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muranar moves up and unleashes a deadly bolt of acid but not wanting to extend himself to much he does a poor job of aiming and his atk lands a little short.
Yumna seeing her fellow companion get blasted out of her saddle goes up for retribution and lands a massive blow to the orc wounding it quite severly.
Quji pulling his bow out while moving closer tries to take a shot but twitches at the last second sending his arrow just over the orcs head.
Eclis screams out with her dying breath to drogo to run and get away then she lands on the ground going unconscious.
The slitherin kid takes aim with his pistol and fires sending a bullet into one of the orcs wounding it.
Theoden finishes loading his crossbow and moves into a better position just taking his time not to worried about the threat in front of him.
Blood so excited that one of the orcs answered her taunt that she started going HOG WILD lol missing with her tusks but following it up fast with two hooves to its chest leaving it bloody and bleeding.
orc atk red: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d12 + 4 ⇒ (2) + 4 = 6
The red orc upset cause blood mutaladed it swings back.
orc atk blue: 1d20 + 5 ⇒ (2) + 5 = 7damage: 1d12 + 4 ⇒ (10) + 4 = 14
The blue orc swings back at yumna.
orc atk black: 1d20 + 5 ⇒ (4) + 5 = 9damage: 1d12 + 4 ⇒ (7) + 4 = 11
The black orc noticing new prey move and swings on qaji.
orc atk green: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d12 + 4 ⇒ (4) + 4 = 8
The green orc moves into a better position to kill and swings on yumna.
-Posted with Wayfinder

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next round everyone is up
muranar
yumna
qaji
eclis-4
slitherin kid
theoden
bloodwill save passed
orc blue-2
orc red-6
orc black
orc green
-Posted with Wayfinder

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"what a let down, the bunch of fakes, nothing more then just the whims and fancies of another!" Then decides for the hell of it to just swing at the red one in front
gore: 1d20 + 7 ⇒ (14) + 7 = 21
hoof: 1d20 + 2 ⇒ (16) + 2 = 18
hoof: 1d20 + 2 ⇒ (15) + 2 = 17
damage gore: 1d6 + 6 ⇒ (4) + 6 = 10
damage hoof: 1d4 + 4 ⇒ (2) + 4 = 6
damage hoof: 1d4 + 4 ⇒ (1) + 4 = 5
-Posted with Wayfinder

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Qaji takes a step back then fires at the green orc, singing all the while.
attack+song+pbs: 1d20 + 4 + 1 + 1 ⇒ (18) + 4 + 1 + 1 = 24
damage+song+pbs: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
will+warning: 1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21

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"What? Are you sure that they're all illusions?"
Yumna swings at the green orc to test the theory.
Scimitar: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 3 ⇒ (4) + 3 = 7
Confirm: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 3 ⇒ (3) + 3 = 6
Will Save: 1d20 + 8 ⇒ (11) + 8 = 19

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Yes, guys... They're not real. Save your resources, my friends. - says the young man, approaching them with more bravery now.

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muranar you still need to make a will save to determine if there real or not
-Posted with Wayfinder

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Muranar, I failed it with 14 ;)
Upd: Btw, I think if it's a shadow conjuration, DC couldn't be less then 16, technically.
-Posted with Wayfinder

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So with just about everyone realizing that these orcs are illusions and standing down from the fight. The orcs just disappear without leaving a trace of evidence behind. As the orcs disappear you feel a slight gust of wind before everuthing goes still again. Eclis laying on the ground thinking she is dying suddenly opens her eyes and realized that she isnt hurt at all. everyone took 0 real damage from that fight
You continue on your journey for the rest of the day and its all quite uneventful. the sunlight begins to fade and a cold wind begins to rattle through the leafless forest. There is now no sign of civilization in sight. But you do find a clearing on the path that looks to be a ok place to set up camp.
i need survival checks and perception checks from everyone
-Posted with Wayfinder

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Yumna examines the clearing for the best place to sleep for the night and then prepares a meal of rations. "Would you mind passing some of that brandy?" she asks after chewing on the hard tack.
Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Survival: 1d20 + 2 ⇒ (14) + 2 = 16

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survival: 1d20 + 5 ⇒ (13) + 5 = 18 perception: 1d20 + 7 ⇒ (4) + 7 = 11
-Posted with Wayfinder

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'Lil Drogo, find us some good place to reast! C'mon, boy!' - patting the lizard on the neck, Eclis sends him on a quest.
Handle Animal: 1d20 + 9 ⇒ (7) + 9 = 16
Perception (Drogo): 1d20 + 2 ⇒ (2) + 2 = 4
Survival (Drogo): 1d20 + 6 ⇒ (6) + 6 = 12
It is implied that gecko is looking for a place for both himself and Eclis.
Taking a bottle of brandy and making out a breath, she notices not referring to anyone in particular: "Your world is more dangerous than it seems, the inhabitants of the surface."

