
|  GMPablo | 
 
	
 
                
                
              
            
            You cautiously open the door...the column spins at a slow crawl, slows and stops after afew seconds. the ground has about 1000 arrows on it making walking over it difficult terrain. The arrows could easily be scraped with your foot into the pit to clear a path. You see the north door is slightly open.

|  GMPablo | 
 
	
 
                
                
              
            
            Rolande has low light vision, not dark vision so a little extra light is needed. The party moves cautiously forward. A continuous carving of mourners runs along the walls here, leading to a staircase on the north side of the room. You see the bodies of an old man and woman next to some cleaning supplies.
Cela Perception: 1d20 + 11 ⇒ (16) + 11 = 27
Cela spots a some odd stonework on the left wall just inside the doorway which reveals a switch similar to the one in the room with all the sword statues.
As you enter the room, four bloody human skeletons drag themselves from behind the pillars, reaching for you with long claws.
Anaba Initiative: 1d20 + 5 ⇒ (19) + 5 = 24
Buchart Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Cela Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Fernleaf Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Rolande Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Sekkim Initiative: 1d20 + 8 ⇒ (20) + 8 = 28
Bloody Skeletons Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
Initiative!
Sekkim
Bloody Skeletons
Anaba
Rolande
Buchart
Cela 
Fernleaf

|  GMPablo | 
 
	
 
                
                
              
            
            I'll make sure to set you in middle for future moves
Sekkim puts a grease on the floor under 2 skeletons
Bloody Skeleton #2 reflex save: 1d20 + 2 ⇒ (2) + 2 = 4
Bloody Skeleton #4 reflex save: 1d20 + 2 ⇒ (14) + 2 = 16
The rear skeleton slips and falls
The near one still stands DC16 or 17?
Bloody Skeleton #4 steps up 5' and attacks Sekkim
Claw 1 Initiative: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (3) + 2 = 5
Claw 2 Initiative: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (1) + 2 = 3
Sekkim gets clawed for -8
Bloody Skeleton #1 moves forward and attacks Rolande
Claw 1 Initiative: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 2 ⇒ (1) + 2 = 3 and misses
Bloody Skeleton #1 charges Anaba (+2 to hit -2 AC)
Claw 1 Initiative: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 171d4 + 2 ⇒ (2) + 2 = 4 and misses
The fallen Skeleton tries to stand
Bloody Skeleton #2 reflex save: 1d20 + 2 ⇒ (19) + 2 = 21
and succeeds!  He moves forward, but can't attack this round.
Party is up! 
Anaba 
Rolande 
Buchart 
Cela 
Fernleaf
Sekkim -8
Bloody Skeletons 

| Anaba | 
 
	
 
                
                
              
            
            Let's make quick work of these bones!
Attack: 1d20 + 2 ⇒ (15) + 2 = 171d10 + 1 ⇒ (9) + 1 = 10
As I recall, I am at +2 to hit and +1 of damage. Since I am flanked by two skeletons, I am going to cleave them with my masterwork sword.

|  GMPablo | 
 
	
 
                
                
              
            
            Anaba hits and drops one of the skeletons (roll and additional attack)
Rolande misses (-4 firing into combat)
Sorry Buchart, you need a teamwork feat to swap places.  Sekkim can do a withdraw (full round double move) to leave his space without risk of getting hit.
You are skilled at changing places with your ally during a chaotic melee.
Benefit: Whenever you are adjacent to an ally who also has this feat, you can move into your ally’s square as part of normal movement. At the same time, your ally moves into your previous space as an immediate action. Both you and your ally must be willing and able to move to take advantage of this feat. Your ally must be the same size as you to utilize this feat. Your ally does not provoke an attack of opportunity from this movement, but you provoke as normal. This movement does not count against your ally’s movement on his next turn.
Buchart misses.
Cela is up! 
Fernleaf 
Sekkim -8 
Bloody Skeletons
Anaba 
Rolande 
Buchart

| Cela | 
 
	
 
                
                
              
            
            Fahari leaps at the closest skellie
Claw 1: 1d20 + 3 ⇒ (16) + 3 = 19   claw1 damage: 1d4 + 3 ⇒ (2) + 3 = 5 
Claw 2: 1d20 + 3 ⇒ (11) + 3 = 14   claw2 damage: 1d4 + 3 ⇒ (3) + 3 = 6 
Bite: 1d20 + 3 ⇒ (13) + 3 = 16 bite damage: 1d6 + 3 ⇒ (1) + 3 = 4
I swing with my sling
Sling: 1d20 + 3 ⇒ (16) + 3 = 19 
Sling damage: 1d4 + 2 ⇒ (3) + 2 = 5

|  GMPablo | 
 
	
 
                
                
              
            
            I am turning around and looking in all directions, watching our back. I obviously can't move into the room through my compadres, so I will keep an eye out for opportunity to move past and engage, if necessary. It seems like my larger, stronger friends have this well in hand.
I am hoping we might find another key in this room. I am also thinking we are going to have to go back past the wooden statue golem construct thingie in order to clear this level. How much longer does Anaba's weakness last?
You can move move 4 squares into the corner and fire your bow if you want.
Anaba has -11 strength damage which takes 11 full days of rest to naturally (1 point per day). There are potions and spells which can spped the process but you have none.

|  GMPablo | 
 
	
 
                
                
              
            
            Fernleaf crits with his bow and blows the head off the skeleton.
Out of combat!! Good job!!
One of the skeletons is wearing a tarnished silver necklace Someone have appraise skill? If so, roll a DC 15 Appraise check.
Coming from the dark stairs below you hear the sound of dripping water and a low, distant moaning.
Cela Heal Check: 1d20 + 9 ⇒ (14) + 9 = 23
Cela can tell the old man and woman here were killed several days before the dead youth. There is a bucket, brooms, mops and cleaning rags. You find a set of keys on them that match the two you already have.

|  GMPablo | 
 
	
 
                
                
              
            
            No need to confirm - it had 1hp left :)
Fernleaf can tell the silver necklace is worth 200gp, but not sure of the age.
Anaba Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Buchart Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Cela Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Fernleaf Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Rolande Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Sekkim Perception: 1d20 - 1 ⇒ (11) - 1 = 10
You find nothing else in this room and no magic.
Cela can now guess that the other stairs had a connecting tunnel that ran under the hall into this room and was sealed decades ago. This stair descends to a lower level.
Down, rest or back to the Golem? You will need to rest soon (one more fight in you) anyway - getting late and you have been at it all day and it is now about 10PM.
 
	
 
     
     
     
 
                
                 
	
  
 
                
                 
	
  
	
  
	
 