Crypt of the Everflame (Inactive)

Game Master Stetrix

Character Sheets

Inner Sea Map > Kassen

Kassen Map

Map to Crypt

Treasure

Crypt of the Everflame Level 1

Crypt of the Everflame Level 2


901 to 950 of 1,362 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Stetrix wrote:

Nothing tastes better than a tame rat Fernleaf, the wild ones in here are all muscelly and not so soft as those who inhabit backpacks. Mmmmmm.

-Posted with Wayfinder

What is Smek's Charisma? If it's high enough he could be...wait for it...The Leader of the Rat Pack! Also, if there are any other rats in here, he might be able to gather information for us!

Silver Crusade

2.


Smek Sinatra

Dark Archive

M Halfling Rogue L2

Domestic Rat. Hmmm.... You make a compelling point. How does my reflection look in the reflecting pool? Do I still have gore on my face? Any blood stains? :D

Silver Crusade

Detect magic!

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Make will saves Sekkim and Fernleaf please

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Here we go wandering into danger again! Oh, well. Let's do this!


To add when looking into the room you see your reflections as horrid rotting face which turn to murder your party. Did anyone else look. If you think you were roll will saves too.

-Posted with Wayfinder

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Fyi vs fear

-Posted with Wayfinder

Dark Archive

M Halfling Rogue L2

Will: 1d20 + 3 ⇒ (11) + 3 = 14

+2 vs Fear Halfling

Silver Crusade

1d20 ⇒ 2

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

What's so scary in there guys? You look like you've seen a, uh, ONE OF THOSE (see graphic on map)!!!

I want my mummy!

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Sekkim screams like a little girl, which is very uncomfortable for a 1/2 orc. He runs from the room at full tilt (double move) upstairs and toward the exit. His unmanly scream stirs some bats from the end of the room which has a heavy portcullis. Oh no bat swarm!!! Initiative pending till I get home unless everyone wants to roll their own!

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I'm all the way in the back of the other room...which is good in this instance I'm thinking!

Dark Archive

Map revealed! Looks like a lot of bats coming out of there - 2 bat swarms...Oh Myyy
Fernleaf holds fast - He already has dreams of his face melting off and killing the party and is none too affected by this.

Anaba Initiative: 1d20 + 5 ⇒ (13) + 5 = 18
Buchart Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Cela Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Fernleaf Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Rolande Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Sekkim Initiative: 1d20 + 8 ⇒ (8) + 8 = 16
Bat Swarm Initiative: 1d20 + 2 ⇒ (10) + 2 = 12

Anaba is up!
Cela & Fahari
Sekkim fear rounds: 1d4 ⇒ 4 3 left heading to the exit!
Bat Swarm
Fernleaf
Buchart
Rolande

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Stop him!

Silver Crusade

Ahhhhhhhhhhhhhhhh!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Well, someone should at least go after him.

I say, pulling my hood tight and covering my face with my midnight blue adventurer's muffler (purchased after my last trip to the Blakros) to protect my face.

We're all going to have nightmares after this place!


Fahari thinks the bats ar fun and chases them around a bit ...


If no one else does I will go after our silly orcish friend prepared to hogtie him and bring him back


We should probably jump into the burial ledges to avoid the swarm!


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I don't think hiding is a good idea!

Can I grab Fernleaf and drag him out of the room and then shut the door?

Dark Archive

Anaba grabs Fernleaf and slams the door shut (double move). The bats continue to swarm around in the room, but can't open the door or get to you. Sekkim makes it to the upstairs pool before he realizes how silly it was for him to scream and run away...how he would have been bullied by all the other orcs if they knew.Out of combat!

Dark Archive

Cela please make a KN nature check.

Any other actions?


knowledgenature: 1d20 + 7 ⇒ (13) + 7 = 20


Are these dangerous bats or just normal cave/dungeon bats.. i know our half orc friend is a bit squeamish but if they are just normal bats we should be able to proceed...


The bats are normal. They should calm down in 10 minutes or so. You know the only way to damage them is with area of effect attacks, like burning hands. Moving quietly without bright lights bats won't swarm.

Dark Archive

M Halfling Rogue L2

How about we do some pest control on the bats? Either actually controlling them (ie; Druid spells), or by eradicating them in a wholesale manner. I am thinking gas (bleach and ammonia make mustard gas)or other toxic fumes, fire and smoke. Burn something oily (like a body of a zombie) or roll a Flaming Sphere around inside the room with the door closed. Any kind of flame (even normal flame) should do some good. Maybe summon a swarm of owls? Or rabid flying squirrels. Hmmm, I wonder what rabid flying squirrels taste like?

