Crypt of Everflame I (Inactive)

Game Master eddv


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Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Agreed we could all use a rest

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Aye, a rest it is then, well what do you all think about all this so far? We've seen remains of people, signs that others are here, traps, and even ran in to that crazy fellow earlier. You think there are others in here? Maybe other's who attempted the trails before us? I agree with Savannah we probably should do a watch. Eddie will begin preparing his lantern for the night, asking chorlo for help seeing as how it's his specialty.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

There is no door to speak of in this alcove, but the wand itself appears to be a wand of nap stack - it lets you rest for 2 hours and have it treated like a rest for 8. Very Convenient.

While spellcrafting the wand Chorlo also notices that the water in this fountain appears to be magical in some way too. Taking 10 on the check Chorlo has seen magic like this before - it is a healing fountain. Any person can drink from it once per 24 hours and heal as though they were healed by a Cure Moderate Wounds potion.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"Savannah and the rest please drink from here and it will heal your wounds. I will use the wand on you and keep watch then I will rest for a few hours then we can press on?"

Chorlo explained what the wand does before casting it.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Savannah does as Chorlo asks and drinks from the fountain.

Healing: 2d8 + 3 ⇒ (3, 5) + 3 = 11 Fully healed.

Once the wand has been used on her, Savannah pulls out her own bedroll, curls up in it, and goes to sleep.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eddie follows along as well and drinks from the fountain.
Healing: 2d8 + 3 ⇒ (5, 7) + 3 = 15
I'll just shut my eyes for a bit, thank you Chorlo.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

The groups rest goes without incident and they are left with two options for continuing - into the damp looking area or into what looks like some kind of crypt.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

After everyone's ready to continue, Savannah pulls her backpack on and asks Chorlo, "Which way's your gut guiding you?"

You've got to go first to check for traps. Might as well let you pick the direction. Haha.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"Back out then to the left? I am right handed and they say go the way you of your dominant hand but lets try the opposite." Chorlo says while going back to check for traps.

Trap finding: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Savannah follows behind Chorlo, with her spear in her hand. She prays to Kurgess, causing the spear to glow brightly. Casting light and following Chorlo.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

I hope the dice Gods start showing mercy on you Chorlo haha!
Left it is, i'll hang towards the back this time, still a little bit sore. Eddie says as he rubs his ribs. After Chorlo shows eddie the finer things about Lantern lighting, he'll have his lit as he brings up the rear of the party.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

It has been account wide man, account wide

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

The corridor opens up into a winding catacomb. The walls are skillfully carved with deep recesses where bodies might have once lain. All that remains now are cobwebs, dust, and the tattered remains of ancient clothing. The stench of rotting flesh is overpowering here, but the source is not evident.

Chorlo's obliviousness leads to this being quite a dramatic discovery as the source becomes clear - a bloated gray skinned human sized creature with giant yellow growths all over it charging wildly at him

Attack: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 101d6 + 4 ⇒ (4) + 4 = 8

Fortunately for him, his leather armor provides just enough defense to protect him from the charging undead.

Knowledge Religion DC 6:
These are Zombies. They require slashing damage to hurt

Knowledge Religion DC 16:
These are actually PLAGUE zombies and have no such damage restriction. But they do spread disease and the explode when they die

Initiative Rolls:

Savannah’s Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Chorlo initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Eddie Initiative: 1d20 ⇒ 6
Vulen Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Lucas Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Zombie Init Green: 1d20 ⇒ 19
Zombie Init blue: 1d20 ⇒ 5
Zombie Init red: 1d20 ⇒ 1
Zombie Init purple: 1d20 ⇒ 20

Purple
Green

---
Vulen
Chorlo
Savannah
Eddie
Lucas
---
Blue
Red

The zombies begin to move on Chorlo even further and another of them swings at him

Slam Attack, Green: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 4 ⇒ (5) + 4 = 9

This time he gets jaw jacked by the creature and gets some viscera in his mouth when one of the growths on its body explodes on him.

Purple
Green
---
Vulen
Chorlo - 9 hp, needs to make Fort Save
Savannah
Eddie
Lucas

---
Blue
Red

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Fort Save: 1d20 + 1 ⇒ (5) + 1 = 6

Chorlo deftly backs up allowing someone more menacing to move to the front.

Int Check: 1d20 + 3 ⇒ (13) + 3 = 16

"They are zombies, slashing weapons will kill them faster." Chorlo says between holding his wounds closed and trying to back up.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Knowledge Religion: 1d20 + 4 ⇒ (14) + 4 = 18

"These are actually PLAGUE zombies, guys! Any kind of damage will hurt them. They spread disease and explode when they die. Be careful!"

