Crypt of Everflame I (Inactive)

Game Master eddv


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M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Lucas, you notice that these orcs are not real


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

For Chloro
1d20 + 3 ⇒ (6) + 3 = 9

The half elf equips his bow and fires at the lead orc...missing.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Sorry I must have hit the x and didnt' see new posts


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

Lucas with a confused look on his face while he watches Chloro fires his bow at nothing

Umm Chorlo you see something?

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Will Save: 1d20 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eddie will draw his hammer and charge at the nearest orc. Die you ugly beasts!
Charge Attack: 1d20 + 7 ⇒ (16) + 7 = 231d10 + 4 ⇒ (3) + 4 = 7

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"Orcs, we must get rid of them quickly."


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

guy I don't see anything

Lucas still confused at what his friends are seeing and he is not.So what is going on what is happening to his friends, he grabs his rapier, and trys to make sense of what's going on. Looking for anything out of the ordinary.
perception: 1d20 + 5 ⇒ (7) + 5 = 12


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Halfling strikes a mighty blow at the orc he attacked and the cleric also sees the orcs.

Lucas notices nothing out of the ordinary.

Top of the Round

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

I was waiting to find out if I saw the orcs or didn't? Also, are the orcs not attacking on their turn?

If Savannah sees the orcs she draws a javelin and throws it at the nearest one.

Attack: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

---

Round two

"Press the attack!" she calls, drawing and throwing another javelin.

Attack: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo nocks another arrow and lets it fly.

Short Bow: 1d20 + 3 ⇒ (4) + 3 = 71d6 ⇒ 5

break chance: 1d100 ⇒ 69

"How can you not see them?"

Current:

HP 9/9

Arrows 18/20
Inspiration (+1d6, 3/3) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to
attack or save.


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

guys hold up a sec you guys see them right there right

Pointing over twords where chorlo shot his bow at and starts to walk over twords where he believes the "orc" are.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

"Careful, Lucas! They look fierce!"


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

It will be fine just watch


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The orcs growl and laugh as the blows fail to harm them.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Since all of our attacks miss and Lucas is adamant there's nothing there, can we reroll our Will saves?

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

yes each round we roll will saves, gm mentioned that before combat i believe.
will save 2: 1d20 - 1 ⇒ (16) - 1 = 15
If this is enough, Eddie will stand there very confused and scratch his head.Hmm? Where they go?

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Will save: 1d20 + 2 ⇒ (11) + 2 = 13

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Will: 1d20 + 4 ⇒ (17) + 4 = 21

"You're right!" Savannah exclaims. "They're not there! Well done, Lucas!"

To the others she remarks loudly, "Come on, team! We can shake this!"

After encouraging the others to see through the fake-orc-trap, Savannah looks around, curious why there's a group of orc-illusions in the way.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The cleric makes the save but Chorlo and Eddie do not. The orcs raise their great axes to attack.

Trying to update a little by little


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

I'm glad I'm not the only one who doesn't see them know, for a minute there I thought I was going nuts.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

So I looked up the rules on illusion magic, apparently since Lucas disbelieved the illusion and was trying to convince us of such, we all should've got a +4 on our 2nd will save. However we are already past that point now, so up to you how you want to rule it. However since i know i failed now, and think i'm pretty close to the dc, so i'm going to use my adaptable luck ability to add a +2 to my save, for a total will save of 17

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

"Can you see where the spell caster might be?" Savanna asks Lucas. "I can't see anyone. But someone's got make an illusion, right?"


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

I would assume that there would be someone casting it

Lucas does another look around to see if anything is out of the ordinary.
perception: 1d20 + 5 ⇒ (4) + 5 = 9

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

We're so good at this looking around thing, Lucas. You beat my 6 and everything!


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

I know my rolls have been bad last couple times


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

You detect nothing which tells you a spell was cast or is being cast.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Do the others get that +4 on their saves?

"Pay them no mind!" Savannah tells her companions. "Follow me! Let us leave this illusion behind!"

Savannah guides her companions further down the path and out of the way of the illusions.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Will Save: 1d20 + 2 + 4 ⇒ (18) + 2 + 4 = 24

Chorlo rubs his eyes a few times as the illusions start to go away, "I see now, I feel foolish for being duped by such a thing." Chorlo moves forward looking for any of the arrows that may have survived.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Savannah retrieves her javelins.


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

It's all good buddy happens to all of us.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Yes, the +4 would be in effect.

There is still no sign of who or whatever may have cast the spell.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Cool. Savannah continues to try dragging her companions off down the road without worrying about spell casters.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chrolo follows Savannah, keep an eye out for anyone lurking.

perception: 1d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Something tricked me, i don't like tricks...Eddie will continue traveling with his hammer drawn still a little on edge after being made to look a fool.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

"Agreed!" Savannah proclaims. "It's poor form."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

If there was anyone around that you could see the half elf would have seen him, her or it.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Savannah looks at the group's map and points off into the distance. "It's that way. Come on, team! Let's go!"

