DDAL06-01 A Thousand Tiny Deaths (5e adventure league) (Inactive)

Game Master Greycastle

Cold weather, mountain terrain, and ferocious kobolds. What could go wrong?


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Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Can we lay it to rest? Last rites or something?


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah is a half elf, they live a long time.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Rav went from 29 to 39! Hoomans no live long... XD


Male Human Monk | AC 17 | HP 40/45 | STR 10 DEX 18 CON 14 INT 10 WIS 16 CHA 8 | Pas Per 16 | Ki 1/6

I believe that puts Anton at 55... good thing he will get to a point where he no longer ages.


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Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

I picture Anton like Chun from Remo Williams, the Destroyer... Anton, you're amazing! No, I am better than that!


Male Blue Dragon Board Celestial Warlock of the Tome 5 | HP 22/33 | AC 14 | Passive Perception 10 | 6d6 Healing Light I 0/2 Level 3 Spell Slots DC 13 Current Picture of Myastan Zayless

I hit 30


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Raiden is now the baby of the group still at around 20.


2 people marked this as a favorite.
jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Scramsax holds the torch closer to the aged party members faces "...you're not going to tell me you need to go to bed soon, are you? Let's get on with it!"

Long term strategy: build house at this location including lawn, aged people move in, tell orcs and undead to get off lawn. Dungeon clear, mission accomplished.


Game Map DCI# 4318637857

Lol Scram.

The party moves through the western door. Ravvek focuses his senses as you do. These rooms seem to be part of a larger living quarters area for the dwarves. Ravvek is able trace the location of multiple undead in the room to the furthest SW. No other room seems to set off his senses.


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Well, undead hunting we will go then


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

I sense a disturbance in the force... urm, Undead, Southwest room.


Male Human Monk | AC 17 | HP 40/45 | STR 10 DEX 18 CON 14 INT 10 WIS 16 CHA 8 | Pas Per 16 | Ki 1/6

Anton grips his blade, moves toward the southwest, and takes a peek.


Male Blue Dragon Board Celestial Warlock of the Tome 5 | HP 22/33 | AC 14 | Passive Perception 10 | 6d6 Healing Light I 0/2 Level 3 Spell Slots DC 13 Current Picture of Myastan Zayless

"Kill'em a second time I guess."


Game Map DCI# 4318637857

As Anton pushes the door open he sees some sort of barracks. Several bunks stacked on top of one another with aged footlockers at thier base. He sees several skeletal remains of dwarves scattered around the room.

There is a strange tension in the air as nothing moves in the time ravaged room, but everyone knows there are still undead creatures waiting for you to enter.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Scramsax cracks his knuckles loudly "Now we're talking. Welp, these chests aren't going to open themselves..." he moves in to inspect and loot the footlockers.

Perception: 1d20 ⇒ 11
Investigation: 1d20 + 3 ⇒ (7) + 3 = 10


Game Map DCI# 4318637857

As Scram enters the room, the piles of bones stir with necrotic energy swirling them into humanoid forms. Six dwarven skeletons rise to greet the rogue, boney versions of thier former selves.

Raiden: 1d20 - 1 ⇒ (9) - 1 = 8 Uriah: 1d20 + 3 ⇒ (2) + 3 = 5
Sashah: 1d20 ⇒ 4 Scramsax: 1d20 + 3 ⇒ (18) + 3 = 21
Ravvek: 1d20 + 4 ⇒ (20) + 4 = 24 Anton: 1d20 + 4 ⇒ (19) + 4 = 23
Zayless: 1d20 ⇒ 12
Skeletons: 1d20 + 2 ⇒ (3) + 2 = 5


Game Map DCI# 4318637857

Ravvek, Anton, Scram, Raiden, Uriah, and Zayless
Skeletons
Sashah


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Assuming Anton and/or Rav close to melee before my turn...

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Attack, off: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg: 1d6 + 2d6 ⇒ (6) + (6, 2) = 14

Scram lodges his blade between a few ribs and twists, popping them apart in splinters.