I don't think there's anywhere for you to go without provoking, Chorlo. Just FYI.

"Kurgess! Show us your might!"

Channel Energy. Looks like I hit blue, purple and red, but I'm not sure if I hit green since he's half around the corner.

Damaging Undead: 1d6 ⇒ 2 Will DC 12 for half damage.


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

In that case may be able to do some damage

Lucas moving forward and pulling his mace preparing for a attack.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eddie moves I front of Lucas and delivers a brutal baseball swing to the gut of the zombie.
earth breaker: 1d20 + 6 ⇒ (3) + 6 = 91d10 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

GM, How much of my strength has returned after a full night of rest?

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

1 pt

Also, Savannah you beat by enough to know that zombies are permanently staggered - they don't get attacks of opportunity and can only take standard or move actions.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

"Unlife has made them slow and clumsy. Don't worry about them taking advantage of an opening! They can't!"

Zombies can't take attacks of opportunity, and can only take a standard or a move action each turn.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Still just waiting on Vulen, will proceed tomorrow with him botted

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

sorry little busy yesterday. So my total str dmg ATM is 5. So do I count my str as 15 or is it the rule of two pts equal 1 so effectively I am treating it as 16 str?

Vulen will Swift action to aspect of a monkey and try to climb over the book shelf.

climb: 1d20 + 13 - 4 - 3 ⇒ (1) + 13 - 4 - 3 = 7

the -4 is acp and the -3 is str loss failed his move action so he will try again with standard

climb: 1d20 + 13 - 4 - 3 ⇒ (9) + 13 - 4 - 3 = 15

also can I get moved on map to other side of blue

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Your Str is effectively 15 but since its ability damage takes effect in 2s, so really its 16 as you say

Vulen attempts to climb over the crypts and finds once he is up there that there is simply not enough clearance for him to stand, but he might be able to crawl through.

Eddie charges in with his big hammer and smashes the ground ferociously making a great thud that echoes through the crypt.

Chorlo said he moved, but didn't move his token. I have taken the liberty of moving his token to reflect his post.

Lucas waits for a chance to move into melee while Kurgess holy power once more radiates from the buff Savannah.

Save Red: 1d20 + 3 ⇒ (1) + 3 = 4
Save Blue: 1d20 + 3 ⇒ (11) + 3 = 14
Save Green: 1d20 + 3 ⇒ (2) + 3 = 5
Save Purple: 1d20 + 3 ⇒ (8) + 3 = 11

Purple (-2)
Green (-2)

---
Vulen
Chorlo - 9 hp, needs to make Fort Save
Savannah
Eddie
Lucas
---
Blue (-1)
Red (-2)

The Zombie in front of Eddie rears back and tries to smash him with his bloated fungal limbs

SLAM: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 4 ⇒ (2) + 4 = 6

Then both red tries to reach around the crypts walls to slam into Savannah while green moves in front of her ready to strike next time.

SLAM: 1d20 ⇒ 91d6 + 4 ⇒ (4) + 4 = 8

Purple (-2)
Green (-2)
---
Vulen - (PRONE, needs to crawl through to make it to other side)
Chorlo (-9 hp)
Savannah
Eddie (-6 hp), needs to make Fort Save
Lucas

---
Blue (-1)
Red (-2)

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Fort Save: 1d20 + 5 ⇒ (4) + 5 = 9
Eddie succumbs to the effects of the zombie and retaliates with another ferocious swing.
Earthbreaker: 1d20 + 6 ⇒ (2) + 6 = 81d10 + 4 ⇒ (3) + 4 = 7
Unfortunately it would appear as though Eddie is swinging with his eyes closed.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Another one?

Fort save: 1d20 + 1 ⇒ (6) + 1 = 7

Chorlo crawls back to the fountain of healing.

Healing Fountain: 2d8 + 3 ⇒ (2, 4) + 3 = 9

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Savannah stares down the zombies before her. "Against his might you won't linger long!" Channeling to harm undead!

Channel Damage: 1d6 ⇒ 2 Will DC 12 for half damage

Apparently Kurgess is only slightly interested in our endeavours. Haha.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

I moved you to the fountain room on the map, Chorlo, but it took a double move action just to get there.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

THanks I was going to get around to it but keep forgetting

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Chorlo is actually staggered so it will take him two turns to get there.

