Crypt of the EverFlame
(Inactive)
Game Master
GM Sapphire Fox
Chronicle Sheets
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
Once everyone is gathered back int he antechamber, Yumna opens the western door.
In the center of this room is a large pool of clear water, fed by
a fountain on the wall above it. The fountain has a stone statue
of a weeping maiden holding the slain body of Kassen, but his
head has been broken off and is nowhere to be seen. A voice
booms out from the darkness, saying, “Magic is the key.” The
voice slowly fades, leaving a dreadful silence.
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Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
Theoden mutters "Shouldn't the head still be on that statue?"
Theoden advances into the room slowly, his crossbow out and ready in case of danger.
perception?: 1d20 + 5 ⇒ (9) + 5 = 14
Theoden you dont see any enemies in the room.
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Human Vigilante 1
The Slitheren Kid moves up and smells the water. "Maybe it's magic?"
hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1
Slitheren as you walk up and look into the pool you see thousands of keys laying in the bottom.
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230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
"Well, that does not make it easy," Yumna comments as she moves to the pool and peers into the water.
"Can anyone detect magical auras? That might narrow it down."
male ifrit skald (spell warrior) 1 | HP 10/10, raging song 0/7, -2 Str | AC 17, T 13, FF 14 | F +3, R +3, W +2 | CMB -1, CMD 12 | Spd 30' | Perc +3 | Init +7
Qaji begins humming and looks into the pool, trying to spot any keys with magical essence.
Detect magic.
perception: 1d20 + 3 ⇒ (18) + 3 = 21
hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1
There is a key that lights up magical
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male ifrit skald (spell warrior) 1 | HP 10/10, raging song 0/7, -2 Str | AC 17, T 13, FF 14 | F +3, R +3, W +2 | CMB -1, CMD 12 | Spd 30' | Perc +3 | Init +7
"There's one there which is magical! We fire folk aren't very good swimmers. Anyone want to go in after it?"
Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
Theoden hands his crossbow to Qaji and dives in.
take 10 swim: 10 + 0 = 10
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
Yumna peers down the halls in the fountain room while waiting for those capable of seeing magical auras to fish out the correct key.
"Is it very deep?" she asks over her shoulder.
hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1
The fountain is 40ft deep.
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hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1
Yumna down the short hallways there are doors.
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Human Vigilante 1
The Slitheren Kid waits with a rope for Theoden.
male ifrit skald (spell warrior) 1 | HP 10/10, raging song 0/7, -2 Str | AC 17, T 13, FF 14 | F +3, R +3, W +2 | CMB -1, CMD 12 | Spd 30' | Perc +3 | Init +7
Qaji shouts and gestures, trying to direct Theoden to the correct key.
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
"Once we get the correct key," Yumna suggests, "We should try it on that door in the chamber with the pits."
there is no key hole in that door yumna.
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Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
"Blub blub blub"
Any luck getting the key and resurfacing with it GM?
hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1
Give me a perception to here Qaji's instructions 15 or above you come back up with the key
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Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
perception take 10: 10 + 5 = 15
Theoden swims back up with a key "This one?" he asks?
yes thats the key you were looking for.
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Human Vigilante 1
"Should we check the next room?"
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
"One of these two doors, yes."
Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
Theoden nods, listens at the northern door before opening it.
perception: 1d20 + 5 ⇒ (11) + 5 = 16
hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1
Theoden you hear silence coming from the other side of the door.
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This long corridor is flanked by a row of human statues, set
into alcoves on each side. The statues look like Kassen, and
each one holds a longsword out in front of it. The blades of
roughly half the statues are wrapped in leather padding.
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230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
"That definitely looks like a trap," Yumna notes as she looks down the hall. "Does anyone see the trigger, so we can avoid it?"
Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Human Vigilante 1
The Slitheren Kid looks at the first statute.
perception: 1d20 + 7 ⇒ (13) + 7 = 20
Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
Theoden nods and looks as well.
perception: 1d20 + 5 ⇒ (15) + 5 = 20
hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1
Slithren and theoden as you look at the statue and down the hall you notice there is a section of the floor that is raised up slightly.
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Human Vigilante 1
"I'll try and fix that so it doesn't hurt anyone!"
hopefully not caught like a goblin in a trap
The Slitheren Kid moves to the raised floor piece.
disable device: 1d20 + 5 ⇒ (10) + 5 = 15
hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1
Slithren you think you might have it disabled.
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230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
Yumna moves down the hallway, taking care to hop over the raised portion of the hall, even though Slitheren insists that it is safe. She checks the other door for a lock before trying to open it.
Perception: 1d20 + 2 ⇒ (13) + 2 = 15
male ifrit skald (spell warrior) 1 | HP 10/10, raging song 0/7, -2 Str | AC 17, T 13, FF 14 | F +3, R +3, W +2 | CMB -1, CMD 12 | Spd 30' | Perc +3 | Init +7
Qaji follows along cautiously, keeping his eyes peeled for any danger.
perception: 1d20 + 3 ⇒ (16) + 3 = 19
Human Vigilante 1
The Slitheren Kid follows Yuma down the hall.
"Hope there's no skeletons
Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
Theoden follows along, his crossbow at the ready.
hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1
One half of this lo!y chamber has a lowered floor, with stairs
on either side to reach the bottom. Standing opposite the door
is a tall wooden statue of Kassen grasping a gigantic wooden
shield in each hand. One of the shields is inscribed with the
word “home,” while the other reads “family.”
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Human Vigilante 1
The Slitheren Kid looks around the room for anything dangerous.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
Theoden follows closely, crossbow at the ready his eyes darting back and forth.
perception: 1d20 + 5 ⇒ (1) + 5 = 6
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
"I do not see undead," Yumna observes as she enters the room, "There are stairs leading out over here."
Slithren and theoden you dont notice anyrhing that looks dangerous
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Human Vigilante 1
The Slitheren Kid moves to the statue. "Wonder what this does?"
Ok i need everyone to update there position on the map please then give me initiative.
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Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
initiative: 1d20 + 5 ⇒ (12) + 5 = 17
On Map.
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
Updated
Initiative: 1d20 ⇒ 6
Human Vigilante 1
updated
Int: 1d20 + 4 ⇒ (8) + 4 = 12
male ifrit skald (spell warrior) 1 | HP 10/10, raging song 0/7, -2 Str | AC 17, T 13, FF 14 | F +3, R +3, W +2 | CMB -1, CMD 12 | Spd 30' | Perc +3 | Init +7
"These shields are quite handsome!" says Qaji.
perception: 1d20 + 3 ⇒ (18) + 3 = 21
init: 1d20 + 7 ⇒ (1) + 7 = 8
Updated map.
hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1
Qaji you notice that the shoelds look like they can be removed
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As you guys examine the statue you see it quiver and come to life.
inititave statue: 1d20 ⇒ 8
round 1
theoden
slithren
qaji
Golem
yumna
bold can act
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