Male Human Monk | AC 17 | HP 40/45 | STR 10 DEX 18 CON 14 INT 10 WIS 16 CHA 8 | Pas Per 16 | Ki 1/6

Anton moves toward a group of skeletons, whirling in a series of punches and roundhouse kicks.
Unarmed Strike: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d4 + 4 ⇒ (3) + 4 = 7 
Unarmed Strike: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d4 + 4 ⇒ (3) + 4 = 7 
Unarmed Strike: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d4 + 4 ⇒ (3) + 4 = 7 

flurry of blows


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Player offers prayer to dice gods
Raiden steps up to a skeleton in range, one that hasn't already been hit if possible, and attack: 1d20 + 5 ⇒ (15) + 5 = 202d6 + 3 ⇒ (6, 2) + 3 = 11 and yawps when his sword shatters it.
The dice gods were pleased.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Rav pick a target and strikes!

+1 rapier: 1d20 + 7 ⇒ (16) + 7 = 23
damage w hunter's mark: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (1) = 9


Male Blue Dragon Board Celestial Warlock of the Tome 5 | HP 22/33 | AC 14 | Passive Perception 10 | 6d6 Healing Light I 0/2 Level 3 Spell Slots DC 13 Current Picture of Myastan Zayless

Zayless goes trough familiar motions and blasts the nearest skeleton.

Eldritch Blast: 1d20 + 5 ⇒ (9) + 5 = 14

Damage: 1d10 ⇒ 6


Game Map DCI# 4318637857

Raiden’s Weapon Damage reroll: 1d6 ⇒ 4 close enough.

The group expertly enters and dispatches the skeletons. Anton being the most impressive dropping one with every blow of his hands and feet. Searching the rooms, you find them already looted but in this room particularly you find a body that appears to be more recently deceased. An adventurer of some sort. He has a few coin on him but nothing spectacular.

That appears to be all that you find here west of the room you entered until you find a series of secret doors that lead you back into Durgeddin’s Tomb.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

What is to the East?


Game Map DCI# 4318637857

Moving through the door to the east you find that all of the northern doors are marked similarly to the doors found west of entrance chamber. These rooms all seem looted and full of weathered broken furniture.

There are fewer doors on the right and the first of them appears to be locked. The middle room door is sundered and the furthest appears to have a broken lock. The middle room seems adorned similarly to the others but instead of bunks this looks like maybe only one person used this space. It has also been looted like the others. You have the locked door and the jammed door. What would you like to do?


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Check for traps and try the jammed door first?


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Scram sighs "Who loots like this, seriously? Amateurs...you gotta have a method or you miss things. Uriah, some thinking music please." and begins scouring the rooms.

Quick check of rooms for loot, Perc: 1d20 ⇒ 3
Traps, Inv: 1d20 + 3 ⇒ (18) + 3 = 21
Unlock, Tools: 1d20 + 5 ⇒ (16) + 5 = 21


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Was Rav's Divine Sense counting the area to the right as well, or would I need to burn another one that way as well?


Game Map DCI# 4318637857

Looking at the range it would have gone partially down this hallway. Keep in mind that the creatures have to not be behind total cover. I think that may be a little harsh and am pretty flexible on its use.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

As we proceed down the corridor, I will gauge how many rooms there are before I burn another use then. ^_^


Game Map DCI# 4318637857

Ravv focuses his senses once again but this time there does not seem to be anything around that he could recognize.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

I sense nothing, we should all be good on the undead front, just more natural threats possibly, the paladin looks relieved somewhat.


Game Map DCI# 4318637857

Scramsax scours the looted rooms to discover they have indeed been looted. When he arrives back at the locked door, he kneels and easily unlocks it when is reasonably sure it wasn’t trapped. Opening the door you realize this chamber must have been the personal quarters of an important dwarf. It is decorated with tapestries and furnished comfortably, although age has taken it’s toll on the contents. A beautiful rug covers the center of the floor, and a simple bed and writing desk stand in the south west corner.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Scram makes his way over to the writing desk and has look...

Traps, Inv: 1d20 + 3 ⇒ (14) + 3 = 17


Game Map DCI# 4318637857

Roll Up Attack: 1d20 + 5 ⇒ (18) + 5 = 23

Bolstered by Ravvek’s declaration of no undead, Scramsax moves into the room heading for the desk. Mid room, about center of the large rug, the floor covering springs to life rolling up on itself. Scramsax finds himself tightly bound by the rug now. Anyone that was watching from outside the room now sees a rolled up rug rigging back and forth on the stone floor.

