Crypt of Everflame I (Inactive)

Game Master eddv


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Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Vulen runs off the side of the depressed and portion of the floor and just about falls off the side of the and falls flat on his face instead.

However he is able to just barely reach his destination before fallin to the floor prone, after a little push from fate course corrects him.

Fall damage, non lethal: 1d6 ⇒ 3

By the way your to hit and damage are still wrong even after I called your attention to it once. You have +5 strength not +6 should be +5 Str +1 BAB + 1 MW, -1 PA for a total of +6 to start, up to +8 for raging, +10 if you charge.

As such your damage is also off. It should be [weapon dice] + (5*1.5=7) + 3 PA= 10 or 12 when you're raging, not +12 up to +14 when raging.

Additionally, you have one too many traits. I would normally chalk that up to some sort of boon, but given the other errors I would like to call your attention to it anyway. Please revise your stat blocks and die roles in the future to reflect this more accurate reality. All these changes set aside, the crit still hits and confirms

Fortunately, his hammer hit home and smashed in the chest of the golem, ending the threat for now.

You are left in a room with a smashed, dual-shield wielding golem and a door and a very hurt halfling.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo sliding: 1d20 + 4 ⇒ (10) + 4 = 14

Chorlo slides down the ramp, seeing as everyone else is tending to Eddie, Chorlo moves tot he door.

Checking for traps: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

@GM.. My str is normally a 5 yes but when i use aspect of the bull it goes up to plus 6 so my atk and dmg are correct..1 bab 6 str 1 MW 2 charge with a -1PA and 2 rage for a total of 11 atk.. dmg is the same 6 str+1.5= 9 plus 2 rage and 3 power atk gives me 14 dmg. And as for the extra trait, its not extra i list all traits not standard. It is an alternate human trait that replaces skilled which is why i have the knowledges i do. If you have any further questions please feel free to ask

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Chorlo examines the door and finds it isnt trapped and finds it isn't locked or trapped.

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will use swift action to take aspect of the bat and his ears grow again. Gains darkvision

Then he will step up to the halfling and use wand of clw

clw: 1d8 + 1 ⇒ (3) + 1 = 4

clw: 1d8 + 1 ⇒ (7) + 1 = 8

clw: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"This is isn't trapped from what I can see. How is Eddie?" Chorlo looks back

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Savannah nods at Vulen. "Well done!"

"You alright, Eddie?"

Once everyone's up, Savannah looks around, examine the strange construct and room.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Ugh...what happened? Did I kill it?Eddie look around at the large amounts of blood around his body, and Shrugs...Thanks guys...

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

The next room has a set of backpacks in it each with your name on it, congratulating you for passing the first trial, meant to test your commitment to your families and your communities. It comments on how clever you must have been to find the keyhole in the golems back and shut it down.

Eddie and Vulen find masterwork daggers and oils of magic weapon.

Chorlo finds a potion of invisibility and a potion of cure light wounds

Savannah finds a Wand of Cure Light Wounds with 10 charges on it and a scroll of lesser restoration.

Lucas finds a masterwork light mace and a scroll of cat's grace.

Otherwise, this chamber is empty and you have arrived at a dead end.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Savannah looks oddly at the backpack. She picks it up and looks inside. "Huh," she remarks. After reading the note she bursts out laughing. "Wow, this key does sound clever. Guess we're more of a 'brute force' team!"

Savannah smiles widely at the treasure inside the backpack. "Wow! The people of Kassen are so generous! ...Too bad what happened here. We need to keep moving."

Looking at the others she asks, "Is anyone still wounded?"

Eddie's fully healed. Does anyone else need healing? Looks like everyone but me is fully healed, but I'm not sure if your tag-lines are accurate.

Once she's sure everyone is healthy, Savannah move over to the door. "Ready?" she asks the group. "You want to take the lead, Chorlo?"

If you're cool with going first and checking for traps, Chorlo, Savannah will follow you, and if not she'll open the door and lead the way.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"The villagers prepared this for us? Also the key turned off the Golem, I wonder how we did that without being attacked by i?" Chorlo says while taking the new pack.

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

We hit it really hard Chloro. Agreed Savannah, lets keep movibg

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Hmm...so they knew this stuff was in here? Ack, whatever lets get that stupid flame and move on before i get mad... Eddie will follow along muttering to himself, mostly disgusted that he got beat so easily.
I just got to hit harder next time. After you Chorlo.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

The party winds its way back to the first room.

Chorlo opens the door and hears a frightened wailing coming from down the hallway he just opened. The hallway he walks in here is a winding labyrinth of 5 foot wide passages.

Chorlo, and anyone else for that matter, please plot your course as you move through this room using lines from the slideshow toolset.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Savannah enters the room and turns left. Seeing further hallways she looks both ways, then continues left.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14

She continues in this pattern. I'll give you more perception rolls if necessary.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo turns south from Savannah's north Route lantern held high.

Perception: 1d20 + 9 ⇒ (8) + 9 = 17


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

Lucas starts to follow Savannah but decided to make a right as he walks down the hallway looking for any traps that he might run into

perception: 1d20 + 5 ⇒ (3) + 5 = 8

He crosses into a intersection and starts heading south

perception: 1d20 + 5 ⇒ (14) + 5 = 19

so anyone know what in here? Anyone see anything?

