Blood Moon Spray
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Enters a rage
And attacks the green wolf
gore: 1d20 + 4 ⇒ (1) + 4 = 5
hoove 1: 1d20 + 4 ⇒ (7) + 4 = 11
hoove 2: 1d20 + 4 ⇒ (7) + 4 = 11
greatsword: 1d20 + 10 ⇒ (15) + 10 = 25
gore damage: 1d6 + 6 ⇒ (2) + 6 = 8
hoove 1 damage: 1d4 + 6 ⇒ (2) + 6 = 8
hoove 2 damage: 1d4 + 6 ⇒ (4) + 6 = 10
greatsword damage: 2d6 + 9 ⇒ (4, 5) + 9 = 18
Eclis Shandi
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Eclis listens to the whispers that come from the shadows from the fire and other shadows that appeared from the light of the moon, and listening to their advice, she deals very accurate shot.
Morningstar: 1d20 + 4 + 4 ⇒ (11) + 4 + 4 = 191d6 + 2 ⇒ (6) + 2 = 8 blue
GM William
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Theoden hearing whats going on gets to his feet and move to help support blood in the fight against the green wolf.
Eclis fights back against the wolf that wants her for dinner. She hit dealing massive damage to the wolf but dosent kill it.
Qaji seeing the fight starts singing to enrage his fellow companions.
Slithren getring jumped by the wolf decides to atk it from the ground but cant get a shot in while rolling around.
Blood feeling her bacon in trouble flips into a rage and arks the wolf back killing it with her greatsword.
Muranar gers to his feet and throws some acid at the red wolf hitting it but inflicting a minor wound.
Yumna draws her weapon and works on getting into position to help eclis atk the blue wolf.
The red wolf is gonna atk slithren
red atk: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d6 + 1 ⇒ (3) + 1 = 4
trip: 1d20 + 6 ⇒ (9) + 6 = 15
The blue is gonna atk eclis
blue atk: 1d20 + 2 ⇒ (15) + 2 = 17
damage : 1d6 + 1 ⇒ (4) + 1 = 5
trip: 1d20 + 6 ⇒ (9) + 6 = 15
Both the wolves miss
"round2"
"wolf blue"-12
"wolf red"-3
"theoden"
"eclis"
"slithren kid"prone
"blood"-3
"muranar"
"yumna"
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Theoden_
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BMS: I moved you into the flank, you might want to double check your attack bonus.
Theoden circles around behind Blood Moon, using his superior speed to get up next to the blueish wolf and shouts out to Eclis
"Lets get it!"
and waits for the best moment to give the wolf a swift kick.
speed 35ft, move to next to blue, ready to strike once flanking.
flanking magical kick: 1d20 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
sneak attack damage: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (3) = 9
Muranar
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Muranar tries to attack again the closest enemy, but his attack - besides weak - misses widely as well.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7 Acid Splash
Damage: 1d3 ⇒ 3
Yumna Issa
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Yumna swiftly squeezes through the underbrush and emerges behind the wolf, dividing its attention between Eclis and herself. She lashes out with a quick, downward cut of her scimitar.
Standard: Attack Blue (flanking, song)
Damage, Song: 1d6 + 3 ⇒ (4) + 3 = 7
GM William
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congrats you milled all the wolves.
Anfter defeating the wolves you all are able to settle down and get a full rest in. The rest of the night passes uneventful.
The next morning you continue your journey through Fandwood. About an hour into your journey the trail leads you to the shores of the gray lake.
The trees begin to thin, revealing a field of short, green grass that leads to the shores of a wide, calm lake reflecting the overcast sky above. A dense fog hangs over the center of the lake, obscuring the far side. Near the shore of the lake, a dark form lies next to the water.
what do you guys want to do.
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Yumna Issa
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Yumna inspects the corpse, attempting to discern the cause of death.
"This is a bad sign for a ritual that the townsfolk assumed would be harmless. I wouldn't expect illusions and pillows anymore."
Heal: 1d20 + 2 ⇒ (9) + 2 = 11
GM William
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Yumna you can tell he is dead and has been for awhile but not sure how long. You also see that he has a lot of large bite marks from some sort of creature.
Muranar you do not detect any magic.
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GM William
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you dont have to cross the lake the trail your on does continue on without having to cross the water.
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GM William
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Yumna your up on the body examining it give me a perception check.
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GM William
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Yumna and theoden your guys find a masterwork shortsword and a coin pouch with 87gp laying by the body.
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Muranar
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Perception: 1d20 + 2 ⇒ (2) + 2 = 4 Lol I'm glad the others found something!
Muranar doesn't see much, approaching with visible fear. His spells didn't help much until then, and he was starting to doubt his own capability to become the vigilante he wanted to be. He touches himself, casting a defensive spell.
Mage armor
We should proceed. - he finally says, shy, looking at the body with concern.
GM William
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You continue on down the path leaving the beach behind. After about 3 hours The trail leads ever deeper into the Fangwood, through a twisting maze of trees and confusing ravines. As it tops a small rise, a broad valley spreads out before it, the opposite side of which looks like a writhing serpent. Yet between the two lies a steep hill sloping down into the valley. A cold rain
starts to fall, making the ground slick and treacherous.
how do you guys wanna proceed. This is serpent gorge on the handout.
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GM William
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Slithren kid you see the ground is real slippery and there are thorn bushes and trees and some drop offs all down the side of this hill.
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Muranar
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Any way to climb or go around?
Does anyone carry a rope? Maybe we could try to knot it to help our climb, if that's our only way of reaching the other side. - says the young man, looking concerned.
GM William
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There are plenty of trees to attach the rope to.
i will need 3 acrobatics checks and 3 refex saves for everyone and if you use the rope to go down you get a bonus +2 to your acrobatics check.
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Muranar
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Muranar ties the rope after knotting it and climbs down as carefully as possible.
Acrobatics 1: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Acrobatics 2: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Acrobatics 3: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Reflex 1: 1d20 + 6 ⇒ (3) + 6 = 9
Reflex 2: 1d20 + 6 ⇒ (19) + 6 = 25
Reflex 3: 1d20 + 6 ⇒ (7) + 6 = 13
Yumna Issa
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Yumna prayers to Sarenrae for protection before she descends along the knotted rope after Muranar.
Acrobatics 2: 1d20 - 4 + 2 ⇒ (7) - 4 + 2 = 5
Acrobatics 3: 1d20 - 4 + 2 ⇒ (1) - 4 + 2 = -1
Reflex 2: 1d20 + 1 ⇒ (13) + 1 = 14
Reflex 3: 1d20 + 1 ⇒ (16) + 1 = 17
GM William
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Muranar carefully starts going down the hill holding onto the rope as he goes down he starts being less carfull and more confident. he gets 2/3 of the way down then his confidence fails him and he slips. not being able to catch himself in time he slides down and falls off a 20' cliff and lands in the bottom of the valley. fall: 2d6 ⇒ (4, 1) = 5
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