She then sets off for Kassen's Tomb, making sure her companions are along for the trip.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"Does it not seem odd that there is a band of Mercenaries trying to get this flame?" Chorlo counts his arrows and fills his lantern as they go


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

It is odd wounder what they would want with it?


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

[It is odd wounder what they would want with it? [/B]

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

"Indeed..." Savannah remarks as they travel. "Perhaps it has hidden powers? Or, perhaps it is not the flame they seek, but something else inside Kassen's Tomb? After a moment she adds, "I know of nothing else of import within the tomb, though..."

She shrugs. "Onward! I'd like to make good time!"


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

You follow the map and the road for the rest of the day.the sunlight begins to fade and a cold wind begins
to rattle through the leafless forest. There is now no sign
of civilization in sight. Establishing a safe camp is important.

Survival Check 10 to find a suitable place to stay for the evening.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Survival: 1d20 + 2 ⇒ (19) + 2 = 21

As it nears dark Savannah remarks, "Keep your eyes open for a place to make camp."

Eventually she finds a spot she thinks is safe. "THIS is the spot! I can feel it! Come on, team! Time to set up camp!"

Savannah rolls her bedroll out onto the ground--clearly intending to sleep beneath the sky (or a tree in case of poor weather). Then she heads out to find firewood and start a fire.

"Is anyone a good hunter?" she asks curiously. "I'm willing to help."

Survival to hunt: 1d20 + 2 ⇒ (11) + 2 = 13 That's enough to provide food and water for myself and one other person. We'll need someone else's help to feed everyone.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo follows the energetic Savannah, lighting the area with his innate magic and helping to set up and start a fire.

"Yes I just find it odd but the Mayor seesm to just want a piece of the flame to bring back to his town so maybe there is nothing to this?" Chorlo pulls out a ration and bites into the dried, whatever it is supposed to be.


Male Male Human bard 1 Street Performer, NG 9 HP Init +3, Perception +5 CMB +0; CMD 13 Bard/ Street preformer level 1

I'll help hunt for food

survival: 1d20 + 1 ⇒ (4) + 1 = 5

didn't do much

After attempting to hunt for food Lucas sits down by the fire with his comrades

So what you guys do before this.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

You find a place which is surrounded on 3 sides by a thicket of bushes and seems to be a good place to stay for the evening

Perception DC 5:
Off in the distance you hear the howling of wolves.

Paizo Employee

Female Varisian Cleric of Kurgess 3 | HP: 24/24, Temp HP: 0/0 | AC 16 (T 11, FF 15) | CMB: +5 CMD: 16 | F:+5 R:+2 W:+5 | Init +1 | Perc +2, SM +2, Diplomacy +6 | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 4/4 | Channel Energy: 5/5, Bit of Luck: 5/5, Strength Surge: 5/5 | Active Conditions: None

Sitting around the campfire, eating roasted squirrel and mushrooms, Savannah replies to Lucas.

"Before being a Pathfinder?" She asks with a smile, licking her fingers. "I was--and still am--a member of Kurgess' clergy at The Chapel of Champions. It's a small temple in Absalom. That means I'm also an athlete, a referee, a personal trainer, and a tournament organizer." she smiles wistfully. "Ahhh, but I'm an athlete at heart. Competition runs in my veins. Kurgess' spirit beats in my heart."

Turning back to her squirrel on a stick, she asks, "And you? What were you before joining the Pathfinders?"

---

Perception: 1d20 + 2 ⇒ (20) + 2 = 22

Do we hear the wolves while we're eating? Or as we set up camp? Or while we're sleeping?

"Wolves." Savannah remarks. "I can hear them in the distance."

How close do they sound?

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Hmm sorry guys looks like Paizo ate my post, I apologize!
Survival: 1d20 - 1 ⇒ (16) - 1 = 15
Eddie heads out on a successful hunt himself and brings back a rabbit and some berries.
Before this I lived with a barbarian tribe of humans, at first I was slave then I fought back one day, learned I was good at smashing. Then I stumbled across a pathfinder in a tavern, we fought over spilled ale. He whooped my butt, bought my drink and told me to sign up. Eddie is a gruff hafling with many nicks and scars from all his fights, he isn’t the brightest, but you can tell he feels like he has something to prove.
Aye! Savannah, you want to arm wrestle? Eddie finds a nice stump and plops an arm down ready to prove his strength.

Arm Wrestling:

Str: 1d20 + 3 ⇒ (9) + 3 = 12

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