Crypt of Everflame I (Inactive)

Game Master eddv


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Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

And who may end up identifying as a half-orc depending on which way I want to go with this build. Lol

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

I am Vulen and I come from the nomadic tribes that reside in the Hungry Mountains in Ustalav. I prefer to be in the front of combat and use my great strength to bring down my foes.

I dont care what you identify as as long as you long as you can kill shit lol

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

"Come, Vulen. Join us in our breakfast before we set out for the day. A hearty breakfast is good for the team!" she serves everyone some food, and tidies up.

Before heading out for the day Savannah stretches, then does exercises in the morning sun. Praying to Kurgess with my sweat and exertion! Prepared spells are noted in my alias.

---

After breakfast, her morning exercises, and packing up camp, Savannah's ready to go.

"Come, my comrades! Onward! Together, we can accomplish anything!"


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The next morning you leave and continue on your way. After about 3 hours, it looks like you begin to leave the forest.

The trees begin to thin, revealing a field of short, green grass
that leads to the shores of a wide, calm lake reflecting the
overcast sky above. A dense fog hangs over the center of the
lake, obscuring the far side. Near the shore of the lake, a dark
form lies next to the water.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Savannah narrows her eyes at the form. "What's that?" she asks, pointing at it.

Perception: 1d20 + 2 ⇒ (6) + 2 = 8

Trying to identify the form with her amazing array of knowledge skills:
Knowledge Religion to ID: 1d20 + 4 ⇒ (18) + 4 = 22


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Nothing religious about it :)

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eddie will approach the dark blob, stopping if he makes out what it is.
Perception: 1d20 - 1 ⇒ (7) - 1 = 6
Know Nature: 1d20 - 2 ⇒ (17) - 2 = 15

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

K. Arcana: 1d20 + 7 ⇒ (5) + 7 = 12

Perception on the Form: 1d20 + 9 ⇒ (4) + 9 = 13

"We should take it slow and not startle it."

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Current:

HP 9/9
Short Bow +3; 1d6
Short Sword +3;1d6

Extracts: Blurred Movement, Shield
Alchemist Fire x 2
Holy Water x 2
Oil x 3


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

perception: 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

perception: 1d20 + 4 ⇒ (3) + 4 = 7

"I say we go explore but if you dont want to then i shall follow you"

Know arcane: 1d20 + 7 ⇒ (17) + 7 = 24
Know history: 1d20 + 7 ⇒ (17) + 7 = 24
Know local: 1d20 + 7 ⇒ (8) + 7 = 15
Know planes: 1d20 + 7 ⇒ (6) + 7 = 13

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

...And we think the form is...? Humanoid? Animal? Dead?

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Idk i covered what i have lol

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Haha, I was hoping the GM would reply.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Humanoid and not moving

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Hmm... Eddie will roll the guy over by pushing him with his hammer. Looks dead, let’s keep going.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The body looks like it is bloated.

Spoiler:
DC 10 Perception] You see a pretty nice short sword under the man

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

"Poor guy looks bloated! Do you think he drowned or... did something else to get... bloated?" Clearly Savannah is not a doctor. "Do bodies normally bloat in death?"

Savannah crouches down over the body to check if he's alive or dead.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10

Seeing a nice short sword under him, Savannah picks it up. "This is a nice sword." she remarks. She gives it a few trial swings, then shrugs.

"Not for me. Does anyone want it? Vulen? Lucas?"

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"I wonder what killed him?" Chorlo looks around the edge of the lake they are on. "DO we have to cross the lake to get to where we are going?"

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Savannah checks their map to check which way to go.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

It does not look like you have to cross the lake.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Leaving the Gray Lake behind, the PCs must travel for
about 3 hours to reach the valley that contains the Crypt
of the Everflame. The trees in this part of the forest
are very old and quite gnarled. The weather makes the
journey even more miserable, as a cold rain begins to
fall halfway through this part of the forest.

The trail leads ever deeper into the Fangwood, through a
twisting maze of trees and confusing ravines. As it tops a
small rise, a broad valley spreads out before it, the opposite
side of which looks like a writhing serpent. Yet between the
two lies a steep hill sloping down into the valley. A cold rain
starts to fall, making the ground slick and treacherous.

There are also 87 gp around the body of the dead man.


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

Maybe the guy drowned and just washed up from the lake or who ever went into the crypt got him

let's keep moving don't like to be near the dead for to long. Just in case they come back to life

As Lucas walking in the rain constantly looking around him getting paranoid from the Bodie.

perception: 1d20 + 5 ⇒ (4) + 5 = 9

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Savannah picks up the coins and places them in her bag carefully, being sure to count them out equally for splitting between her teammates when she has the chance.

---

The worse the conditions and terrain get, the more Savannah seems to enjoy herself. She relishes the challenges presented to the Pathfinders, as if they were obstacles in a race. Periodically she shouts encouragement to her teammates, and compliments them on a job well done.

If the hill is the way we're headed:
Looking at the steep, slippery hill, Savannah asks, "Will anyone need help climbing down this?"