Save Red: 1d20 + 3 ⇒ (3) + 3 = 6
Save Green: 1d20 + 3 ⇒ (19) + 3 = 22
Save Blue: 1d20 + 3 ⇒ (16) + 3 = 19
Save Purple: 1d20 + 3 ⇒ (3) + 3 = 6

Kurgess's mild wrath washes over the bloated fungal zomboids, but they remain!

Purple (-4)
Green (-3)
---
Vulen - (PRONE, needs to crawl through to make it to other side)
Chorlo (-9 hp) Walking to Fountain Turn 1/2
Savannah
Eddie (-6 hp)
Lucas
---
Blue (-2)
Red (-4)

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will crawl across and climb down the other side

climb: 1d20 + 13 - 4 - 3 ⇒ (13) + 13 - 4 - 3 = 19

Once he is down on other side he will swift action back to bull and move adjacent to purple

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Last Call for Lucas


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

Lucas cast his cure light wounds on Eddie

Clean: 1d6 ⇒ 2

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Lucas, that's the second time you have done that - Cure Light Wounds is 1d8 + 1, not a flat 1d6

Cure Light Wounds, Eddie: 1d8 + 1 ⇒ (5) + 1 = 6

Vulen manages to drop himself off the crpyt and lands on his feet ready for action.

Meanwhile Lucas moves to heal up Eddie whose wounds manage to mend.

Purple (-4)
Green (-3)

---
Vulen -
Chorlo (-9 hp) Walking to Fountain Turn 1/2
Savannah
Eddie (-0 hp)
Lucas
---
Blue (-2)
Red (-4)

Meanwhile the Zombies moves to attack. The Green mushroomed one reaches around the corner to try and slam himself into Savannah

SLAM: 1d20 ⇒ 151d6 + 4 ⇒ (3) + 4 = 7

Meanwhile the Red shroomed Zombie attempts to do the same to Vulen
SLAM: 1d20 ⇒ 61d6 + 4 ⇒ (1) + 4 = 5

The Purple one turned on Vulen as well and took another attempt to knock him senseless
SLAM: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 4 ⇒ (5) + 4 = 9

Finally the one standing off with the Eddie tries to get him again
SLAM: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 4 ⇒ (5) + 4 = 9
SLAM crit confirm: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 4 ⇒ (2) + 4 = 6

Chorlo finishes his walk to the fountain and drinks from it, restoring himself.

Purple (-4)
Green (-3)
---
Vulen - (-9 hp)
Chorlo (-0 hp) Arrived at fountain and drank from it
Savannah (-7 hp)
Eddie (-9 hp)
Lucas

---
Blue (-2)
Red (-4)

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Savannah lets out another pulse of holy energy by praying aloud to Kurgess. "And may the Strongman smite them!!" Channeling Energy to harm undead.

Dealing: 1d6 ⇒ 2 Will DC 12 for half damage.

Then she retreats a few feet back towards the entrance.

That's two damage three times in a row... :( lol

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Tired of restraining himself, Eddie let's losse his rage, winds up, and delivers a baseball swing across the ribs of the zombie. Rage
Earthbreaker: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 241d10 + 7 + 4 ⇒ (9) + 7 + 4 = 20

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Last Call for Vulen and Lucas


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

Lucas steps in front of Savannah slashing at red

attack: 1d20 + 3 ⇒ (18) + 3 = 21
crit: 1d20 ⇒ 17
damage: 1d6 ⇒ 2

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will swing back at purple

atk: 1d20 + 5 ⇒ (18) + 5 = 23

dmg: 1d10 + 9 ⇒ (8) + 9 = 17

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Eddie and Vulen SPLATTER their respective zombies which then explode in bursts of viscera.

Need 2 fort saves from each of you

Meanwhile Kurgess power washes over the remaining zombies.

Save Green: 1d20 + 4 ⇒ (1) + 4 = 5
Save Red: 1d20 + 4 ⇒ (2) + 4 = 6

Green (-7)
---
Vulen - (-9 hp)
Chorlo (-0 hp) Arrived at fountain and drank from it
Savannah (-7 hp)
Eddie (-9 hp)
Lucas
---
Red (-6)

The Red Zombie moves for you and slams himself into Vulen

Slam: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (3) + 4 = 7

Meanwhile the green one slams himself into the handsome lucas

Slam: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 4 ⇒ (2) + 4 = 6

Lucas gets a face full of mushroom man.