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Awesome dice rolls! Can Eclis understand that her cave gecko, been not familiar with a surface nature, just find a really bad place to rest? If yes, here the checks for Eclis. If not - it's OK.
Perception: 1d20 - 2 + 4 ⇒ (12) - 2 + 4 = 14
Survival: 1d20 - 2 + 4 ⇒ (6) - 2 + 4 = 8

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Blood Moon Spray, yes, you're absolutely right. I hurried - I thought we put the bottle in a circle, sitting around the campfire and all that. Sorry , I should have wait for your post
-Posted with Wayfinder

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The ifrit stops singing abruptly and prematurely when he realizes he has been fighting illusions.
"Yes a comfortable place to spend the evening sounds quite welcome to me."
survival: 1d20 - 1 ⇒ (11) - 1 = 10
perception: 1d20 + 3 ⇒ (14) + 3 = 17

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So you are able to find a nice flat area to set up camp. Along with wood for a fire. As you were looking for a place to set up camp and making a fire and resting from the days journey. You have been listening to wolves howl over the course of all that you were doing. You can here them getting louder and louder. But as you settle in you can no longer hear them.
-Posted with Wayfinder

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give me perception checks from everyone that is awake and not sleeping yet
-Posted with Wayfinder

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perception: 1d20 + 7 ⇒ (8) + 7 = 15
-Posted with Wayfinder

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Muranar already went to sleep. The arcane caster needs his full eight hours straight, and silently seeks his rest.

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As you settle in around the campfire blood and quji notice a wolf on the edge of the woods by the camp. It is looking at all of you
if anyone that is not sleeping has wild empathy you can give me a check
-Posted with Wayfinder

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The wolf noticed he was spotted and runs off about 30 mins later he comes back with 2 of his buddies to claim there dinner aka you.
-Posted with Wayfinder

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init wolves: 1d20 + 2 ⇒ (12) + 2 = 14
init theoden: 1d20 + 5 ⇒ (7) + 5 = 12
init blood: 1d20 + 1 ⇒ (8) + 1 = 9
init yumna: 1d20 + 0 ⇒ (2) + 0 = 2
slithren kid: 1d20 + 4 ⇒ (7) + 4 = 11
init qaji: 1d20 + 7 ⇒ (4) + 7 = 11
init muranar: 1d20 + 6 ⇒ (1) + 6 = 7
init eclis: 1d20 + 3 ⇒ (9) + 3 = 12
round 1
Wolves
Theodenprone
Eclis
Qaji
Slithren Kidprone
Blood-3 damage
Muranarprone
Yumna
the wolves seeing there prey move in and attack looking for a new meal.
the green one moves into take a bite out of blood
green atk: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 + 1 ⇒ (2) + 1 = 3
trip: 1d20 + 6 ⇒ (1) + 6 = 7
the wolf hit blood sinking its teeth deep into her flesh. but blood manages to keep her feet and didnt fall to the ground.
the red one moves in and tries to take a bite out of the Slithren kid.
red atk: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d6 + 1 ⇒ (4) + 1 = 5
trip: 1d20 + 6 ⇒ (13) + 6 = 19
the wolf misses in its haste for food.
the blue one moves in and tries to take a bite out of eclis.
blue atk: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 + 1 ⇒ (5) + 1 = 6
trip: 1d20 + 6 ⇒ (19) + 6 = 25
the wolf tries to bet a bite on eclis but is not able to connect.

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Looking at the map I don't see any wolf threatening Muranar, so...
As Muranar wakes up with the sounds, he sees his companions being attacked. He stands up and moves his hands, then finally shoots an acid splash at the closest enemy.
Ranged Touch: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d3 ⇒ 3

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Yumna draws her curved blade and moves to flank the wolf harrying Eclis. "Hold on. I'm coming."
Move Action: Draw weapon
Move Action: Move 15 ft, move 5 ft through difficult terrain