Tweiford Shenk

Muranar's page

21 posts. Organized Play character for adsapiens.


Full Name

Muranar Onamoto

Race

Kitsune

Classes/Levels

Vigilante (Magical Child) 1 | HP 9/9 | AC 18 TO 14 FF 14 | F +1 R +6 W +2 | CMD 11 | Init +6 | Perc +2 LLV

Familiar:
HP 4/4 | AC 16 TO 16 FF 15 | F +0 R +4 W +4 | CMD 3 | Init +2 | Perc +5 LLV | DR 1/Magic

Gender

Male

Size

Medium

Age

15

Alignment

True Neutral

Deity

Daikitsu

Occupation

Pathfinder

About Muranar

Muranar
Kitsune vigilante (magical child) 1 (Pathfinder Player Companion: Familiar Folio 11, Pathfinder RPG Bestiary 4 175, Pathfinder RPG Ultimate Intrigue 9, 57)
LN Medium humanoid (kitsune, shapechanger)
Init +6; Senses low-light vision; Perception +2
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 9 (1d8+1)
Fort +1, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee unarmed strike -3 (1d3-3 nonlethal) or
. . bite -3 (1d4-3)
Ranged light crossbow +4 (1d8/19-20)
Vigilante (Magical Child) Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—mage armor, shield
. . 0 (at will)—acid splash, detect magic, light, read magic
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Statistics
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Str 5, Dex 18, Con 12, Int 12, Wis 10, Cha 18
Base Atk +0; CMB -3; CMD 11
Feats Alertness, Realistic Likeness[ARG]
Traits among humans, reactionary
Skills Acrobatics +4, Bluff +8, Diplomacy +11, Disguise +8 (+18 circumstance to fool others with impersonation, +28 to appear as part of polite society while in your social identity, +28 to assume the shape of another with a polymorph spell or effect, +10 to appear human while assuming specific human form), Perception +2, Perform (oratory) +8, Sense Motive +2, Spellcraft +5, Use Magic Device +8; Racial Modifiers +2 Acrobatics
Languages Aklo, Common, Sylvan
SQ animal guide, change shape, dual identity, fast shifter[ARG], social talent (seamless shapechanger), staunch ally, transformation sequence
Other Gear chain shirt, crossbow bolts (20), light crossbow, 9 gp, 30 sp, 10 cp
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Tracked Resources
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Crossbow bolts - 0/20
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Special Abilities
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Animal Guide (Ex) A magical child starts play with a magical spirit guide in the form of a familiar, using her vigilante level as her effective wizard level. The familiar also has a social identity as a seemingly normal animal, though vigilantes with outlandish famili
Change Shape (Human) (Su) Assume a single human form.
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Fast Shifter (Su) Using your racial change shape ability is a move action instead of a standard action
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Realistic Likeness Change shape can mimic individuals you've met, gain a +10 bonus to Disguise to impersonate.
Seamless Shapechanger (Ex) +20 circumstance bonus to assume another's shape via polymorph.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Staunch Ally (Ex) Familiar can use startling, frightening, stunning appearance, and vengeance strike as master.
Transformation Sequence (Su) Shifting identities takes half the normal time, but is obvious and flashy.

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Tsuru
Male thrush (Pathfinder Player Companion: Familiar Folio 11, Pathfinder RPG Ultimate Magic)
LN Diminutive animal
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 4 (1d8-2)
Fort +0, Ref +4, Will +4
DR 1/magic
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee bite -1 (1d2-5)
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 15, Con 6, Int 7, Wis 15, Cha 6
Base Atk +0; CMB -2; CMD 3
Feats Skill Focus (Perception)
[b]Tricks
Attack, Attack, Attack Any Target, Cinderbrave, Down, Fighting, Sneak, Stay
Skills Acrobatics +2 (-6 to jump), Bluff -1, Diplomacy -1, Disguise -1, Fly +12, Perception +5, Spellcraft -1, Use Magic Device -1
Languages Common
SQ attack any target, cinderbrave, dual identity, fighting, sneak
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Tracked Resources
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. . -none-
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Cinderbrave [Trick] The animal will carry or follow its master into an area enshrouded with flames, even if placed at risk.
Damage Reduction (1/magic) You have Damage Reduction against all except Magic attacks.
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existent while not adopted.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Fighting [Trick] The animal has been trained to fight.
Fly (40 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Sneak [Trick] Creature stays hidden.