Buchart
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Nothing tastes better than a tame rat Fernleaf, the wild ones in here are all muscelly and not so soft as those who inhabit backpacks. Mmmmmm.
-Posted with Wayfinder
What is Smek's Charisma? If it's high enough he could be...wait for it...The Leader of the Rat Pack! Also, if there are any other rats in here, he might be able to gather information for us!
Stetrix
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Sekkim screams like a little girl, which is very uncomfortable for a 1/2 orc. He runs from the room at full tilt (double move) upstairs and toward the exit. His unmanly scream stirs some bats from the end of the room which has a heavy portcullis. Oh no bat swarm!!! Initiative pending till I get home unless everyone wants to roll their own!
-Posted with Wayfinder
GMPablo
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Map revealed! Looks like a lot of bats coming out of there - 2 bat swarms...Oh Myyy
Fernleaf holds fast - He already has dreams of his face melting off and killing the party and is none too affected by this.
Anaba Initiative: 1d20 + 5 ⇒ (13) + 5 = 18
Buchart Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Cela Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Fernleaf Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Rolande Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Sekkim Initiative: 1d20 + 8 ⇒ (8) + 8 = 16
Bat Swarm Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Anaba is up!
Cela & Fahari
Sekkim fear rounds: 1d4 ⇒ 4 3 left heading to the exit!
Bat Swarm
Fernleaf
Buchart
Rolande
Buchart
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Well, someone should at least go after him.
I say, pulling my hood tight and covering my face with my midnight blue adventurer's muffler (purchased after my last trip to the Blakros) to protect my face.
We're all going to have nightmares after this place!
GMPablo
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Anaba grabs Fernleaf and slams the door shut (double move). The bats continue to swarm around in the room, but can't open the door or get to you. Sekkim makes it to the upstairs pool before he realizes how silly it was for him to scream and run away...how he would have been bullied by all the other orcs if they knew.Out of combat!
Fernleaf Ivy_
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How about we do some pest control on the bats? Either actually controlling them (ie; Druid spells), or by eradicating them in a wholesale manner. I am thinking gas (bleach and ammonia make mustard gas)or other toxic fumes, fire and smoke. Burn something oily (like a body of a zombie) or roll a Flaming Sphere around inside the room with the door closed. Any kind of flame (even normal flame) should do some good. Maybe summon a swarm of owls? Or rabid flying squirrels. Hmmm, I wonder what rabid flying squirrels taste like?
Fernleaf Ivy_
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I suppose we could do that. Or I could entertain our group and improve morale with a dramatic rendition of an old Halfling horticultural story. Or we could share recipes for brains and eggs. Just like Granny Tallruffles used to make. Mmmmm... brains! Are there any rats or squirrels or other rodents in this area? I am thinking if we can start killing a bunch, we can hang them on strings on our backpacks and around our necks. That way we'd always have food when we need it.
GMPablo
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Sorry to clarify...These are not normal, normal bats, but dungeon normal vampire bats. When swarming they auto hit for 1d6 to everyone in the swarm and cause bleed 1 (so you bleed -1 point each round until you stop and cure or bandage]. Much more the badass, I will swarm all over you and your friends drink your blood and kill you with a 1000 cuts. Going in there will be almost as bad as walking into the room of 1000 arrows. Hiding in the alcoves will not help. These are blind animals with blind sense so they see in the dark and will drink your blood 1 drop at a time. Please go for a stroll so I can demonstrate.
Fernleaf Ivy_
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Bu-Shart could try his backpack thingie. If he went in first, the bats would be so repulsed by Bu-shart's stanky stink that they fly away in terror.
Ok Let's go down the dark scary hallway leading south. I will check for traps anywhere along the way I have not checked previously.
I moved on the map but that is a lot of movement. My intent is to reach the spot indicated. Move me back to appropriate position if you like