
Keaton Larroquette |

I have 1 spell slot left, you are correct, had an old note saying I already used one.
Thanks.

Ember Draymon |

I'm really wishing I'd picked up sacred flame. It would have been great for this encounter... I've used it before with other cleric characters (I've played a few) and enemy's almost always make the save but in this hallway against Zombies it would have been good.

DM Asmodeus |

Round 1 Initiative
Narnel: 1d20 + 3 ⇒ (8) + 3 = 11
Molok: 1d20 + 1 ⇒ (2) + 1 = 3
Ember: 1d20 + 0 ⇒ (12) + 0 = 12
Kenna: 1d20 + 2 ⇒ (15) + 2 = 17
Cade: 1d20 + 2 ⇒ (12) + 2 = 14
Vaneros: 1d20 + 2 ⇒ (16) + 2 = 18
Keaton: 1d20 + 2 ⇒ (17) + 2 = 19
Hooded Man: 1d20 - 2 ⇒ (9) - 2 = 7
Unknown: 1d20 + 2 ⇒ (12) + 2 = 14
Skeletons: 1d20 + 2 ⇒ (6) + 2 = 8
Bald Man: 1d20 + 1 ⇒ (7) + 1 = 8
Cade and Unknown roll off.
Cade: 1d20 + 2 ⇒ (17) + 2 = 19
Unknown: 1d20 + 2 ⇒ (1) + 2 = 3

DM Asmodeus |

Claw #1 attack on Cade
Claw: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw #2 attack on Kenna
Claw: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw #3 attack on Molok
Claw: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw #4 attack on Narnel
Claw: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw #5 attack on Vaneros
Claw: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw #3 Possible Fumble
Percentile: 1d100 ⇒ 16

DM Asmodeus |

Skeletons attacking Cade. +2 AC from cover of the screen. Disadvantage from distance.
Skeleton #1
shortbow: 1d20 + 4 ⇒ (7) + 4 = 11
Disadvantage: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Skeleton #2
shortbow: 1d20 + 4 ⇒ (18) + 4 = 22
Disadvantage: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Skeleton #3
shortbow: 1d20 + 4 ⇒ (10) + 4 = 14
Disadvantage: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Skeleton #4
shortbow: 1d20 + 4 ⇒ (3) + 4 = 7
Disadvantage: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Keaton Larroquette |

Not sure how you rule this, so I am asking. The spell says that a creature uses its action to disbelieve the illusion, then rolls an Intelligence (Investigation) check vs my spell dc, if successful the illusion becomes faint for that person. In this situation with archers shooting through my illusion, do they still consider the illusion as real?
Asking so I will know for future castings of this spell.
Minor Illusion
Cantrip
Illusion
Casting Time: 1 action
Duration: 1 minute
Range: 30 feet
Components: S, M
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. If you create an image of an object; such as a chair, muddy footprints, or a small chest; it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
Material Component: A bit of fleece.

DM Asmodeus |

Not sure how you rule this, so I am asking. The spell says that a creature uses its action to disbelieve the illusion, then rolls an Intelligence (Investigation) check vs my spell dc, if successful the illusion becomes faint for that person. In this situation with archers shooting through my illusion, do they still consider the illusion as real?
Asking so I will know for future castings of this spell.
** spoiler omitted **
Here is the main quote from the spell that is applicable in this situation. "Physical interaction with the image reveals it to be an illusion, because things can pass through it."
Now on the attack rolls I only counted the +2 cover bonus as arrows that would hit the illusion. Two of the arrows would have struck Cade if not for the cover bonus so obviously they hit the illusion.
Anyone seeing the interaction directly would automatically know it was not real. So I would say the bald man and the skeletons know it is only an illusion now.

Keaton Larroquette |

Yes I totally agree with that.
I guess my question is more, can they see through the illusion? Does the illusion become faint to everyone seeing the arrows pass through it; or is it still solid but they know it is an illusion?
Not trying to pull a fast one here. I like using this spell for battlefield control. Just need to know your ruling so it can be used correctly.

DM Asmodeus |

Yes I totally agree with that.
I guess my question is more, can they see through the illusion? Does the illusion become faint to everyone seeing the arrows pass through it; or is it still solid but they know it is an illusion?
Not trying to pull a fast one here. I like using this spell for battlefield control. Just need to know your ruling so it can be used correctly.
Anyone that recognizes that it is an illusion due to objects passing through it then it will not grant cover bonus any longer due to it becoming faint. It is basically the same as if they made their save.

DM Asmodeus |

Claw #1 attacks Molok.
Claw: 1d20 + 3 ⇒ (13) + 3 = 16
If less than 15 then use inspiration Inspiration: 1d6 ⇒ 3
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Claw #2 attacks Kenna
Claw: 1d20 + 3 ⇒ (6) + 3 = 9
If less than 15 then use inspiration Inspiration: 1d6 ⇒ 6
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw #5 attacks Vaneros
Claw: 1d20 + 3 ⇒ (5) + 3 = 8
If less than 15 then use inspiration Inspiration: 1d6 ⇒ 3
Damage: 1d4 + 1 ⇒ (1) + 1 = 2