Cave Gecko

Lil Drogo's page

5 posts. Alias of Mystery Cult.


Race

M Small 'Giant Gecko' |

Classes/Levels

AC 13 T 13 FF 11 | HP 11/11 | F +2 R +5 W +5 | Init +3 | LLV, Perc +2 | CMD 13

About Lil Drogo

N Giant Gecko Animal Companion (Charger)
M Small Animal
Init +3; Perception +2, Low-Light Vision
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Str 11 | Deх 15 (+2) | Con 12 (+1) | Int 2 | Wis 14 (+2) | Cha 7
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Defense
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AC AC 13, touch 13, flat-footed 11 (+2 Dex +1 Size)
hp 11 (2d8(4.5x2) +2 con)
Fort +2, Ref +5, Will +5
Special Expert Climber (as constant spider climb)
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Offense
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Base Atk +1; CMB +1; CMD 13
Speed 30 ft., climb 20 ft.
Melee Bite +2 (1d6; 20/x2)
Special Mounted Challenge (+1 damage vs target of the challenge, +1 damage if it is medium or bigger, -1 AC vs others)
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Feats:

Blind-Fight: You are skilled at attacking opponents that you cannot clearly perceive. In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however. You do not need to make Acrobatics skill checks to move at full speed while blinded.

Tricks:

Combat Training: An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel.

Attack: The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals.

Come: The animal comes to you, even if it normally would not do so.

Defend: The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend a specific other character.

Down: The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.

Guard: The animal stays in place and prevents others from approaching.

Heel: The animal follows you closely, even to places where it normally wouldn’t go.

Other Tricks:

Attack [2]: ...Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.

Skills:

Climb +12 (+1 rank +3 class +8 climb speed)

Survival +6 (+1 rank +3 class +2 wis)

Special Qualities:

Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Mounted Challenge (Ex): When ridden by a cavalier, chargers gain half of the bonuses and penalties granted by the cavalier’s challenge class feature.