Crypt of the Everflame (Inactive)

Game Master Stetrix

Character Sheets

Inner Sea Map > Kassen

Kassen Map

Map to Crypt

Treasure

Crypt of the Everflame Level 1

Crypt of the Everflame Level 2


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Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I will go turn the damned wheel! DOH! Close the door first though, please.

Dark Archive

M Halfling Rogue L2

Thanks Buchart.

Do we smell any better after our wading session with the skellies and frogs? I know I was up to my neck.

Dark Archive

You actually smell better than the zombie goo you had before...Peeking in the portcullis is up and some bats fly around but not the swarms as before.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I had a dunk bath! Why yes, Fernleaf, I do feel quite refreshed, like a spring rain or the morning dew!

I'm having second thoughts, though. I would feel much safer if we dealt with the bats before we open the portcullis. What if we go to deal with them with it open and we have more than just bats to deal with?

Or, we can just throw caution to the wind again!

I suggest we all take a hit from the Wand of Mage Armor. There might be something with a very nasty touch attack in there. What do you think?...Ah, screw it. Let's go!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I think I need a shot of healing before we go. I would like to be in full health just in case WE hit the fan, so to speak. I think I will also go and disable or jam the wheel.

Dark Archive

Buchart wrote:
I think I need a shot of healing before we go. I would like to be in full health just in case WE hit the fan, so to speak. I think I will also go and disable or jam the wheel.

Roll your wand.. Cela will use it on you.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Wand: 1d8 + 1 ⇒ (2) + 1 = 3

Thank you, Cela! I am good to go. Now, about that crypt...


You call play on this one Buchart, if you want to throw caution to the wind we will go. Fernleaf and the cat up front, me with ranged attack behind them (as I can shoot over top of them and then move out of the way for the tank) Anaba and Buchart behind to engage hand to hand follow up with Cela and Sekkim. This sound OK with everyone?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I would like to cast a light spell in the room above the pool. That way we will see what there is to see. The bats give me the willies, though!

The birds, the feathers! There's too many of them! Ahhh!

Dark Archive

M Halfling Rogue L2

I concur with Rolande's well spoken suggestions. The marching order sounds like a good for for a lot of situations. We should make it Default Marching Order Alpha.

Dark Archive

Before you start...Cela warns (with her KN Nature) cats paws and bullets wont do anything vs a swarm. You need area of effect spells like burning hands or oil, academical fire etc.

FYI Bat swarm: Defensive Abilities swarm traits; Immune weapon damage
revise plan?


Let's do this!

Dark Archive

Bouchart looks in and casts light above the pool.
Bouchart will save plz.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Will: 1d20 + 2 ⇒ (12) + 2 = 14

AAAAAAAAAAAAAAAAHHHHHHHHHHHH!

OOPS! My base save bonus is actually +3 so this is a 15.

Dark Archive

Buchart cannot help but catch a glimpse of himself in the reflecting pool. Those who gaze into the pool see a horrid, rotting reflection that slowly turns to murder the party. He fights off the urge to stab Sekkim and closes the door as bats start to swarm. He avoids screaming and running for the exit.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I will ask for the Wand of Burning Hands back from Sekkim and poke it through the cracked door and say, "Fuego!"

Wand: 1d4 ⇒ 2

How many bats does that kill?

Dark Archive

Roll lots more...maybe 6 times
BS1-3
BS2

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Wand: 1d4 ⇒ 4
Wand: 1d4 ⇒ 1
Wand: 1d4 ⇒ 2

Dark Archive

keep going...
one down BS2 to go - they are wary after 4 rounds of fire of the door and hanging back a bit. probably need to enter to get the other group. That means your probably going to get attacked...where is that BPOS when you need it!

will probably take 2-4 more charges as well.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Wand: 1d4 ⇒ 2
Wand: 1d4 ⇒ 4
Wand: 1d4 ⇒ 4

I am not going in there! I'll wait until they come to me. I have all day if I have to wait it out.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I hope this draws their attention! AAAAAAAAAAAHHHHHHHHHHH!

Waiting for them to swarm the door again! How many are left?

Dark Archive

You wait 10 min and they settle down no longer swarming. They move away from your light into the room beyond the portcullis. After screaming and light spells you work 40 -45 min you get them to swarm near the door and they get close enough to burn them down.

Out of combat! 7 charges used for both swarms.

Fernleaf investigates from the door the south room and seems unaffected now by the pool as is Buchart.

This chamber has a number of recesses carved into the walls and a fissure in the ceiling. The crypts are empty as in the other room with the zombies. There is bat guano everywhere and now small clusters of bats hang about, but not enough to make the deadly swarms.

I had this prepared and really really wanted to paste it in the last room...
"Buchart presses into the room closing the door to finish off the bat swarm and gets a shot off of the wand of burning hands before they swarm all over him burrowing their tiny teeth in his pale flesh to drink his sweet blood as they flap their leathery wings all about him trying to find a purchase. He is completely covered in bats!