Green (-7)
---
Vulen - (-9 hp) (2 fort saves)
Chorlo (-0 hp) Arrived at fountain and drank from it
Savannah (-7 hp)
Eddie (-9 hp) (2 fort saves)
Lucas (-6 hp)

---
Red (-6)

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo runs back to the fight, getting in behind Savannah.

"How do we fare? I am sorry I had to retreat to heal my wounds"

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

"Together we can win this!" she replies.

Seeing Lucas get heavily wounded by the zombie, Savannah reaches out a hand and touches him on the shoulder.

"Kurgess! Lend me your aid!" Casting cure light wounds on Lucas.

Healing: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

fort: 1d20 + 5 ⇒ (2) + 5 = 7

fort: 1d20 + 5 ⇒ (2) + 5 = 7


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

Thank you Savannah let's Finnish this up quick
Lucas takes another swing but aims it at his mushroom friens.
attack: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 ⇒ 1

had one good roll now back to really bad ones

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Vulen, even failing those saves is having no immediate effect on you, you may still act, and so can eddie even on a fail

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will turn around and hit the red one

atk: 1d20 + 5 ⇒ (13) + 5 = 18

dmg: 1d10 + 9 ⇒ (2) + 9 = 11

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Fort Save 1: 1d20 + 5 ⇒ (19) + 5 = 24
Fort Save 2: 1d20 + 5 ⇒ (10) + 5 = 15
Eddie, now understanding that the creatures are slow to react, will move in to a position to attack green, hoping to end the combat swiftly.
Earthbreaker: 1d20 + 7 ⇒ (14) + 7 = 211d10 + 11 ⇒ (3) + 11 = 14 Rage, PA included
Eddie winds up jumps and brings the hammer down wack'a'mole style on top of the zombies skull.

Second Seekers (Roheas)

Eddie and Vulen both EXPLODE their respective zombies

Two more fort saves Eddie

Combat over

The crypt is now silent now that the mushroom zombies explode though you do see an empty back sitting beside a pile of human carnage.

Sitting atop a large bloodstain, this pack holds some rotten rations, a map (detailing the area and pointing out the entrance to the crypt), a potion of cure moderate wounds, a pouch with 13 gp, and a small handbill (of a type typically found posted in taverns). Although faded, the handbill clearly reads as a notice of employment, telling all those interested to meet at “The Ranger’s Lament.”

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Fort Save 1: 1d20 + 5 ⇒ (10) + 5 = 15
Fort Save 2: 1d20 + 5 ⇒ (10) + 5 = 15
Eddie is seen huffing and puffing as he snaps out of his fury, with a grin on his face he flashes a look at Savannah.
Well that was fun eh? He then looks for his pal Chorlo. Chorlo you alright mate? We cleared them out I think, found a map to the Crypt as well, look. Eddie hands over the handbill and map to the crypt to the others.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

"Yes!" Savannah exclaims. "Well done, team! Nice work!"

Savannah pulls the wand out of her backpack and heals everyone with it, giving them a congratulatory pat on the back as she does so.

Healing Savannah: 1d8 + 1 ⇒ (5) + 1 = 6 Putting be at 9/10 hp
Healing Eddie: 1d8 + 1 ⇒ (8) + 1 = 9 Making him fully healed.
Healing Vulen: 1d8 + 1 ⇒ (8) + 1 = 9 Making him fully healed.

No one else is still wounded, correct?

---

Seeing Eddie go through the backpack, Savannah wanders over to see what he's found. As he passes out the handbill and map, she looks thoughtful.

"So this backpack came from... The robbers we're after? The ones who came through Kassen heavily armoured and set out to this tomb..." She thinks again for a moment, and then passes on the handbill to someone else.

"The Ranger's Lament? That's not in Kassen, is it? Has anyone heard of it?"

Untrained Knowledge Geography/Local, Max DC 10: 1d20 ⇒ 15

---

After musing over the handbill, Savannah rifles through the rest of the backpacks contents.

Rations are garbage. The gold's for sharing. The potion of cure moderate wounds... Who doesn't have any potions left? Someone other than I should take that. I'll keep it on my list of group loot util someone else claims it.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"I am fine yes, good thing for that fountain back there healed my wounds. I feel good." Chorlo holds his lantern high up looking at the map and handbill.

"This crypt is interesting, if they have sent people here before does anyone know if they lost people at other times they were sent in?" Chorlo offers to hold the potion for Savannah as he doesn't have one.

"I forgot about those who came through town, it doesn't look like them though."

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