Dark Archive

You just missed the swarm of owls... Sekkim rejoins the party. While you wait for bats to calm down do you want to try a different direction or do you have a plan B?


if they are normal, no danger we can just go thru, doesnt matter if they fly about.. if that is the direction we want to go, lets just go, no need to attack or anything

Dark Archive

M Halfling Rogue L2

I suppose we could do that. Or I could entertain our group and improve morale with a dramatic rendition of an old Halfling horticultural story. Or we could share recipes for brains and eggs. Just like Granny Tallruffles used to make. Mmmmm... brains! Are there any rats or squirrels or other rodents in this area? I am thinking if we can start killing a bunch, we can hang them on strings on our backpacks and around our necks. That way we'd always have food when we need it.

Dark Archive

M Halfling Rogue L2

Where'd that fat rat that was following us around go?

Dark Archive

Sorry to clarify...These are not normal, normal bats, but dungeon normal vampire bats. When swarming they auto hit for 1d6 to everyone in the swarm and cause bleed 1 (so you bleed -1 point each round until you stop and cure or bandage]. Much more the badass, I will swarm all over you and your friends drink your blood and kill you with a 1000 cuts. Going in there will be almost as bad as walking into the room of 1000 arrows. Hiding in the alcoves will not help. These are blind animals with blind sense so they see in the dark and will drink your blood 1 drop at a time. Please go for a stroll so I can demonstrate.

Swarm Traits: :
A creature swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. A creature swarm made up of Tiny creatures takes half damage from slashing and piercing weapons, and one composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a creature swarm to 0 or fewer hit points causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Creature swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple another. A creature swarm is immune to any spell or effect that targets a specific number of creatures (including single target spells such as disintegrate), with the exception of mind-affecting effects if the swarm has an Intelligence score and a hive mind. A creature swarm takes a –10 penalty on saving throws against spells or effects that affect an area, such as many evocation spells or grenade-like weapons. If the area attack does not allow a saving throw, the swarm takes double damage instead. Creature swarms made up of Diminutive or Fine creatures are susceptible to high winds, such as those created by a gust of wind spell. For the purpose of determining the effects of wind on a creature swarm, treat it as a creature of the same size as its constituent creatures. Wind effects deal 1d6 points of nonlethal damage to the swarm per spell level (or Hit Die of the originating creature, in the case of effects such as an air elemental’s whirlwind). A swarm rendered unconsciously nonlethal damage becomes disorganized and dispersed. It does not reform until its hit points exceed its nonlethal damage.

Dark Archive

M Halfling Rogue L2

Bu-Shart could try his backpack thingie. If he went in first, the bats would be so repulsed by Bu-shart's stanky stink that they fly away in terror.

Ok Let's go down the dark scary hallway leading south. I will check for traps anywhere along the way I have not checked previously.

I moved on the map but that is a lot of movement. My intent is to reach the spot indicated. Move me back to appropriate position if you like

Dark Archive

The short passageway takes a bend before ending in a small chamber dominated on the far side by a silver fountain quietly burbling perfectly clear water. An inscription above the fountain reads “Kassen’s legacy lives on with his people. Drink and be refreshed.”

Dark Archive

M Halfling Rogue L2

Maybe Bu-shart could take a bath after we drink?

Dark Archive

Several of you need a bath after the exploding zombie goo. peee-eewwww

Dark Archive

M Halfling Rogue L2

I will scope out the small chamber and look for anything unusual about the fountain.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Dark Archive

Nothing else found except what was described.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Do I hear bees?

Dark Archive

Just the light trickle of water into the fountain. Although the bats give you a "I hear bees flashback"

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Remember little fella, I made my fartitude save. So, I held my s&!t. The Kraken is merely the wind that passed in the stinky night. Or is it morning?


Does Fernleaf detect traps or hear anything when listening?

Dark Archive

No traps found and he does not hear anything except for the trickle of the water into the fountain...after a good listen, he now has the desire to pee.

Anything else - drink?


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Drink the water in here? That sounds dangerous. I will drink from my water flask!

Dark Archive

M Halfling Rogue L2

WTF. I have nothing to lose. I will drink the water. Maybe it will help.

Dark Archive

You feel much refreshed and more energetic. You have no real damage, but several small cuts you have heal up. Your not a cleric, but maybe this even cured your disease...hard to tell since you have no effects from that yet."That's some hhigh quality H2o!"

Dark Archive

M Halfling Rogue L2

The kitty should drink some too.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

If Fernleaf is going to be brave, then I too will drink from the fountain!

Dark Archive

Same feeling as Fernleaf, but it heals Strength Damage: 1d4 ⇒ 2
Your strength is now 10 instead of 8!

Fahari laps up some water as well.

901 to 950 of 1,362 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Crypt of the Everflame All Messageboards

Want to post a reply? Sign in.