Wizard

Sashah's page

511 posts. Alias of Saashaa.


Race

Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 |

Classes/Levels

Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Size

medium

Age

aged

Alignment

N

Deity

Mystra

Languages

Common, Elven, Dwarven, Infernal, Celestial, Draconic, Primordial, Sylvan

Occupation

Sage: Researcher

Strength 10
Dexterity 10
Constitution 10
Intelligence 16
Wisdom 16
Charisma 13

About Sashah

Race: Half-Elf Background:Sage Class: Wizard 4 Clerc 2 of Mystra
STR 10 (0) DEX 10 (0) CON 10 (0) INT 16 (+3) WIS 16 (+3) CHA 13 (+1)
HP26 (HD: 2d8+4d6)
AC 10
Initiative +0
Speed: 30' Land
Proficiency +2
Alignment: N

Proficiencies:
Saving Throws: Wis, Cha
Skills: Arcane*, History, Insight, Investigation, Medicine, Nature, Perception, Religion, Survival
Armor: Light, Medium, Shield
Tools: Herbalist's Kit
Languages: Common, Elven, Dwarven, Infernal, Celestial, Draconic, Primordial, Sylvan

* = expertise


Spellcasting:
Spell Attack: +5
Spellcasting DC: 13
Spell Slots
1st Level: 4
2nd Level: 3
3rd Level: 3

Cleric
Cantrips Known (3): Light, Thaumaturgy, Mending
1st-Level Spells Prepared (5): Cure Wounds, Identify, Command, Healing Word, Sanctuary

Wizard
Cantrips Known (3): Prestidigitation, Mage Hand, Fire Bolt
1st-Level Spells Prepared (4): Feather Fall, Detect Magic, Magic Missile, Sleep
2nd-Level (3): Nystul's Magic Aura, Misty Step, Locate Object


Class & Race Abilities:
Class Features: Cleric
Divine Domain: Knowledge;
Domain Spells: Identify, Command;
Blessing of Knowledge: 2 lang, 2 skills(expertise: Nature, Religion)
Channel Divinity 1/rest : Knowledge of the Ages

Wizard
Arcane Recovery (2)
Spellbook:
(0): Prestidigitation, Mage Hand, Fire Bolt
(1): Burning Hands, Chromatic Orb, Comprehend Languages*, Detect Magic*, Feather Fall, Find Familiar*, Identify*, Longstrider, Mage Armor, Magic Missile, Shield, Sleep, Tenser's Floating Disc*, Unseen Servant*
(2): Nystul's Magic Aura, Misty Step, See Invisibility, Locate Object, Enlarge/Reduce
FEAT : Prodigy
*Ritual Spell

Minor Conjuration: Action; conjure inanimate, nonmagical, seen object within 10 ft no larger than 3ft on a side and weigh no more than 10 lbs. Lasts 1 hr.

Race Features:
2 skills
1 lang + common and Elven


Inventory:

Coins & Gems:
GP 265
EP
SP 4
CP 8
Pearl 100 gp
Diamond 50 gp

Armor: Adamantine Chain Shirt

Weapon: Mace, Quarterstaff

Readied Item:

Trinkets:

Other Items: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing

Items acquired in game:

Magic Items: potion of healing


Background:
Background: Sage
Prof: Arcane, History
Tools:
Languages: 2 lang

Speciality: Researcher

Feature: Researcher
Feature Description: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

Trait: I've read every book in the world’s greatest libraries
Trait: There’s nothing I like more than a good mystery.

Ideal: Knowledge. The path to power and self-improvement is through knowledge. (Neutral)

Bond: I sold my soul for knowledge. I hope to do great deeds and win it back.

Flaw: Most people scream and run when they see a demon. I stop and take notes on its anatomy.

Chronicles:
Exp : 5 AP
DT : 55
Renown : 12

DDEX 1-9 Outlaws of the Iron Route
DM: Jarred Caldwell (Bookrat)
DCI: 6345682761
XP: 563
Gold: 45.72
Downtime: 10
Renown: 2

Divine Portents. For saving his clan and resealing the White Well, you have earned the gratitude of Lumin Fetterbond, a powerful dwarf diviner. You can request that Lumin cast augury to help you see the future at the beginning of an adventure. This spell casting favor can only be used once.
Awards:
XP: 525
GP: 48 gp, 3 sp, 3 cp
DT: 5
Renown: 1
So someone may keep the potion of healing

You all get 110 xp because of Meat Grinder. For GP you get 16.67 gp each and 5 downtime days.
My DCI is 4113285144.

Once again, 110 XP (for Meat Grinder mode) and 90 gp (50 gp from Screaming Wind, 20 gp from grungs + 20 gp from gold ring) to be divided amongst the six of you, so 16.5 gp each
My DCI is 4113285144.

This concludes another adventure. You all get 110 xp for Meat Grinder mode, and 110 gp divided amongst the six of you, which comes up to 20.1 gp after meat grinder adjustment.

Ok that marks the end of this scenario. 110xp, 18.33 gp each, 5 DT days, 1 renown for Order of the Gauntlet

So you guys have earned 110 xp, 27.5 gp each, 5 DT and Harpers get 1 renown

Adventure Name: DDAL 07-03: A Day at the Races
DM Name/DCI #: Noel Mock (6203763429)
Date: 02/05/2018
XP earned: 550
Gold earned: 118 gp, 3 sp, 3 cp each (+350 gp for Sashah)
Downtime earned: 5 days
Renown earned: 1

Story Awards:
First to Race
For the next year, you can find lodging for free in one of the Tiryki Anchorage’s fine, flea-bitten establishments—maintaining a Poor lifestyle for up to 30 days.

Winner, Winner, Raptor Dinner
There can be no dispute, even with your attention divided, you were able to lead your team to undisputed victory.

Such a fine victory means only one thing; to be treated to the finest modest accommodations to be found in the city for free—maintaining a
Modest lifestyle for up to 30 days!

So before we head up the hole, everyone gets 600 exp, 54g and 5 downtime days added.

Each of You Get -
8 Advancement Points
8 Treasure Points
20 days of down time
2 Renown

Purchase log:

Pearl -100gp
Diamond -50gp
Spells: -300 gp

Resources: PHB