Initiate of Flame

Donagar Truesteel's page

80 posts. Alias of DeviousDevious.


Full Name

Donagar Truesteel

Race

Dwarf

Classes/Levels

Cleric (Forgemaster) HP: 75/88 | AC: 26 T:12 FF:24 | Fort:+10 Ref:+4 Will:+13 (+2 vs Spells/SLAs/Poison) | Init: +1; Perception +23 (+25 for stonework) | Darkvision 60'

Gender

Male

Size

Med

Alignment

LN

Deity

Torag

Location

Varisia

Languages

Common, Gnome, Terran, Undercommon

Strength 12
Dexterity 12
Constitution 14
Intelligence 18
Wisdom 20
Charisma 10

About Donagar Truesteel

TLDR:

Donagar believes that arms are holy gifts from Torag, but when used for evil deeds, they must be destroyed (though some may be re-made). This rather extreme interpretation of Torag's will has earned him both notoriety and some ill-will in the community.
Donagar will prepare and use a LOT of Sands of Time spells, both to weaken his enemies and to more importantly, sunder their arms. Don't worry, if you like something he breaks, he can always Make Whole it for you later.

Background:

1) I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five.
-Donagar was identified as a prodigy as a youth
-He demonstrated extensive potential in both traditional craftsmanship and a tie to the divinity, and was selected for exclusive training
-After 30 years in select training, Donagar thinks quite highly of himself
-Forced to deal with his strict and restrictive opinions, Donagar's peers nominated him for a traveling position upon completion of his training.
-Despite some distaste and resentment from his peers, it's obvious that Donagar has a unique and powerful connection to the divine, as evidenced by his exquisite craftsman ship and a great deal of luck throughout a dangerous adventuring career.
-Donagar's biggest problem with non-Torag supporters is their us of holy implements such as weapons and armor, for evil acts. His personal interpretation of Torag's code requires him to fight this possession and utilization.

2) Two goals that you'd like the character to accomplish in-game.
- Donagar wants to destroy an important and well-known evil relic or artifact.
- Donagar wants to bring an impressive convert into Torag's church

3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling.
-Donagar has always been jealous of those using arcane magic, a desire stemming from his personal pride and need to impress people with his own deeds. He occasionally feels inferior in the company of arcane practitioners as they have forged their own magic while his is only gifted.
-A recognized point of shame among the older in the clan, Donagar doesn't know that his father, a retired adventurer, publically worshipped Yuelral, an Elven goddess, for a period of his youth immediately following his return home, until he was shamed into returning to Torag.

4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five.
-Hanyar - Donagar's father, a retired adventurer with a storied past that he won't talk about.
-Rorak - Donagar's teacher, a very old elder who passed his conservative principles regarding ownership of arms and onto Donagar.
-Hanna - Donagar's younger sister. Less talented in the forge, but blessed with an impressive curiosity, talent for the arcane, and the ability to look past her brother's faults.
-Krugak - A rival of Donagar's since birth and a lover of craftsmanship before all else, he takes extreme fault with Donagar's views of destroying arms and equipment, and it hurts him to his core that Donagar continues to travel and preach this dogma. He would do just about anything to stop him.

5) Three key memories that define your character as the person they are at the time of submission.
-Donagar remembers being very publicly pulled from his family dwelling as a child and brought before the clan leadership to be judged as a gifted youth.
-Donagar noticed something strange about a blade hanging at the hip of a traveling antiques dealer and confronted the man, just before he was able to initiate an assassination attempt on a clan elder.
-Donagar recalls being talked into adventuring after the culmination of his education, partly by educators who he'd long since surpassed who were looking forward to his leaving so that they could regain their positions as most-capable. After experiencing this, Donagar doubled down on his feelings, and took to even more strongly dealing with those who use forged steels for ill.

Fear: Donagar is paralyzing-afraid of heights.

