Crypt of the Everflame (Inactive)

Game Master Stetrix

Character Sheets

Inner Sea Map > Kassen

Kassen Map

Map to Crypt

Treasure

Crypt of the Everflame Level 1

Crypt of the Everflame Level 2


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Do it again!

Dark Archive

This time you hear no arrows and the column does not seem to spin as quickly (loudly). Go in?


I am game...

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

And Cela wins the Henry V challenge!

Dark Archive

You cautiously open the door...the column spins at a slow crawl, slows and stops after afew seconds. the ground has about 1000 arrows on it making walking over it difficult terrain. The arrows could easily be scraped with your foot into the pit to clear a path. You see the north door is slightly open.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I think I'll scrap for a few minutes just in case we have to run through here later!

Dark Archive

Buchart clears a path through the room to the north and west doors. Try North or west?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I will check the West door to be sure it leads to where we believe it does. Don't want to go down some inter-dimensional portal without mucho backup!

Dark Archive

yes it goes into the hall. You see a little rat staring at you. You recognize it as Smek, Sekkim's familiar. "Squeak, Squeak."

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I guess we need to PARTY UP and head through the North door!

Dark Archive

The party gathers in the round room. Fernleaf puts some arrows in the east door so you can exit either way. Who wants to take a look. You will need light as usual. Unless you have dark vision.

Silver Crusade

Invite Smek back into my backpack.


I can see in the dark, lets head through the north door.

Silver Crusade

Sekkim mutters something under his breath in orcish.

Orcish:

It's the punchline to a very old orcish joke at the expense of elves regarding the difference between "being able to see in less light" and "being able to see in no light".

Sekkim peeks around the corner.

Dark Archive

Rolande has low light vision, not dark vision so a little extra light is needed. The party moves cautiously forward. A continuous carving of mourners runs along the walls here, leading to a staircase on the north side of the room. You see the bodies of an old man and woman next to some cleaning supplies.

Cela Perception: 1d20 + 11 ⇒ (16) + 11 = 27
Cela spots a some odd stonework on the left wall just inside the doorway which reveals a switch similar to the one in the room with all the sword statues.

As you enter the room, four bloody human skeletons drag themselves from behind the pillars, reaching for you with long claws.

GM Stuff:
Initiative!
Anaba Initiative: 1d20 + 5 ⇒ (19) + 5 = 24
Buchart Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Cela Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Fernleaf Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Rolande Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Sekkim Initiative: 1d20 + 8 ⇒ (20) + 8 = 28
Bloody Skeletons Initiative: 1d20 + 6 ⇒ (18) + 6 = 24

Initiative!
Sekkim
Bloody Skeletons
Anaba
Rolande
Buchart
Cela
Fernleaf

Silver Crusade

Move forward for range (note to self - be in the middle of the group next time!), then cast Grease as designated.

Dark Archive

I'll make sure to set you in middle for future moves

Sekkim puts a grease on the floor under 2 skeletons
Bloody Skeleton #2 reflex save: 1d20 + 2 ⇒ (2) + 2 = 4
Bloody Skeleton #4 reflex save: 1d20 + 2 ⇒ (14) + 2 = 16

The rear skeleton slips and falls
The near one still stands DC16 or 17?

Bloody Skeleton #4 steps up 5' and attacks Sekkim
Claw 1 Initiative: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (3) + 2 = 5
Claw 2 Initiative: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (1) + 2 = 3
Sekkim gets clawed for -8

Bloody Skeleton #1 moves forward and attacks Rolande
Claw 1 Initiative: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 2 ⇒ (1) + 2 = 3 and misses

Bloody Skeleton #1 charges Anaba (+2 to hit -2 AC)
Claw 1 Initiative: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 171d4 + 2 ⇒ (2) + 2 = 4 and misses

The fallen Skeleton tries to stand
Bloody Skeleton #2 reflex save: 1d20 + 2 ⇒ (19) + 2 = 21
and succeeds! He moves forward, but can't attack this round.

Party is up!
Anaba
Rolande
Buchart
Cela
Fernleaf
Sekkim -8
Bloody Skeletons

Silver Crusade

10+4 int+1 spell level+1 spell focus = 16, i think


Action,action,action!!!!
Two handed grip and fire!
Pistol: 1d20 + 8 ⇒ (9) + 8 = 17


Damage: Pistol: 1d8 + 1 ⇒ (8) + 1 = 9


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Let's make quick work of these bones!

Attack: 1d20 + 2 ⇒ (15) + 2 = 171d10 + 1 ⇒ (9) + 1 = 10

As I recall, I am at +2 to hit and +1 of damage. Since I am flanked by two skeletons, I am going to cleave them with my masterwork sword.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I will make an Acrobatics roll to swap places with Sekkim, and then attack the nearest skeleton. Two handed w/Arcane Strike.

Acrobatics: 1d20 + 3 ⇒ (9) + 3 = 12

Longsword: 1d20 + 5 ⇒ (2) + 5 = 71d8 + 5 ⇒ (6) + 5 = 11

Dark Archive

Anaba hits and drops one of the skeletons (roll and additional attack)

Rolande misses (-4 firing into combat)

Sorry Buchart, you need a teamwork feat to swap places. Sekkim can do a withdraw (full round double move) to leave his space without risk of getting hit.

Swap Places (Combat, Teamwork):

You are skilled at changing places with your ally during a chaotic melee.

Benefit: Whenever you are adjacent to an ally who also has this feat, you can move into your ally’s square as part of normal movement. At the same time, your ally moves into your previous space as an immediate action. Both you and your ally must be willing and able to move to take advantage of this feat. Your ally must be the same size as you to utilize this feat. Your ally does not provoke an attack of opportunity from this movement, but you provoke as normal. This movement does not count against your ally’s movement on his next turn.

