Buchart
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Now I can't help but wonder what will happen when we open this gate! Someone needs to piggy-back Fernleaf over to the trap...uh, I mean wheel. He and Cela should be able to figure out if ill things will happen when opened! Then I might go dry out my towel!
Buchart
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You spend some time searching. There is only the big wheel in this room. Do you want to recover the mace?
-Posted with Wayfinder
I don't think I will risk it since it wasn't masterwork/magic. Besides, I have my trusty Greenwood staff if I need to do blunt damage! I will also keep the sunrod with us since it lasts for 6 hours, or did I need to drop it to see the aqua-skellies? If so, I think we need to add some fish to this pond. They would look lovely with the lighting effect of the sunrod!
Very cool! I will keep it then!
GMPablo
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GM Pablo wrote:I don't think I will risk it since it wasn't masterwork/magic. Besides, I have my trusty Greenwood staff if I need to do blunt damage! I will also keep the sunrod with us since it lasts for 6 hours, or did I need to drop it to see the aqua-skellies?You spend some time searching. There is only the big wheel in this room. Do you want to recover the mace?
-Posted with Wayfinder
You can keep the sunrod, someone could have cast 0 level - light spell.
Wheel door or somewhere else?
Fernleaf Ivy_
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I will check for traps on the door, discover if it is locked, etc.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
I will then get the Hell out of the way and step to the back.
Please manage the movement on the map for me. I am not sure how jostling through the hallway might work with so many people in the way. But I am small - like 2 ft small - so should be able to run under people and between their legs, etc.
Buchart
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I'm all for bashing, but that blows any surprise we would have on the froggies!
Do we have a tool with us that will allow us to auger out a hole in the door? We can find out that way if the water level is higher in the frog den than out here. And, we can get a count of frog legs! I'm famished!
http://www.famishedfrog.com/
Which door is in the water deeper?
GMPablo
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The wheel moves if you want to turn it. It seems to have been moved recently DC10 strength check to turn it, so not rusted.
Fernleaf's dream of riding a Lioness is getting closer...
Which door or doors do you want to make a hole in and how high up on the door?
Rolande will need light inside to aim at any frogs.
GMPablo
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check the radius you may want to aim at a target, better if you hit it.
When a flare cartridge hits its target, it only deals half damage, but the creature struck is blinded for 1 round (Fort DC 15 reduces this to dazzled), and creatures within a 20-foot burst are dazzled for 1 round (Fort DC 15 negates the effect). Flare cartridges are also useful for sending up signal flares. Firing a flare cartridge increases the firearm’s misfire value by 2 unless it is fired from a blunderbuss or a dragon pistol, in which case doing so only increases the firearm’s misfire value by 1. Flares can only be used to attack single creatures; they do not work as a shot for a cone scatter attack.
Also you expect it to take a full round to break the door down.
GMPablo
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OK !!
Rolande makes a nice hole as quietly as possible about 4 feet up the door. Cela looks in and spots a froggy sitting on a stone sarcophagi and advises Rolande kind of where to shoot. (50% miss chance) and -4 to hit (like blind fighting)
He fires miss less than 51: 1d100 ⇒ 39 and misses, but the flare illuminates most of the room.
Frog 1 save v flare: 1d20 + 6 ⇒ (13) + 6 = 19 Saved!
Frog 2 save v flare: 1d20 + 6 ⇒ (3) + 6 = 9 Failed!
Frog 3 save v flare: 1d20 + 6 ⇒ (13) + 6 = 19 Saved!
break those doors down DC 10!
The room is filled with water, probably as deep as the outside corridor. The chamber is in an advanced state of decay, with a gaping hole in the ceiling admitting a constant trickle of water. The three stone sarcophagi in this room are almost completely covered in a thick carpet of moss and fungus.
GMPablo
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Rolande pulls off a miracle shot and hits the frog on the sarcophagus blinding it for 1 round. Cela heals herself and then breaks open the door. Anaba roll to break the door (strength check). Sekkim you can assist or try as well. (the other group will try to beak open at the same time)
Buchart Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Cela & Fahari Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Fernleaf Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Rolande Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Sekkim Initiative: 1d20 + 8 ⇒ (15) + 8 = 23
Frogs Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Fernleaf
Sekkim
Buchart
Cela & Fahari
Anaba
Frogs
Rolande
Fernleaf Ivy_
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I will move up a little closer in case I am needed to save the day (at great personal cost and through shear heroism). I will ask Fahari to go in front of me. To gain strategic advantage... of course. No other reason than that. Tactics. Strategy.
It smells like amphibian around here. Makes the hair on my toes stand up...