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eddie will follow Savannah until the second right and continue along the east wall until he gets to the dead end.
Perception N: 1d20 - 1 ⇒ (20) - 1 = 19
Perception E: 1d20 - 1 ⇒ (3) - 1 = 2
Perception N: 1d20 - 1 ⇒ (10) - 1 = 9
As eddie travels he'll check to the north, east wall, then to the north at the end.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

As the party moves around, Vulen and Savannah are able to chart the paths they take with no real issues but also not spotting any traps.

Chorlo is able to spot a trap - a floor tile rigged to collapse in the square his token is now in and so stops there.

Eddie and Lucas both fail to spot the traps waiting for them - both fall into open chasms.

Eddie DC 20 or take nonlethal falling damage: 1d20 + 0 ⇒ (2) + 0 = 21d6 ⇒ 5
Lucas DC 20 or take nonlethal falling damage: 1d20 + 5 ⇒ (15) + 5 = 201d6 ⇒ 4

Eddie's bad luck persists and he falls hard on his side while Lucas manages to grab hold of the ledge somehow and stays ok.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"Trap over here." Chorlo gets out his tools and gets to work.

Disable device with inspiration: 1d20 + 3 + 1d6 ⇒ (14) + 3 + (2) = 19

I wish I had a 10' pole


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

So sense I grab the ledge I'm able to pull myself up and when you say chasms it must be a big hole correct

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Like a 4 foot wide hole yeah. 10 foot deep

Chorlo is unable to disable the trap - he is simply going to have to get around it some other way.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

where is the trap?

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

youre standing on it on the map

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Oomph! The hells!? There's a trap here guys!
Eddie will tie his rope to his grappling hook and throw it up hoping to catch it on something or at least on the edge of the chasm.
Do I make an attack roll for this? Can honestly say i've not tried this before lol

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Roll a CMB actually and then a climb check.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Hearing Eddie call for help, Savannah hurries over to see what's going on.

She grabs onto the rope and hangs on tight, ready to brace the rope for him to climb up.

"I've got you, Eddie."

"Everyone else alright?" she calls out loudly.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"There is a trap here." Chorlo makes a mark on the pillars by the trap so no one walks on it "Other than that I am good"

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

CMB: 1d20 + 3 ⇒ (5) + 3 = 8
dunno if i still need to make the check with Savannah aiding or not but here it is.
Climb: 1d20 + 7 ⇒ (4) + 7 = 11

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Savannah eliminated the need for a CMB

Eddie has pulled himself out of the pit with the help of Savannah and the group is now all standing in the room waiting to plot their next move.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

"Did anyone find an exit?" Savannah calls out once she helps Eddie up out of the hole.


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

Lucas pulls himself up from the hole and continues down the hallway.

pulling myself up you want me to roll a climb check? Or no?

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Thanks for the help Savannah, I can't seem to stay on my feet anymore...I've found nothing but a hole.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

'Nothign yet here, chorlo looks for a different way out[

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Go ahead and chart a path

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo will head north, then east then look south to where Lucas is

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Chorlo, feels pretty confident that he has now charted the proper path as long as the others can navigate over the trapped square.

The door is within easy reach of he and Lucas now and they open it where they can hear the terrified moaning of a voice coming from further within.

There are however, two other door options


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

Lucas calls out to the rest of the group

Guys make your way over here and be careful for more traps

Waiting for the rest of the group to catch up.

Chorlo you heard that right? I don't like this place hopefully what ever it was is friendly.

Creeping in through the door till the hallway splits to two.

What way you guys wanna go?

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"I did yes" Chorlo holds his lamp high hoping to see what is in the next room. [b]"This Tomb grows more interesting"[/ooc]

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

"Coming!" Savannah replies. She tries to find a route around the pit that Eddie fell into.

As marked on the map, then following Lucas when she gets to him.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Savannah plots what turns out to be a safe route through the room and makes her way to safety.

Still need a heading you guys

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Savannah moves up to the door and asks opens it.

"Chorlo? Care to pick a path?"

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"Straight south? If we head west we might go back to where we were?" Chorlo offers

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

If I had to guess that noise is someone else finding a hole in the floor like I did.Says Eddie with a wincing grin as he rubs his ribs.
I'll be right behind you guys, this way Vulen they found a path and hear a voice coming from down the hall.
Sorry for delay guys, I'm back on a swing shift next couple weeks, so my posting my be a bit sporadic.

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

well let's make sure they are ok

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Savannah heads off south, at Chorlo's suggestion.

Care to check for traps Chorlo?

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

checking for traps: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Chorlo approaches the door and hears the moaning and whimpering coming from right next to the door. As he is examining for traps the door opens just enough for a crossbow bolt to peak out and fire at hime!

Crossbow Bolt: 1d20 + 1 ⇒ (4) + 1 = 51d10 ⇒ 4

The bolt whizzes past his head but its enough to put him on notice.

NOoooooo No... I won't die here! I WONT DIE HERE!!! The voice on the other side of the door.


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

Chorlo you ok? You guys want to try and talk to who ever is in there he may be scared

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"We aren't here to kill you, we are here for the flame." Chorlo says through the closed door.

Diplomacy: 1d20 + 1 ⇒ (2) + 1 = 3

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