[D&D 5e] Princes of the Apocalypse DM Asmodeus (Inactive)

Game Master bwatford

Current Location: Bargewright Inn in the Dessarin Valley


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Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Maybe it's a Dire Mule.....


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

Oops, ninja'd by the GM :)

I've edited my post a little.


1 person marked this as a favorite.
Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

I so hope it is Old Man Williams in a mask and a lighting effect; "and I would of gotten away with it too if it weren't for those meddling kids and their mule!"


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

And their mule!!! XD LOL

DM Asmodeus, could I roll a knowledge religion for Ember to recall something about this kind of spirit/ghost?


1 person marked this as a favorite.

Well, It's just a gut feeling... On the other hand, is the alternative better? A Wizard or something like that casting an illusion to drive-off intruders?
What's worse, an angry spirit or an angry wizard? You decide!


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Does it really matter? We will likely have to fight it, regardless of its origin. It does not appear to be inclined to simply let us pass.


We only need to fight it, if we want to get through the door. At the moment we don't really need to. We can always withdraw and maybe first figure out some way to release the ghost (if it is one). Just because there is a door, you don't need to step through it. And just because some girl told us there is a ghost, we don't need to solve its mistery.

Not saying we shouldn't investigate this, but we don't HAVE to.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

That is why I said "likely". I am not sure about the rest of you, but we are adventurers. Aren't we supposed to be "adventuring"? We do not HAVE to do anything, but then again, it would not be much of a game if we took that approach.


Don't get me wrong, I see your point. We should all be interested in living through and telling a good story. And if we walk away from everything, that's not going to happen.
But each of our characters came here for some reason. Mine being finding an old friend and investigating his disappearence. With so many strange things going on, this is a good lead and I'll follow it.
But I won't just follow any lead and fight anything we encounter 'cause it's there and I'm an adventurer. If it puts me in danger and I don't have a good reason to confront it, I will withdraw.
By the way: I REALLY want to know what is behind that door, but Vaneros really doesn't want to fight to the death over it with some ghost (or mage???).


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

...or ghost-mage..dum.. dum.. DUMMMMMM...sorry..lol


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Good deal - I am with ya.


:-D lol


Ember Draymon wrote:

And their mule!!! XD LOL

DM Asmodeus, could I roll a knowledge religion for Ember to recall something about this kind of spirit/ghost?

You most certainly may.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Agree with Vaneros. Just because there is a red button that says "push me" does not always mean you should.

Also, we can back off and question that goblin.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Have you guys really had a great deal of luck in your past games questioning a freaking goblin? I certainly have not.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Just options. If it is really a ghost I doubt he will be leaving any time soon.

I like not always taking the murder hobo route.

Or we can leave, and have someone sneak back in, maybe 10 mins later to see if the ghost just stands in silent sentry, or if he takes a bio break we can play the old man Williams card and Scooby-doo his ass.


Sorry you were all waiting on me. Here's my 2 coppers, I don't think we have to over come every challenge by fighting it.


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

While I definetely agree that not every challenge requires combat, Ember has some religious beliefs about undead that effect her decision here...


I am out running some errands I will update everything as soon as I return


Specter attack on incapacitated goblin.

Life Drain: 1d20 + 4 ⇒ (13) + 4 = 17
Advantage: 1d20 + 4 ⇒ (17) + 4 = 21

Automatic critical on incapacitated target.

Damage: 3d6 ⇒ (3, 5, 5) = 13 Necrotic Damage.
Critical Damage: 3d6 ⇒ (2, 5, 2) = 9 Necrotic damage.

Goblin Constitution Save: 1d20 + 0 ⇒ (6) + 0 = 6

Critical Percentile: 1d100 ⇒ 37


Oh well, I guess it is a spectre after all... My bad!
Still the alarm at the entrance is kind of strange.


Actually since it doesn't matter now, the alarm was set by the goblin and ogre so they would know when someone went in the tomb and then they would rob them on the way out.

You guys just kind of found them first.


Oh for crying out loud! A 1 and a 5?

Ah, that was my new theory. That's good, so nooene else will be stabbing our backs now!