Initiative
Raiden: 1d20 - 1 ⇒ (18) - 1 = 17 Uriah: 1d20 + 3 ⇒ (16) + 3 = 19
Sashah: 1d20 ⇒ 18 Scramsax: 1d20 + 3 ⇒ (17) + 3 = 20
Ravvek: 1d20 + 4 ⇒ (8) + 4 = 12 Anton: 1d20 + 4 ⇒ (5) + 4 = 9
Zayless: 1d20 ⇒ 8 Rug: 1d20 + 2 ⇒ (7) + 2 = 9

To go
Everybody except Zayless (Scram - Smothering, Grappled, Restrained, and Blinded. )
Rug
Zayless


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

How would it work if I want to grab a part of the rug and run my magic blade across it to avoid hurting Scram?


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

"Mmm..rmm..mmh..mm!"

Escape Grapple, Acrobatics: 1d20 + 5 ⇒ (17) + 5 = 22

Finally a little Scram face pops out of the carpet, gasping for air and quickly hurtling itself across the room. Cunning action disengage+move if that ended the conditions


Game Map DCI# 4318637857

I was going to impose disadvantage on the attack but it doest look like that is needed now.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Alright!

Ravvek lunges in with a vicious thrust!

+1 rapier: 1d20 + 7 ⇒ (15) + 7 = 22
damage w hunter's mark & dueling FS: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (4) = 17

Vicious indeed!


Male Human Monk | AC 17 | HP 40/45 | STR 10 DEX 18 CON 14 INT 10 WIS 16 CHA 8 | Pas Per 16 | Ki 1/6

Anton leaps over to the rug, kicking it, and then slicing it with his blade.
 
Unarmed Strike: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d4 + 4 ⇒ (3) + 4 = 7 bludgeoning
Longsword: 1d20 + 6 ⇒ (20) + 6 = 26 Crit Damage: 2d8 + 4 ⇒ (5, 7) + 4 = 16 slashing

Crit, nice!


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Way to upstage me, monk. ;)


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Astonished at the flurry of master strokes "..aha...thanks for waiting until I escaped, guys. You knew I was going to escape, right? Guys?"


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Gonna hold my response until it we find out if that killed it or not... ;)


Male Blue Dragon Board Celestial Warlock of the Tome 5 | HP 22/33 | AC 14 | Passive Perception 10 | 6d6 Healing Light I 0/2 Level 3 Spell Slots DC 13 Current Picture of Myastan Zayless

"I hate this place when the room is empty the furniture turns on you."


Male Human Monk | AC 17 | HP 40/45 | STR 10 DEX 18 CON 14 INT 10 WIS 16 CHA 8 | Pas Per 16 | Ki 1/6

Anton looks at Scram, does a double take, looks back at the rug, looks at Scram again. “er, yes, of course we knew you had escaped... and not been eaten by the rug.”


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Hahahahaha

If the rug is still tasslin', attack w -5 for better damage: 1d20 ⇒ 17 damage: 2d6 + 13 ⇒ (2, 5) + 13 = 20.

re-roll the 2: 1d6 ⇒ 5


Game Map DCI# 4318637857

The rug moves no more. It is quite thrashed.

Searching the room you find a chest with a sizeable amount of coin and gems. This seems to be the biggest haul of the dungeon thus far. (I don’t know the numbers right off hand. The book is at home. ) Through a journal on the desk written in dwarves you find this was the room of a dwarven wizard. In his ravings he spoke of how he had failed his folk and would make sure none would ever take these halls again.

Sashah is able to decipher some of the notes scrawlled throughout about animation of mundane objects and summoning spells. You believe this may be the journal of the ghost you met before.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Ravvek smiles, but says nothing in response to Scram. Instead, he leans at the door until you all are done searching.

I am going to say that an hour has elapsed since I cast hunter's mark.


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

"Intersting...very intresting..," Sashah mutters as he peruses the journal.


1 person marked this as a favorite.
jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Still shaking a bit, Scramsax kneels to the thrashed carpet and cuts off a long swath with his knife...tying it around his forehead like a sweatband tightly. It seems to steady his nerves.

...before continuing his search of the desk.

Investigation: 1d20 + 3 ⇒ (11) + 3 = 14

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