Friendly Fighter

Lucas Holland's page

89 posts. Alias of Waffle House.


Full Name

lucas Holland

Race

Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13

Classes/Levels

Bard/ Street preformer level 1

Gender

Male

Size

5'10

Age

24

Alignment

N/G

Strength 10
Dexterity 16
Constitution 13
Intelligence 10
Wisdom 12
Charisma 16

About Lucas Holland

Lucas Holland
Male Human bard 1 Archetypes Street Performer,
NG Medium humanoid (human)
Init +3, Senses Perception +5
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DEFENSE
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, )
hp 9 ((1d8)+1)
Fort +1, Ref +5, Will +3

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OFFENSE
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Speed 30 ft.
Melee rapier +3 (1d6/18-20)
Melee whip +3 (1d3)
Special Attacks Distraction, Fascinate,

Bard Spells Known (CL 1st; concentration +4)
1st(2/day)-cure light wounds(DC 14), Hypnotism
0th(at will)-light, lullaby(DC 13), spark(DC 13), summon instrument

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TACTICS
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STATISTICS
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Str 10, Dex 16, Con 13, Int 10, Wis 12, Cha 16,
Base Atk +0; CMB +0; CMD 13
Feats Two-Weapon Fighting, Weapon Finesse
Skills Acrobatics +8, Diplomacy +7, Perception +5, Sleight of Hand +6, Spellcraft +4, Stealth +6, Use Magic Device +7,
Traits Acrobat, Reckless,
Languages Common
SQ armored casting, bardic performance, bonus feat, cantrips, disappearing act, gladhanding, skilled, streetwise,
Combat Gear
Other Gear rapier, whip, studded leather, Cure light wounds potion, lute ,30.0 gp
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SPECIAL ABILITIES
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Acrobat Having trained from a young age, you're capable of amazing feats of daring. You gain a +1 bonus on Acrobatics checks, and you take only a -2 penalty instead of the normal -5 penalty when using the Climb skill to attempt an accelerated climb.

Armored Casting (Ex) You can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance.

Bardic Performance You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. You can use this ability for 7 rounds per day. Each round, you can produce any one of the types of bardic performance that you have mastered. Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if you are killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. You cannot have more than one bardic performance in effect at one time.

Bonus Feat Humans select one extra feat at 1st level.

Cantrips You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Disappearing Act (Su) A street performer can use performance to divert attention from an ally. All creatures within 30 feet that fail a Will save DC 13 (DC 10 + 1/2 the bard's level + the bard's Cha modifier) treat one creature chosen by the bard as if it were invisible. This performance affects one additional creature at 5th level and every 6 levels thereafter. If the targets take any action that would cause them to become visible, they become visible to everyone. The bard cannot use this ability on himself. This ability is a mind-affecting effect that requires visual components. This performance replaces inspire courage.

Distraction (Su) You can use your performance to counter magic effects that depend on sight. Each round of the distraction, make a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet (including yourself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use your Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components.

Fascinate (Su) You can use your performance to cause up to 1 creatures to become fascinated with you. Each creature to be fascinated must be within 90 feet, able to see and hear you, and capable of paying attention to you. You must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. Each creature within range receives a Will save (DC 13) to negate the effect. If a creature's saving throw succeeds, you cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes your performance for as long as you continue to maintain it. While fascinated, a target takes a -4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Gladhanding A street performer earns double the normal amount of money from Perform checks. As a standard action, he may use a Bluff check in place of a Diplomacy check to improve a creature's attitude for 1 minute, after which its attitude becomes one step worse than originally. This ability replaces countersong.

No Racial Subtype You have chosen no racial subtype.

Reckless You have a tendency for rash behavior, often disregarding your own safety as you move across the battlefield. You gain a +1 bonus on Acrobatics checks, and Acrobatics is always a class skill for you.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Streetwise A street performer gains a bonus equal to half his level on Bluff, Disguise, Knowledge (local), and Sleight of Hand checks, Diplomacy or Intimidate checks made to influence crowds, and Diplomacy checks to gather information (minimum +1). This replaces bardic knowledge.