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"In the name of Benorus, Angel of the Lightless Chambers... die again, abomination!"
Morningstar: 1d20 + 5 ⇒ (17) + 5 = 22
Dmg: 1d6 + 2 ⇒ (4) + 2 = 6
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Eclis easly dispatches the last skeleton. Leaving everyone standing in the room.
i put a red x on the map thats where qaji hears the noise coming from.
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Yumna renews her prayer to Sarenrae for light as she moves to the center of the room, scanning the shadowed corners for hidden enemies.
"This was a disturbing find: the dead rising. Something foul must have taken claim to these halls since the last festival."

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Yumna there are no more enemies hiding in wait but you do spot two backpacks laying by the north wall, you can also hear a noise coming from the east (where the red "x" is on the map).
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In the back packs you find a large pillow, 2 quivers containing 10 blunted arrows a piece,2 days worth of trail rations, a full water skin, and a pair of smoke sticks.
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"There is something behind the door--I am not sure what it is--so be ready," the priestess cautions as she moves to the door.
Holding her illuminated holy symbol high, she attempts to open the door.

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Yumna opens the door to the east with ease.
This large chamber contains a maze of pillars that obscure the far side of the room. Next to the door is a pile of empty saddlebags and three brooms.
As you all move around in here please use arrows to mark your movement or if your not able to use arrows let me know how many squares in each direction. Thanks
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Slitheren you dont see any foes and you font think there are any traps.
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Riding her lizard, Eclis silently moves at the celing right above Theoden.
Perseption: 1d20 - 2 ⇒ (17) - 2 = 15
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Yumna enters the room, taking a parallel route to Theoden's on the other side of the columns.
"Does anyone recognize that sound?"

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Theoden as you walk into the room and walk around you notice that the floor under your feet sounded different as if hollow but before you could jump back a trap door opens up under your feet. You fall into a 10 ft pit and land on some soft comfy pillows.
fall damage non lethal: 1d6 ⇒ 1
Yumna the sound is louder in this room and seems to be coming from the south.
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Slitheren from where you stand you dont see any thing that looks like a trap.
Theoden you can just climb out of the traps
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Yumna continues around one of the columns and to the door, shining light upon the area.
"Are you alright, Theoden?"

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Yumna u unfortunately dont make it and fall into a 10ft pit trap and land on pillows.
fall damage non lethal : 1d6 ⇒ 2
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Yumna eventually climbs out of the padded pit.
"They made it this far, but something they disturbed must have turned them all into undead."
She continues on to the door.

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The cleric examines the door for signs of traps and then listens. Once she is satisfied that it is safe, she attempts to open the door.
Perception: 1d20 + 2 ⇒ (6) + 2 = 8

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Theoden nods, also not really much worse for wear.
"Juding by the soft fall, I suspect these we're set up as part of our 'trials'. Given that they are still intact we may find survivors rather than undead this way."

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Yumna you can tell the door is locked there is no handle or key lock on it.
Slitheren you think you have that trap disabled.
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The door is not traped. As you go to look over the door to find a lock you notice there is not one. You think it is opened by a mechanism or mechanisms.
even if you tske 20. it takes a 30 disable divice to get through this door.
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theoden give me a perception.
Slitheren you are unable to find any mechanisms Where your at.
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"I agree."
Yumna carefully climbs down into the pillow filled pit and back out before retracing her steps out of the confusing chamber in order to avoid falling into a new pit. She then crosses the main chamber and waits for the others.

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Qaji watches the others try to figure out the trap and door. He keeps an eye out for anything which might be sneaking up on the group.
I'm here, just haven't had much to contribute lately.
perception: 1d20 + 3 ⇒ (3) + 3 = 6