DDAL06-01 A Thousand Tiny Deaths (5e adventure league) (Inactive)

Game Master Greycastle

Cold weather, mountain terrain, and ferocious kobolds. What could go wrong?


1,051 to 1,100 of 1,376 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>

Male Human Monk | AC 17 | HP 40/45 | STR 10 DEX 18 CON 14 INT 10 WIS 16 CHA 8 | Pas Per 16 | Ki 1/6

Hit Dice: 1d8 + 2 ⇒ (2) + 2 = 4 
Hit Dice: 1d8 + 2 ⇒ (3) + 2 = 5 
I’m out of town this weekend, so I won’t be posting for a couple days.


Game Map DCI# 4318637857

Sorry for the delay.

The dust settles and the party takes some time to clean the defiled burial chamber. It seems that before Durgeddin’s internment, this chamber was used a temple dedicated to many of the gods of Dwarven culture. Evidence of multiple shrines dot the room. The orcs did thier best to destroy or defile all of them and the undead champion seemed to be one last “spit in the face” for this troublesome dwarf king.

It does seem however that you are not the first to enter this room. A previous exposition seemed to not be as fortunate and under a pile of bones near the main altar you find a sack of coined as well as a sealed bone scroll case. 280gp, scroll of web, scroll of spider climb.

The deuregar spends some time observing but as you sit take time to rest, she leaves the room. She seems impressed but still stern on her point that only certain access to this area will be granted. You do get the sense that she could be more helpful if you were to live up to your end of that bargain and possibly even sweeten the pot.


1 person marked this as a favorite.
Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah sings a ditty about the halfling maid Scramsax who "slew an ogre with his feather duster, while mopping the floor with his enemies"


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Okay then. We know where we will not go. What next?


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

The other North door?


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Raiden hazards a glance at the grey dwarf to make sure that is acceptable. We can make sure the rest of the place is not similarly fouled.


jewel thief ★ 53/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Scramsax walks up to the door and peeks through the head-height keyhole with his protruding eyeball. Or detects noise sans keyhole

Perception: 1d20 ⇒ 11


Game Map DCI# 4318637857

The party moves back into the room you had met the dwarf in and you see that the sleeping bags have all been removed and the room seems empty besides the deuregar who is crouches by the entrance you are forbidden to use.

As you examine the northern door yet unexamined, you find it to be unlocked and no sounds on the other side. The door opens into a large chamber with a dark pool in the center. Bits of smashed furniture and other debris are scattered about the floor. Always lead off to the east and west.

As you enter, a weird moaning fills the area, slowly becoming recognizable as dwarfish curses. The sound rises to angry shouting and grows closer. Then the translucent form of an armored dwarf appears through a wall and attacks.

Dwarvish:
”Get outa here ye @$&# trespassers. Get your orc haired *#%^ away and do not be returnin!”


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Abrel holds up his arms and speaks quickly to the ghost!

Dwarvish:
Aye, we're not any o' that orcish scum! We are trying ta help clear out yer domain o' the rats! Stay yer hand, won't ye?

Charisma?: 1d20 + 2 ⇒ (5) + 2 = 7

Sh__!


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Sasha can't contain his excitement. dwarven "Hello friend! If you could hold still for a few seconds, I have never actually seen a ghost before!" he says as he frantically starts pulling out some parchments and a quill. dwarven "What is it like being a ghost?"


Game Map DCI# 4318637857
Ravvek the Avenger wrote:

Abrel holds up his arms and speaks quickly to the ghost!

** spoiler omitted **

[dice=Charisma?]1d20+2

Sh__!

Did you mean to say anything in dwarvish?


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Dammit, it didn't take... What I said was, Wait! Wait! We're not the orcish scum that what desecrated this place! We be tryin' to clean it out fer yer kin!


jewel thief ★ 53/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Incredulous "Sashah. Are you sure this is a ghost? Where's the chains? ...and it didn't even say 'boo'."


1 person marked this as a favorite.
Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah doesn't speak Dwarvish, but he does know that whatever Ravvek said...he didn't say it *good enough*.


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

(In Dwarvish) Are ye a ghost or some tricky illusion?
Charisma: 1d20 + 1 ⇒ (15) + 1 = 16

Oh sure, roll well on that check.


Game Map DCI# 4318637857

Dwarvish:
“Oh we humans and elves and what not are here to clear yer halls.”
he says mockingly.
Dwarvish:
”NO DOUBT get yer own ends I measure! Get it to rich by lootin the dwarven crypts! Take what ain’t belongin’ to ya, sticking yer damned nose where it don’t belong! I’ll be beardless fore I let that happen![b] The dwarf seems to be worked up in quite a lather when he spots Sashah and that seems to be he needs. [spoiler=Dwarvish][b]”Awwwwwwghhhh! And now this one is wantin to write a book. Well good fer him. NOW GET THE HELL OUTA HERE!”