Stats:

Donagar Truesteel
LG Dwarven Cleric (Forgemaster) 10
Size: Medium
Init: +1
Perception +23
Darkvision 60'
Favored Class: Cleric (FCB:+10hp)
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Defense
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AC 26, Touch 12, Flat-Foot 25 (+1 Dex, +10 Armor, +3 Shield, +1 Natural, +1 Deflection)
HP: 75/88 (10+(5*8)+(2*10)+(1*10))
Fort: +10 [+12 vs spells/SLAs/poisons] (7 + 1 resistance +2 CON)
Ref: +4 [+6 vs spells/SLAs/poisons] (2 + 1 resistance +1 DEX)
Will: +13 [+15 vs spells/SLAs/poisons] (7 + 1 resistance +5 WIS)
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Offense
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Speed: 20 ft

Melee:
Warhammer
Attack Mode: +9/+4 1d8+2/20x3
Defending Mode: Reduce Enhancement bonus, add to AC

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Statistics
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STR 12 DEX 12 CON 14 INT 18 WIS 20 CHA 10 CURRENT (includes items)
STR 12 DEX 12 CON 12 INT 16 WIS 18 CHA 10 BASE

BAB:+7/+2 CMB:+8 CMD:20 [+4 vs Bull Rush & Trip]

Feats:
Reach Spell, Empower Spell, Craft Magic Arms/Armor, Heavy Armor Proficiency, Intensify Spell, Maximize Spell

Traits:Magical Lineage (Sands of Time), Metamagic Master (Sands of Time)

Languages: Common, Dwarven, Gnome, Terran, Undercommon
Alternate Racials: Craftsman replacing Greed

Skills: (2+INT) per level = 6/lvl + headband

+19 Craft Armor (10 ranks, +4 INT, +2 Craftsman, +3 class)
+19 Craft Weapons (10 ranks, +4 INT, +2 Craftsman, +3 class)
+23(+24 stonework) Perception (10 ranks, +8 WIS, +5 Competence)
+17 Kn Religion (10 ranks, +4 INT, +3 class)
+17 Kn Planes (10 ranks, +4 INT, +3 class)
+17 Appraise (max ranks- headband, +4 INT, +3 class)
+17 Spellcraft (10 ranks, +4 INT, +3 class)
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Special Abilities:
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Domain: Artifice
Artificer's Touch: 7/8 (3+WIS)per day
Divine Smith
Runeforger: 6/7 (3+INT)per day
[Forgemaster's Blessing, Glowglyph, Spell Glyph, Return, Invulnerability,
Dancing Weapons: 1/1 available per day
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Spellcasting
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Spells Prepared (not including domain spells):

0th:5 [Create Water, Detect Magic, Guidance, Spark, Stabilize]
1st:6+D [Reach Burning Disarm, Reach Burning Disarm, Reach Sun Metal, Reach Sun Metal, Touch of Blindness, Shadow Trap]
2nd:5+D [Empower Burning Disarm, Reach Pilfering Hand, Reach Pilfering Hand, Communal Protection from Evil, Communal Protection from Evil]
3rd:4+D [Reach & Empower Sands of Time, Maximize Sands of Time, Communal Align Weapon, Inflict Serious Wounds]
4th:4+D [Reach Maximize Sands of Time, Blessing of Fervor, Holy Smite, Crusader's Edge]
5th:3+D [Maximize Intensify Reach Sands of Time, Break Enchantment, Cleanse]
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Gear
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Backpack (2 lb)
Component Pouch (2lb)
Bedroll
Survival Kit
+1 Full Plate [+10 +1 -5]
+1 Defending Warhammer
+1 Heavy Steel Shield [+3 n/a -1]
Belt of Mighty Constitution +2
Headband of Mental Prowess +2 (INT/WIS)
Amulet of Natural Armor +1
Cloak of Resistance +1
Ring of Protection +1
Ring of Water Breathing
Cassock of the Clergy
All tools Vest
Eyes of the Eagle
Wand of CSW: 34/50
Wand of Remove Disease: 8/50

Gold on Hand:
134 gp

Loads: (never encumbered)
Current:
Light:
Medium:
Heavy: