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Vulen runs off the side of the depressed and portion of the floor and just about falls off the side of the and falls flat on his face instead.
However he is able to just barely reach his destination before fallin to the floor prone, after a little push from fate course corrects him.
Fall damage, non lethal: 1d6 ⇒ 3
By the way your to hit and damage are still wrong even after I called your attention to it once. You have +5 strength not +6 should be +5 Str +1 BAB + 1 MW, -1 PA for a total of +6 to start, up to +8 for raging, +10 if you charge.
As such your damage is also off. It should be [weapon dice] + (5*1.5=7) + 3 PA= 10 or 12 when you're raging, not +12 up to +14 when raging.
Additionally, you have one too many traits. I would normally chalk that up to some sort of boon, but given the other errors I would like to call your attention to it anyway. Please revise your stat blocks and die roles in the future to reflect this more accurate reality. All these changes set aside, the crit still hits and confirms
Fortunately, his hammer hit home and smashed in the chest of the golem, ending the threat for now.
You are left in a room with a smashed, dual-shield wielding golem and a door and a very hurt halfling.

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Chorlo sliding: 1d20 + 4 ⇒ (10) + 4 = 14
Chorlo slides down the ramp, seeing as everyone else is tending to Eddie, Chorlo moves tot he door.
Checking for traps: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12

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@GM.. My str is normally a 5 yes but when i use aspect of the bull it goes up to plus 6 so my atk and dmg are correct..1 bab 6 str 1 MW 2 charge with a -1PA and 2 rage for a total of 11 atk.. dmg is the same 6 str+1.5= 9 plus 2 rage and 3 power atk gives me 14 dmg. And as for the extra trait, its not extra i list all traits not standard. It is an alternate human trait that replaces skilled which is why i have the knowledges i do. If you have any further questions please feel free to ask

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Chorlo examines the door and finds it isnt trapped and finds it isn't locked or trapped.

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Vulen will use swift action to take aspect of the bat and his ears grow again. Gains darkvision
Then he will step up to the halfling and use wand of clw
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (7) + 1 = 8

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Savannah nods at Vulen. "Well done!"
"You alright, Eddie?"
Once everyone's up, Savannah looks around, examine the strange construct and room.
Perception: 1d20 + 2 ⇒ (12) + 2 = 14

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Ugh...what happened? Did I kill it?Eddie look around at the large amounts of blood around his body, and Shrugs...Thanks guys...

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The next room has a set of backpacks in it each with your name on it, congratulating you for passing the first trial, meant to test your commitment to your families and your communities. It comments on how clever you must have been to find the keyhole in the golems back and shut it down.
Eddie and Vulen find masterwork daggers and oils of magic weapon.
Chorlo finds a potion of invisibility and a potion of cure light wounds
Savannah finds a Wand of Cure Light Wounds with 10 charges on it and a scroll of lesser restoration.
Lucas finds a masterwork light mace and a scroll of cat's grace.
Otherwise, this chamber is empty and you have arrived at a dead end.

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Savannah looks oddly at the backpack. She picks it up and looks inside. "Huh," she remarks. After reading the note she bursts out laughing. "Wow, this key does sound clever. Guess we're more of a 'brute force' team!"
Savannah smiles widely at the treasure inside the backpack. "Wow! The people of Kassen are so generous! ...Too bad what happened here. We need to keep moving."
Looking at the others she asks, "Is anyone still wounded?"
Eddie's fully healed. Does anyone else need healing? Looks like everyone but me is fully healed, but I'm not sure if your tag-lines are accurate.
Once she's sure everyone is healthy, Savannah move over to the door. "Ready?" she asks the group. "You want to take the lead, Chorlo?"
If you're cool with going first and checking for traps, Chorlo, Savannah will follow you, and if not she'll open the door and lead the way.

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"The villagers prepared this for us? Also the key turned off the Golem, I wonder how we did that without being attacked by i?" Chorlo says while taking the new pack.

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Hmm...so they knew this stuff was in here? Ack, whatever lets get that stupid flame and move on before i get mad... Eddie will follow along muttering to himself, mostly disgusted that he got beat so easily.
I just got to hit harder next time. After you Chorlo.

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The party winds its way back to the first room.
Chorlo opens the door and hears a frightened wailing coming from down the hallway he just opened. The hallway he walks in here is a winding labyrinth of 5 foot wide passages.
Chorlo, and anyone else for that matter, please plot your course as you move through this room using lines from the slideshow toolset.

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Savannah enters the room and turns left. Seeing further hallways she looks both ways, then continues left.
Perception: 1d20 + 2 ⇒ (12) + 2 = 14
She continues in this pattern. I'll give you more perception rolls if necessary.

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Chorlo turns south from Savannah's north Route lantern held high.
Perception: 1d20 + 9 ⇒ (8) + 9 = 17

Lucas Holland |

Lucas starts to follow Savannah but decided to make a right as he walks down the hallway looking for any traps that he might run into
perception: 1d20 + 5 ⇒ (3) + 5 = 8
He crosses into a intersection and starts heading south
perception: 1d20 + 5 ⇒ (14) + 5 = 19
so anyone know what in here? Anyone see anything?

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Eddie will follow Savannah until the second right and continue along the east wall until he gets to the dead end.
Perception N: 1d20 - 1 ⇒ (20) - 1 = 19
Perception E: 1d20 - 1 ⇒ (3) - 1 = 2
Perception N: 1d20 - 1 ⇒ (10) - 1 = 9
As eddie travels he'll check to the north, east wall, then to the north at the end.

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As the party moves around, Vulen and Savannah are able to chart the paths they take with no real issues but also not spotting any traps.
Chorlo is able to spot a trap - a floor tile rigged to collapse in the square his token is now in and so stops there.
Eddie and Lucas both fail to spot the traps waiting for them - both fall into open chasms.
Eddie DC 20 or take nonlethal falling damage: 1d20 + 0 ⇒ (2) + 0 = 21d6 ⇒ 5
Lucas DC 20 or take nonlethal falling damage: 1d20 + 5 ⇒ (15) + 5 = 201d6 ⇒ 4
Eddie's bad luck persists and he falls hard on his side while Lucas manages to grab hold of the ledge somehow and stays ok.

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"Trap over here." Chorlo gets out his tools and gets to work.
Disable device with inspiration: 1d20 + 3 + 1d6 ⇒ (14) + 3 + (2) = 19
I wish I had a 10' pole

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Like a 4 foot wide hole yeah. 10 foot deep
Chorlo is unable to disable the trap - he is simply going to have to get around it some other way.

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Oomph! The hells!? There's a trap here guys!
Eddie will tie his rope to his grappling hook and throw it up hoping to catch it on something or at least on the edge of the chasm.
Do I make an attack roll for this? Can honestly say i've not tried this before lol

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Hearing Eddie call for help, Savannah hurries over to see what's going on.
She grabs onto the rope and hangs on tight, ready to brace the rope for him to climb up.
"I've got you, Eddie."
"Everyone else alright?" she calls out loudly.

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"There is a trap here." Chorlo makes a mark on the pillars by the trap so no one walks on it "Other than that I am good"

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CMB: 1d20 + 3 ⇒ (5) + 3 = 8
dunno if i still need to make the check with Savannah aiding or not but here it is.
Climb: 1d20 + 7 ⇒ (4) + 7 = 11

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Savannah eliminated the need for a CMB
Eddie has pulled himself out of the pit with the help of Savannah and the group is now all standing in the room waiting to plot their next move.

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"Did anyone find an exit?" Savannah calls out once she helps Eddie up out of the hole.

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Thanks for the help Savannah, I can't seem to stay on my feet anymore...I've found nothing but a hole.

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Chorlo, feels pretty confident that he has now charted the proper path as long as the others can navigate over the trapped square.
The door is within easy reach of he and Lucas now and they open it where they can hear the terrified moaning of a voice coming from further within.
There are however, two other door options

Lucas Holland |

Lucas calls out to the rest of the group
Guys make your way over here and be careful for more traps
Waiting for the rest of the group to catch up.
Chorlo you heard that right? I don't like this place hopefully what ever it was is friendly.
Creeping in through the door till the hallway splits to two.
What way you guys wanna go?

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"I did yes" Chorlo holds his lamp high hoping to see what is in the next room. [b]"This Tomb grows more interesting"[/ooc]

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"Coming!" Savannah replies. She tries to find a route around the pit that Eddie fell into.
As marked on the map, then following Lucas when she gets to him.

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Savannah plots what turns out to be a safe route through the room and makes her way to safety.
Still need a heading you guys

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Savannah moves up to the door and asks opens it.
"Chorlo? Care to pick a path?"

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If I had to guess that noise is someone else finding a hole in the floor like I did.Says Eddie with a wincing grin as he rubs his ribs.
I'll be right behind you guys, this way Vulen they found a path and hear a voice coming from down the hall.
Sorry for delay guys, I'm back on a swing shift next couple weeks, so my posting my be a bit sporadic.

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Savannah heads off south, at Chorlo's suggestion.
Care to check for traps Chorlo?

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Chorlo approaches the door and hears the moaning and whimpering coming from right next to the door. As he is examining for traps the door opens just enough for a crossbow bolt to peak out and fire at hime!
Crossbow Bolt: 1d20 + 1 ⇒ (4) + 1 = 51d10 ⇒ 4
The bolt whizzes past his head but its enough to put him on notice.
NOoooooo No... I won't die here! I WONT DIE HERE!!! The voice on the other side of the door.

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"We aren't here to kill you, we are here for the flame." Chorlo says through the closed door.
Diplomacy: 1d20 + 1 ⇒ (2) + 1 = 3