all that you find here west of the room you entered until you find a series of secret doors that lead you back into Durgeddin’s Tomb.

Greycastle |

Moving through the door to the east you find that all of the northern doors are marked similarly to the doors found west of entrance chamber. These rooms all seem looted and full of weathered broken furniture.
There are fewer doors on the right and the first of them appears to be locked. The middle room door is sundered and the furthest appears to have a broken lock. The middle room seems adorned similarly to the others but instead of bunks this looks like maybe only one person used this space. It has also been looted like the others. You have the locked door and the jammed door. What would you like to do?

Scramsax |

Scram sighs "Who loots like this, seriously? Amateurs...you gotta have a method or you miss things. Uriah, some thinking music please." and begins scouring the rooms.
Quick check of rooms for loot, Perc: 1d20 ⇒ 3
Traps, Inv: 1d20 + 3 ⇒ (18) + 3 = 21
Unlock, Tools: 1d20 + 5 ⇒ (16) + 5 = 21

Ravvek the Avenger |

Was Rav's Divine Sense counting the area to the right as well, or would I need to burn another one that way as well?

Greycastle |

Looking at the range it would have gone partially down this hallway. Keep in mind that the creatures have to not be behind total cover. I think that may be a little harsh and am pretty flexible on its use.

Ravvek the Avenger |

As we proceed down the corridor, I will gauge how many rooms there are before I burn another use then. ^_^

Greycastle |

Ravv focuses his senses once again but this time there does not seem to be anything around that he could recognize.

Ravvek the Avenger |

I sense nothing, we should all be good on the undead front, just more natural threats possibly, the paladin looks relieved somewhat.

Greycastle |

Scramsax scours the looted rooms to discover they have indeed been looted. When he arrives back at the locked door, he kneels and easily unlocks it when is reasonably sure it wasn’t trapped. Opening the door you realize this chamber must have been the personal quarters of an important dwarf. It is decorated with tapestries and furnished comfortably, although age has taken it’s toll on the contents. A beautiful rug covers the center of the floor, and a simple bed and writing desk stand in the south west corner.

Scramsax |

Scram makes his way over to the writing desk and has look...
Traps, Inv: 1d20 + 3 ⇒ (14) + 3 = 17

Greycastle |

Roll Up Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Bolstered by Ravvek’s declaration of no undead, Scramsax moves into the room heading for the desk. Mid room, about center of the large rug, the floor covering springs to life rolling up on itself. Scramsax finds himself tightly bound by the rug now. Anyone that was watching from outside the room now sees a rolled up rug rigging back and forth on the stone floor.
Initiative
Raiden: 1d20 - 1 ⇒ (18) - 1 = 17 Uriah: 1d20 + 3 ⇒ (16) + 3 = 19
Sashah: 1d20 ⇒ 18 Scramsax: 1d20 + 3 ⇒ (17) + 3 = 20
Ravvek: 1d20 + 4 ⇒ (8) + 4 = 12 Anton: 1d20 + 4 ⇒ (5) + 4 = 9
Zayless: 1d20 ⇒ 8 Rug: 1d20 + 2 ⇒ (7) + 2 = 9
To go
Everybody except Zayless (Scram - Smothering, Grappled, Restrained, and Blinded. )
Rug
Zayless

Ravvek the Avenger |

How would it work if I want to grab a part of the rug and run my magic blade across it to avoid hurting Scram?

Scramsax |

"Mmm..rmm..mmh..mm!"
Escape Grapple, Acrobatics: 1d20 + 5 ⇒ (17) + 5 = 22
Finally a little Scram face pops out of the carpet, gasping for air and quickly hurtling itself across the room. Cunning action disengage+move if that ended the conditions

Greycastle |

I was going to impose disadvantage on the attack but it doest look like that is needed now.

Ravvek the Avenger |

Alright!
Ravvek lunges in with a vicious thrust!
+1 rapier: 1d20 + 7 ⇒ (15) + 7 = 22
damage w hunter's mark & dueling FS: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (4) = 17
Vicious indeed!

Anton Jiang |

Anton leaps over to the rug, kicking it, and then slicing it with his blade.
Unarmed Strike: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d4 + 4 ⇒ (3) + 4 = 7 bludgeoning
Longsword: 1d20 + 6 ⇒ (20) + 6 = 26 Crit Damage: 2d8 + 4 ⇒ (5, 7) + 4 = 16 slashing
Crit, nice!

Scramsax |

Astonished at the flurry of master strokes "..aha...thanks for waiting until I escaped, guys. You knew I was going to escape, right? Guys?"

Ravvek the Avenger |

Gonna hold my response until it we find out if that killed it or not... ;)

Myastan Zayless |

"I hate this place when the room is empty the furniture turns on you."

Greycastle |

The rug moves no more. It is quite thrashed.
Searching the room you find a chest with a sizeable amount of coin and gems. This seems to be the biggest haul of the dungeon thus far. (I don’t know the numbers right off hand. The book is at home. ) Through a journal on the desk written in dwarves you find this was the room of a dwarven wizard. In his ravings he spoke of how he had failed his folk and would make sure none would ever take these halls again.
Sashah is able to decipher some of the notes scrawlled throughout about animation of mundane objects and summoning spells. You believe this may be the journal of the ghost you met before.

Ravvek the Avenger |

Ravvek smiles, but says nothing in response to Scram. Instead, he leans at the door until you all are done searching.
I am going to say that an hour has elapsed since I cast hunter's mark.

Scramsax |
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Still shaking a bit, Scramsax kneels to the thrashed carpet and cuts off a long swath with his knife...tying it around his forehead like a sweatband tightly. It seems to steady his nerves.
...before continuing his search of the desk.
Investigation: 1d20 + 3 ⇒ (11) + 3 = 14