Buchart misses.

Cela is up!
Fernleaf
Sekkim -8
Bloody Skeletons
Anaba
Rolande
Buchart


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Perception: 1d20 + 2 ⇒ (19) + 2 = 211d10 + 1 ⇒ (8) + 1 = 9

Dark Archive

Anaba criticals the other skeleton and it drops (even without the extra damage). She steps 5' into the space prepared to do the same next round.


Fahari leaps at the closest skellie

Claw 1: 1d20 + 3 ⇒ (16) + 3 = 19 claw1 damage: 1d4 + 3 ⇒ (2) + 3 = 5
Claw 2: 1d20 + 3 ⇒ (11) + 3 = 14 claw2 damage: 1d4 + 3 ⇒ (3) + 3 = 6

Bite: 1d20 + 3 ⇒ (13) + 3 = 16 bite damage: 1d6 + 3 ⇒ (1) + 3 = 4

I swing with my sling

Sling: 1d20 + 3 ⇒ (16) + 3 = 19
Sling damage: 1d4 + 2 ⇒ (3) + 2 = 5


Miss what? The skeleton missed his attack and with the 5' move I am not firing at any party members to incur -4?

Dark Archive

Cela drops one with her sling and Fahari bites the other ripping out some bone with his teeth, leaving the remaining enemy heavily damaged. (only roll the one attack (bite) when Fahari moves more than 5').

Fernleaf is up!
Sekkim -8
Bloody Skeletons
Anaba
Rolande
Buchart
Cela

Dark Archive

M Halfling Rogue L2

Considering wandering off, I reconsider and pull out my bow, knock a blunt arrow and fire at the bloody abomination.

Short Bow: 1d20 + 4 ⇒ (20) + 4 = 24
Short Bow damage: 1d6 ⇒ 5

Confirm Crit
Short Bow: 1d20 + 4 ⇒ (20) + 4 = 24

Crit = 3 X Damage :)

Dark Archive

Fernleaf Ivy_ wrote:

I am turning around and looking in all directions, watching our back. I obviously can't move into the room through my compadres, so I will keep an eye out for opportunity to move past and engage, if necessary. It seems like my larger, stronger friends have this well in hand.

I am hoping we might find another key in this room. I am also thinking we are going to have to go back past the wooden statue golem construct thingie in order to clear this level. How much longer does Anaba's weakness last?

You can move move 4 squares into the corner and fire your bow if you want.

Anaba has -11 strength damage which takes 11 full days of rest to naturally (1 point per day). There are potions and spells which can spped the process but you have none.

Dark Archive

Fernleaf crits with his bow and blows the head off the skeleton.

Out of combat!! Good job!!

One of the skeletons is wearing a tarnished silver necklace Someone have appraise skill? If so, roll a DC 15 Appraise check.

Coming from the dark stairs below you hear the sound of dripping water and a low, distant moaning.

Cela Heal Check: 1d20 + 9 ⇒ (14) + 9 = 23

Cela can tell the old man and woman here were killed several days before the dead youth. There is a bucket, brooms, mops and cleaning rags. You find a set of keys on them that match the two you already have.

Dark Archive

M Halfling Rogue L2

My crit critted!! Do I confirm that too? ;)

I know, his head is already blown off... Good thing, too, cuz that guy was in trouble!

Dark Archive

M Halfling Rogue L2

Appraise: 1d20 + 4 ⇒ (9) + 4 = 13

Dark Archive

No need to confirm - it had 1hp left :)
Fernleaf can tell the silver necklace is worth 200gp, but not sure of the age.

Anaba Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Buchart Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Cela Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Fernleaf Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Rolande Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Sekkim Perception: 1d20 - 1 ⇒ (11) - 1 = 10

You find nothing else in this room and no magic.

Cela can now guess that the other stairs had a connecting tunnel that ran under the hall into this room and was sealed decades ago. This stair descends to a lower level.

Down, rest or back to the Golem? You will need to rest soon (one more fight in you) anyway - getting late and you have been at it all day and it is now about 10PM.


Does the moaning sound human or more like wind moving thru tunnels?


if it does not sound human(like one of the folks we are here to rescue i suggest we rest and set guards... especially looking that way

Dark Archive

M Halfling Rogue L2

Either rest, OR... go back and clear the last room w/ the construct, then rest.

I vote for OR

Silver Crusade

won't there be time enough to rest when the job's done?

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

The room with Roldare is safe heavy door with bar if you want to rest or you can do the gilem room then rest.

-Posted with Wayfinder


Lets clear this level.. dont want baddies sneaking down the stairs after us..

Maybe we will find something that will help Anaba in that last room behind the Golem.

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

What's the plan of attack?

-Posted with Wayfinder


if we have one more fight in us before we need to rest...

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Fernleaf -2 and Sekkim -8 are the only injuries beside Anabas strength.

-Posted with Wayfinder


Need healing on them then, Cela and their cure light wands....


Fernleaf

curelightwounds: 1d8 + 1 ⇒ (4) + 1 = 5

Sekkim

curelightwounds: 1d8 + 1 ⇒ (2) + 1 = 3


Sekkim

curelightwounds: 1d8 + 1 ⇒ (6) + 1 = 7

Dark Archive

Sekkim doesn't have a wand so use 3 charges from Fernleaf if that's OK.

So, what is the plan for the Wood Golem?


I think Buchart had a plan for that room.

Dark Archive

So, 1st Buchart and Anaba go down stairs and attack Golem while Fernleaf rushes to door to open it and everyone else fires ranged?
You want melee to happen before ranged combat. Do you want Fahari in with Anaba and Buchart as well?
Correct?

Silver Crusade

Since it's apparently nap time after this, i can enlarge someone before the fight.

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