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

I was expecting more people to attack the spectre. I guess everyone took "few weapons are very effective against it" to mean weapons won't work at all?

I hope I don't cause a party member death by attacking the spectre. Sorry everyone, I gave it a lot of thought and decided it was what Ember would do.


Just waiting on Kenna to post and we will see how it all plays out.


@Ember, no worries


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Push comes to shove, Molok will lay into it with his sword!!!


Specter Will Save Versus Cade's Vicious Mockery

Will Save: 1d20 + 0 ⇒ (4) + 0 = 4

Specter attack on Ember with Disadvantage.

Life Drain: 1d20 + 4 ⇒ (12) + 4 = 16
Disadvantage: 1d20 + 4 ⇒ (20) + 4 = 24

Damage: 3d6 ⇒ (5, 4, 2) = 11 Necrotic.

Ember Con Save versus Life Drain

Con Save: 1d20 + 2 ⇒ (17) + 2 = 19


As Kenna has not posted in roughly 30 hours I have DMPC'd her for the round. She has no real attack spells and in her weakened condition she just held her ground for now.


@Ember

I did not burn your warding flare ability since the creature already had disadvantage from the Vicious Mockery. So don't mark it as used.


AThat's bad. Bad bad bad bad bad... Vaneros thinks, while trying not to panic. He focuses his will and directs another bolt of energy into his hand.
"Leave her!" He shouts, his eyes again glowing with in inner fire. He presses past Kenna who he thinks doesn't look to be up for a fight. The mage extends his hand towards the spectre, releasing the force gathered in it.

Mechanics:

Eldritch Blast: 1d20 + 5 ⇒ (20) + 5 = 25, Possibly Advantage: 1d20 + 5 ⇒ (16) + 5 = 21, Damage: 1d10 ⇒ 5, Critical (I think that's possible in 5e): 1d10 ⇒ 3
Reminder: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Move to L8, fire Eldritch Blast. Not wise, but he won't stand by idly while some creature sucks the life out of Ember.

--------------------

Quick Stats:

Vaneros Anteri, Noble Human Warlock (Fiend), Level 1

Initiative +2, AC 14, HP 10/10, Speed 30', Unencumbered
Passive Perception 10, Senses none, Languages Common, Infernal, Draconic
Special Traits: Spell Sniper (the range on ranged attack spells is doubled and ranged spell attacks ignore half and three-quarters cover)
Spellcasting Bonus: +5
Spellcasting DC: 13
Spell Slots: 1
Slot Level: 1st
Cantrips Known: 2 (+1 from Spell Sniper)
Eldritch Blast (Evocation, PHB237): 1 action, 120ft., V, S, inst., ranged attack for 1d10 force damage, lvl5: 2 rays, lvl11: 3 rays
Minor Illusion (Illusion, PHB260): 1 action, 30ft., S, M (a bit of fleece), 1 minute, creates an illusory sound or image no larger than a 5-foot-cube
Prestidigitation (Transmutation, PHB267): 1 action, 10ft., V, S, up to 1 hour, perform minor magical tricks
1st-Level Spells Known: 2
Burning Hands (Evocation, PHB220, gained access via Patron Extended Spells): 1 action, self (15ft. cone), V, S, inst., creates a 15 ft. cone of flame for 3d6 fire damage, Dexterity save for half damage, gain one additional d6 of damage per level of spell slot used above 1st
Command (Enchantment, PHB223, gained access via Patron Extended Spells): 1 action, 60ft., V, 1 round, Wisdom save or follow a one word command for one round, affects one creature per level of spell slot used
Skills: +3 Arcana, +5 Deception, +3 History, +3 Investigation, +5 Persuasion 
STR 8 DEX 14 CON 14 INT 12 WIS* 10 CHA* 16


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

Whoops, wrong thread Vaneros :/

DM Asmodeus wrote:

@Ember

I did not burn your warding flare ability since the creature already had disadvantage from the Vicious Mockery. So don't mark it as used.

Will do!