If anyone says they need help she uses her touch of luck ability on them, letting them roll twice on their skill check to get down the hill and take the more favourable result.

Then Savannah carefully makes her way own the steep, slippery hill. Do we need acrobatics or climb? Both of mine have a +6 modifier, so the result below works for whichever you need. If I need both then let me know and I'll roll another.

Acrobatics/Climb: 1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

The type of check will determin what i do


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

It looks like a DC 10 Acrobatics check to go down. +2 if you go slowly but that will add like an hour on to your time.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo pulls out his rope, "I will tie this up here and leave it here for when we return?" Tying of his rope, Chorlo descends down with Savannah

acrobatics: 1d20 + 4 ⇒ (13) + 4 = 17


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Chloro goes down unharmed as does the cleric.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

I will accept help this time you know, not that I need it I’m more than capable by myself! For the first time, it would appear that Eddie s actually scared to climb down the slope.Acrobatics: 1d20 ⇒ 8
Acrobatics 2: 1d20 ⇒ 6
Hmph, see I got thi...woah!


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26
Lucas easily makes it down

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulens appearance begins to chang. His horns go into his head and instead he grows orange fur with black stripes and his hooves turn to big paws with claws. He tries to utilize the rope and slowly make his way down

acro: 1d20 + 2 ⇒ (15) + 2 = 17

Once down the hill, his shape goes back to his horns and hooves.

idk bonus for rope. I think its an additional 5

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

the DC becomes 5 climb


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

In that case I got a total of 31


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Due to the terrain that is being climbed though, things are a little different ]

Eddie make a Reflex save.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Gonna use adaptable luck for a +3 bonus on this check.
Reflex Save: 1d20 + 3 ⇒ (18) + 3 = 21


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

You are able to catch yourself before you fall and take no damage.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Everyone is down correct?

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Savannah ensures everyone is down safely, then smiles broadly despite the horrible weather. "Well done, everyone! Eddie, wonderful recovery! Good work using those reflexes! We're going to need them! Chorlo, nice work with the rope. Lucas, you're a natural, man! And Vulen,I don't know what you did, but I like it! Keep up the good work team! We've GOT this! And... Let's move!"

After encouraging everyone, Savannah's ready to lead us onward!

Go, team!


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

An archway of stone is set into the side of a small hill at the
bottom of the valley. Moss has overgrown many of the details,
but one is still quite clear. The keystone of the arch is carved
with a flame symbol with a stylized rune in the middle. Beyond
the archway is a darkened tunnel that leads to a pair of massive
wooden doors, one of which is slightly ajar.
A pair of horses and a trio of ponies lie slaughtered next to
the archway, each corpse still tied to a post set into the ground
nearby. A swarm of flies hangs lazily in the air above them.

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will approach slowly.. tetsubo drawn.. " I wonder how long they have been here"

heal: 1d20 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Hmm, better be ready for anything. Eddie's grip tightens on his hammer as he prepares for whatever they encounter.
Perception: 1d20 - 1 ⇒ (13) - 1 = 12
Eddie looks around for any tracks or footprints or signs that people or animals have been in the area. If animal tracks are found he'll try to identify them.
Know Nature: 1d20 - 2 ⇒ (1) - 2 = -1Nope! Hahaha not a clue...

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Savannah smiles as they near the crypt.

"We're here. Well done, team!"

As they get closer Savannah frowns. "Looks like trouble." She draws a spear and holds it ready as she moves forward.

Perception: 1d20 + 2 ⇒ (19) + 2 = 21

If she doesn't notice anything new she'll go check out the dead ponies.
Perception on ponies: 1d20 + 2 ⇒ (20) + 2 = 22


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

Lucas walks over twords the dead ponies pulling out his rapier.

Why kill innocent ponies they are worthless dead at least alive someone could get something for them.

Keeping a eye out for anything that might harm his group

perception: 1d20 + 5 ⇒ (6) + 5 = 11

lets check for anything of value and let's head inside

perception: 1d20 + 5 ⇒ (13) + 5 = 18

Everyone ready?

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Yup, once we find out the results of my checks Savannah's good to move on.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

It looks like the bodies have been there for a week or so and have beem punched and scratched to death, THe remains of drag marks seem to lead back to the building.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

After examining the scene, Savannah nods at Lucas.

"I'm ready. Be on your guard everyone."

With her spear in her hands, Savannah leads the way into the crypt.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo pulls out his lap, lighting it quickly with his magic, moving up behind Savannah.

"I have your back, who knows maybe they will hate light and I can be the hero here today." Chorlo smiles.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Savannah smiles. "I'm sure we'll all have the chance to be a hero today, Chorlo."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

As the heavy doors swing open, the faint light from outside reveals a long chamber with risen platforms on either side. A faded painting of Kassen is on the far wall. The room appears to be the site of a gruesome battle, with two bodies piled in the center and a number of skeletons scattered around. An echoing wail can be heard somewhere in the distance, beyond this foul chamber.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"More of the dead further in? or other with those now more recently dead?" Chorlo asks out loud

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