Tournament Champion

Chorlo Fasthands_'s page

279 posts. Organized Play character for Raltus.


Race

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)

Classes/Levels

spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

About Chorlo Fasthands_

Chorlo Fasthands
Male half-elf investigator (lamplighter) 2 ( Pathfinder Player Companion: Heroes of the Street 17,
Pathfinder RPG Advanced Class Guide 30)
LN Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +10
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 15 (2d8+2) (currently 6)
Fort +1, Ref +6, Will +3; +2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law
Immune sleep
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Offense
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Speed 30 ft.

Melee mwk heavy mace +2 (1d8) or

mwk sword cane +5 (1d6)

Ranged darkwood composite shortbow +5 (1d6/×3)

Investigator Spell-Like Abilities (CL 2nd; concentration +5)

Special—continual flame (alchemical illumination, 24 hr duration) , light (alchemical illumination)

Investigator (Lamplighter) Extracts Prepared (CL 2nd; concentration +5)

1st—adhesive spittle ACG (DC 14), blurred movement ACG, shield
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Statistics
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Str 10, Dex 16, Con 12, Int 16, Wis 10, Cha 13
Base Atk +1; CMB +1; CMD 14

Feats Skill Focus (Perception), Weapon Finesse

Traits lover of the law, vigilant spy catcher

Skills Acrobatics +6, Craft (alchemy) +8 (+10 to create alchemical items), Diplomacy +5, Disable Device +7, Escape Artist +5, Knowledge (arcana) +8, Knowledge (local) +8, Knowledge (nobility) +7, Perception +10, Spellcraft +7, Stealth +6, Use Magic Device +6; Racial Modifiers +2 Perception

Languages Common, Dwarven, Elven, Gnome, Halfling

SQ alchemical illumination, alchemy (alchemy crafting +2), elf blood, inspiration (4/day), lamplighter, trapfinding +1

wand of cure light wounds , alchemist's fire (2), holy water (2), oil (3); Other Gear mwk lamellar (leather) armor UC, arrows (20), blunt arrows APG (20), darkwood composite shortbow, mwk heavy mace, mwk sword cane APG, alchemy crafting kit APG, bandolier UE, belt pouch, flint and steel, ink, inkpen, investigator starting formula book, lamp, masterwork backpack APG, masterwork thieves' tools, soap, trail rations (5), waterskin, 1,194 gp, 3 sp
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Special Abilities
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Alchemical Illumination (Sp) As a standard action, burn equal level extract/potion to cast light spell from limited list.

Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.

Elf Blood Half-elves count as both elves and humans for any effect related to race.

Elven Immunities - Sleep You are immune to magic sleep effects.

Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.

Lamplighter (Su) As a move action, light a held flammable item.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Completed Scenarios:

Confirmation
Crypt of the Everflame
The Whispering Way
Shades of Ice Part 3
Oathbreakers Die