Anyone who doesn’t know dwarf speech isn’t sure how it’s going until the ghost’s face becomes warped and fearsome just as it yells something. You suddenly get the urge to flee, can you resist?

everyone needs to to make a WIS save. This is a fear effect


jewel thief ★ 53/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Wisdom vs Ghost: 1d20 ⇒ 10

Scram's knees rattle together "...homina, homina, homina..." before he runs in a little circle going straight into the stone wall before correcting course and heading back from whence he came.


Male Human Monk | AC 17 | HP 40/45 | STR 10 DEX 18 CON 14 INT 10 WIS 16 CHA 8 | Pas Per 16 | Ki 1/6

Wisdom saving throw: 1d20 + 3 ⇒ (5) + 3 = 8 

Anton's eyes widen, and he runs for the exit with great speed.


Male Blue Dragon Board Celestial Warlock of the Tome 5 | HP 22/33 | AC 14 | Passive Perception 10 | 6d6 Healing Light I 0/2 Level 3 Spell Slots DC 13 Current Picture of Myastan Zayless

"He doesn't look happy. I don't speak dwarvish. . . he's mad right."

Wis: 1d20 + 2 ⇒ (5) + 2 = 7

"We need to get out of here." Zayless starts to backpeddle and turns for to head out.


jewel thief ★ 53/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Forgot about the halfling race's Brave ability. Advantage on saves vs frightened, not sure if that applies here.


Game Map DCI# 4318637857

It is a fear effect. I had a post reminding you to use your racial but didn’t actually hit submit lol.


jewel thief ★ 53/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Alrighty thanks, I was making the 3/PF mistake that fear and frightened were different.

Brave: 1d20 ⇒ 17

Settling himself "...nice try, dwarf cloud. You almost had me going there with your insane rumblings. Why dont you drop the illusion and come on out, hmm?" Scram pokes around in the vicinity for any kind of hidden magical items or similar that could create the image of this 'ghost'.


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Wis save: 1d20 + 2 ⇒ (17) + 2 = 19
Bah, we're not here to take your stuff. We're cleaning up your home you grouchy ghost.

Int: 1d20 - 1 ⇒ (14) - 1 = 13 To see if he knows why they fled.
Anton! Zayless! You're not scared of a little ghost are you?


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Wisdom: 1d20 + 0 ⇒ (8) + 0 = 8

Well gents, discretion is the greater part of.... Bye Uriah beats a hasty retreat


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Wisdom Save: 1d20 + 3 ⇒ (2) + 3 = 5 There it is. Is this the part where Ravvek becomes an old man?


Game Map DCI# 4318637857

lol Uriah. All these low rolls, wow. @Ravvek, let’s just say the average age of the party is certainly about to increase. I’ll give Sashah time to roll his own fate. Aging out has not something I’ve come across before.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Ha ha, well you have to fail by more than half, or was it more than 5? The harsh part is that if we don't get Greeater Restoration within 24 hrs, 'tis permanent. O.o Pretty harsh...


1 person marked this as a favorite.
Game Map DCI# 4318637857

it is fail by 5 or more. And more than one of you have failed by 5 or more.


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Raiden breaks out the Geritol...


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

And the ensure! I hope I don't break a hip!


jewel thief ★ 53/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Depends +1


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Wis: 1d20 + 5 ⇒ (16) + 5 = 21

Sashah is obviously unaffected by the fear striking his allies. He continues his note scrawling, taking a moment to hold a hand up at the dwarven ghost dismissively, dwarven "Oh calm down. I here to spread Durgeddin courage honor. If you tell me story, I spread truth."

diplo: 1d20 + 1 ⇒ (14) + 1 = 15


Game Map DCI# 4318637857

As you flee from the ghost, streaks of grey flash through your hair. Wrinkles appear and you feel incredibly stiff. Your joints begin to ache and you feel the need to yell at kids for being on your lawn. You age a number of years equal to...
Aging: 1d4 ⇒ 1 x10
**Edit**
I’m not trying to have adventurers keeling over from heart attacks. So we’ll just say everyone ages the first roll.

The ghost pauses briefly at Sashah’s nonchalant attitude and then seems to enrage further at his impudence.

Dwarvish:
”You want a story? How bout the story of greedy son’s o orcs comin into dwarven holes. YE DONT BELONG HERE!”

**edited again**
Sashah’s diplomacy attempt seems to have not gone well, Scramsax and Raiden can act, everyone else will spend this round with the frightened condition and save against the fear again. Feel free to take your turns but keep in mind you are under the fringe tense condition for at least this round.


Ghost
Sashah
Raiden
Scramsax
Anton (frightened)
Ravvek (frightened)
Uriah (frightened)
Zayless (frightened)

Frightened Condition:

- Disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight.
- The creature can’t willingly move closer to the source of its fear.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Rav shudders, but tries to marshal his courage and swing at the ghost, muttering a prayer to Meilikki to bring calm to his storm.

If the ghost is within melee already...

