Bleachling Lunatic

Eclis Shandi's page

25 posts. Organized Play character for Mystery Cult.


Race

F Wayang |

Classes/Levels

AC 20 T 14 FF 17 | HP 13/13 | F +4 R +3 W -2 | Init +3 | DV 60' | CMD 15 | Shadow Speaker 4/4

About Eclis Shandi

NG Wayang Cavaler of Darklands I
Art | F small humanoid (wayang)
Init +3; Darkvision 60'
--------------------
Str 14 (+2) | Deх 16 (+3) | Con 14 (+2) | Int 16 (+3) | Wis 6 (-2) | Cha 12 (+1)
--------------------
Defense
--------------------
AC 20, touch 14, flat-footed 17 (+4 armor +3 dex +2 shield +1 size)
hp 13 (1d10 +2 con +1 fav.class)
Fort +4, Ref +3, Will -2
--------------------
Offense
--------------------
Base Atk +1; CMB +3 (+2 to disarm with whip), CMD 15
Speed 20 ft.
Morningstar +4 (1d6+2; 20x2; P, B)
Spiked Gauntlet +4 (1d3+2; 20x2, P)
Scorpion Whip +4 (1d3+2; 20x2; 15'; S; disarm, trip)
Challenge +1 damage & +1 more vs medium or bigger foes; -2 AC vs other foes.
Special Shadow Speaker (+3 insight bonus on saving throw, attack, skill or ability check; 4/day; free action, before roll)
Mawbane Poison (after bite attack; save DC12; frequency 1/round for 4 rounds; effect 1d2 Constitution damage; cure 1 save)

--------------------
Edict:
In the name of Benorus, Angel of the Lightless Chambers, I swear an oath:
- To fight without mercy with those who perpetrate evil in the Darklands!
- To protect the lives and prosperity of the common folk, shielding them from the horrors of the dark!
- Never take no action that would cause harm or hardship to those who cannot defend themselves!
--------------------

Skills:

Knowledge (Dungeoneering) +8/+9 (+1 rank +3 class +3 int +1 trait +1 to identify a monster)

Knowledge (Nature, Arcana) +7/+8 (+1 [2] rank +3 class +3 int +1 to identify a monster)

Ride +7 (+1 rank +3 class +3 dex)

Handle Animal +5/+9 (+1 rank +3 class +1 cha +4 on Lil Drogo)

Diplomacy +5 (+1 rank +3 class +1 cha)

Linguistics +4 (+1 rank +3 int)

+1 to survival in the Darklands (trait)

Special Qualities:

Challenge: Whenever an order of the hero cavalier issues a challenge, he receives a +1 morale bonus on melee damage rolls against the target of his challenge if it is at least one size category larger than he is. This bonus increases by 1 for every 4 cavalier levels he has.

Skills: Whenever an order of the hero cavalier uses a Knowledge check to identify a monster, he gains a bonus on this check equal to half his cavalier level (minimum +1).

Feats:

Wayang Soothsayer: You embody the ideals of wayang society and culture. You gain the shadow speaker racial trait. If you already have the shadow speaker racial trait, you can increase the number of times per day that you can use shadow speaker by 1, and increase the insight bonus granted from each type of use by 1. This feat can be taken once at 1st level, and again at 11th level.

Mounted Combat: You are adept at guiding your mount through combat. Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent’s attack roll.

Undersized Mount: You’ve learned techniques that allow you to ride beasts of smaller sizes than normal. You can ride creatures of your size category, although encumbrance or other factors might limit how you can use this ability.

Race:

Wayang: Wayangs are humanoids with the wayang subtype.
Small: Wayangs are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their CMB and to CMD, and a +4 size bonus on Stealth checks.
Slow Speed: Wayangs have a base speed of 20 feet.
Darkvision: Wayangs can see in the dark up to 60 feet.
Shadow Speaker: Countless whispers of powerful beings from the Shadow Plane—long since dead or deeply dreaming—echo in the minds of wayangs with strong spiritual connections to the darkness. These faint voices hint at revelations of things to come and suggest actions for receptive listeners to undertake. Three times per day as a free action, but no more than once per turn, a wayang with this racial trait can heed these uncanny whispers to gain a +2 insight bonus on an ability check, attack roll, caster level check, concentration check, saving throw, or skill check. The wayang must choose to use this ability before making the appropriate die roll. This racial trait replaces shadow magic.
Poison Minion: Drow sometimes augment their slaves and frontline warriors by making them toxic, causing their bodies to internally produce mawbane poison. The resulting poisonous creature makes a potent weapon in the effort to discourage neighboring monsters. Any creature that hits such a character with a bite attack is immediately exposed to its poison. The save DC for this poison is equal to 10 + 1/2 the character’s Hit Dice + the character’s Constitution modifier. Wayangs can take this trait in place of light and dark, lurker, and shadow resistance.

Traits:

Darklands Delver [Region]: You are familiar with the byways and passages of the underworld. You gain a +1 trait bonus on Knowledge (dungeoneering) checks, and a +1 trait bonus on Survival checks made in the Darklands. One of these skills becomes class skill for you.

Heirloom Weapon [Equipment]: You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family (pay the standard gp cost for the weapon). When you select this trait, you gain proficiency with that specific weapon.

Languages:

Undercommon, Wayang, Abyssal, Aklo, Goblin, Common.

Equipment:

Morningstar - 8 gp
Spiked Gauntlet - 5 gp
Scorpion Whip - 5 gp
Chain Shirt - 100 gp
Heavy Steel Shield - 20 gp

Kit, Fighter’s - 9 gp

Sold
-

Used
-

Coin

Left: 3 gp

Advancement:

Archetypes: Vermin Tamer / Emissary (Order of the Hero)
Favorite class: Cavaler (+1 HP)

# 198870-14