GM William
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You see a door to the south and hear a winning noise and empty hallway to the north
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Yumna Issa
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Yes. That's why Yumna asked about the south door while standing next to the door on the left-hand wall.
Yuman follows the others into the hallway.
Qaji
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"Hang on, something about this seems strange." Qaji inspects the door for signs of danger before opening it.
Detect magic.
perception: 1d20 + 3 ⇒ (4) + 3 = 7
GM William
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As slithren calls out and theoden moves by the door the whinning abruptly stops and goes silent.
Qaji there is nothing magical about the door.
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GM William
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As you turn the door knob you notice the door isnt locked but it only moves inwards a very little bit before it hits something solid. It seems like it might be barricaded from inside the room. The door is not open far enough to see into the room.
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GM William
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You can hear some shuffling around inside the room as is someone was moving around.
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Qaji
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"We mean you no harm. We heard your cries and came to your aid. Clear whatever is blocking the door so we can enter!"
diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28
GM William
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You hear stuff kinda sliding around and the door opens a crack and a man peeks out.
"from town you say. Does that mean the monsters are gone?."
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GM William
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"i know its safe in here, i just want out of this place." he closes the door and you can here more things moving around. About a min later he opens the door all the way.
"i hope it is safe to leave. We came here to clean up this place and make it safe. We were never expecting the dead to rise. Is anyone else alive?"
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GM William
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"I dont know much i know there are 2 lvls to this crypt. Though we locked the door that you need to go down and put the key in a room and built a campfire in it so you could rest. We were making all the traps safe cause its only supposed to be a trial. Kinda a right of passage for kids to adult hood. But something terrible has taken over this place. please make it safe and do return with the flame." he kinda walks wide around all the bones in the main entrance room. "And i will leave you with this My tines be long, My tines be short, My tines end ere, My first report. What am I? Answer that and you will have knowledge of whats to come. " he waves goodbye and hurrys on his way back to town.
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GM William
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That would be a room you have yet to discover yumna. Where would yall like to go
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GM William
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As yumna grabs the handle she notices that it turns freely and that she is able to open the door
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GM William
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The remains of a small fire smolder in the center of this broad
chamber, letting off a plume of oily smoke. Fed by a heap of
burning gear, debris, and more than few bones, the fire casts a
flickering light across the walls of this room, partially obscured
by the veil of smoke
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GM William
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As slithren looks around the room he doesnt spot anything out of the ordinary
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GM William
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Ok so i need everyone to update there spot on the map please. Then we will continue with your deaths lol
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GM William
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slithren i moved you up to the fire
As slithren reaches into the fire and grabs the key. Some of the smoke seems to move and manafest into a creatcher.
fire damage to slithren: 1d6 ⇒ 6
As the key burns slithren hand he feels a cold touch on his back.
atk touch: 1d20 + 4 ⇒ (11) + 4 = 15
str damage: 1d6 ⇒ 3
theoden init: 1d20 + 5 ⇒ (17) + 5 = 22
yumna init: 1d20 ⇒ 2
slithren init: 1d20 + 4 ⇒ (6) + 4 = 10
qaji int: 1d20 + 7 ⇒ (3) + 7 = 10
shadow int: 1d20 + 2 ⇒ (8) + 2 = 10
Round 1
"theoden"
"qaji"
"slithren"-6, -3str
Shadow
Yumna
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GM William
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slithren dont forget to update posistion on map. If you are unable to then let me know and ill move you.
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Qaji
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Qaji creeps forward and blasts the shadow with fire!
Using burning hands racial SLA. Should hit him from here with the diagonal template. DC 15 Reflex for half.
fire damage: 1d4 ⇒ 3
GM William
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reflex save : 1d20 + 3 ⇒ (19) + 3 = 22
Qaji watching as his burning hands goes through the shadow not really phasing it at all.
The shadow moves closer to everyone and reaches out his hand and touches qaji.
atk touch: 1d20 + 4 ⇒ (20) + 4 = 24
atk touch confirm: 1d20 + 4 ⇒ (3) + 4 = 7
str dam: 1d6 ⇒ 2
Round 1
"yumna"
Round 2
"theoden"
"qaji"-2str
"slithren"-6 -3str
Shadow-1NL
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Qaji
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Qaji, feeling strangely weakened by the shadow's touch, steps back away from it and begins his song.
+1 enhancement to weapons. If its already +1 you can choose instead one of these qualities: dancing, defending, distance, flaming, frost, ghost touch, keen, mighty cleaving, returning, shock, seeking, or speed. Some of those might be useful here.