Round 1: BS2 -
Buchart Bat Swarm: 1d6 ⇒ 6
Make a fortitude save Distraction (Ex) Any living creature that takes damage from a bat swarm is nauseated for 1 round; a Fortitude save (DC 11) negates the effect.

Round 2: BS2 -
Buchart blasts away many of the vile creatures but they continue to bite at him and scratch his skin with thier sharp claws.
Buchart Bat Swarm: 1d6 ⇒ 6"

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
GMPablo wrote:

You wait 10 min and they settle down no longer swarming. They move away from your light into the room beyond the portcullis. After screaming and light spells you work 40 -45 min you get them to swarm near the door and they get close enough to burn them down.

Out of combat! 7 charges used for both swarms.

6 charges left on Wand of Burning Hands.

Do you think burnt bats would make a nice starter for our frog leg fry?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Come on everybody! Just don't look at the pool!

What do you see, Fernleaf?

Dark Archive

Anyone else entering the pool room will need to make a DC 11 will save or run away in fear for 1d4 rounds.

Silver Crusade

Even, say, blindfolded?


Closing your eyes or blindfolded ok. Fernleaf and Buchart seem unaffected at least for now

-Posted with Wayfinder


Close eyes, link hands and let Fernleaf and Buchart lead us through.

Dark Archive

M Halfling Rogue L2

I am glad to help lead you through.

Dark Archive

Fernleaf and Buchart guide the party past the pool of terrors and into the next room of crypts. Searching thoroughly you find nothing of interest except bat guano. You move through the room and into the next chamber.

The vaulted ceiling of this vast chamber shows significant signs of damage, with numerous cracks along its surface. In the center of the room, a 10-foot-wide bridge crosses a deep chasm. On the other side, a pair of stone statues watch over the end of the bridge in front of a set of grand brass double doors. The statues depict villagers holding shields and spears.

Your spells are all worn off if you want to renew.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I will detect magic on the area.

Dark Archive

You find no magic
GM Stuff: 1d20 + 11 ⇒ (13) + 11 = 24

Cela notices some unusual stonework on the bridge 10' in.


What is it Cela?

Dark Archive

M Halfling Rogue L2

Cela is AFK until this afternoon. I can attempt to help with her toon

I will immediately check for traps and so forth in the area that Cela notices.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

How far is it across the chasm and how large/wide is the area on the bridge that is suspect?...Never mind! My phone is acting up and is slow!

Dark Archive

Ferneaf spends some time looking at the area Cela is suspicious of (marking on the map). And sees some pressure plates 10' in. It looks like something to do with the statues and the 40'pit. You can attempt to disable if you wish.


Can Fernleaf deactivate?

Dark Archive

M Halfling Rogue L2

I shall attempt to disable this device.

Disable Device: 1d20 + 5 ⇒ (3) + 5 = 8

Dark Archive

M Halfling Rogue L2

On second thought, maybe we rig up some ropes and swing or walk our way across then... It will look much more dramatic.

*starts to get rope from backpack*

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Uhhhooooh...Fernleaf 's attempt at disabling the trap go badly and he activates the pressure plate. The two statues slide forward and try to knock him off the bridge. bull rush: 1d20 + 10 ⇒ (16) + 10 = 26. Which they do and he goes flying and falls 40' (oww!) fall: 4d6 ⇒ (2, 3, 2, 5) = 12.

The statues moves back in to position and you hear a click as they lock in place.

-Posted with Wayfinder


Ouch, throw a rope down to him. Can he tie it around his waist so we can haul him up?


Cela get ready to heal him please.

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

You throw a rope and haul a wounded halfling up.

-Posted with Wayfinder

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Fernleaf has a cure wand. CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7

-Posted with Wayfinder

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Fernleaf can try to disable again or try something else?

-Posted with Wayfinder


Keep the rope around him and try again. We can keep him from falling too far if we can't pull him out of harms way.

Dark Archive

M Halfling Rogue L2

Oof..

Ok I will try one more time.

Disable Device: 1d20 + 5 ⇒ (9) + 5 = 14

Thanks for the curing and lifting.

Dark Archive

M Halfling Rogue L2

I crawl into the corner of the pit and cry. I will take the opportunity to search around in the pit, as well (while softly crying in pain).

"I am such a failure. My auntie always said "Don't ever leave the house without... something. I had already left the house so never heard the rest of her wisdom..."

Anybody else left down here from bygone days? Any fresh brains? Rats or other vermin? Tattered clothing? Bones?

*thinking seriously about this Undead Comic gig and the insanity of adventuring. Also, wondering what frog brains taste like. Butter and garlic keep being mentioned...*

Dark Archive

You don't quite get it disabled, but feel you are close. You don't fail by more than 5 so don't set off the trap. You found nothing in the pit besides some old broken bones earlier. Try again?


Rinse, repeat...

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