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

The botting was fine, I cannot really do much at the moment. I will however stay in this spot, in case I get an open lane toward Ember to heal her.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Well done. I was coming back to attack it, but Molok beat me to the finishing blow.


Weekly Posting Summary
Monday, September 7th, 2015 through Friday, September 11th, 2015

Number of Active Players: 7
Total Post From Players: 41
Game Health: Good
Average Post Per Day: 8.2
Average Post/Per Player Per Day: 1.17

Weekly Post Totals:

Vaneros: 4 (Fair)
Molok: 7 (Good)
Keaton: 6 (Good)
Narnel: 7 (Good)
Cade: 6 (Good)
Ember: 9 (Very Good)
Kenna: 2 (Poor)

* Please note: The ratings above are not meant to single anyone out. They are based on the recruitment criteria of having the ability to post at least once per day (5 post per week) M-F with weekends being optional.
The results also lets me as well as you (the players) monitor the overall health of the game. The results do not include weekend post as they are an optional part of the game requirements.


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

With my character's condition made it a little difficult for me to come up with useful ways to act especially with the two battles just now. I think once she's back up to health I will be more useful and active.


Well, I did do 5 posts this week, but since I'm in germany, you counted one post as being on sunday ^^
The different timezones are sometimes a problem. Since we don't post at the same time, interaction might take a bit longer. I check the game early in the morning and then again in the afternoon, but sometimes in between nothing has happened ingame, so I don't have anything new to add.
I'll still try to up my posting rate.


@ Vaneros

You should be at 5 because of the post that was placed in this thread by accident.

But no worries everyone, the game is going good. We are moving right along.

Any suggestions that anyone may have would be appreciated.


Molok Strength Check with Narnel's help. DC 15

Strength Check: 1d20 + 3 ⇒ (20) + 3 = 23
Advantage: 1d20 + 3 ⇒ (8) + 3 = 11


Flying Sword attack versus Narnel.

Longsword: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Round 1 Initiative
Narnel: 1d20 + 3 ⇒ (1) + 3 = 4
Molok: 1d20 + 1 ⇒ (17) + 1 = 18
Ember: 1d20 + 0 ⇒ (12) + 0 = 12
Kenna: 1d20 + 2 ⇒ (18) + 2 = 20
Cade: 1d20 + 2 ⇒ (5) + 2 = 7
Vaneros: 1d20 + 2 ⇒ (2) + 2 = 4
Keaton: 1d20 + 2 ⇒ (12) + 2 = 14
Flying Sword: 1d20 + 2 ⇒ (7) + 2 = 9


Sorry, had a busy weekend. Going to post as soon as I get to it.


Flying Sword attack against Cade.

Longsword: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 1 ⇒ (5) + 1 = 6 slashing.


I'll update as soon as Molok and Kenna post up their short rest activity.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Hey guys. Sorry I might not be posting much in the next few days. I am having emergency eye surgery. Drill try to post as soo as I can
Thanks


@ Molok Good luck and get well.


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

Good luck! When I first read your post I thought you were saying they were going to drill your eye... Glad that's a typo.

I'm going on vacation this week. I should still be able to post though. As long as I get mobile reception.


@Molok

Hope everything goes well, we will hold the fort down for you.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Heal quick!


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Good luck, Molok!


GREAT JOB THIS PAST WEEK!!!

Weekly Posting Summary
Monday, September 14th, 2015 through Friday, September 18th, 2015

Number of Active Players: 7
Total Post From Players: 51
Game Health: Very Good
Average Post Per Day: 10.2
Average Post/Per Player Per Day: 1.46

Weekly Post Totals:

Vaneros: 6 (Good)
Molok: 6 (Good)
Keaton: 10 (Excellent)
Narnel: 10 (Excellent)
Cade: 9 (Very Good)
Ember: 6 (Good)
Kenna: 9 (Very Good)

* Please note: The ratings above are not meant to single anyone out. They are based on the recruitment criteria of having the ability to post at least once per day (5 post per week) M-F with weekends being optional. The results also lets me as well as you (the players) monitor the overall health of the game. The results do not include weekend post as they are an optional part of the game requirements.

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