+1 rapier: 1d20 + 7 ⇒ (10) + 7 = 17
disadvantage: 1d20 + 7 ⇒ (9) + 7 = 16

If not, he throws his shield and rapier to the ground and draws his magic longbow and let's fly! (Same rolls)

damage: 1d8 + 5 + 1d6 ⇒ (1) + 5 + (3) = 9 Add 2 if it is melee for dueling fighting style.

Wisdom Save: 1d20 + 3 ⇒ (15) + 3 = 18


jewel thief ★ 53/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Scramsax looks confused "Ah hell, is this the real deal?!" leaping forward and slashing with his swords...

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Dmg+Sneak: 1d6 + 3 + 2d6 ⇒ (4) + 3 + (3, 4) = 14
Attack, Off: 1d20 + 5 ⇒ (4) + 5 = 9
Dmg: 1d6 ⇒ 6


Male Blue Dragon Board Celestial Warlock of the Tome 5 | HP 22/33 | AC 14 | Passive Perception 10 | 6d6 Healing Light I 0/2 Level 3 Spell Slots DC 13 Current Picture of Myastan Zayless

Zayless cowers out of the way but lifts his hands defensively and blasts the ghost.

Eldritch blast: 1d20 + 5 ⇒ (10) + 5 = 15
Eldritch blast disadvantage: 1d20 + 5 ⇒ (20) + 5 = 25

damage: 1d10 ⇒ 7


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah casts a spell on Scramsax Casting Heroism, which should get rid of Frightened, and it gives Scram 2 extra HP each round (they don't stack)

Go get em big guy


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Having little faith his non-magical Greatsword of Missing will do any damage, Raiden swings at the ghost att: 1d20 + 5 ⇒ (6) + 5 = 11 and continues to wield a rather useless weapon.


Game Map DCI# 4318637857

just waiting on Anton


Game Map DCI# 4318637857

Gathering his wits slightly, Anton stops outside the doorway and draws his bow. Still shaken from the ghosts visage, he lets fly an arrow.
Arrow: 1d20 + 6 ⇒ (3) + 6 = 91d20 + 6 ⇒ (7) + 6 = 13
The arrow flies untrue.

Ravvek manages to fight through his own steady aim however and the arrow sails into and through the ghost.

Zayless also is able to draw enough focus to accurately lash out with eldritch energy.

Scramsax and Raiden lead the charge, unphased by the ghosts’s scary face. Raiden swinging and just barely clipping the ghost but also distracting the entity enough to allow Scram’s attacks to strike vital ghosty parts.
Raiden’s Damage: 2d6 + 3 ⇒ (5, 4) + 3 = 12

Anton WIS: 1d20 + 5 ⇒ (7) + 5 = 12
Zayless WIS: 1d20 + 2 ⇒ (7) + 2 = 9
Uriah WIS: 1d20 + 0 ⇒ (14) + 0 = 14

Ravvek and Uriah break free from the grip of fear. Anton and Zayless remain tightly in it’s grasp.


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Raiden stares in awe as his sword actually connects, even seems to harm the specter. He’s gleefully shocked, but only for a moment.


Game Map DCI# 4318637857

The angry ghost uses Raiden’s moment of awe as a distraction and attempts to plunge in and take hold of his mind. ”Ye damned trespassers! Now ye can know how it feels to be invaded!”

Raiden needs to make a CHA saving throw.


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

cha: 1d20 + 1 ⇒ (6) + 1 = 7

I’m changing Raiden’s name to LoRoll


Game Map DCI# 4318637857

Raiden’s eyes go cloudy and he bends over coughing.

everyone except Raiden may act while the ghost acclimated to Raiden’s body.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Just confirming that my arrow did nothing. It is a magic bow, so I just want to be sure...


Game Map DCI# 4318637857

Your arrow had done some damage but as a magical bow, it did more. I did not catch that it was also magical. Essentially non magical weapons deal half damage. I will adjust the dwarf ghost’s hps accordingly.
Ghost -32 hps

further clarification, the ghost was seen stepping into Raiden and is no longer visible.


jewel thief ★ 53/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 0/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Raiden, look on the bright side, the ghost will now use your low rolls against us. *thumbs up*

"Raiden?! Did you just...did you just eat that thing?!" Scramsax has a wtf moment keeping his blades at the ready. Dodge action.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Understood. Thanks! It was the same bow that I got from that Season 1 mod with the bandits! Outlaws of the Iron Route, or something like that... ^_^


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Sashah's brow furrows and a vein can be seen on his reddening face. dwarven "You are being foolish dwarf! We came to learn the stories of your people and your ridiculous obstinate nature is leading to your own demise. YOU WILL STOP THIS FOOLISHNESS! he finishes by yelling as he draws sigils in the air in front of him.

Sashah casts sleep such to have Raiden as the only on inside the area. It will not affect the ghost, but it will affect Raiden. I honestly don't know what effect this will have.


Game Map DCI# 4318637857

Roll the hit points for the spell Sasha. You need to exceed Raiden’s hit point total.

1,051 to 1,100 of 1,376 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DDAL06-01 A Thousand Tiny Deaths All Messageboards

Want to post a reply? Sign in.